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Articles 50041 - 50070 of 573974
Full-Text Articles in Arts and Humanities
What`S The Social Trust Mechanism Blending Virtual And Reality In The Context Of Digital Media?, Yunlu Liu, Yuqi Liu, Tongwen Sun, Mingshuo Zhang
What`S The Social Trust Mechanism Blending Virtual And Reality In The Context Of Digital Media?, Yunlu Liu, Yuqi Liu, Tongwen Sun, Mingshuo Zhang
IASDR Conference Series
In the current era of digitalization, trust has emerged as a crucial factor in socialisation through digital media. However, due to the uncertain nature of individual identities in the digital realm, it poses a challenge to translate social trust in virtual identities into social trust in real identities, particularly for social activities that necessitate a blend of online and offline integration. The outbreak of catastrophic public health crises such as COVID-19 in recent years has had a profound impact on people's social trust in the physical world. By scrutinising the attributes of social trust, this study advocates three distinct categories …
Service Co-Design To Envision The Transformation Of Museums, Annamaria Recupero, Patrizia Marti, Georg Regal, Andreas Sackl
Service Co-Design To Envision The Transformation Of Museums, Annamaria Recupero, Patrizia Marti, Georg Regal, Andreas Sackl
IASDR Conference Series
This paper presents an ongoing co-design project to develop new services to make cultural heritage accessible and engaging for older people with disability, even beyond the museums’ context. A group of stakeholders including museum staff, older adults, healthcare professionals, designers, technology providers, and accessibility experts were involved in reflective and hands-on creative activities to develop a future-based vision of barrier-free cultural experiences. The project serves to support the innovation of the cultural sector beyond the digital transformation: indeed, the new services are not limited to the adoption of key enabling technologies, rather they call for new areas of intervention outside …
Material Connaissance As A Tacit Knowledge Co-Creation Method, Spyros Bofylatos, Niki Boukouvala
Material Connaissance As A Tacit Knowledge Co-Creation Method, Spyros Bofylatos, Niki Boukouvala
IASDR Conference Series
This paper builds on a model developed to engage in shared material experience in a protocol inspired by wine tasting: the Material Connaissance Method. In this paper the theoretical framework and motivation is discussed. In the first section the material experience model based on wine tasting protocols is briefly presented, followed by a literature review in the fields of material experience and tacit knowledge co-creation. The paper concludes with a reflection of the initial pilots of the protocol and their theoretical repercussions. The main contribution of the paper is the proposal of a framework for engaging in research through design …
Visual And Spatial Design For Proximity Healthcare: The Meta-Design Book Of “Case E Ospedali Di Comunità” Of Regione Lombardia, Andrea Manciaracina, Melania Vicentini, Barbara Camocini, Luisa Collina
Visual And Spatial Design For Proximity Healthcare: The Meta-Design Book Of “Case E Ospedali Di Comunità” Of Regione Lombardia, Andrea Manciaracina, Melania Vicentini, Barbara Camocini, Luisa Collina
IASDR Conference Series
The Covid experience has prompted public institutions to develop and try new strategies to better address healthcare facilities to the citizens and their community: the so-called proximity healthcare. It treats the user as a guest, conveying a feeling of home and hospitality. Like landmarks, these structures can be considered territorial references, inclusive and enabling support to patients and the local community. In addition, the act of caring and responsibility towards others and the community is fostered through the inclusion and welcoming of the individual within the community itself. Regione Lombardia received funds from the national Recovery and Resilience Plan to …
Identifying Meaningful User Experiences With Autonomous Products: A Case Study In Fundamental User Needs In Fully Autonomous Vehicles., Garoa Gomez-Beldarrain, Willem Van Der Maden, Siyuan Huang, Euiyoung Kim
Identifying Meaningful User Experiences With Autonomous Products: A Case Study In Fundamental User Needs In Fully Autonomous Vehicles., Garoa Gomez-Beldarrain, Willem Van Der Maden, Siyuan Huang, Euiyoung Kim
IASDR Conference Series
Autonomous products (e.g., home cleaning robots, smart fridges, or autonomous vehicles) take over tasks that require time and effort from their users, redefining both the user roles and context around a product. Consequently, meaningful user experiences should be designed to overcome the risk of relegating humans to undesirable tasks and to take the opportunity of employing users’ newly available time, in contexts such as highly automated vehicles. Meaningful experiences are provided when fundamental user needs (i.e., universal needs that directly contribute to our wellbeing) are fulfilled. Nevertheless, designers face challenges in anticipating and fulfilling user needs related to autonomous products, …
A Layered Approach To Designing Public Health Communication Diagram For Improved Information Accessibility, Young Ae Hahn, Byoungkwan Oh, Inhye Hwang
