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Articles 95611 - 95640 of 578003

Full-Text Articles in Arts and Humanities

A Beat To Hold, Elena Liu Jul 2021

A Beat To Hold, Elena Liu

Toyon: Multilingual Literary Magazine

N/A


El Viejo Guepardo, Luis G. De Felipe Vila Jul 2021

El Viejo Guepardo, Luis G. De Felipe Vila

Toyon: Multilingual Literary Magazine

This work has been published in the book "Surreal y otros relatos", available in Amazon, and I'm fully entitled to republish it in Toyon


Rara, Short Latina Jul 2021

Rara, Short Latina

Toyon: Multilingual Literary Magazine

Piece originally appeared on author's blog, but no longer accessible to anyone.

https://www.shortlatinastories.com/


My Body; My Mind / 我的身体;我的心, T. R. Reece Jul 2021

My Body; My Mind / 我的身体;我的心, T. R. Reece

Toyon: Multilingual Literary Magazine

No abstract provided.


Latin Mass, Claire Hsu Accomando Jul 2021

Latin Mass, Claire Hsu Accomando

Toyon: Multilingual Literary Magazine

"Latin Mass," Atlanta Review, 2016

"Lávese Las Manos," A Year in Ink, 2016

"Christmas Eve at Food 4 Less," The Vagabond Reader, 2013


Moisés Y El Malverde / Moisés And El Malverde, Jibril Stevenson Jul 2021

Moisés Y El Malverde / Moisés And El Malverde, Jibril Stevenson

Toyon: Multilingual Literary Magazine

The English translation of this story was published in Mojave He[art] Review in October 2019. The review ceased publication in December and the website has been offline since at least April 2020. A standard web search does not return any archived copy of the story.

The Spanish translation has never been published. Both translations are my own (from a mixed-language original) and I retain all rights to both.


Nothing At All, Sloan A. Volenec Jul 2021

Nothing At All, Sloan A. Volenec

Toyon: Multilingual Literary Magazine

No abstract provided.


The Beats, Kirby M. Wright Jul 2021

The Beats, Kirby M. Wright

Toyon: Multilingual Literary Magazine

No abstract provided.


Everything Is Kindling, Everything Burns, T.William Wallin-Sato Jul 2021

Everything Is Kindling, Everything Burns, T.William Wallin-Sato

Toyon: Multilingual Literary Magazine

No abstract provided.


Corn / 玉米 / Maíz, Changming Yuan Jul 2021

Corn / 玉米 / Maíz, Changming Yuan

Toyon: Multilingual Literary Magazine

No abstract provided.


Tortillas, Theressa Lopez Jul 2021

Tortillas, Theressa Lopez

Toyon: Multilingual Literary Magazine

An earlier version of this poem was on Ghosts of Us for several months, but has since been removed.


Promises, Amita Basu Jul 2021

Promises, Amita Basu

Toyon: Multilingual Literary Magazine

Unpublished


Cielo Rosado / Pink Sky, Jesús Martínez Saucedo Jul 2021

Cielo Rosado / Pink Sky, Jesús Martínez Saucedo

Toyon: Multilingual Literary Magazine

N/A


Cock Robin Island, Angie R. Young-Petrillo Jul 2021

Cock Robin Island, Angie R. Young-Petrillo

Toyon: Multilingual Literary Magazine

none


Perioperative Anesthetics And Adjuvant Anxiolytics For Cataract Surgery Patients, Levi Franz, Jeremy J. Kudrna, Peter Hoesing, Mark Garry Jul 2021

Perioperative Anesthetics And Adjuvant Anxiolytics For Cataract Surgery Patients, Levi Franz, Jeremy J. Kudrna, Peter Hoesing, Mark Garry

Aesculapius Journal (Health Sciences & Medicine)

Cataract Surgery is one of the most common surgeries performed worldwide. It has high rates of success, and minimal adverse outcomes. In spite of the surgery’s effectiveness, patients frequently report perioperative anxiety. This anxiety is often treated with pharmacologic sedation; however, evidence suggests that this is unnecessary, and can lead to poorer patient outcomes. There is evidence that other adjuvant therapies exist which can decrease the need for higher levels of pharmacologic sedation; this paper explores some of these adjuvant therapies.


Introduction: 2020 Frameless Xr Symposium, Susan Lakin Jul 2021

Introduction: 2020 Frameless Xr Symposium, Susan Lakin

Frameless

No abstract provided.


Collaborative Development Of Spatial Audio Virtual Environments, George V. Landon, Austin K. Jaquith Jul 2021

Collaborative Development Of Spatial Audio Virtual Environments, George V. Landon, Austin K. Jaquith

Frameless

Access to the newest features of Virtual Reality headsets has become increasingly more accessible to student developers in recent years. Manufacturers are competing to support all available device features not just through their Software Development Kits (SDKs), but also integrated into industry-standard game engines. One particular feature, spatial sound, can now be deployed without directly accessing the SDK but instead modifying deployment settings and selecting checkboxes. This accessibility to new VR developers has opened up new opportunities for inter-disciplinary collaborations within constrained development cycles like an academic semester.


Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel Jul 2021

Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel

Frameless

Our talk demonstrates and elaborates upon the ways in which the development of mixed reality with museum partners can, and has, fostered the mixing of disciplines among academic faculty, thereby encouraging the breaking down of silos in the university environment.


Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir Jul 2021

Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir

Frameless

The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …


Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas Jul 2021

Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas

Frameless

We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.


Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr. Jul 2021

Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.

Frameless

The Transeuntis Mundi(TM) Project explores the complexity of the millennial human journey and the resulting cultural diversity. It investigates how it can be approached through artistic research and be converted into a nomadic creative practice in transmedia arts, using emerging technologies to generate an archive of human legacy.

Compositions are based on field recordings in public spaces of multiple cities around the world, using 3D technology for sound and image, following Careri's (2002) methodology of Walkscapes. The power of interactivity and immersion through 360o image and ambisonic sounds are crucial to insert the visitor in a global cultural …


Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis Jul 2021

Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis

Frameless

A virtual production of Antonin Artaud’s 1925 play, Jet of Blood.


"Somnium" Vr Demo, Andy Head, Omen Sade, Elizabeth Goins, Joe Geigel, Yancarlos Diaz Jul 2021

"Somnium" Vr Demo, Andy Head, Omen Sade, Elizabeth Goins, Joe Geigel, Yancarlos Diaz

Frameless

Driven by a desire to overcome challenges from COVID-19 and to explore theatre in a new direction, the fall production of SOMNIUM at the Rochester Institute of Technology took on a completely new concept. Instead of a more traditional, physical theatre piece as it was originally envisioned, the SOMNIUM RIT Team decided to leap into the unknown, and explore a unique blend of devised theatre, film, and 3D game design. This demo allowed audiences to view a short trailer of the production and speak with members of the design team.


Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji Jul 2021

Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji

Frameless

Research on the use of immersive virtual environments (IVEs) in architectural design has rapidly permeated the practice for the last few decades, largely driven by a single prospect: the possibility of sufficiently simulating the genuine interactions and experiences of a design well before it is actually built. The implications of this achievement when fully realized would revolutionize the profession, effectively igniting a new period of David Harvey’s space-time compression in the industry, such that IVEs would enable designers to, symbolically, cross temporal distances, and bring a legitimate experience of their final products to the present, at any point in their …


Establishing The Actor-Audience Connection During Performance On A Virtual Stage, Zhongyuan Fa, Joe Geigel, Sungyoung Kim, Marla Schweppe Jul 2021

Establishing The Actor-Audience Connection During Performance On A Virtual Stage, Zhongyuan Fa, Joe Geigel, Sungyoung Kim, Marla Schweppe

Frameless

In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major challenge lies in creating a social connection between audience and actors, who reside in physically distant spaces. The goal of this demo is to explore the extents by which this chemistry can be recreated in a virtual space even though participants are in different physical locales. We focus on non-verbal connection using body motion and actor-audience proximity to create the social bond.


The Challenge Of Preserving Captured Sign Language Data In Human Avatar Models, Youmee Lee, Joseph Hill, Andrew Smith Jul 2021

The Challenge Of Preserving Captured Sign Language Data In Human Avatar Models, Youmee Lee, Joseph Hill, Andrew Smith

Frameless

No abstract provided.


The Penn & Slavery Project Augmented Reality Tour, Kathleen Brown, Alexis Broderick, Vanjessica Gladney, Meaghan Moody, Dallas Taylor, Matt Tidridge Jul 2021

The Penn & Slavery Project Augmented Reality Tour, Kathleen Brown, Alexis Broderick, Vanjessica Gladney, Meaghan Moody, Dallas Taylor, Matt Tidridge

Frameless

No abstract provided.


Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu Jul 2021

Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu

Frameless

Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.


Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe Jul 2021

Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe

Frameless

The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design, and user experience design often do not take this new context into account. Many systems do not consider how designers produce new digital and physical experiences that work harmoniously, while supporting new interactions and relationships with people (Imaz and Benyon 2007; Jetter, Geyer, Schwarz & Reiterer 2012). To address this, we propose the …


Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic Jul 2021

Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic

Frameless

Emerging technologies present new opportunities for students to bridge the distance of space and time, allowing them to relate to a difficult period in history: the Shoah. Over the last few years, students in a French history and culture course have participated in a series of digital projects ranging in nature from mapping to 3D modeling, with the latest being student-created 360° videos in order to fill in the blanks left by time in memory. These digital humanities projects allow students to walk the footsteps of survivors, vanished victims, and period writers in modern-day Paris by visiting physical places studied …