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Articles 691 - 720 of 1692
Full-Text Articles in Art and Design
Portland Park Signage: An Exploration Into Reimaging Placemaking, Samuel Garcia
Portland Park Signage: An Exploration Into Reimaging Placemaking, Samuel Garcia
University Honors Theses
In this paper I outline the rebrand for Portland Park Signage discussing the role between signage and visitor experience. I researched the fundamentals of user experience in physical space in the hope of beginning to understand how people connect with and interpret space into meaning. In doing so I discovered that providing visitors with a variety of experiences was key to developing positive experiences in public space which I attempted to interpret into the design of the sign itself. I did so by providing viewers with a variety of ways to interact with the sign as well as a variety …
Colorful, Weird, And Wonderful: The Influences Of Subculture On The Fashion Of The 1960s, Gianna M. Zanzi
Colorful, Weird, And Wonderful: The Influences Of Subculture On The Fashion Of The 1960s, Gianna M. Zanzi
University Honors Theses
In this paper, I attempt to examine the fashion of three dominant subcultures within the American Counterculture movement of the 1960s--the Youthquakers, Mods, and Hippies--before discussing my project that was synthesized from this research; three outfits, one representing each subculture, that I had sewn using vintage and vintage-inspired patterns, fabrics, and notions. While I myself was not alive during the 1960s, my interest in the aesthetics associated with the decade were my motivation for trying my hand at creating period-accurate clothing using techniques and materials that would have also been used at this time. This essay is the documentation of …
Native App Ux With A Social Design Emphasis, Katya Rozanova
Native App Ux With A Social Design Emphasis, Katya Rozanova
Open Educational Resources
This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn …
Oral History Transcript | Interview With Rosanne Somerson, June 10, 2021, Rosanne Somerson, Andrew Martinez, Risd Archives
Oral History Transcript | Interview With Rosanne Somerson, June 10, 2021, Rosanne Somerson, Andrew Martinez, Risd Archives
RISD Oral History Project Transcripts
No abstract provided.
Playfair Axiom, Alexander Bakos
Playfair Axiom, Alexander Bakos
College of Computing and Digital Media Dissertations
This game seeks to bridge nuanced gameplay with more expansive themes of existentialism, life, and death. I attempt to bridge these concepts together through the mechanics and visuals, both of which play an integral role to one another. Through consistently evolving imagery that increases in complexity from a gameplay perspective I seek to elicit a reflective and emotional response from the player. My attempts with the project are to allow players to draw their own conclusions on what the greater meaning of the game is as well as what each individual component in the game could represent. Oftentimes, the subtleties …
Meowster Thesis, Xiaojing (Monica) Fan
Meowster Thesis, Xiaojing (Monica) Fan
College of Computing and Digital Media Dissertations
Meowster Thesis is a game about cats, loneliness and what it means to be alive. It is also what keeps me alive thru isolation during Covid-19 pandemic.
'Tell Me How You Really Feel,' 'Stranger In A Strange Land,' 'Colorless California', Willa Westneat, Marcus Cocova, Caitlyn Perillo
'Tell Me How You Really Feel,' 'Stranger In A Strange Land,' 'Colorless California', Willa Westneat, Marcus Cocova, Caitlyn Perillo
.RAW Journal of Art and Design
No abstract provided.
'Work Space,' 'A Year In Object,' 'Valley', Katie Tam, Lauryn Sugai
'Work Space,' 'A Year In Object,' 'Valley', Katie Tam, Lauryn Sugai
.RAW Journal of Art and Design
No abstract provided.
Masc, Justin Ayers
Bird In My Teeth, Fae Bruns
'Gentle Giants,' Self Portraits, Inspired By My Namesake', Claire Lorimor, Emily Seiter
'Gentle Giants,' Self Portraits, Inspired By My Namesake', Claire Lorimor, Emily Seiter
.RAW Journal of Art and Design
No abstract provided.
Dream Studies, Daniela Sebastian
Y2k!, Cristina Golubovich
'The Girls,' 'Structure, 'Continuous', Chloe Kern, Claire Lorimor
'The Girls,' 'Structure, 'Continuous', Chloe Kern, Claire Lorimor
.RAW Journal of Art and Design
No abstract provided.
Table Of Contents, Daniela Sebastian
Table Of Contents, Daniela Sebastian
.RAW Journal of Art and Design
No abstract provided.
Opening, Daniela Sebastian
A "Private" Self Portrait, Alana Rock '21
A "Private" Self Portrait, Alana Rock '21
Heliotrope: IMSA's Arts & Literary Magazine
No abstract provided.
From Marginal To Mainstream: The Queer History Of Camp Aesthetics & Ethical Analysis Of Camp In High Fashion, Emily Barker
From Marginal To Mainstream: The Queer History Of Camp Aesthetics & Ethical Analysis Of Camp In High Fashion, Emily Barker
Honors Projects
‘Camp’ has become a buzzword in fashion over the last few years, due to a rise in popularity following the 2019 MET Gala theme, “Camp: Notes on Fashion.” Based on Susan Sontag’s 1964 book “Notes on Camp,” the event highlighted many aesthetic elements of Camp sensibilities, but largely ignores the importance of the LGBTQ+ community in Camp’s development. In this piece, I highlight various intersections of Camp and queerness over the last century and attempt to understand Camp’s place in High Fashion today.
