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Articles 1411 - 1440 of 1692
Full-Text Articles in Art and Design
Artist Interview - Damien Gilley
Artist Interview - Damien Gilley
SIGNED: The Magazine of The Hong Kong Design Institute
Damien Gilley is a multi-disciplinary artist from Portland, Oregon in the US. His work has been exhibited nationally and internationally at venues including Tetem Kunstruimte (Enschede, Netherlands), EastWestProject (Berlin, Germany), MARC (Kivik, Sweden), Las Vegas Art Museum (Las Vegas), The Belfry (New York), Wieden+Kennedy (Portland), and the Portland 2010 Biennial to name a few. His work has been reviewed by Artforum.com, The New York Times, designboom, The Oregonian, the Las Vegas Review Journal and the Austin Chronicle, among others.
Artist Interview - Bal Icme
SIGNED: The Magazine of The Hong Kong Design Institute
Bal Icme (Balinku) is an independent art director, designer and illustrator based in Prague. She balances artistic vision with the graphic sensibility to create thoughtfully executed solutions tailored to each client. Her work ranges from identities, craft and digital design to photography and art direction. She loves bold colours, rough textures, patterns, and some elegant lines. Her style is bold and joyful with a hint of surrealism.
Feature Article
SIGNED: The Magazine of The Hong Kong Design Institute
Loneliness of the Long - Distance Cyclist / Solo Creator.
Hkdi Happenings
SIGNED: The Magazine of The Hong Kong Design Institute
No abstract provided.
Table Of Contents
SIGNED: The Magazine of The Hong Kong Design Institute
No abstract provided.
Editor's Note
SIGNED: The Magazine of The Hong Kong Design Institute
No abstract provided.
Issue Nineteen Full Text
SIGNED: The Magazine of The Hong Kong Design Institute
No abstract provided.
How Will I Thrive? Developing Designer Professional Identity Among Undergraduate Communication Design Students, Denise Bosler
How Will I Thrive? Developing Designer Professional Identity Among Undergraduate Communication Design Students, Denise Bosler
Education Doctorate Dissertations
A designer’s professional identity is constructed throughout a designer’s life and is developed through life experiences and education. While understanding the general importance of a professional identity is often clear to recent design graduates, developing it requires becoming self-aware of what traits constitutes designer professional identity (DPI). Kunrath, Cash and Yi-ling (2016) define DPI as the synthesis of personal attributes and design skills. However, the development of this full complement of DPI traits is often ignored and ill-supported in design education curriculum. A student’s DPI, if under-developed, can be a barrier to successfully transitioning from student to professional. Design educators …
Graphic Design, Symposium Program Contest, Luke Reynolds, Luke Reynolds
Graphic Design, Symposium Program Contest, Luke Reynolds, Luke Reynolds
JSU Student Symposium 2021
No abstract provided.
Graphic Design, Symposium Program Contest, Sarah Norris, Sarah Norris
Graphic Design, Symposium Program Contest, Sarah Norris, Sarah Norris
JSU Student Symposium 2021
No abstract provided.
Graphic Design, Symposium Program Contest, Tayla Trail, Tayla Trail
Graphic Design, Symposium Program Contest, Tayla Trail, Tayla Trail
JSU Student Symposium 2021
No abstract provided.
Graphic Design, Symposium Program Contest, Chris Howard, Chris Howard
Graphic Design, Symposium Program Contest, Chris Howard, Chris Howard
JSU Student Symposium 2021
No abstract provided.
Graphic Design, Symposium Program Contest, Jacob Anderson, Jacob Anderson
Graphic Design, Symposium Program Contest, Jacob Anderson, Jacob Anderson
JSU Student Symposium 2021
No abstract provided.
Graphic Design, Symposium Program Contest, Jake Wolven, Jake Wolven
Graphic Design, Symposium Program Contest, Jake Wolven, Jake Wolven
JSU Student Symposium 2021
No abstract provided.
Graphic Design, Symposium Program Contest, Tyler Crowe, Tyler Crowe
Graphic Design, Symposium Program Contest, Tyler Crowe, Tyler Crowe
JSU Student Symposium 2021
No abstract provided.
Graphic Design, Symposium Program Contest, Kayla Harris, Kayla Harris
Graphic Design, Symposium Program Contest, Kayla Harris, Kayla Harris
JSU Student Symposium 2021
No abstract provided.
