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Fitbit Garden: A Mobile Game Designed To Increase Physical Activity In Children, Ashish Amresh, Annmarie Lyles, Leigh Small, Kevin Gary 2017 Arizona State University

Fitbit Garden: A Mobile Game Designed To Increase Physical Activity In Children, Ashish Amresh, Annmarie Lyles, Leigh Small, Kevin Gary

Publications

In this paper, we present the design and deployment of a mobile game titled "FitBit Garden" that encourages children to be physically active by representing the activity levels tracked via a FitBit pedometer in a garden ecosystem. The garden flourishes and grows as children and their parents take positive actions in the real world to improve the child's physical activity. These actions are then manifested into the virtual world via the mobile app. The paper presents the design of the intervention, the methods developed to collect and analyze data and the results of the usability study to determine form ...


Fitbit Garden: A Mobile Game Designed To Increase Physical Activity In Children, Ashish Amresh, Annmarie Lyles, Leigh Small, Kevin Gary 2017 Arizona State University

Fitbit Garden: A Mobile Game Designed To Increase Physical Activity In Children, Ashish Amresh, Annmarie Lyles, Leigh Small, Kevin Gary

Ashish Amresh

In this paper, we present the design and deployment of a mobile game titled "FitBit Garden" that encourages children to be physically active by representing the activity levels tracked via a FitBit pedometer in a garden ecosystem. The garden flourishes and grows as children and their parents take positive actions in the real world to improve the child's physical activity. These actions are then manifested into the virtual world via the mobile app. The paper presents the design of the intervention, the methods developed to collect and analyze data and the results of the usability study to determine form ...


Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado 2017 Arizona State University

Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado

Publications

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.


Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado 2017 Arizona State University

Mhealth Games As Rewards: Incentive Or Distraction?, Kevin Gary, Ryan Stoll, Pooja Rallabhandi, Mandar Patwardhan, Derek Hamel, Ashish Amresh, Armando Pina, Kevin Cleary, Zenaide Quezado

Ashish Amresh

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.


An Examination Of A Theory Of Embodied Social Presence In Virtual Worlds, Brian E. Mennecke, Janea L. Triplett, Lesya M. Hassall, Zayira Jordán Conde, Rex Heer 2017 Iowa State University

An Examination Of A Theory Of Embodied Social Presence In Virtual Worlds, Brian E. Mennecke, Janea L. Triplett, Lesya M. Hassall, Zayira Jordán Conde, Rex Heer

Lesya Hassall

In this article, we discuss and empirically examine the importance of embodiment, context, and spatial proximity as they pertain to collaborative interaction and task completion in virtual environments. Specifically, we introduce the embodied social presence (ESP) theory as a framework to account for a higher level of perceptual engagement that users experience as they engage in activity-based social interaction in virtual environments. The ESP theory builds on the analysis of reflection data from Second Life users to explain the process by which perceptions of ESP are realized. We proceed to describe implications of ESP for collaboration and other organizational functions.


Institutional Research And Advanced Analytics, Mary Kathryn Starkey, Shelby Albers 2017 University of Kentucky

Institutional Research And Advanced Analytics, Mary Kathryn Starkey, Shelby Albers

Research Data and Scholarly Communications Committee Workshops

Tableau empowers everyone to see and understand their data. The Institutional Research & Advanced Analytics (IRAA) team will deliver an engaging one-hour demonstration that covers the ins and outs of Tableau Desktop and Tableau Server. We will also show you University of Kentucky data that is currently available to you, as well as where to find and how to access said data.

The presentation slides are available by clicking the Download button on the right. The video and audio files of this workshop are listed as additional files below and are available for download.


An Evaluation Of On-Screen Keyboards For First Time Single Switch Users, Paul Ahern, Rupert Westrup 2017 School of Science & Technology Institute of Art, Design and Technology, Dun Laoghaire.

An Evaluation Of On-Screen Keyboards For First Time Single Switch Users, Paul Ahern, Rupert Westrup

The ITB Journal

This paper presents an evaluation of three designs for on-screen keyboard layouts for use by Single Switch Users (SSUs). SSUs are those users who have a disability which means that they are able to activate a switch into an "on" or "off'' position but are not able to locate or position a particular switch. The first keyboard layout design was alphabetically based, the second design was based upon the most frequently occurring letters in the English alphabet and the third design was the standard QWERTY layout found on most keyboards. The research shows that there is no significant difference in ...


