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2021

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Articles 301 - 330 of 1692

Full-Text Articles in Art and Design

Online Comprehensive Teaching On Digital Hand-Drawing Taking The Course Of ‘Hand-Drawn Design Expression’ As An Example, Ming Zhu Sep 2021

Online Comprehensive Teaching On Digital Hand-Drawing Taking The Course Of ‘Hand-Drawn Design Expression’ As An Example, Ming Zhu

Learn X Design Conference Series

Digital hand-drawing techniques have been widely used in the international design field. Under the influence of the Covid-19 epidemic, online education has become an important way of teaching and learning. Based on the online platform, the teacher’s screen sharing combined with digital hand-drawing can not only analyse and demonstrate the principle and process of drawing to the students more intuitively but also tutor and evaluate the course work. In the online teaching design and teaching process of “Hand-drawn Design Expression” course, the application of digital hand-drawing live allows students to learn the course content more directly and visually, and then …


Reform Of Product Design Teaching Based On Bionic Concepts, Meng-Dar Shieh, Hsu-Chan Hsiao, Yu-Ting Hsiao Sep 2021

Reform Of Product Design Teaching Based On Bionic Concepts, Meng-Dar Shieh, Hsu-Chan Hsiao, Yu-Ting Hsiao

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Various innate beauty and wonderful operating modes exist in nature. Identifying creativity from physical features of organisms or biological strategies in nature and applying such new conceptual elements and methods to product development is an increasingly popular approach in contemporary product design. This study used teaching practice verification methods to summarize a set of bionic design methods and product development procedures. Through LAMDA method of lean thinking, this study understood users’ authentic needs of target products and the product value. Then, a Mandala Chart was used explore the biological strategies and forms of bionic targets. Subsequently, the summarized bionic Mandala …


Materiality Of Space And Time In The Virtual Design Studio, Ruth Neubauer, Christoph H. Wecht Sep 2021

Materiality Of Space And Time In The Virtual Design Studio, Ruth Neubauer, Christoph H. Wecht

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Digital structures as well as time can be described as crucial material affordances of the virtual design studio space. We question the notion that digital spaces are inherently immaterial and intangible. We challenge the concept of presence and flexibility in the context of the virtual space, and claim that digital infrastructures can be as materially inflexible as physical worlds. Simultaneously we argue for the potential of understanding virtual spaces beyond binary conceptions of presence/absence. We use concepts of practice and materiality to analyse virtual spaces as distributed spatiotemporal structures that can be designed to afford flexibility. We are interested in …


Siloed In Breaking Silos: A Case Study Of Interdisciplinary Curriculum (Mis)Alignment, Jia Ying Chew Sep 2021

Siloed In Breaking Silos: A Case Study Of Interdisciplinary Curriculum (Mis)Alignment, Jia Ying Chew

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Higher Education Institutes globally are rapidly developing inter/ transdisciplinary education initi-atives at varying scales. However, several operational challenges persist in interdisciplinary teach-ing as there are few incentives to share resources or engage in discourses for mutual decon-struction of knowledge frameworks. Nonetheless, collaboration and communication are vital to bridge the varying epistemic frameworks when different disciplines are brought together. Espe-cially because the way individuals understand concepts contain traces of disciplinary- specifici-ties; without clarity through a common platform, the messiness is reflected in the curriculum de-sign, development and delivery of interdisciplinary courses. Reflecting upon a case study of an interdisciplinary graduate programme …


End Users In Students’ Participatory Design Process, Noora Bosch, Pirita Seitamaa-Hakkarainen, Tellervo Härkki Sep 2021

End Users In Students’ Participatory Design Process, Noora Bosch, Pirita Seitamaa-Hakkarainen, Tellervo Härkki

