Effect Of Web Design On The Overall Success Of Web Sites,
2010
California Polytechnic State University - San Luis Obispo
Effect Of Web Design On The Overall Success Of Web Sites, Jorge Vega
Graphic Communication
No abstract provided.
Bay Audio Repair Website & Data Management Application,
2010
California Polytechnic State University - San Luis Obispo
Bay Audio Repair Website & Data Management Application, Michael Shelley
Computer Science and Software Engineering
The goal of this senior project was to build a website and software application to receive and manage audio equipment repair requests for a small startup company called Bay Audio Repair (BAR). Furthermore, it allowed me to gain experience in web development and software engineering practices, specifically requirements gathering, design and implementation. The website provides an online interface for BAR’s customers to request repairs and the application allows BAR employees to update the progress of a repair. Several technologies were used in the system’s construction: HTML, XML, PHP, and C#.
Software Internationalization: A Framework Validated Against Industry Requirements For Computer Science And Software Engineering Programs,
2010
California Polytechnic State University, San Luis Obispo
Software Internationalization: A Framework Validated Against Industry Requirements For Computer Science And Software Engineering Programs, John Huân Vũ
Master's Theses
View John Huân Vũ's thesis presentation at http://youtu.be/y3bzNmkTr-c.
In 2001, the ACM and IEEE Computing Curriculum stated that it was necessary to address "the need to develop implementation models that are international in scope and could be practiced in universities around the world." With increasing connectivity through the internet, the move towards a global economy and growing use of technology places software internationalization as a more important concern for developers. However, there has been a "clear shortage in terms of numbers of trained persons applying for entry-level positions" in this area. Eric Brechner, Director of Microsoft Development Training, suggested …
Research Poster: Software Frameworks For Improved Productivity In Climate Change Research,
2010
University of Nevada Reno
Research Poster: Software Frameworks For Improved Productivity In Climate Change Research, Sohei Okamoto
2010 Annual Nevada NSF EPSCoR Climate Change Conference
Research poster
An Investigation Of Speech Enhancement Using Wavelet Filtering Method, International Journal Of Speech Technology,
2010
Philadelphia University
An Investigation Of Speech Enhancement Using Wavelet Filtering Method, International Journal Of Speech Technology, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Jordanian Commercial Bank Strategies In High- Rate Of Return Realization And Its Relation With Liquidity Gap Management Performance,
2010
Philadelphia University
Jordanian Commercial Bank Strategies In High- Rate Of Return Realization And Its Relation With Liquidity Gap Management Performance, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Testing Lyoequivalency For Three Commercially Sustainedrelease Tablets Containing Diltiazem Hydrochloride,
2010
Philadelphia University
Testing Lyoequivalency For Three Commercially Sustainedrelease Tablets Containing Diltiazem Hydrochloride, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
The Novel And The Experimentation,
2010
Philadelphia University
The Novel And The Experimentation, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Neural-Network-Based Fuzzy Identifier: Design And Evaluation,
2010
Philadelphia University
Neural-Network-Based Fuzzy Identifier: Design And Evaluation, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Using Database Marketing To Enhance Direct Marketing Alternatives In Jordanian Industrial Shareholders Corporations,
2010
Philadelphia University
Using Database Marketing To Enhance Direct Marketing Alternatives In Jordanian Industrial Shareholders Corporations, Philadelphia University
Philadelphia University, Jordan
No abstract provided.
Smart Events And Primed Agents,
2010
University of Pennsylvania
Smart Events And Primed Agents, Catherine Stocker, Pengfei Huang, Norman I. Badler
Center for Human Modeling and Simulation
We describe a new organization for virtual human responses to dynamically occurring events. In our approach behavioral responses are enumerated in the representation of the event itself. These Smart Events inform an agent of plausible actions to undertake. We additionally introduce the notion of agent priming, which is based on psychological concepts and further restricts and simplifies action choice. Priming facilitates multi-dimensional agents and in combination with Smart Events results in reasonable, contextual action selection without requiring complex reasoning engines or decision trees. This scheme burdens events with possible behavioral outcomes, reducing agent computation to evaluation of a case expression …
Real-Time Evacuation Simulation In Mine Interior Model Of Smoke And Action,
2010
University of Pennsylvania
Real-Time Evacuation Simulation In Mine Interior Model Of Smoke And Action, Pengfei Huang, Jinsheng Kang, Joseph T. Kider, Ben Sunshine-Hill, Jonathan B. Mccaffrey, Desiree Velazquez Rios, Norman I. Badler
Center for Human Modeling and Simulation
Virtual human crowd models have been used in the simulation of building and urban evacuation, but have not yet applied to underground coal mine operations and escape situations with emphasis on smoke, fires and physiological behaviors. We explore this through a real-time simulation model, MIMOSA (Mine Interior Model Of Smoke and Action), which integrates an underground coal mine virtual environment, a fire and smoke propagation model, and a human physiology and behavior model. Each individual agent has a set of physiological parameters as variables of time and environment, simulating a miner’s physiological condition during normal operations as well as during …
Perceptually Realistic Behavior Through Alibi Generation,
2010
University of Pennsylvania