Death And The Transformation Of Women’S Roles Surrounding Death: An Analysis Of Jacques-Louis David’S History Paintings, Miranda Boljat
Death And The Transformation Of Women’S Roles Surrounding Death: An Analysis Of Jacques-Louis David’S History Paintings, Miranda Boljat
Bound Away: The Liberty Journal of History
Jacques-Louis David is remembered today for his contributions to the world of Neoclassical art before the French Revolution, during the Revolution, and during the reign of Napoleon Bonaparte. His body of work represents an impressive journey from his Rococo roots to his Neoclassical political works to his many different portraits of Napoleon. In comparing his pieces, an observer can track the development of a variety of themes. Specifically, it is possible to see the different ways David portrayed the event of death in his history paintings. From there, a researcher can clearly tie the different views of death to the …
Manuscript For Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson
Manuscript For Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson
Art and Design Faculty Works
This document is the manuscript version before graphic design and copyediting. Follow this link to see the final version.
The situation that inspired and drove these aesthetic guidelines for campus master planning were unique to the history Bethel University and Seminary. By the early 1960s, Bethel was outgrowing its site on Snelling Avenue in St. Paul. The opportunity to purchase 160 acres in Arden Hills arose and the leap of faith was taken to buy this land and relocate. But it was not that simple. More was involved than mere practical problems of too-little space solved by an abundance …
Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson
Aesthetic/Design Guidelines For Campus Master Planning Bethel University, Wayne Roosa, Eugene Johnson
Art and Design Faculty Works
Table of Contents
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
The Need for Aesthetic Guidelines for Campus Master Planning The Purpose and Use of this Document
Aesthetic Guidelines: “Suggestions Concerning the Character of the New Campus,” by Eugene Johnson (1963) (original version without annotations) . . . . . . . 5
Eugene Johnson’s, “Suggestions Concerning the Character of the New Campus” (with annotations, a history of interpretation and use) Annotations …
Callicore, Cole Miller, Galen Ogg, Jasmine Phun, Yajnesh Vedanaparti, Morgan Hutchinson, Md
Callicore, Cole Miller, Galen Ogg, Jasmine Phun, Yajnesh Vedanaparti, Morgan Hutchinson, Md
Phase 1
Transporting children in SPICA casts in a safe, comfortable, and convenient manner so that the parents can feel more at ease.
Art In The Data-City: Critical Data Art In The Age Of Surveillance Capitalism, Conor Mcgarrigle
Art In The Data-City: Critical Data Art In The Age Of Surveillance Capitalism, Conor Mcgarrigle
Books/Book Chapters
This chapter considers the role of digital art practice, with an emphasis on the Irish context, in what is described as the data-city, that is a theorisation of this contemporary urban condition so infused with opaque data-driven systems that almost every action is described by and enacted through data. The ubiquitous deployment and action of data assemblages – the networks of hardware and software that enable data-capture regimes – in urban space are changing the nature of the city itself in ways that are not readily apparent. Critical data art practices it is suggested, provide a method to highlight and …
Balancimi I Kreativitetit Dhe Kostos – Shtëpia E Mallrave Gërmia, Fjolla Shala
Balancimi I Kreativitetit Dhe Kostos – Shtëpia E Mallrave Gërmia, Fjolla Shala
Theses and Dissertations
Në Kosovë duke marrë parasysh se zhvillimi ka qenë më mbrapa se në vendet e tjera si pasojë e tranzicionit dhe zhvillimit ekonomik, njerëzit çdo vit e më shumë kanë shfaqur interesim për Art dhe Kulturë. Arti tash e disa kohë ka qenë pjesë e jetës sonë prandaj kërkesa për hapësira kulturore është duke u rritur çdo vit e më shumë.
Nevoja për të organizuar qendra kulturore, salla koncertale, teatro, galeri artistike ka ndikuar që dizajni i brendshëm të kërkohet më shumë, në mënyrë që të ofrohen hapësira adekuate.