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This exploratory case study aims to shed light on how end users were considered in students’ design discussions and final design products. A 3-month participatory design project for students (ages 14–15) was designed, with the design brief: “co-design and make an e-textile product for the preschoolers according to their wishes and needs”. We analyzed transcribed end-users-related design discussions and the final products of two teams. The findings indicate that students’ end-users-related design discussions concerned various functional, technical, and visual/aesthetic features, as well as aspects beyond functional, such as students’ memories and experiences. Additionally, many concrete and abstract features and solutions …


Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir Sep 2021

Socially-Engaged Distance Design Collaboration, Kardelen Aysel, Can Güvenir

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Applied design education was required to replicate the socially constructivist structure through digital tools due to Covid-19 Pandemic. However the effects of the distant design education over the students’ learning experience is not stated yet. For this reason, this study aims to discuss how the affective learning outcomes, creative and design self-efficacy and visual literacy level, of design students. Within this framework, the effects of distance education in the scope of introduction to industrial design course was indicated and discussed through reflections and self-evaluation surveys. The study was held with 26 1st year industrial design students in the fall semester …


Fids For Kids: Empowering Children Through Design, Natalia Allende, Ruthie Sobel Luttenberg Sep 2021

Fids For Kids: Empowering Children Through Design, Natalia Allende, Ruthie Sobel Luttenberg

Learn X Design Conference Series

This workshop is designed as a theoretical-practical tool for educators to understand how to take the Design for Change methodology to the classroom and beyond. Chosen by the Unit-ed Nations as one of the 10 initiatives around the world that will allow humanity to reach the global development goals, Design for Change offers a simple, flexible, practical, and mean-ingful tool inspired by design thinking in the classroom setting with children of any age from 7 to 18. The presenters will offer attendees a theoretical approach to the mindset and spirit behind the Design for Change methodology, as well as a …


Thinking With Card: Tactile And Making-Based Resources For Active Remote Learning In Stem Subjects, Benjamin Hughes Sep 2021

Thinking With Card: Tactile And Making-Based Resources For Active Remote Learning In Stem Subjects, Benjamin Hughes

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Thinking with Card is an online resource that encourages active learning through making activities linked to subjects within core STEM curricula. The (bilingual) resources are aimed at Key Stage 2 and 3 students (UK) and Middle School students (China) (approx age 7-14). The project was launched in July 2020 in response to the pandemic and corresponding need for stimulating activities suitable for home and remote learning. The free downloadable models can be printed and constructed using simple tools and have shown to help students understand complex concepts which are difficult to grasp from textbooks or even demonstrations (e.g. the relationship …


Reframing Ageing In Design Education: A Case Study, Emma Gieben-Gamal Sep 2021

Reframing Ageing In Design Education: A Case Study, Emma Gieben-Gamal

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People in the later stages of life make up one of the most differentiated and experientially rich groups in society which should make design for an ageing population one of the most stimulating areas for design practice. Yet ‘old’ age in the UK is largely framed as a problem to be solved; a position that design often (unconsciously) serves to perpetuate and reinforce. This case study will outline the context for an undergraduate course that seeks to overturn this negative frame that not only ‘others’ older people but also begets a paradoxical self-othering of our future selves. Picking up on …


Critique Assemblages In Response To Emergency Hybrid Studio Pedagogy, Christopher Wolford, Yue Zhao, Shantanu Kashyap, Colin M. Gray Sep 2021

Critique Assemblages In Response To Emergency Hybrid Studio Pedagogy, Christopher Wolford, Yue Zhao, Shantanu Kashyap, Colin M. Gray

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Studio education focuses on active learning and assessment that is embedded in students’ exploration of ill-structured problems. Critique is a central component of this experience, providing a means of sensemaking, assessment, and socialization. These critique sessions encompass multiple types of interactions among students and instructors at multiple levels of formality. In most design programs, these practices have been situated in a physical studio environment—until they were disrupted by the COVID-19 pandemic. As a group of educators and design students, we used this disruption as an opportunity to reimagine means of critique engagement. In this paper, we document the creation, piloting, …


