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Articles 95611 - 95640 of 578003
Full-Text Articles in Arts and Humanities
A Beat To Hold, Elena Liu
El Viejo Guepardo, Luis G. De Felipe Vila
El Viejo Guepardo, Luis G. De Felipe Vila
Toyon: Multilingual Literary Magazine
This work has been published in the book "Surreal y otros relatos", available in Amazon, and I'm fully entitled to republish it in Toyon
Rara, Short Latina
Rara, Short Latina
Toyon: Multilingual Literary Magazine
Piece originally appeared on author's blog, but no longer accessible to anyone.
https://www.shortlatinastories.com/
My Body; My Mind / 我的身体;我的心, T. R. Reece
My Body; My Mind / 我的身体;我的心, T. R. Reece
Toyon: Multilingual Literary Magazine
No abstract provided.
Latin Mass, Claire Hsu Accomando
Latin Mass, Claire Hsu Accomando
Toyon: Multilingual Literary Magazine
"Latin Mass," Atlanta Review, 2016
"Lávese Las Manos," A Year in Ink, 2016
"Christmas Eve at Food 4 Less," The Vagabond Reader, 2013
Moisés Y El Malverde / Moisés And El Malverde, Jibril Stevenson
Moisés Y El Malverde / Moisés And El Malverde, Jibril Stevenson
Toyon: Multilingual Literary Magazine
The English translation of this story was published in Mojave He[art] Review in October 2019. The review ceased publication in December and the website has been offline since at least April 2020. A standard web search does not return any archived copy of the story.
The Spanish translation has never been published. Both translations are my own (from a mixed-language original) and I retain all rights to both.
Nothing At All, Sloan A. Volenec
Nothing At All, Sloan A. Volenec
Toyon: Multilingual Literary Magazine
No abstract provided.
The Beats, Kirby M. Wright
The Beats, Kirby M. Wright
Toyon: Multilingual Literary Magazine
No abstract provided.
Everything Is Kindling, Everything Burns, T.William Wallin-Sato
Everything Is Kindling, Everything Burns, T.William Wallin-Sato
Toyon: Multilingual Literary Magazine
No abstract provided.
Corn / 玉米 / Maíz, Changming Yuan
Corn / 玉米 / Maíz, Changming Yuan
Toyon: Multilingual Literary Magazine
No abstract provided.
Tortillas, Theressa Lopez
Tortillas, Theressa Lopez
Toyon: Multilingual Literary Magazine
An earlier version of this poem was on Ghosts of Us for several months, but has since been removed.
Promises, Amita Basu
Cielo Rosado / Pink Sky, Jesús Martínez Saucedo
Cielo Rosado / Pink Sky, Jesús Martínez Saucedo
Toyon: Multilingual Literary Magazine
N/A
Cock Robin Island, Angie R. Young-Petrillo
Perioperative Anesthetics And Adjuvant Anxiolytics For Cataract Surgery Patients, Levi Franz, Jeremy J. Kudrna, Peter Hoesing, Mark Garry
Perioperative Anesthetics And Adjuvant Anxiolytics For Cataract Surgery Patients, Levi Franz, Jeremy J. Kudrna, Peter Hoesing, Mark Garry
Aesculapius Journal (Health Sciences & Medicine)
Cataract Surgery is one of the most common surgeries performed worldwide. It has high rates of success, and minimal adverse outcomes. In spite of the surgery’s effectiveness, patients frequently report perioperative anxiety. This anxiety is often treated with pharmacologic sedation; however, evidence suggests that this is unnecessary, and can lead to poorer patient outcomes. There is evidence that other adjuvant therapies exist which can decrease the need for higher levels of pharmacologic sedation; this paper explores some of these adjuvant therapies.
Introduction: 2020 Frameless Xr Symposium, Susan Lakin
Introduction: 2020 Frameless Xr Symposium, Susan Lakin
Frameless
No abstract provided.
Collaborative Development Of Spatial Audio Virtual Environments, George V. Landon, Austin K. Jaquith
Collaborative Development Of Spatial Audio Virtual Environments, George V. Landon, Austin K. Jaquith
Frameless
Access to the newest features of Virtual Reality headsets has become increasingly more accessible to student developers in recent years. Manufacturers are competing to support all available device features not just through their Software Development Kits (SDKs), but also integrated into industry-standard game engines. One particular feature, spatial sound, can now be deployed without directly accessing the SDK but instead modifying deployment settings and selecting checkboxes. This accessibility to new VR developers has opened up new opportunities for inter-disciplinary collaborations within constrained development cycles like an academic semester.
Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel
Xr & Museums: Mixing Disciplines, Extending Boundaries, And Delivering Multi-Modal Experiences In A Post-Covid World, Gary D. Jacobs, Amanda Doherty, Juilee Decker, Joe Geigel
Frameless
Our talk demonstrates and elaborates upon the ways in which the development of mixed reality with museum partners can, and has, fostered the mixing of disciplines among academic faculty, thereby encouraging the breaking down of silos in the university environment.
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Ambedo: Immersive Storytelling Through Augmented Reality, Dr. Diane Derr, Law Alsobrook, Sadia Mir
Frameless
The territory of locative media, coupled with augmented reality, offers unique opportunities to excavate and unpack rich historic events, in immersive storytelling. In September of 1943, during World War II, approximately 5,200 Italian soldiers were massacred on the Greek island of Kefalonia by Nazi troops. This massacre is credited as one of the largest ever prisoner-of-war massacres in recent history (Lamb, 1996) and left an indelible mark on the island of Kefalonia. In 2019, Configuring Kommos: Narrative, Event, Place and Memory, an interdisciplinary research project, began an investigation into the triangulation of narrative within the complexity of this tragic …
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Full Bloom: Diegetic Ui For Musical Phrases In Virtual Reality, Peter Armstrong, Elliot Cole, Peter Ferry, Joe Geigel, Susan Lakin, Richard Swientonioski, Zachary Talis, Jennie Thomas
Frameless
We propose a novel system for communicating musical note pitch and sequence information to users within a virtual reality environment. Our approach utilizes ‘Blooms,’ objects that resemble flowers with various petal arrangements. These formations, when constructed in view of users, act as diegetic, user-parsable encodings of their inputs. Blooms exist within the virtual space as simulated physics objects that collectively serve the role of a user interface.
