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A Period Examination Through Contemporary Energy Analysis Of Kevin Roche’S Fine Arts Center At University Of Massachusetts-Amherst, L Carl Fiocchi Jr 2017 University of Massachusetts - Amherst

A Period Examination Through Contemporary Energy Analysis Of Kevin Roche’S Fine Arts Center At University Of Massachusetts-Amherst, L Carl Fiocchi Jr

L. Carl Fiocchi

Studies of buildings belonging to a subset of Modernist architecture, Brutalism, have included discussions pertaining to social and architectural history, critical reception, tectonic form and geometry inspirations, material property selections, period technology limitations, and migration of public perceptions. Evaluations of Brutalist buildings’ energy related performances have been restricted to anecdotal observations with particular focus on the building type’s poor thermal performance, a result of the preferred construction method, i.e. monolithic reinforced concrete used as structure, interior finish and exterior finish. A valid criticism, but one that served to dismiss discussion that the possibility of other positive design strategies ...


Learning To Identify Depth Edges In Real-World Images With 3d Ground Truth, Krista A. Ehinger, Kevin T. Joseph, Wendy J. Adams, Erich W. Graf, James H. Elder 2017 York University

Learning To Identify Depth Edges In Real-World Images With 3d Ground Truth, Krista A. Ehinger, Kevin T. Joseph, Wendy J. Adams, Erich W. Graf, James H. Elder

MODVIS Workshop

No abstract provided.


Development Of An Alumni Relations Web App Using An Agile Approach, Spencer Linsner 2017 The College at Brockport

Development Of An Alumni Relations Web App Using An Agile Approach, Spencer Linsner

Senior Honors Theses

I present my experience developing a web app to interface with an alumni database for the Computing Sciences department at Brockport. Prior to the end of each semester, the College seeks to gather relevant information from graduating students (e.g. contact information, employment data, etc.). All this information is stored in a database, whose schema was designed by the department faculty some years ago. A prior project took a UML modeling-based waterfall approach to constructing the web app to interface to this database using a ‘pure’ MVC approach and the CakePHP tool. This effort did not meet user needs. Therefore ...


Introduction To Gephi, Jesse Fagan 2017 University of Kentucky

Introduction To Gephi, Jesse Fagan

Research Data and Scholarly Communications Committee Workshops

Gephi is a visualization and exploration software for graphs and networks. Think Photoshop, but for graph data. This session will provide an overview of the software, its features, and resources for further study. Gephi is open-source, free to download, and runs on Windows, Mac OS X, and Linux.


We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project, Barbara Swartzlander, Elizabeth Dyer, Marilyn R. Gugliucci 2017 University of New England

We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project, Barbara Swartzlander, Elizabeth Dyer, Marilyn R. Gugliucci

Library Services Faculty Posters

Poster describing project collaboration among University of New England (UNE) librarians and College of Osteopathic Medicine (COM) faculty, whose goal was to adopt technology which will teach UNECOM students to be empathic with older adults and familiarize medical students with information resources from the NIH/NLM related to older adult health. Technology tested was the Alfred Lab developed by Embodied Labs. First year medical students were required to complete the ‘We Are Alfred’ virtual reality module and a pre and post assessment. Descriptive statistics were applied to finite questions on pre and post assessments, and content analysis on open ended ...


Music Feature Matching Using Computer Vision Algorithms, Mason Hollis 2017 University of Arkansas, Fayetteville

Music Feature Matching Using Computer Vision Algorithms, Mason Hollis

Computer Science and Computer Engineering Undergraduate Honors Theses

This paper seeks to establish the validity and potential benefits of using existing computer vision techniques on audio samples rather than traditional images in order to consistently and accurately identify a song of origin from a short audio clip of potentially noisy sound. To do this, the audio sample is first converted to a spectrogram image, which is used to generate SURF features. These features are compared against a database of features, which have been previously generated in a similar fashion, in order to find the best match. This algorithm has been implemented in a system that can run as ...