Learning Patterns In Architectural Design Studios, Julie Milovanovic Sep 2021

Learning Patterns In Architectural Design Studios, Julie Milovanovic

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Learning how to design as an architect is the main objective of architectural design studios. Stu-dents develop design knowledge as they learn by designing, guided by their tutors. This study highlights characteristics of design critiques organization over time by analyzing design activities (designing vs. explain design) and collaboration between students and tutors. In this exploratory study, four design critiques from a master design studio in architecture are analyzed based on the protocol analysis methodology. Moments when students can acquire design knowledge are identified based on the type of design activity: designing - Description, Reflection, Design Move – or explaining design …


Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth Sep 2021

Using Creative Practice In Interdisciplinary Education, Bilge Merve Aktaş, Camilla Groth

Learn X Design Conference Series

Interdisciplinary approaches in education help future professionals build better understanding and a common language between disciplines and individuals. To make such leaps, skills in adjusting to new situations and rapidly changing knowledge systems are needed. Such skills are intrinsic to design practice, and design and making practices lend themselves well to such personal development. Design and making activities also offer opportunities for students from different disciplines to gather around central topics and engage in interdisciplinary discussions about matters that concern everyone and to materialize their understanding while reflecting on their personal process. In this paper, we present a course design …


Improving Intercultural Collaboration With Visual Thinking, Kelly M. Murdoch-Kitt, Denielle J. Emans Sep 2021

Improving Intercultural Collaboration With Visual Thinking, Kelly M. Murdoch-Kitt, Denielle J. Emans

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Intercultural collaboration is one strategy for promoting inclusion and innovation in design education. Bringing two or more cultures together in an environment facilitates learning from each other’s varied perspectives and ultimately creates positive interpersonal gains and design outcomes. This study explicates how visual thinking can address unspoken stumbling blocks that can disrupt teamwork. These barriers include unconscious bias, stereotyping, and other deeply held beliefs. This research is based on observations and virtual classroom interactions with remote collaborators located in North America and the Gulf Arab Region. The findings suggest that ignoring the existence of unconscious bias can maintain social and …


Unlocking Wellbeing-Affordances In Elementary Schools Initiated By A ‘Natural Experiment’ Caused By Covid-19, Ruth Stevens, Ann Petermans, Jan Vanrie Sep 2021

Unlocking Wellbeing-Affordances In Elementary Schools Initiated By A ‘Natural Experiment’ Caused By Covid-19, Ruth Stevens, Ann Petermans, Jan Vanrie

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In 2020-21 Covid-19 rolled over the school landscape as a pressure wave. Elementary schools had to push through ad hoc changes in their physical structure to succumb to the safety regulations issued after the first lockdown in the Spring of 2020. These physical alterations influenced the organizational structure of schools and the wellbeing of protagonists. Through all the negative, also positive sparks were noticed, as some changes were appraised positively, inveterate ideas were abandoned for an open minded view and teachers at home overthought their functioning and searched for meaning in their profession. This relevant momentum can be viewed as …


Effects Of Certain Selected Stimuli In The Physical School Environment On Learning And Behavior, Anne Taylor Sep 2021

Effects Of Certain Selected Stimuli In The Physical School Environment On Learning And Behavior, Anne Taylor

Learn X Design Conference Series

In response to this conference’s call for papers, and after years of giving lectures, writing articles for journals and justification of copious research and development, I have found that a photograph or graphic is worth a thousand words. Hence, I have chosen to write a paper that shows examples of programming and design of prototypical learning environments and to share their effects on learning and behavior quantitively and qualitatively. The value of this paper goes beyond research and gives readers some ideas to think about in their own work that will inspire and motivate the reader to go beyond where …


Teaching Values In Design: A Case Study About How Teachers Enable Students To Go From Knowledge To Action, Elisabet Nilsson, Anne-Marie Skriver Hansen Sep 2021