A Layered Approach To Designing Public Health Communication Diagram For Improved Information Accessibility, Young Ae Hahn, Byoungkwan Oh, Inhye Hwang
IASDR Conference Series
Public health communication (PHC) material design requires information accessibility, consideration of the readers’ health literacy, prior knowledge levels, and the depth–length of information the reader can process without feeling too much cognitive burden. We proposed a layered approach to PHC diagram design: providing multi-layered (basic, extended) information, to support the reader’s cognitive activities of recognition and inference-making, while the basic layer reduces some readers’ cognitive loads. A qualitative test conducted with an example layered diagram of how COVID-19 vaccination works confirmed that (1) the college-educated readers in their 20s have an insufficient level of prior knowledge of vaccination and the …
Aqueous Logics: Towards A Hydro Feminism Approach To Sustainability, Beatrice Maggipinto, Valentina Nisi, Sarah Fox, Nuno Nunes, Tom Ainsworth
Aqueous Logics: Towards A Hydro Feminism Approach To Sustainability, Beatrice Maggipinto, Valentina Nisi, Sarah Fox, Nuno Nunes, Tom Ainsworth
IASDR Conference Series
In the popular imagination, sustainability is often synonymous with environmentalism, but it encapsulates much more. While environmentalism and conservation are often a focal point of sustainability efforts, so too are the people who impact the environment through their actions and associated activism. In this paper, we examine the discourse on sustainability, nature conservation and climate change. We focus, in particular, on the relationship between humans and the seas, where three main topics entangle: eco-feminism, ocean conservation and well-being. This paper highlights its implications for research on sustainability, nature conservation and climate change by outlining an aqueous logic — a fluid …
Future Systemic And Value Mapping As A Tool For Peace And Deliberation, Juan Alfonso De La Rosa, Diana María Mahecha
Future Systemic And Value Mapping As A Tool For Peace And Deliberation, Juan Alfonso De La Rosa, Diana María Mahecha
IASDR Conference Series
This paper introduces the work with communities coming from the armed conflict in Colombia as ex-combatants trying to build a lasting state of peace and the use of design research methodologies of participation and deliberation using value-mapping and future systemic mapping to produce collective plans, decide on strategic actions and create infrastructure to facilitate their intentions. Through the paper, the methodology is reviewed, and the participatory research process is described; based on the first stage of the research, some initial reflections and findings are presented regarding alternative use of the methodology and possible positive and negative effects.
Designing Interfaces For Text-To-Image Prompt Engineering Using Stable Diffusion Models: A Human-Ai Interaction Approach, Seonuk Kim, Taeyoung Ko, Yousang Kwon, Kyungho Lee
Designing Interfaces For Text-To-Image Prompt Engineering Using Stable Diffusion Models: A Human-Ai Interaction Approach, Seonuk Kim, Taeyoung Ko, Yousang Kwon, Kyungho Lee
IASDR Conference Series
The use of generative artificial intelligence (AI) is more vital ever than before to create new content, especially images. Recent breakthroughs in text-to-image diffusion models showed the potential to drastically change the way we approach image content creation. However, artists still face challenges when attempting to create images that reflect their specific themes and formats, as the current generative systems, such as Stable Diffusion models, require the right prompts to achieve the desired artistic outputs. In this paper, we propose future design considerations to develop more intuitive and effective interfaces that can be used for text-to-image prompt engineering from a …
The Role Of Participatory Transition Design In Mitigating Erosion Of Participatory Democracy, Alma Leora Culén
The Role Of Participatory Transition Design In Mitigating Erosion Of Participatory Democracy, Alma Leora Culén
IASDR Conference Series
Democracies increasingly face challenges. Focusing on participatory democracy, we explore their intersection with the participatory design of digital technology that might strengthen rather than undermine local participatory democracy initiatives. Two influential examples found at the intersection of participatory design, technological innovation and democracy are discussed and contrasted with our approach to understanding this entanglement by looking into opportunities for small, local communities to develop and maintaining democratic discourse, trust, and good decision-making, potentially paving ways to mitigate democratic erosion at a larger scale. The work contributes by showing how participatory and transition design might be integrated. Further, we propose and …
A Study On The Sense Of Being Alive Expressed In Motion, Ongon Witthayathada, Youngil Cho
A Study On The Sense Of Being Alive Expressed In Motion, Ongon Witthayathada, Youngil Cho
IASDR Conference Series
