Beyond The Pie: Communicating With Smart Objects Using Menu-Based Natural Language Interfaces, 2010 University of Arkansas, Fayetteville
Beyond The Pie: Communicating With Smart Objects Using Menu-Based Natural Language Interfaces, Tanmaya Kumar
Inquiry: The University of Arkansas Undergraduate Research Journal
In both real and 3D virtual worlds, people and avatars (representations of people) need to be able to communicate with things around them. Without guidance, however, people cannot use the language that the things can understand. The goal of our research is to extend the 3D virtual world Second Life® to better model pervasive computing and overcome the boundaries of communication. The aim of this paper is to show how to build a dynamic menu-based user interface that enables humans to communicate with model entities. The focus is the applicability of object-specific grammars associated with things (objects in the real …
Research Note: Automated Path Finding Service For Second Life, 2010 University of Arkansas, Fayetteville
Research Note: Automated Path Finding Service For Second Life, Daniel Starling
Inquiry: The University of Arkansas Undergraduate Research Journal
No abstract provided.
Arabic For Designers By Mourad Boutros, 2010 CUNY Office of Library Services
Arabic For Designers By Mourad Boutros, Saad D. Abulhab
Publications and Research
No abstract provided.
An Investigation Of Speech Enhancement Using Wavelet Filtering Method, International Journal Of Speech Technology, 2010 Philadelphia University
An Investigation Of Speech Enhancement Using Wavelet Filtering Method, International Journal Of Speech Technology, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Jordanian Commercial Bank Strategies In High- Rate Of Return Realization And Its Relation With Liquidity Gap Management Performance, 2010 Philadelphia University
Jordanian Commercial Bank Strategies In High- Rate Of Return Realization And Its Relation With Liquidity Gap Management Performance, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Testing Lyoequivalency For Three Commercially Sustainedrelease Tablets Containing Diltiazem Hydrochloride, 2010 Philadelphia University
Testing Lyoequivalency For Three Commercially Sustainedrelease Tablets Containing Diltiazem Hydrochloride, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
The Novel And The Experimentation, 2010 Philadelphia University
The Novel And The Experimentation, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Neural-Network-Based Fuzzy Identifier: Design And Evaluation, 2010 Philadelphia University
Neural-Network-Based Fuzzy Identifier: Design And Evaluation, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Using Database Marketing To Enhance Direct Marketing Alternatives In Jordanian Industrial Shareholders Corporations, 2010 Philadelphia University
Using Database Marketing To Enhance Direct Marketing Alternatives In Jordanian Industrial Shareholders Corporations, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Supporting Multiple Paths To Objects In Information Hierarchies: Faceted Classification, Faceted Search, And Symbolic Links, 2010 University of Dayton
Supporting Multiple Paths To Objects In Information Hierarchies: Faceted Classification, Faceted Search, And Symbolic Links, Saverio Perugini
Computer Science Faculty Publications
We present three fundamental, interrelated approaches to support multiple access paths to each terminal object in information hierarchies: faceted classification, faceted search, and web directories with embedded symbolic links. This survey aims to demonstrate how each approach supports users who seek information from multiple perspectives. We achieve this by exploring each approach, the relationships between these approaches, including tradeoffs, and how they can be used in concert, while focusing on a core set of hypermedia elements common to all. This approach provides a foundation from which to study, understand, and synthesize applications which employ these techniques. This survey does not …
The College Of Extended Learning Online Registration System, 2010 California State University, San Bernardino
The College Of Extended Learning Online Registration System, Ching-Yi Wang
Theses Digitization Project
The purpose of this study was to build an online method to register for classes for the College of Extended Learning Online Registration System (CELORS). This system was initially built so that the College of Extended Learning could offer its students an online method to register for classes, in addition to the traditional methods of registering by phone, by fax, by mail, or in person. Over the last few years, the system has been routinely modified to meet the needs of the College to suit their ever-changing business rules.
Scalable Multi-Modal Avatar Interface For Multi-User Environments, 2010 Technological University Dublin
Scalable Multi-Modal Avatar Interface For Multi-User Environments, Brian Mac Namee, Mark Dunne, John D. Kelleher
Conference papers
This research outlines an Intelligent Virtual Agent (IVA) interface, where multiple users will be able to interact with 3D avatars. This will take place in a distributed multi-modal environ- ment where the LOK8 Avatar System (AS) will need to locate it’s users from a crowd, using face tracking and novel 3D animation techniques.
