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Granular3d: Delving Into Multi-Granularity 3d Scene Graph Prediction, Kaixiang HUANG, Jingru YANG, Jin WANG, Shengfeng HE, Zhan WANG, Haiyan HE, Qifeng ZHANG, Guodong LU 2024 Singapore Management University

Granular3d: Delving Into Multi-Granularity 3d Scene Graph Prediction, Kaixiang Huang, Jingru Yang, Jin Wang, Shengfeng He, Zhan Wang, Haiyan He, Qifeng Zhang, Guodong Lu

Research Collection School Of Computing and Information Systems

This paper addresses the significant challenges in 3D Semantic Scene Graph (3DSSG) prediction, essential for understanding complex 3D environments. Traditional approaches, primarily using PointNet and Graph Convolutional Networks, struggle with effectively extracting multi-grained features from intricate 3D scenes, largely due to a focus on global scene processing and single-scale feature extraction. To overcome these limitations, we introduce Granular3D, a novel approach that shifts the focus towards multi-granularity analysis by predicting relation triplets from specific sub-scenes. One key is the Adaptive Instance Enveloping Method (AIEM), which establishes an approximate envelope structure around irregular instances, providing shape-adaptive local point cloud sampling, thereby …


Hierarchical Damage Correlations For Old Photo Restoration, Weiwei CAI, Xuemiao XU, Jiajia XU, Huaidong ZHANG, Haoxin YANG, Kun ZHANG, Shengfeng HE 2024 Singapore Management University

Hierarchical Damage Correlations For Old Photo Restoration, Weiwei Cai, Xuemiao Xu, Jiajia Xu, Huaidong Zhang, Haoxin Yang, Kun Zhang, Shengfeng He

Research Collection School Of Computing and Information Systems

Restoring old photographs can preserve cherished memories. Previous methods handled diverse damages within the same network structure, which proved impractical. In addition, these methods cannot exploit correlations among artifacts, especially in scratches versus patch-misses issues. Hence, a tailored network is particularly crucial. In light of this, we propose a unified framework consisting of two key components: ScratchNet and PatchNet. In detail, ScratchNet employs the parallel Multi-scale Partial Convolution Module to effectively repair scratches, learning from multi-scale local receptive fields. In contrast, the patch-misses necessitate the network to emphasize global information. To this end, we incorporate a transformer-based encoder and decoder …


Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor 2024 University of Mary Washington

Companionship, Romance, And Self-Perception With Conversational Chatbots, Jonathan Windsor

Student Research Submissions

Serving as a metaphorical gateway transcending the communicative barriers of physical relationships in interpersonal dialogues, artificial imators of human behavior and speech, also known as conversational chatbots; a simulation of human knowledge and existence in a bi-directional conversation, functions as a rhetor of expression. Spanning from contexts of professional to romantic, I serve to dissect and critically analyze the nuances of human-machine relationships based on pre-established literature, inviting ethical considerations and biases in their design and marketing. Corporate influences spark pre-established servitude-esque relationships with conversational agents. Professional applications, both task-oriented and emotionally based alike, paint a mixed picture of …


Diffusion-Based Negative Sampling On Graphs For Link Prediction, Yuan FANG, Yuan FANG 2024 Singapore Management University

Diffusion-Based Negative Sampling On Graphs For Link Prediction, Yuan Fang, Yuan Fang

Research Collection School Of Computing and Information Systems

Link prediction is a fundamental task for graph analysis with important applications on the Web, such as social network analysis and recommendation systems, etc. Modern graph link prediction methods often employ a contrastive approach to learn robust node representations, where negative sampling is pivotal. Typical negative sampling methods aim to retrieve hard examples based on either predefined heuristics or automatic adversarial approaches, which might be inflexible or difficult to control. Furthermore, in the context of link prediction, most previous methods sample negative nodes from existing substructures of the graph, missing out on potentially more optimal samples in the latent space. …


Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton 2024 University of South Alabama

Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton

<strong> Theses and Dissertations </strong>

As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology’s weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021) found that possessing a phobia had a significant positive correlation with VR sickness, but only if the phobia is triggered by the simulation, suggesting that symptoms are actually connected to the anxiety the phobia induces. This study explored the hypothesized correlation between anxiety and VR sickness, …


Multi-Script Handwriting Identification By Fragmenting Strokes, Joshua Jude Thomas 2024 University of South Alabama

Multi-Script Handwriting Identification By Fragmenting Strokes, Joshua Jude Thomas

<strong> Theses and Dissertations </strong>

This study tests the effectiveness of Multi-Script Handwriting Identification after simplifying character strokes, by segmenting them into sub-parts. Character simplification is performed through splitting the character by branching-points and end-points, a process called stroke fragmentation in this study. The resulting sub-parts of the character are called stroke fragments and are evaluated individually to identify the writer. This process shares similarities with the concept of stroke decomposition in Optical Character Recognition which attempts to recognize characters through the writing strokes that make them up. The main idea of this study is that the characters of different writing‑scripts (English, Chinese, etc.) may …


An Exploration Of Procedural Methods In Game Level Design, Hector Salinas 2024 University of Arkansas, Fayetteville

An Exploration Of Procedural Methods In Game Level Design, Hector Salinas

Computer Science and Computer Engineering Undergraduate Honors Theses

Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.

Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …


An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal 2024 California State University, San Bernardino

An Empirical Study On The Efficacy Of Llm-Powered Chatbots In Basic Information Retrieval Tasks, Naja Faysal

Electronic Theses, Projects, and Dissertations

The rise of conversational user interfaces (CUIs) powered by large language models (LLMs) is transforming human-computer interaction. This study evaluates the efficacy of LLM-powered chatbots, trained on website data, compared to browsing websites for finding information about organizations across diverse sectors. A within-subjects experiment with 165 participants was conducted, involving similar information retrieval (IR) tasks using both websites (GUIs) and chatbots (CUIs). The research questions are: (Q1) Which interface helps users find information faster: LLM chatbots or websites? (Q2) Which interface helps users find more accurate information: LLM chatbots or websites?. The findings are: (Q1) Participants found information significantly faster …


Vr Circuit Simulation With Advanced Visualization For Enhancing Comprehension In Electrical Engineering, Elliott Wolbach 2024 University of Nebraska-Lincoln

Vr Circuit Simulation With Advanced Visualization For Enhancing Comprehension In Electrical Engineering, Elliott Wolbach

Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research

As technology advances, the field of electrical and computer engineering continuously demands innovative tools and methodologies to facilitate effective learning and comprehension of fundamental concepts. Through a comprehensive literature review, it was discovered that there was a gap in the current research on using VR technology to effectively visualize and comprehend non-observable electrical characteristics of electronic circuits. This thesis explores the integration of Virtual Reality (VR) technology and real-time electronic circuit simulation with enhanced visualization of non-observable concepts such as voltage distribution and current flow within these circuits. The primary objective is to develop an immersive educational platform that makes …


The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis 2024 University of Nebraska-Lincoln

The Kruger Collection Reimagined: A Case Study In 3d Scanning And Interactive Exhibit Design, Annissa Davis

Anthropology Department: Theses

This thesis examines the use of 3D modeling in museum exhibition to create exploratory exhibits that facilitate unique relationships between the visitors and the collection beyond what is provided by the collection’s in person counterparts. Typical use of 3D modeling in museums is currently often representative rather than exploratory. By employing a Digital Humanities lens to approach the development of a digital exhibition utilizing 3D technology and interactive elements created in a video game engine (Unity), this thesis project evaluates these potential new relationships. Using the Eloise Kruger Collection of Miniatures as a case study, the following text details the …


Next-Generation Crop Monitoring Technologies: Case Studies About Edge Image Processing For Crop Monitoring And Soil Water Property Modeling Via Above-Ground Sensors, Nipuna Chamara 2024 University of Nebraska-Lincoln

Next-Generation Crop Monitoring Technologies: Case Studies About Edge Image Processing For Crop Monitoring And Soil Water Property Modeling Via Above-Ground Sensors, Nipuna Chamara

Dissertations and Doctoral Documents from University of Nebraska-Lincoln, 2023–

Artificial Intelligence (AI) has advanced rapidly in the past two decades. Internet of Things (IoT) technology has advanced rapidly during the last decade. Merging these two technologies has immense potential in several industries, including agriculture.