Teaching Values In Design: A Case Study About How Teachers Enable Students To Go From Knowledge To Action, Elisabet Nilsson, Anne-Marie Skriver Hansen

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Design education ought to create conditions for students to develop skills and competencies for working with values in design. Newly educated designers should take responsibility for their actions – become responsible designers that can contribute to a sustainable and sound development of society on all levels: social, economic and environmental. This case study paper provides an example of how teaching activities made available via an online open educational resource, that offers teaching resources for teaching values in design, can be appropriated to a specific educational setting. A selection of teaching activities and how they were implemented in class are described. …


Hybrid Spaces Teaching For ‘Chinese Traditional Costume Craft’, Shunhua Luo, Jingrui Yang, Chunhong Fan Sep 2021

Hybrid Spaces Teaching For ‘Chinese Traditional Costume Craft’, Shunhua Luo, Jingrui Yang, Chunhong Fan

Learn X Design Conference Series

The general teaching mode for practical courses of design education was demonstration teaching by face-to-face and step-by-step. This exploration perhaps could provide a teaching method as a reference for practical courses in other design contents. An improved teaching mode about Chinese traditional costume crafts focusing on hybrid spaces including online teaching platforms, digital technology, and virtual interactive learning was introduced. Lu embroidery as the teaching object was shown in this case study. Online teaching platforms and interactive learning system of crafts based on virtual technology were employed, and students were required to study embroidery knowledge and crafts by self-learning at …


Process Based Collaborations: Spanning Boundaries For Future Provocations, Rebekah Ison Radtke, Hannah Dewhirst, Joe Brewer, Ingrid Schmidt Sep 2021

Process Based Collaborations: Spanning Boundaries For Future Provocations, Rebekah Ison Radtke, Hannah Dewhirst, Joe Brewer, Ingrid Schmidt

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From the COVID-19 pandemic upending higher education, design education has been stretched, challenged, and reckoned with over the course of the past year. Against this backdrop, many have shifted their focus from in-person to online learning modalities. While understanding that is an accessible solution, we also recognize that is at a detriment to col-laboration and creation in traditional design education practices. Seeking to actively foster diverse ways of approaching interior design pedagogy, a collaborative team of faculty cre-ated a platform for multidisciplinary making to engage students in a semester-long work-shop series, entitled, Blender. Blender intends on creating inclusive learning landscapes …


Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura Sep 2021

Social Implementation Of Design Workshops Output: Research On Factors Leading To A Project Successful Introduction And Application, Yanfang Zhang, Christian Cruz, Shinichiro Ito, Tokushu Inamura

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This paper is a summary of the analyzed experiences collected from ‘social implementation projects’ which started as participatory design workshops. Since there is very little research done on social implementation methods based on these kinds of workshops outcome, this study aims to review the projects that were successfully implemented and clarify the factors leading to their successful social realization. Using a qualitative approach, archival data was reviewed and project leaders were interviewed, which shed light over the characteristics necessary for the successful enactment of the ideas sprung from the workshops. This study shows there are four essential attributes that a …


Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng Sep 2021

Inquiry Practice Design Teaching In Application-Oriented University:Idea, Model And Case, Jianpeng Zheng

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Inquiry practice is proposed based on the training objectives of high-level application-oriented talents of design major in Application-oriented Colleges and universities. It originates from inquiry learning, but it is very different from inquiry learning, research learning and research practice. Its characteristics of emphasizing free operation, open autonomy and vivid activities are especially suitable for application in practice teaching of design major. Taking the undergraduate course "brand communication design" during the epidemic period in 2020 as an example, this paper discusses the curriculum logic, teaching process and teaching methods of inquiry practice teaching of design major in application-oriented universities, and puts …


Professionalization Of The Discipline Of Interior Architecture: Development Of A ‘Ready To Use Concept’ To Intertwine Research And Education, Katelijn Quartier Sep 2021