Cbtv: Visualising Case Bases For Similarity Measure Design And Selection, 2010 Technological University Dublin
Cbtv: Visualising Case Bases For Similarity Measure Design And Selection, Brian Mac Namee, Sarah Jane Delany
Conference papers
In CBR the design and selection of similarity measures is paramount. Selection can benefit from the use of exploratory visualisation- based techniques in parallel with techniques such as cross-validation ac- curacy comparison. In this paper we present the Case Base Topology Viewer (CBTV) which allows the application of different similarity mea- sures to a case base to be visualised so that system designers can explore the case base and the associated decision boundary space. We show, using a range of datasets and similarity measure types, how the idiosyncrasies of particular similarity measures can be illustrated and compared in CBTV allowing …
Inside The Selection Box: Visualising Active Learning Selection Strategies, 2010 Technological University Dublin
Inside The Selection Box: Visualising Active Learning Selection Strategies, Brian Mac Namee, Rong Hu, Sarah Jane Delany
Conference papers
Visualisations can be used to provide developers with insights into the inner workings of interactive machine learning techniques. In active learning, an inherently interactive machine learning technique, the design of selection strategies is the key research question and this paper demonstrates how spring model based visualisations can be used to provide insight into the precise operation of various selection strategies. Using sample datasets, this paper provides detailed examples of the differences between a range of selection strategies.
Eliciting User Requirements Using Appreciative Inquiry, 2010 Claremont Graduate University
Eliciting User Requirements Using Appreciative Inquiry, Carol Kernitzki Gonzales
CGU Theses & Dissertations
Many software development projects fail because they do not meet the needs of users, are over-budget, and abandoned. To address this problem, the user requirements elicitation process was modified based on principles of Appreciative Inquiry. Appreciative Inquiry, commonly used in organizational development, aims to build organizations, processes, or systems based on success stories using a hopeful vision for an ideal future. Spanning five studies, Appreciative Inquiry was evaluated for its effectiveness with eliciting user requirements. In the first two cases, it was compared with traditional approaches with end-users and proxy-users. The third study was a quasi-experiment comparing the use of …
An Open Source Graphics Engine For Three-Dimensional Video Games, 2010 California State University, San Bernardino
An Open Source Graphics Engine For Three-Dimensional Video Games, David Lee Gardner Stover
Theses Digitization Project
The focus of this project is creating a new three dimensional (3D) game called Mythic which was developed at CSUSB. To support Mythic, a new game engine called Geng which is derived from "game" and "engine" is also being developed in the School of Computer Science and Engineering at CSUSB. MAGE, called the Multi-platform All purpose Graphics Engine provides support for keyframe animation, Cg, vertex and fragment shaders GLSL vertex and fragment shaders, loading static models stored in the Collada file format. The architecture of MAGE is based on a unified 3D graphics API that hides the specific implementation details …
Smart Objects In A Virtual World, 2010 University of Arkansas, Fayetteville
Smart Objects In A Virtual World, Akihiro Eguchi
Inquiry: The University of Arkansas Undergraduate Research Journal
The coming Internet of Things will usher in a smart semantic world where many more physical objects will be networked so that they can communicate with each other and with humans. This paper identifies protocols that smart objects will need to follow and the ways in which today’s virtual worlds can be used to better design and understand these protocols for tomorrow’s smart world.
Motion In Augmented Reality Games: An Engine For Creating Plausible Physical Interactions In Augmented Reality Games, 2010 Technological University Dublin
Motion In Augmented Reality Games: An Engine For Creating Plausible Physical Interactions In Augmented Reality Games, Brian Mac Namee, David Beaney, Qingqing Dong
Articles
The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine …
Beyond Description: Converting Web Site Usage Statistics Into Concrete Site Improvement Ideas, 2010 Virginia Commonwealth University
Beyond Description: Converting Web Site Usage Statistics Into Concrete Site Improvement Ideas, Julie Arendt, Cassie Wagner
VCU Libraries Faculty and Staff Publications
Web site usage statistics are a widely used tool for Web site development, but libraries are still learning how to use them successfully. This case study summarizes how Morris Library at Southern Illinois University Carbondale implemented Google Analytics on its Web site and used the reports to inform a site redesign. As the main campus library at a research university with about 20,000 undergraduate and graduate students, the library included resources from multiple library departments on a single site. In planning the redesign, Morris Library's Virtual Library Group combined usage reports with information from other sources, such as usability tests …
Representations Of Keypoint-Based Semantic Concept Detection: A Comprehensive Study, 2010 Singapore Management University
Representations Of Keypoint-Based Semantic Concept Detection: A Comprehensive Study, Yu-Gang Jiang, Jun Yang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Based on the local keypoints extracted as salient image patches, an image can be described as a "bag-of-visual-words (BoW)" and this representation has appeared promising for object and scene classification. The performance of BoW features in semantic concept detection for large-scale multimedia databases is subject to various representation choices. In this paper, we conduct a comprehensive study on the representation choices of BoW, including vocabulary size, weighting scheme, stop word removal, feature selection, spatial information, and visual bi-gram. We offer practical insights in how to optimize the performance of BoW by choosing appropriate representation choices. For the weighting scheme, we …