Nonverbal communication has played an important role in society from prehistoric times until the present day. Motion graphics are a potent visual communication tool that not only transmits messages but also influences audience perception. Studying the effect of motion factors on human perception can enhance our understanding of human feeling and mechanism, which can lead to the development of new innovations. In this study, the sense of being alive was investigated due to its potential value in media and product development. What are the factors that influenced with the feeling of a sense of being alive? This question was raised. …
Data Challenge. Re-Thinking The Library As A Learning Space To Intersect Youth, Culture And Gender Diversity., Elena Formia, Valentina Gianfrate, Simona Colitti, Margherita Ascari, Lorela Mehmeti
Data Challenge. Re-Thinking The Library As A Learning Space To Intersect Youth, Culture And Gender Diversity., Elena Formia, Valentina Gianfrate, Simona Colitti, Margherita Ascari, Lorela Mehmeti
IASDR Conference Series
The COVID-19 pandemic has had a major impact on public spaces, which has become an urban variable that changes people's mindset and perception about their use, fruition, affection, and considerations. The Data Challenge project research identifies a common thread between gender-related data, public spaces of libraries and the approach of younger generations to cultural facilities. Service design methodologies can support change in the public sector and foster democratic processes in the co-creation of knowledge. The research uses two main pillars: design research and practices to innovate existing services for young people and "Citizens as scientists" processes to analyse quantitative and …
Colour In Virtual Classroom: Effects Of Colour Schemes And Interior Elements On Students’ Preference And Attention, Dajeong Jang, Kyungah Choi
Colour In Virtual Classroom: Effects Of Colour Schemes And Interior Elements On Students’ Preference And Attention, Dajeong Jang, Kyungah Choi
IASDR Conference Series
Well-designed virtual learning environments have the potential to improve human emotions, attention, and engagement, leading to enhanced learning outcomes for students. Colour is a vital component of design that can significantly improve cognitive abilities in virtual environments. However, there is a scarcity of research on colour experience in virtual environments, with a lack of understanding the impact of utilising colours on distinct interior elements in a given space. This study is to explore the impact of colour schemes and interior colour configurations on subjective and cognitive responses of attention in a virtual classroom. The experiment followed a 3 × 6 …
Mapping The Research Landscape Of The Gig Work For Design On Labour Research, Shuhao Ma, Valentina Nisi, John Zimmerman, Nuno Nunes
Mapping The Research Landscape Of The Gig Work For Design On Labour Research, Shuhao Ma, Valentina Nisi, John Zimmerman, Nuno Nunes
IASDR Conference Series
Economic activities are built on several essential factors such as capital, technology, and notably, labour. Despite extensive exploration of economic activities in the last decade, prior design research has overlooked the impact of Design on Labour. Designers play crucial roles as creators of gig platforms, yet research on the intersection between design and gig work is lacking. To bridge this gap, we conducted a literature review using grounded theory methodology to scrutinize the contributions of the HCI community to the gig work and gig economy, with the goal of sparking dialogue on the Design on Labour research. This paper revealed …
Fixing The Future: Cultivating A Capacity To Repair Iot Devices Through Experiential Futures, Matthew Pilling, Michael Stead, Paul Coulton, Thomas Macpherson-Pope
Fixing The Future: Cultivating A Capacity To Repair Iot Devices Through Experiential Futures, Matthew Pilling, Michael Stead, Paul Coulton, Thomas Macpherson-Pope
IASDR Conference Series
As the global consumption of electronic devices continues to grow, so too does the volume of electronic waste (e-waste) that reaches landfill sites, which by 2030, is expected to reach 74.7M tonnes worldwide. This problem is exacerbated by the fact that across Europe less than 40% of e-waste is subject to sustainable recovery and further reinforced by the planned obsolescence of devices. An increasing amount of e-waste can be characterised as so-called ‘smart’ Internet of Things (IoT) devices. This paper firstly describes how our research engaged with industry and community stakeholders to explore their perceptions and behaviours relating to electronic …
Museums At A Crossroads, Licia Calvi
Museums At A Crossroads, Licia Calvi
IASDR Conference Series
What type of museum experiences can be designed when local communities are involved? And where does technology fit? How can museums as places to nurture community engagement also become spaces to have cultural, transformative experiences? Museums and cultural heritage institutions are not only custodians of the some of the world’s most valuable natural and creative works; they are themselves creative institutions that reflect and shape cultural production. Especially since the advent of the New Museology, this creative potential has been understood in interdisciplinary terms, bringing theories and methods such as postcolonial studies and poststructuralism to bear on these processes of …