P4sinc – An Execution Policy Framework For Iot Services In The Edge, Phu Huu Phung, Hong-Linh Truong, Divya Teja Yasoju 2017 University of Dayton

P4sinc – An Execution Policy Framework For Iot Services In The Edge, Phu Huu Phung, Hong-Linh Truong, Divya Teja Yasoju

Computer Science Faculty Publications

Internet of Things (IoT) services are increasingly deployed at the edge to access and control Things. The execution of such services needs to be monitored to provide information for security, service contract, and system operation management. Although different techniques have been proposed for deploying and executing IoT services in IoT gateways and edge servers, there is a lack of generic policy frameworks for instrumentation and assurance of various types of execution policies for IoT services. In this paper, we present P4SINC as an execution policy framework that covers various functionalities for IoT services deployed in software-defined machines in IoT infrastructures ...


Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez 2017 California Polytechnic State University, San Luis Obispo

Unreal Engine 4 Rpg, Jacob W. Russ, Jeffrey J. Nunez

Computer Engineering

Classic RPG videogames have become few and far between in the Western market over the years as modern RPG systems have gained popularity. The purpose of this project is to present a vertical slice of a hybrid RPG game that takes the gameplay mechanics and styles of classic RPG videogames and infuses them with a modern presentation. Through the use of the powerful Unreal Engine 4 graphics engine, this project is able to combine impressive graphical fidelity with modernized systems to fuel a videogame that is undeniably a classic RPG at heart. This is not a full game, but a ...


Procedurally Generating Genetic Keys, Adam A. Levasseur 2017 California Polytechnic State University, San Luis Obispo

Procedurally Generating Genetic Keys, Adam A. Levasseur

Computer Engineering

This project presents a method for creating multi-part models based on input keys to generate new, variant models via genetic algorithms. By utilizing 3D models as modular parts, this method allows for the generation of a unique, compound model based on one or multiple input keys. This paper explains the process of creating and testing such generation styles using simple geometry to create more complex, compound models.


Eulerian On Lagrangian Cloth Simulation, Kyle C. Piddington 2017 California Polytechnic State University, San Luis Obispo

Eulerian On Lagrangian Cloth Simulation, Kyle C. Piddington

Master's Theses and Project Reports

This thesis introduces a novel Eulerian-on-Lagrangian (EoL) approach for simulating cloth. This approach allows for the simulation of traditionally difficult cloth scenarios, such as draping and sliding cloth over sharp features like the edge of a table. A traditional Lagrangian approach models a cloth as a series of connected nodes. These nodes are free to move in 3d space, but have difficulty with sliding over hard edges. The cloth cannot always bend smoothly around these edges, as motion can only occur at existing nodes. An EoL approach adds additional flexibility to a Lagrangian approach by constructing special Eulerian on Lagrangian ...


A Period Examination Through Contemporary Energy Analysis Of Kevin Roche’S Fine Arts Center At University Of Massachusetts-Amherst, L Carl Fiocchi Jr 2017 University of Massachusetts - Amherst

A Period Examination Through Contemporary Energy Analysis Of Kevin Roche’S Fine Arts Center At University Of Massachusetts-Amherst, L Carl Fiocchi Jr

L. Carl Fiocchi

Studies of buildings belonging to a subset of Modernist architecture, Brutalism, have included discussions pertaining to social and architectural history, critical reception, tectonic form and geometry inspirations, material property selections, period technology limitations, and migration of public perceptions. Evaluations of Brutalist buildings’ energy related performances have been restricted to anecdotal observations with particular focus on the building type’s poor thermal performance, a result of the preferred construction method, i.e. monolithic reinforced concrete used as structure, interior finish and exterior finish. A valid criticism, but one that served to dismiss discussion that the possibility of other positive design strategies ...


Learning To Identify Depth Edges In Real-World Images With 3d Ground Truth, Krista A. Ehinger, Kevin T. Joseph, Wendy J. Adams, Erich W. Graf, James H. Elder 2017 York University

Learning To Identify Depth Edges In Real-World Images With 3d Ground Truth, Krista A. Ehinger, Kevin T. Joseph, Wendy J. Adams, Erich W. Graf, James H. Elder

MODVIS Workshop

No abstract provided.


Measuring Presence In A Police Use Of Force Simulation, Dharmesh Rajendra Desai 2017 University of New Orleans

Measuring Presence In A Police Use Of Force Simulation, Dharmesh Rajendra Desai

University of New Orleans Theses and Dissertations

We have designed a simulation that can be used to train police officers. Digital simulations are more cost-effective than a human role play. Use of force decisions are complex and made quickly, so there is a need for better training and innovative methods. Using this simulation, we are measuring the degree of presence that a human experience in a virtual environment. More presence implies better training. Participants are divided into two groups in which one group performs the experiment using a screen, keyboard, and mouse, and another uses virtual reality controls. In this experiment, we use subjective measurements and physiological ...