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.
Web Derive 01 - An Online Art Vr Work By The Transeuntis Mundi Project, Cândida Borges, Gabriel M. Velez Dr.
Frameless
The Transeuntis Mundi(TM) Project explores the complexity of the millennial human journey and the resulting cultural diversity. It investigates how it can be approached through artistic research and be converted into a nomadic creative practice in transmedia arts, using emerging technologies to generate an archive of human legacy.
Compositions are based on field recordings in public spaces of multiple cities around the world, using 3D technology for sound and image, following Careri's (2002) methodology of Walkscapes. The power of interactivity and immersion through 360o image and ambisonic sounds are crucial to insert the visitor in a global cultural …
Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis
Jet Of Blood, Elizabeth S. Goins, Andy Head, Thomas Davis
Frameless
A virtual production of Antonin Artaud’s 1925 play, Jet of Blood.
"Somnium" Vr Demo, Andy Head, Omen Sade, Elizabeth Goins, Joe Geigel, Yancarlos Diaz
"Somnium" Vr Demo, Andy Head, Omen Sade, Elizabeth Goins, Joe Geigel, Yancarlos Diaz
Frameless
Driven by a desire to overcome challenges from COVID-19 and to explore theatre in a new direction, the fall production of SOMNIUM at the Rochester Institute of Technology took on a completely new concept. Instead of a more traditional, physical theatre piece as it was originally envisioned, the SOMNIUM RIT Team decided to leap into the unknown, and explore a unique blend of devised theatre, film, and 3D game design. This demo allowed audiences to view a short trailer of the production and speak with members of the design team.
Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji
Web-Based Ives For User Experience Evaluation In The Architecture Studio, Faithful Oladeji
Frameless
Research on the use of immersive virtual environments (IVEs) in architectural design has rapidly permeated the practice for the last few decades, largely driven by a single prospect: the possibility of sufficiently simulating the genuine interactions and experiences of a design well before it is actually built. The implications of this achievement when fully realized would revolutionize the profession, effectively igniting a new period of David Harvey’s space-time compression in the industry, such that IVEs would enable designers to, symbolically, cross temporal distances, and bring a legitimate experience of their final products to the present, at any point in their …
Establishing The Actor-Audience Connection During Performance On A Virtual Stage, Zhongyuan Fa, Joe Geigel, Sungyoung Kim, Marla Schweppe
Establishing The Actor-Audience Connection During Performance On A Virtual Stage, Zhongyuan Fa, Joe Geigel, Sungyoung Kim, Marla Schweppe
Frameless
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major challenge lies in creating a social connection between audience and actors, who reside in physically distant spaces. The goal of this demo is to explore the extents by which this chemistry can be recreated in a virtual space even though participants are in different physical locales. We focus on non-verbal connection using body motion and actor-audience proximity to create the social bond.
The Challenge Of Preserving Captured Sign Language Data In Human Avatar Models, Youmee Lee, Joseph Hill, Andrew Smith
The Challenge Of Preserving Captured Sign Language Data In Human Avatar Models, Youmee Lee, Joseph Hill, Andrew Smith
Frameless
No abstract provided.
The Penn & Slavery Project Augmented Reality Tour, Kathleen Brown, Alexis Broderick, Vanjessica Gladney, Meaghan Moody, Dallas Taylor, Matt Tidridge
The Penn & Slavery Project Augmented Reality Tour, Kathleen Brown, Alexis Broderick, Vanjessica Gladney, Meaghan Moody, Dallas Taylor, Matt Tidridge
Frameless
No abstract provided.
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Ikkuma: An Artistic Vr Storytelling Experience, Yangli Liu
Frameless
Ikkuma is an interactive storytelling experience utilizing Tilt Brush and Unity. It is about a land being swallowed by the sea, where conflict cracks ice and fire tears families apart. Ikkuma is the Inuvialuit word for fire, a central element to the work. The fundamental theme of Ikkuma is global warming and its impact on the Arctic ecosystem. The players must learn to tame the fire in their hearts and the Inuit traditional knowledge if they hope to survive the harsh yet fragile Arctic tundra.
Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe
Designing Blended Experiences: Laugh Traders Design Fiction, Brian J. Okeefe
Frameless
The increasing ubiquity of interactions that involve complementary digital content, physical objects, and spaces, brings about new challenges for designers. There is a need to embed designs in legacy systems, whether those are existing physical structures or existing digital platforms. Traditional approaches to product design, interaction design, and user experience design often do not take this new context into account. Many systems do not consider how designers produce new digital and physical experiences that work harmoniously, while supporting new interactions and relationships with people (Imaz and Benyon 2007; Jetter, Geyer, Schwarz & Reiterer 2012). To address this, we propose the …
Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic
Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic
Frameless
Emerging technologies present new opportunities for students to bridge the distance of space and time, allowing them to relate to a difficult period in history: the Shoah. Over the last few years, students in a French history and culture course have participated in a series of digital projects ranging in nature from mapping to 3D modeling, with the latest being student-created 360° videos in order to fill in the blanks left by time in memory. These digital humanities projects allow students to walk the footsteps of survivors, vanished victims, and period writers in modern-day Paris by visiting physical places studied …