Professionalization Of The Discipline Of Interior Architecture: Development Of A ‘Ready To Use Concept’ To Intertwine Research And Education, Katelijn Quartier

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Within the discipline of interior architecture, this paper takes the example of the specific domain of retail design to illustrate the interrelatedness between research and education at our faculty. We will elaborate on how we came to develop a ‘ready to use concept’, con-taining design guidelines and tools, that support students in making informed design deci-sions. As such, based on several workshops and an extensive literature review, eight tools were developed alongside 127 design guidelines. The tools and guidelines are inherently part of the retail design studio which is taught by a practitioner and an academic trained de-signer in order …


On The Signature Pedagogy Of Photography Courses From The Perspective Of Visual Communication Design, Yuanyuan Xu Sep 2021

On The Signature Pedagogy Of Photography Courses From The Perspective Of Visual Communication Design, Yuanyuan Xu

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As globalization deepens and cultural exchange becomes more frequent, the image has become an important channel of international cultural exchange and communication. As a form of light and shadow of contemporary art, it has its own advantages compared with literal communication. The application of lens language in image art and the expression of colour and emotion can bring a strong visual impact, and effectively arouse people's imagination and thoughts. Thus, the image has become a typical symbol of the arts in this era. How the courses of visual communication design adapt to the demands of this era is an important …


Learning Design, Co-Designing Learning: Collaborative Learning Design Workshops For Innovation In Teaching/Learning And Faculty Development Programs:, Stefano Perna, Pietro Nunziante Sep 2021

Learning Design, Co-Designing Learning: Collaborative Learning Design Workshops For Innovation In Teaching/Learning And Faculty Development Programs:, Stefano Perna, Pietro Nunziante

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The paper explores the field of Collaborative Learning Design Workshops, a specific type of par-ticipatory workshop designed to facilitate the process of co-designing learning experiences by interdisciplinary teams of academics and educators from all backgrounds. An overview of the field of Learning Design or “Design for Learning” is presented. A specific case study is then pre-sented, The Learning Experience Design workshop a co-design workshop designed and run by the authors as part of the F.E.D.E.R.I.C.O. faculty development program for innovation in teaching and learning targeted to newly hired lecturers and researchers at the University of Naples Fed-erico II, Italy. The …


Educational Programs In Between Design And Supply Chain: Significant Examples Of Academia-Sme’S Joint Labs In Italy, Gabriele Goretti, Gianni Denaro Sep 2021

Educational Programs In Between Design And Supply Chain: Significant Examples Of Academia-Sme’S Joint Labs In Italy, Gabriele Goretti, Gianni Denaro

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Locate: Furniture manufacturing in Italy is based on interconnected small and medium-sized enterprises based on craftsmanship know-how. Focus: These companies have under-taken profound transformations within the production chain in a logic of "advanced crafts-manship", integrating enabling technologies into high-quality craftsmanship processes. This transformation is aiming at shaping "intelligent enterprises" and it requires new design pro-fessionals able to work with systemic view, connecting design competencies to an overview on the supply chain issues. Report: In this context, Academia-Industry Joint programs could train design managers able to understand, acquire and integrate the tangible and intangible values of manufacturing culture and technological innovations. …


What Have You Learned? An Experimental Approach In Teaching Human Factors In Design To Undergraduate Id Students, Selen Sarıel Sep 2021

What Have You Learned? An Experimental Approach In Teaching Human Factors In Design To Undergraduate Id Students, Selen Sarıel

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This case study presents an in-class exercise as a way to learn about the course learning outcomes for a Human Factors in Design course carried out with undergraduate level industrial design students in the 2020-2021 academic year. The paper introduces the course content, comprised of the theoretical knowledge-sharing part, sample assignments and in-class exercises to define the context of the study. Watching the same short movie at the beginning and the end of the learning period, students responded to open-ended questions that encouraged them to think about how their perception had changed towards the content of the movie and to …