The Role Of Empathy In Design And The Responsibility Of Designers To Create With Their User In Mind, Emma S. Brenchley
The Role Of Empathy In Design And The Responsibility Of Designers To Create With Their User In Mind, Emma S. Brenchley
Honors Projects
By looking at several professional and personal design case studies, I aim to identify the weight of responsibility of a designer in a fast-paced, aesthetically driven world through the lens of human-centered design. This study observes how putting people first might not be a quick money-maker but will ultimately create a more successful, well-received project designed for the people it is intended for.
Memory, Alana Rock '21
Memory, Alana Rock '21
Heliotrope: IMSA's Arts & Literary Magazine
No abstract provided.
In And Of The Body, Nicola Difusco
In And Of The Body, Nicola Difusco
Masters Theses
This practice traces information as it moves through physical and digital spaces, asking questions surrounding how technology alters meaning as it makes interpretations. Led by my own personal interests and the memetic bodies of popular culture I was embedded, questions arise surrounding how individuals communicate with and experience the networks they are embedded within. Furthermore, this practice expands to investigate what happens when the body becomes a technological interface, and how issues of ownership affect our interactions.
The Story Of Water, Zhanyi Chen
The Story Of Water, Zhanyi Chen
Masters Theses
Propelled by questions about the genuine understanding of weather, I attempt to find various collaborative methods with water in different states in the hydrological cycle. Through these methods, I receive input from water directly, mediating with technologies humans use as a way to understand and perceive the world. The marks that emerge from these inputs are crypto-linguistic scripts that whisper water’s memories and characteristics, a form of gestural automatism where the immediate experience of (nature’s) creating is emphasized and the (human’s) conscious mind is diluted. This state of receptivity enables us to dissolve the hard shell of vision so we …
The Ephemeral Altar & The Floating Grave, Hannah Suzanna
The Ephemeral Altar & The Floating Grave, Hannah Suzanna
Masters Theses
Using tarot and machine learning, I actively de-compose the narrative of four disintegrating sites — a conservation cemetery in North-Central Florida, my Dad’s house in California, an abandoned parking lot near my apartment in Providence, RI, and myself as an inherently mortal human.
Rather than a tool for prediction, I see tarot as a system of decay — breaking down human experiences into archetypes to allow presence with our existence.
What happens when we look at other predictive technologies, such as machine learning, as means of breaking apart our reality too? When talking about science fiction or speculative fiction, a …
Listening To The Unhearable, Ollie Rosario
Listening To The Unhearable, Ollie Rosario
Masters Theses
My work lives in the world of trees, lakes, oceans, sunrises, starlight, hurricanes, and mountains, the world centered on the rumbling sounds of the earth and water, the quiet roars of silence in the air, in space, in the depths beneath, and all that lives in between. In approaching this world, I have found myself unable to hear everything it shares. The hard to perceive, often soundless parts of environments — those facets of climate, the ground we stand on, the subtle changes in noise - are often unobserved, or under-observed, and underappreciated. I have cultivated a practice of seeking …
Knowledge From Below, Meghan Surges
Knowledge From Below, Meghan Surges
Masters Theses
This thesis elucidates artistic research on the programmed world and its brutal machines. It describes a practice that hones a deviant worldview while confronting ubiquity. Applying web scraping as an investigative tool and a filmmaking methodology, I work with archives of traffic images. The pictures, portraying the smart city through its scattered, self-surveilling eyes, offer a cinematic mirror of reality. I select, annotate, and edit sequences to expose agents of administrative violence. Rejecting a vision of progress that rests on exploitation, I aim to destabilize readings of surveillance and policing as beacons of safety. My work proposes models for seeing …
Cloak Wood, Thomas Brett
Cloak Wood, Thomas Brett
Masters Theses
Over the last two years, I have been developing films and video games that hybridise techniques of live action and animation. This has primarily been done by reconstructing and modifying scenes from 3D photogrammetric scans that I make of objects, people, and places, allowing me to assemble new, imaginary spaces informed by the actual architecture and dimensions of my surroundings.
The film Cloak Wood was entirety is shot on 16mm Kodak stock. The physicality of this analogue technique confers the modified virtual space and its inhabitants with the aesthetic integrity of the actual. The virtual space, constructed from real objects …
Objects And Images, Jack Lovell
Objects And Images, Jack Lovell
Masters Theses
My work often involves photographic source material as well as surrealistic forms. Two primary influences, René Magritte and Gerhard Richter, can be seen as at odds with each other in many respects. Drawing parallels and distinctions, I explore relationships in the work of Magritte, Richter and myself.
Contemporary Art Warfare, Zongxian Huang
Contemporary Art Warfare, Zongxian Huang
Masters Theses
Being an artist represents a lifelong commitment to nonstop development, despite life circumstances. I fully utilized my two years at graduate school to develop a sustainable way of living an artist’s life by creating a standard operating procedure (SOP), guiding my research and practice. An SOP is a strategic method designed to reach an objective in a systemic manner. Mine shows it is possible for an artist to stay productive, creative, and healthy under high pressure, even during unexpected contingencies like the COVID-19 pandemic. My personal experience completing graduate school during a pandemic presents a possibility to other artists of …
Feral Devices : An Additive Fabrication, Kat Jarvinen
Feral Devices : An Additive Fabrication, Kat Jarvinen
Masters Theses
This collection of stories takes place in a nearby dimension, in which objects and entities that are obsolete, mundane, discarded, or overlooked, define alternative rules for value and purpose. Here, a broken machine suffers an existential crisis while a hungry spider explores its interior; a dog imagines life as a moth; a feral creature escapes from a woman’s mind; and a worker suffers spam email induced headaches. United by the destructive capitalist logic of planned obsolescence and an attraction to blue light, these characters traverse mind, matter, metaphor, and technology to find their way into new forms, reinventing themselves and/as …