Examining The Affordance Effect Of Shifting Symbols On The Virtual Buttons Of Smartphones, Ming-Da Wu, Hsi-Jen Chen
Examining The Affordance Effect Of Shifting Symbols On The Virtual Buttons Of Smartphones, Ming-Da Wu, Hsi-Jen Chen
IASDR Conference Series
The concept of on-screen affordance suggests that the visual properties of digital objects can affect how users perceive their function and operation. This study aimed to investigate the on-screen affordance of virtual buttons on smartphones and examine whether the visual properties of virtual buttons, such as symbol position, would affect users' entry performance on smartphones. To this end, the study has designed a shifting symbol that suggests where to tap on virtual buttons, thereby helping users tap the button center. This study adopted a two-way within-subject design: 2 (symbol position: static mode vs. dynamic mode) × 26 (key position: 26 …
Change Management By Design. Design As A Flow Improver In Turbulent Times, Valentina De Matteo
Change Management By Design. Design As A Flow Improver In Turbulent Times, Valentina De Matteo
IASDR Conference Series
“One of the most significant facts of our time is the predominance of organizations. Perhaps this is the most significant. It will take time to fully understand its effects on individuals' thinking and behavior. Only a few of them will not be affected by this conditioning process”. If we read this sentence today, for the first time, without knowing its context, date and source, we would first of all be struck by its timeliness. We could also assume that we are dealing with an extract from a publication in the field of economics or business organization aimed at investigating the …
Museums On-Chain? A Designerly Contribution In The Development Of Blockchain-Based Digital Strategies In Cultural Institutions., Federica Rubino
Museums On-Chain? A Designerly Contribution In The Development Of Blockchain-Based Digital Strategies In Cultural Institutions., Federica Rubino
IASDR Conference Series
Blockchain technologies have been referred to as potential drivers for paradigm shifts in the arts and cultural sector. Their multiple applications in the cultural and creative industries have recently started to be discussed by scholars, mainly coming from social and computer science disciplines. From crypto-collectibles for archiving and documentation purposes to rights management and digital protection, fundraising, and decentralization purposes: the potential use cases of blockchain technologies are varied, as are varied the actors in the cultural and creative ecosystems that have started experimenting with these disruptive technologies. Nevertheless, despite the turmoil experienced from the practitioners’ side, cultural institutions remain …
Developing A Community-Engaged Homemaking Approach To Elicit A Sense Of Belonging In People With Dementia, Alessandro Biamonti, Silvia Maria Gramegna, Lorenzo Fossi
Developing A Community-Engaged Homemaking Approach To Elicit A Sense Of Belonging In People With Dementia, Alessandro Biamonti, Silvia Maria Gramegna, Lorenzo Fossi
IASDR Conference Series
This paper presents a research-action case which explores how homemaking processes and dynamics, enable people with dementia to create and establish a sense of belonging towards the care environment they are living in, after relocating from their home. In particular, home-making practises encompass the involvement of archetypical elements and material possessions in the form of objects owning an intrinsic emotional value, which are capable of enabling habits, conversations and social interactions. Through the presented case study, we want to investigate their role in contributing to homemaking and placemaking practises. The research encompassed semi-structured interviews, observations, and storytelling focus groups with …
A Production Pipeline For An Ai-Powered Design Course, Gerry Derksen
A Production Pipeline For An Ai-Powered Design Course, Gerry Derksen
IASDR Conference Series
We are entering a period of disruption in design which is up ending the process and in turn changing design education. By extension, the practice and profession will also be changed because of artificial intelligent (AI) tools which use machine learning (ML) technology. Current commercial versions of AI tools have already produced novel results sending a signal to design educators to consider the implications and future of design teaching. This paper introduces a new course being developed at our University in Graphic Communications to develop a pipeline which uses only online AI content generators to produce designs based on a …
The Brand As A Place. For A Model Interpreting Identity In The Digital Age., Francesco E. Guida, Elisa Finesso
The Brand As A Place. For A Model Interpreting Identity In The Digital Age., Francesco E. Guida, Elisa Finesso
IASDR Conference Series
What if the brand is a place? In specialist literature, the brand interacts through a series of tangible and intangible touchpoints with its interlocutors. When we buy items, use services, or come into contact with any expression of a brand, we come into contact with its being. Whether these are points of sale, events, websites, packaging and products, touchpoints help the interlocutor enter the world of the brand and experience it. These elements play an essential role in building a long-term engagement with it. However, in an ever-changing environment where brands must be flexible and agile to remain market relevant, …