Dizajni i brendshëm ka arritur të përmirësoj brendësin e një ndërtese …
E Ardhmja E Afërt, Diellza Sahiti
E Ardhmja E Afërt, Diellza Sahiti
Theses and Dissertations
Futurizmi është një lëvizje artistike që filloi në fillim të viteve 1900. Në këtë kohë futurizmi është një nga konceptet më të ndikuara dhe në trend. Kjo lëvizje ndikon në jetën moderne me reflektimet e saj në arkitekturë e modë duke ndryshuar shumë fusha si në letërsi, arte pamore dhe dizajn. Ky koncept që ne shpesh e hasim në epokën tonë është një nga elementet më të domosdoshëm në jetën tonë. Marrëdhënia më logjike është se moda dhe arkitektura sigurojnë një strehë për njerëzit në dimenzione të ndryshme shoqërore.Të dy fushat kalojnë nëpër disa epoka ku dizajni kalon nga kompleksiteti …
Own Your Politics: The Entanglement Of Resistance And The Luxury Fashion Industry, Brent A. Van Horne
Own Your Politics: The Entanglement Of Resistance And The Luxury Fashion Industry, Brent A. Van Horne
Dissertations, Theses, and Capstone Projects
This thesis takes as its subject the increasing instrumentalization of social and political content by the fashion industry in recent years. Such content raises questions about the relationship between notions of political resistance and market capitalism. Marxist theorists such as Frederic Jameson and David Harvey would perhaps view this phenomenon as a confirmation of the ways in which late capitalism incapacitates forms of political descent by absorbing it within its machinations. Within this line of thinking, the way in which various designers use the fashion runway as a forum for protest would suggest late capitalism’s seemingly boundless ability to absorb …
Auto®Ficción Latinx De Nueva York (1999–2020), Jacqueline Herranz Brooks
Auto®Ficción Latinx De Nueva York (1999–2020), Jacqueline Herranz Brooks
Dissertations, Theses, and Capstone Projects
This research on the intersection of Literary Criticism, Latino Studies, Persona Studies, and Performance Studies has led me to question the accepted definitions of autoficción (Doubrovsky, Gasparini, Alberca, Casas, Schlikers) and expand that definition into a more multifaceted and operational term. Hence, I created auto®ficción, a new term describing the hybrid creations of a group of underrepresented contemporary Latinx authors living/producing/circulating their work in New York City, during the first two decades of the 21st Century. For these authors, their life experiences and quotidian uses of this city’s spaces are the subjects of their work. Auto®ficción draws attention …
We Cannot Heal What We Will Not Face: Dismantling The Cultural Trauma And The May '98 Riots In Rani P Collaborations' Chinese Whispers, Alberta Natasia Adji, Marcella Polain
We Cannot Heal What We Will Not Face: Dismantling The Cultural Trauma And The May '98 Riots In Rani P Collaborations' Chinese Whispers, Alberta Natasia Adji, Marcella Polain
Research outputs 2014 to 2021
In May 1998, ethnic riots and widespread sexual violence occurred in several major Indonesian cities. Chinese-Indonesians were targeted and, since then, there has been an interest in feminist visual art created by Chinese-Indonesian diaspora in Australia. This article explores Chinese Whispers, a digital graphic novel by Rani Pramesti, a Chinese-Javanese-Indonesian actor and Melbourne-based performance maker, and her team of Indonesian-Australian collaborators. Applying solemn imagery, it narrates a young woman’s attempts at understanding cultural trauma that has marked both personal and public identities of Chinese-Indonesians. Imbued with black-and-white illustrations and interview transcripts, the digital graphic novel tries to answer questions …
The Stranger Next Door: Enhancing Horror Narrative Through Real Time Progress And Meta-Data, Fae Daunt
The Stranger Next Door: Enhancing Horror Narrative Through Real Time Progress And Meta-Data, Fae Daunt
Postgraduate
The age of mobile connectivity affords uninterrupted access to mobile phones. While game developers have leveraged this phenomenon to create new game mechanics (such as stamina often which monetizes the acceleration of gameplay) narrative mobile game designers are yet to realise the creative potential of uninterrupted access. In response to this, this exegesis details the creation of The Stranger Next Door—a horror narrative set in the player’s realtime which simulates conversations and interactions via a replica social media platform.
This research document begins with a review of relevant literature, situating the game within the conventions of the horror genre and …
Art After Dark: Economies Of Performance, New York City 1978–1988, Meredith Mowder
Art After Dark: Economies Of Performance, New York City 1978–1988, Meredith Mowder
Dissertations, Theses, and Capstone Projects
Art After Dark: Economies of Performance, New York City 1978-1988 examines the interwoven social and economic histories of New York City and performance in the late 1970s and 1980s. The dissertation traces the growth and visibility of performance art, moving from the recession of the 1970s and early years of public funding for the arts, to the downtown nightclub scene of the 1980s, the history of the Brooklyn Academy of Music’s Next Wave Festival, and artistic experiments with television in the 1980s.Looking closely at the economic conditions under which performance occurred during the late 1970s and early 1980s, this dissertation …
A Quest From Then To Now: How Early Tabletop Role-Playing Games Have Influenced Contemporary Game Design, Marc Wainwright
A Quest From Then To Now: How Early Tabletop Role-Playing Games Have Influenced Contemporary Game Design, Marc Wainwright
Postgraduate
In this thesis, I argue that contemporary game design is influenced by early tabletop role-playing games (TRPGs) in that they still employ design precedents created in the 1970s by early TRPG game designers. This thesis approaches the topic not just from a historical perspective, but also an analytical one. To this end, I make use of games research frameworks, like Espen Aarseth’s (2003) ludic-hermeneutic circle and the MDA framework (Hunicke, Leblanc, and Zubek, 2004). The MDA framework breaks down games into mechanics, dynamics, and aesthetics of play, and the relationship between these three elements creates a game's unique sense of …