Development Of An Alumni Relations Web App Using An Agile Approach, Spencer Linsner 2017 The College at Brockport

Development Of An Alumni Relations Web App Using An Agile Approach, Spencer Linsner

Senior Honors Theses

I present my experience developing a web app to interface with an alumni database for the Computing Sciences department at Brockport. Prior to the end of each semester, the College seeks to gather relevant information from graduating students (e.g. contact information, employment data, etc.). All this information is stored in a database, whose schema was designed by the department faculty some years ago. A prior project took a UML modeling-based waterfall approach to constructing the web app to interface to this database using a ‘pure’ MVC approach and the CakePHP tool. This effort did not meet user needs. Therefore ...


Introduction To Gephi, Jesse Fagan 2017 University of Kentucky

Introduction To Gephi, Jesse Fagan

Research Data and Scholarly Communications Committee Workshops

Gephi is a visualization and exploration software for graphs and networks. Think Photoshop, but for graph data. This session will provide an overview of the software, its features, and resources for further study. Gephi is open-source, free to download, and runs on Windows, Mac OS X, and Linux.

The presentation slides are available by clicking the Download button on the right. The video and audio files of this workshop are listed as the additional files below and are available for download.


Analysis Of Eye-Tracking Data In Visualization And Data Space, Sayeed Safayet Alam 2017 Florida International University

Analysis Of Eye-Tracking Data In Visualization And Data Space, Sayeed Safayet Alam

FIU Electronic Theses and Dissertations

Eye-tracking devices can tell us where on the screen a person is looking. Researchers frequently analyze eye-tracking data manually, by examining every frame of a visual stimulus used in an eye-tracking experiment so as to match 2D screen-coordinates provided by the eye-tracker to related objects and content within the stimulus. Such task requires significant manual effort and is not feasible for analyzing data collected from many users, long experimental sessions, and heavily interactive and dynamic visual stimuli. In this dissertation, we present a novel analysis method. We would instrument visualizations that have open source code, and leverage real-time information about ...


We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project, Barbara Swartzlander, Elizabeth Dyer, Marilyn R. Gugliucci 2017 University of New England

We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project, Barbara Swartzlander, Elizabeth Dyer, Marilyn R. Gugliucci

Library Services Faculty Posters

Poster describing project collaboration among University of New England (UNE) librarians and College of Osteopathic Medicine (COM) faculty, whose goal was to adopt technology which will teach UNECOM students to be empathic with older adults and familiarize medical students with information resources from the NIH/NLM related to older adult health. Technology tested was the Alfred Lab developed by Embodied Labs. First year medical students were required to complete the ‘We Are Alfred’ virtual reality module and a pre and post assessment. Descriptive statistics were applied to finite questions on pre and post assessments, and content analysis on open ended ...


Curiosity: Emergent Behavior Through Interacting Multi-Level Predictions, Douglas S. Blank, Lisa Meeden, James Marshall 2017 Swarthmore College

Curiosity: Emergent Behavior Through Interacting Multi-Level Predictions, Douglas S. Blank, Lisa Meeden, James Marshall

Computer Science Faculty Research and Scholarship

Over the past 15 years our research group has been exploring models of developmental robotics and curiosity. Our research is based on the premise that intelligent behavior arises through emergent interactions between opposing forces in an open-ended, task-independent environment. In an initial experiment we constructed a recurrent neural network model where self-motivation was "an emergent property generated by the competing pressures that arise in attempting to balance predictability and novelty". The system first focused on its error, then learned to successfully predict its error, and finally became habituated to what caused the error. This process of focusing, learning, and habituating ...


Recognition, Internalization, Growth: Intuitive Design For Archival Representation, Jaime L. Ganzel 2017 Western Washington University

Recognition, Internalization, Growth: Intuitive Design For Archival Representation, Jaime L. Ganzel

Graduate Student Symposium

Although there is a pressing need for archival description and access systems to be more intuitive and user-friendly, the uniqueness of archival records presents significant barriers to establishing simplistic and standardized conventions for the representation of archival materials. Indecipherable finding aids and access tools prevent new and inexperienced researchers from accessing the unique information and documentation held in archives. This article aims to help open the archival record to new and non-traditional archival users, support individual development of archival literacy skills, and cultivate a greater level of archival awareness in our society by developing a usable model for archivists to ...


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