Simulating Foodborne Pathogens In Poultry Production And Processing To Defend Against Intentional Contamination, Silas B. Lankford 2017 University of Arkansas, Fayetteville

Simulating Foodborne Pathogens In Poultry Production And Processing To Defend Against Intentional Contamination, Silas B. Lankford

Computer Science and Computer Engineering Undergraduate Honors Theses

There is a lack of data in recent history of food terrorism attacks, and as such, it is difficult to predict its impact. The food supply industry is one of the most vulnerable industries for terrorist threats while the poultry industry is one of the largest food industries in the United States. A small food terrorism attack against just a single poultry processing center has the potential to affect a much larger population than its immediate consumers. In this work, the spread of foodborne pathogens is simulated in a poultry production and processing system to defend against intentional contamination. An ...


Socket Golf - Building A Google Cardboard Game In Unity, Caleb P. Carlson 2017 University of Wyoming

Socket Golf - Building A Google Cardboard Game In Unity, Caleb P. Carlson

Honors Theses AY 16/17

Virtual reality is a new and emerging technology in the field of computer science designed to immerse the consumer into the product. To study and learn more about this technology, a four-person team of graduating seniors set out to build a mobile game for Google Cardboard. The game that was created uses the Unity game engine along with Unity multiplayer servers for the development tools. The application was designed to be run using both a Google Cardboard headset and an android controller to allow the user to control the game without removing themselves from the immersive experience.

The idea for ...


Patch-Based Denoising Algorithms For Single And Multi-View Images, Monagi H. Alkinani 2017 The University of Western Ontario

The Bible Story Producer App, Michael D. Baxter, Noah W. Bragg, Grant W. Dennison, Robert J. Jacubec, Andrew D. Lockridge, Abigail M. Riffle 2017 Cedarville University

The Bible Story Producer App, Michael D. Baxter, Noah W. Bragg, Grant W. Dennison, Robert J. Jacubec, Andrew D. Lockridge, Abigail M. Riffle

The Research and Scholarship Symposium

The Bible Story Producer team at Cedarville University has been spending the past year on the Bible Story Producer app for Android. This app is a tool whose purpose is to facilitate the translation of Bible stories by bilingual laypersons in places where the Bible is unavailable in the vernacular. The aim of the app is to facilitate the oral translation of Bible stories transmitted as templates consisting of voice narration in a Language of Wider Communication (LWC). The narration is accompanied by a series of high-quality illustrations animated by the Ken Burns (pan and zoom) effect. An instance of ...


Smart Signalling For Bicycles Using User Riding Behavior, Nishant Tushar Sinha 2017 Georgia State University

Smart Signalling For Bicycles Using User Riding Behavior, Nishant Tushar Sinha

Georgia State Undergraduate Research Conference

No abstract provided.


Multi-View Ontology Explorer (Moe): Interactive Visual Exploration Of Ontologies, Zhao Lin 2017 The University of Western Ontario

Multi-View Ontology Explorer (Moe): Interactive Visual Exploration Of Ontologies, Zhao Lin

Electronic Thesis and Dissertation Repository

An ontology is an explicit specification of a conceptualization. This specification consists of a common vocabulary and information structure of a domain. Ontologies have applications in many fields to semantically link information in a standardized manner. In these fields, it is often crucial for both expert and non-expert users to quickly grasp the contents of an ontology; and to achieve this, many ontology tools implement visualization components. There are many past works on ontology visualization, and most of these tools are adapted from tree and graph based visualization techniques (e.g. treemaps, node-link graphs, and 3D interfaces). However, due to ...


Shining A Light On A University Special Collection With Data Visualization, Lisa DeLuca, Katie M. Wissel 2017 Seton Hall University

Shining A Light On A University Special Collection With Data Visualization, Lisa Deluca, Katie M. Wissel

Lisa DeLuca

The Valente Collection is a 29,000 volume special collection that bridges Italian and Italian American history, literature, religion and art. It is a unique asset for the library and the university. One concept for promoting this collection and offering insight into the holdings is visualization. This goal of this poster is to help academic librarians assess which tools are most appropriate to create visualizations of current collections. Examples of different visualization types are explained including Excel Power Map. Tableau and Datawrapper.


Music Times: A Music Learning Game, Emily Woo 2017 California Polytechnic State University, San Luis Obispo

Music Times: A Music Learning Game, Emily Woo

Computer Science

Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.