We have identified several research gaps in utilizing IoT technology in agriculture. One problem was the digital divide between rural, unconnected, or limited connected areas and urban areas for utilizing images for decision-making, which has advanced with the growth of AI. Another area for improvement was the farmers' demotivation to use in-situ soil moisture sensors for irrigation decision-making due to inherited installation difficulties. As Nebraska …


Multigprompt For Multi-Task Pre-Training And Prompting On Graphs, Xingtong YU, Chang ZHOU, Yuan FANG, Xinming ZHAN 2024 Singapore Management University

Multigprompt For Multi-Task Pre-Training And Prompting On Graphs, Xingtong Yu, Chang Zhou, Yuan Fang, Xinming Zhan

Research Collection School Of Computing and Information Systems

Graph Neural Networks (GNNs) have emerged as a mainstream technique for graph representation learning. However, their efficacy within an end-to-end supervised framework is significantly tied to the availability of task-specific labels. To mitigate labeling costs and enhance robustness in few-shot settings, pre-training on self-supervised tasks has emerged as a promising method, while prompting has been proposed to further narrow the objective gap between pretext and downstream tasks. Although there has been some initial exploration of prompt-based learning on graphs, they primarily leverage a single pretext task, resulting in a limited subset of general knowledge that could be learned from the …


The Impact Of Avatar Completeness On Embodiment And The Detectability Of Hand Redirection In Virtual Reality, Martin FEICK, Andre ZENNER, Simon SEIBERT, Anthony TANG, Antonio Krüger 2024 Singapore Management University

The Impact Of Avatar Completeness On Embodiment And The Detectability Of Hand Redirection In Virtual Reality, Martin Feick, Andre Zenner, Simon Seibert, Anthony Tang, Antonio Krüger

Research Collection School Of Computing and Information Systems

To enhance interactions in VR, many techniques introduce offsets between the virtual and real-world position of users’ hands. Nevertheless, such hand redirection (HR) techniques are only effective as long as they go unnoticed by users—not disrupting the VR experience. While several studies consider how much unnoticeable redirection can be applied, these focus on mid-air floating hands that are disconnected from users’ bodies. Increasingly, VR avatars are embodied as being directly connected with the user’s body, which provide more visual cue anchoring, and may therefore reduce the unnoticeable redirection threshold. In this work, we studied more complete avatars and their effect …


Binder, Tyler A. Peaster, Lindsey M. Davenport, Madelyn Little, Alex Bales 2024 Arkansas Tech University

Binder, Tyler A. Peaster, Lindsey M. Davenport, Madelyn Little, Alex Bales

ATU Research Symposium

Binder is a mobile application that aims to introduce readers to a book recommendation service that appeals to devoted and casual readers. The main goal of Binder is to enrich book selection and reading experience. This project was created in response to deficiencies in the mobile space for book suggestions, library management, and reading personalization. The tools we used to create the project include Visual Studio, .Net Maui Framework, C#, XAML, CSS, MongoDB, NoSQL, Git, GitHub, and Figma. The project’s selection of books were sourced from the Google Books repository. Binder aims to provide an intuitive interface that allows users …


Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda 2024 Department of Information Systems, University of Cape Town

Factors Influencing The Perceptions Of Human-Computer Interaction Curriculum Developers In Higher Education Institutions During Curriculum Design And Delivery, Cynthia Augustine, Salah Kabanda

The African Journal of Information Systems

Computer science (CS) and information systems students seeking to work as software developers upon graduating are often required to create software that has a sound user experience (UX) and meets the needs of its users. This includes addressing unique user, context, and infrastructural requirements. This study sought to identify the factors that influence the perceptions of human-computer interaction (HCI) curriculum developers in higher education institutions (HEIs) in developing economies of Africa when it comes to curriculum design and delivery. A qualitative enquiry was conducted and consisted of fourteen interviews with HCI curriculum developers and UX practitioners in four African countries. …