Rethinking Experiential Learning In Design Education: The Shift Of The Systemic Design Course To A Multimodal Online Learning Environment, Alessandro Campanella, Eliana Ferrulli, Silvia Barbero Sep 2021

Rethinking Experiential Learning In Design Education: The Shift Of The Systemic Design Course To A Multimodal Online Learning Environment, Alessandro Campanella, Eliana Ferrulli, Silvia Barbero

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The outbreak of the Covid-19 pandemic has generated serious consequences on the higher ed-ucation sector, highlighting its existing vulnerabilities and forcing it to face complex challenges. However, the current situation can also be seen as an opportunity to deeply rethink the learning activities and the environments in which they are carried out, whether online or in the class-room, designing long-term innovation plans that extends beyond the end of the crisis. The paper aims to explore the process of redesigning an experiential and social learning course for an online learning modality. The reported case study, the Systemic Design course held in …


Experiencing Sustainable Fashion: Have Fun And Feel Clever – A Case Study For Critical Design Literacy, Hanna Hofverberg, Ninitha Maivorsdotter Sep 2021

Experiencing Sustainable Fashion: Have Fun And Feel Clever – A Case Study For Critical Design Literacy, Hanna Hofverberg, Ninitha Maivorsdotter

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Clothes consumerism is increasing every year, which is a huge challenge for sustainability. Educa-tional Design research have shown that the challenge cannot be solved unless we have critical literate consumers. By making the question of sustainable clothing a matter for critical design lit-eracy, the aim of this case study is to examine the meaning making of an educational material produced for teachers in design and craft education. The educational material, entitled Sustaina-ble Fashion, consists of 17 design projects and the analysis is made with the aid of practical epis-temological analysis with a specific focus on aesthetic experience. Two ways of …


Essential Medications: A Co-Created Learning And Design Opportunity, Km Sellen, N Persaud, S Werle, M Al Bess, N Goso, R Hetu, H Soliman, A Bernado, N Umali Sep 2021

Essential Medications: A Co-Created Learning And Design Opportunity, Km Sellen, N Persaud, S Werle, M Al Bess, N Goso, R Hetu, H Soliman, A Bernado, N Umali

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The purpose of the Essential Medications project was to design the packaging and branding for CLEAN Meds (Carefully Selected and Easily Accessible at No Charge Medicines), together with a team of doctors, pharmacists, and patients. To design for free essential medications we used a public health design lens, a combination of evidence-based research and lived-experience. The project was realized as a co-created experiential learning opportunity through an undergraduate advertising and packaging studio class, and project based learning opportunity. The Essential Medication project is a collaboration between the Community Guidance Panel of the CLEAN Meds project and team, at MAP Centre …


Mash Maker: Improvisation For Student Studios, Ryan Slone, Bree Mcmahon Sep 2021

Mash Maker: Improvisation For Student Studios, Ryan Slone, Bree Mcmahon

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As design educators, we feel it’s imperative to prepare students for the wicked problems of the 21st century. Design Futures, the briefing papers released by AIGA in 2018, anticipates a complex future where design solutions must be increasingly open-ended to accommodate many layers of uncertainty. In an effort to model such unpredictable constraints, we developed the Mash Maker project, a design charrette that explores the collision of time and form through a system of carefully devised prompts. The conditions encouraged first-year design students to utilize improvisation methods, iteration, and collaboration while underscoring the value of process over outcome. Music provided …


Track 05: Co-Creation Of Interdisciplinary Design Educations, Arild Berg, Camilla Groth, Fausto Medola, Kate Sellen Sep 2021

Track 05: Co-Creation Of Interdisciplinary Design Educations, Arild Berg, Camilla Groth, Fausto Medola, Kate Sellen

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Exploring challenges related to co-creation practices when disciplinary world views 'crash' and what the implications of these are for design education.