Industry Use Of Virtual Reality In Product Design And Manufacturing: A Survey, Leif P. Berg, Judy M. Vance 2017 Iowa State University

Industry Use Of Virtual Reality In Product Design And Manufacturing: A Survey, Leif P. Berg, Judy M. Vance

Mechanical Engineering Publications

In 1999, Fred Brooks, virtual reality pioneer and Professor of Computer Science at the University of North Carolina at Chapel Hill, published a seminal paper describing the current state of virtual reality (VR) technologies and applications (Brooks in IEEE Comput Graph Appl 19(6):16, 1999). Through his extensive survey of industry, Brooks concluded that virtual reality had finally arrived and “barely works”. His report included a variety of industries which leveraged these technologies to support industry-level innovation. Virtual reality was being employed to empower decision making in design, evaluation, and training processes across multiple disciplines. Over the past two ...


Empath-D: Empathetic Design For Accessibility, CHOO TSU WEI, KENNY, Rajesh Krishna BALAN, Kiat Wee Tan, Archan MISRA, Youngki LEE 2017 Singapore Management University

Empath-D: Empathetic Design For Accessibility, Choo Tsu Wei, Kenny, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee

Research Collection School Of Information Systems

We describe our vision for Empath-D, our system to enable Empathetic User Interface Design. Our key idea is to leverage Virtual and Augmented Reality (VR / AR) displays to provide an Immersive Reality environment, where developers/designers can emulate impaired interactions by elderly or disabled users while testing the usability of their applications. Our early experiences with the Empath-D prototype show that Empath-D can emulate a cataract vision impairment of the elderly and guide designers to create accessible web pages with less mental workload.


Older Adult Health: National Library Of Medicine Resources For Health Care Providers And For Patients And Families, Elizabeth Dyer, Barbara Swartzlander, Marilyn R. Gugliucci, Laura Taylor 2017 University of New England

Older Adult Health: National Library Of Medicine Resources For Health Care Providers And For Patients And Families, Elizabeth Dyer, Barbara Swartzlander, Marilyn R. Gugliucci, Laura Taylor

Library Services Faculty Publications

This list of resources was designed to complement a project funded by the National Network of Libraries of Medicine (NN/LM) New England Region (NER) entitled “Empathy Learned Through an Extended Medical Education Virtual Reality Project." The project used a virtual reality (VR) experience for 1st year medical students developed by Embodied Labs. The interactive “Alfred Lab” immerses users in the story of a 74-year-old patient who has macular degeneration and hearing loss, allowing users to experience these conditions from the patient’s perspective as he interacts with his family and doctor.


Hindsight: Encouraging Exploration Through Direct Encoding Of Personal Interaction History, MI Feng, Cheng Deng, Evan M. Peck, Lane Harrison 2017 Worcester Polytechnic Institute

Hindsight: Encouraging Exploration Through Direct Encoding Of Personal Interaction History, Mi Feng, Cheng Deng, Evan M. Peck, Lane Harrison

Faculty Journal Articles

Physical and digital objects often leave markers of our use. Website links turn purple after we visit them, for example, showing us information we have yet to explore. These “footprints” of interaction offer substantial benefits in information saturated environments - they enable us to easily revisit old information, systematically explore new information, and quickly resume tasks after interruption. While applying these design principles have been successful in HCI contexts, direct encodings of personal interaction history have received scarce attention in data visualization. One reason is that there is little guidance for integrating history into visualizations where many visual channels are already ...


Iphone Swift 3 Development For “What’S Good?”, Cameron Reilly 2017 The University of Akron

Iphone Swift 3 Development For “What’S Good?”, Cameron Reilly

Honors Research Projects

Cameron Reilly

Major: Computer Science Management Track

Project Sponsor: Michael Collard

What’s Good?

“What’s Good?” is an iOS application that uses augmented reality to present information about nearby restaurants to the user in real time. Users can hold up their device and look through their camera to see information presented above the restaurant including it’s name, average cost, and average review rating. The user’s location is gathered and used in tandem with the Zomato API to select what data display as those dining locations are currently near the user. Using the gyroscope, compass, and accelerometer to ...


Creating A Game With Procedural Generation, Kirsten Baker 2017 The University of Akron

Creating A Game With Procedural Generation, Kirsten Baker

Honors Research Projects

In today’s world, gaming is ever growing in popularity. The amount of games is forever increasing and there are many genres of games to suit any player’s desires. I have created a game that generates explorable mazes. Originally written in Java as a 2D game, I translated it into C# and utilized the Unity game engine to make it 3D. The randomly generated mazes would allow players to have endless fun navigating through the different levels and customizing it to fit their preferences.


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