Perceptually Realistic Behavior Through Alibi Generation, Ben Sunshine-Hill, Norman I. Badler
Center for Human Modeling and Simulation
Real-time pedestrian simulation for open-world games involves aggressive behavior simplification and culling to keep computational cost under control, but it is diffficult to predict whether these techniques will become unrealistic in certain situations. We propose a method of perceptually simulating highly realistic pedestrian behavior in virtual cities in real- time. Designers build a highly realistic simulation, from which a perceptually identical “perceptual simulation” is generated. Although the perceptual simulation simulates only a small portion of the world at a time, and does so with inexpensive approximations, it can be statistically guaranteed that the results are perceptually indistinguishable from those of …
Supporting Multiple Paths To Objects In Information Hierarchies: Faceted Classification, Faceted Search, And Symbolic Links,
2010
University of Dayton
Supporting Multiple Paths To Objects In Information Hierarchies: Faceted Classification, Faceted Search, And Symbolic Links, Saverio Perugini
Computer Science Faculty Publications
We present three fundamental, interrelated approaches to support multiple access paths to each terminal object in information hierarchies: faceted classification, faceted search, and web directories with embedded symbolic links. This survey aims to demonstrate how each approach supports users who seek information from multiple perspectives. We achieve this by exploring each approach, the relationships between these approaches, including tradeoffs, and how they can be used in concert, while focusing on a core set of hypermedia elements common to all. This approach provides a foundation from which to study, understand, and synthesize applications which employ these techniques. This survey does not …
Smart Objects In A Virtual World,
2010
University of Arkansas, Fayetteville
Smart Objects In A Virtual World, Akihiro Eguchi
Inquiry: The University of Arkansas Undergraduate Research Journal
The coming Internet of Things will usher in a smart semantic world where many more physical objects will be networked so that they can communicate with each other and with humans. This paper identifies protocols that smart objects will need to follow and the ways in which today’s virtual worlds can be used to better design and understand these protocols for tomorrow’s smart world.
Beyond The Pie: Communicating With Smart Objects Using Menu-Based Natural Language Interfaces,
2010
University of Arkansas, Fayetteville
Beyond The Pie: Communicating With Smart Objects Using Menu-Based Natural Language Interfaces, Tanmaya Kumar
Inquiry: The University of Arkansas Undergraduate Research Journal
In both real and 3D virtual worlds, people and avatars (representations of people) need to be able to communicate with things around them. Without guidance, however, people cannot use the language that the things can understand. The goal of our research is to extend the 3D virtual world Second Life® to better model pervasive computing and overcome the boundaries of communication. The aim of this paper is to show how to build a dynamic menu-based user interface that enables humans to communicate with model entities. The focus is the applicability of object-specific grammars associated with things (objects in the real …
Research Note: Automated Path Finding Service For Second Life,
2010
University of Arkansas, Fayetteville
Research Note: Automated Path Finding Service For Second Life, Daniel Starling
Inquiry: The University of Arkansas Undergraduate Research Journal
No abstract provided.
An Open Source Graphics Engine For Three-Dimensional Video Games,
2010
California State University, San Bernardino
An Open Source Graphics Engine For Three-Dimensional Video Games, David Lee Gardner Stover
Theses Digitization Project
The focus of this project is creating a new three dimensional (3D) game called Mythic which was developed at CSUSB. To support Mythic, a new game engine called Geng which is derived from "game" and "engine" is also being developed in the School of Computer Science and Engineering at CSUSB. MAGE, called the Multi-platform All purpose Graphics Engine provides support for keyframe animation, Cg, vertex and fragment shaders GLSL vertex and fragment shaders, loading static models stored in the Collada file format. The architecture of MAGE is based on a unified 3D graphics API that hides the specific implementation details …
Beyond Description: Converting Web Site Usage Statistics Into Concrete Site Improvement Ideas,
2010
Virginia Commonwealth University
Beyond Description: Converting Web Site Usage Statistics Into Concrete Site Improvement Ideas, Julie Arendt, Cassie Wagner
VCU Libraries Faculty and Staff Publications
Web site usage statistics are a widely used tool for Web site development, but libraries are still learning how to use them successfully. This case study summarizes how Morris Library at Southern Illinois University Carbondale implemented Google Analytics on its Web site and used the reports to inform a site redesign. As the main campus library at a research university with about 20,000 undergraduate and graduate students, the library included resources from multiple library departments on a single site. In planning the redesign, Morris Library's Virtual Library Group combined usage reports with information from other sources, such as usability tests …
Xpu: A Distributed Architecture For Metaverses,
2010
Portland State University
Xpu: A Distributed Architecture For Metaverses, Francis Chang, C. Mic Bowman, Wu-Chi Feng
Computer Science Faculty Publications and Presentations
A significant problem of designing 3D virtual worlds (such as metaverses) is developing a scalable architecture that can manage millions of simultaneous users in an interactive 3D environment. This paper presents XPU (Extremely Partitioned Universe), a hierarchical client-server architecture for developing highly scalable metaverses. This design addresses the problem of dynamically partitioning the world to manage network and computing resources.