Immersive Japanese Language Learning Web Application Using Spaced Repetition, Active Recall, And An Artificial Intelligent Conversational Chat Agent Both In Voice And In Text, Marc Butler 2024 Southern Adventist University

Immersive Japanese Language Learning Web Application Using Spaced Repetition, Active Recall, And An Artificial Intelligent Conversational Chat Agent Both In Voice And In Text, Marc Butler

MS in Computer Science Project Reports

In the last two decades various human language learning applications, spaced repetition software, online dictionaries, and artificial intelligent chat agents have been developed. However, there is no solution to cohesively combine these technologies into a comprehensive language learning application including skills such as speaking, typing, listening, and reading. Our contribution is to provide an immersive language learning web application to the end user which combines spaced repetition, a study technique used to review information at systematic intervals, and active recall, the process of purposely retrieving information from memory during a review session, with an artificial intelligent conversational chat agent both …


Image De‑Photobombing Benchmark, Vatsa S. Patel, Kunal Agrawal, Samah Baraheem, Amira Yousif, Tam Nguyen 2024 University of Dayton

Image De‑Photobombing Benchmark, Vatsa S. Patel, Kunal Agrawal, Samah Baraheem, Amira Yousif, Tam Nguyen

Computer Science Faculty Publications

Removing photobombing elements from images is a challenging task that requires sophisticated image inpainting techniques. Despite the availability of various methods, their effectiveness depends on the complexity of the image and the nature of the distracting element. To address this issue, we conducted a benchmark study to evaluate 10 state-of-the-art photobombing removal methods on a dataset of over 300 images. Our study focused on identifying the most effective image inpainting techniques for removing unwanted regions from images. We annotated the photobombed regions that require removal and evaluated the performance of each method using peak signal-to-noise ratio (PSNR), structural similarity index …


Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham 2024 University of South Carolina - Columbia

Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham

Senior Theses

Lyraquist is a new language learning mobile app that encourages the practice of a foreign language through music. Language learners can connect their Spotify Premium account to Lyraquist to listen to music in their target languages and utilize tools such as translation and vocabulary lists to facilitate language practice. Through integration with Spotify, users can import and create Spotify playlists and search the service’s entire catalog. By combining daily listening habits with several tasks associated with language learning in one place, Lyraquist hopes to be a useful language learning tool.


Visualizing Routes With Ai-Discovered Street-View Patterns, Tsung Heng Wu, Md Amiruzzaman, Ye Zhao, Deepshikha Bhati, Jing Yang 2024 Kent State University

Visualizing Routes With Ai-Discovered Street-View Patterns, Tsung Heng Wu, Md Amiruzzaman, Ye Zhao, Deepshikha Bhati, Jing Yang

Computer Science Faculty Publications

Street-level visual appearances play an important role in studying social systems, such as understanding the built environment, driving routes, and associated social and economic factors. It has not been integrated into a typical geographical visualization interface (e.g., map services) for planning driving routes. In this article, we study this new visualization task with several new contributions. First, we experiment with a set of AI techniques and propose a solution of using semantic latent vectors for quantifying visual appearance features. Second, we calculate image similarities among a large set of street-view images and then discover spatial imagery patterns. Third, we integrate …


Elevating Academic Administration: A Comprehensive Faculty Dashboard For Tracking Student Evaluations And Research, Musa M. Azeem 2024 University of South Carolina

Elevating Academic Administration: A Comprehensive Faculty Dashboard For Tracking Student Evaluations And Research, Musa M. Azeem

Senior Theses

The USC Faculty Dashboard is a web application designed to revolutionize how department heads, professors, and instructors monitor progress and make decisions, providing a centralized hub for efficient data storage and analysis. Currently, there’s a gap in tools tailored for department heads to concisely manage the performance of their department, which our platform aims to fill. The USC Faculty Dashboard offers easy access to upload and view student evaluation and research information, empowering department heads to evaluate the performance of faculty members and seamlessly track their research grants, publications, and expenditures. Furthermore, professors and instructors gain personalized performance analysis tools, …


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