Immigrant Integration Through Codesign – A Journey Map Of Integration Into Working Life, Hilkka Lydén, Mari Suoheimo, Alina Leminen, Satu Miettinen
Immigrant Integration Through Codesign – A Journey Map Of Integration Into Working Life, Hilkka Lydén, Mari Suoheimo, Alina Leminen, Satu Miettinen
IASDR Conference Series
The shortage of workforce in several sectors has created a desperate need for immigrant workers in Nordic countries. However, integrating into the local work-life can be challenging for people moving to the region. To address these challenges, this paper explores the use of codesign as an approach to easing immigrant integration into the labour market. Our case study consists of 11 codesign groups, comprising immigrants, potential employers, and various integration support professionals or volunteers, who participated in seven virtual and four on-site workshops. Through these workshops, participants shared their experiences and perspectives on immigrant employment and developed an employment or …
Shaping Social Design With Communities, Mariana Fonseca Braga, David Perez Ojeda, Violet Owen, Linfu Zhang, Lee Brewster, Rosendy Galabo, Sejal Changede, Nuri Kwon, Sharon Summers
Shaping Social Design With Communities, Mariana Fonseca Braga, David Perez Ojeda, Violet Owen, Linfu Zhang, Lee Brewster, Rosendy Galabo, Sejal Changede, Nuri Kwon, Sharon Summers
IASDR Conference Series
This position paper brings key Social Design work being conducted in the Design-led Research Centre X at University B in the UK. We position our local and global research in the Social Design landscape, defining the design approaches and methods we have been utilising across projects as well as their limitations. As the Social Design Special Interest Group in the Research Centre, we also clarify what Social Design encompasses in our research and its practice. These were explored through a workshop series with our team and through five case study examples in Brazil, China, India and the UK. The workshop …
Haptic Aesthetics In Product Design: Designing Headphones That Feel Beautiful, Mar Coope, Gijs Huisman, Paul Hekkert
Haptic Aesthetics In Product Design: Designing Headphones That Feel Beautiful, Mar Coope, Gijs Huisman, Paul Hekkert
IASDR Conference Series
The development and application of aesthetic theories in design have predominantly focussed on the visual sense. Here, we focus on designing for the sense of touch to provide insights into designing products with haptic aesthetic qualities and to contribute to aesthetic theory development and validation. As a case, we designed a pair of novel concept headphones through which we explore new ideas of haptic aesthetics using the aesthetic principles of most ‘advanced yet acceptable’ and unity-in-variety. These principles were applied in the iterative design of the concept headphones. In addition, they were validated in a study where we manipulated haptic …
Explore The Online Interdisciplinary Co-Design In Higher Education, Xueting Wu, Yi Ning, Kendon Jung, Huabing Yu
Explore The Online Interdisciplinary Co-Design In Higher Education, Xueting Wu, Yi Ning, Kendon Jung, Huabing Yu
IASDR Conference Series
Due to the COVID-19 pandemic, Arizona State University implemented online courses in the Fall of 2021; this research examines a graduate-level online co-design pilot course in which students came from interdisciplinary backgrounds. Most students had never taken this type of online co-design course before, providing the chance to understand how novice students could work together more effectively. The authors interviewed the students in the class to explore how online co-design affects interdisciplinary student collaboration and participation. These online co-design courses work well in many situations but still leave several gaps. First, many students attended the co-design course for the first …
Introducing Design For Public Sector Innovation In Nigeria’S Federal Government, Vaz Federico
Introducing Design For Public Sector Innovation In Nigeria’S Federal Government, Vaz Federico
IASDR Conference Series
Nigeria’s position as a top-five African country for businesses and entrepreneurs is challenged by a complex social and political environment, including insecurity, inflation, and public sector inefficiencies. The Presidential Enabling Business Environment Council (PEBEC) is tasked with improving Nigeria's business environment by addressing these bottlenecks through governmental reforms. However, they have encountered ‘reform fatigue’ amongst collaborating government organisations and are seeking alternative approaches to achieve their goals. This case study centres on the collaboration between PEBEC and MIT GOV/LAB from September 2022 to January 2023. During this time, an MIT GOV/LAB Designer-Researcher (DR) joined PEBEC to pilot an experimental approach …
Design Principles For A Workshop Using 3d Food Printers: Participatory Digital Food Design Research, Kazuhiro Ogata, Daijiro Mizuno
Design Principles For A Workshop Using 3d Food Printers: Participatory Digital Food Design Research, Kazuhiro Ogata, Daijiro Mizuno
IASDR Conference Series
This paper reports on the methodology of a workshop conducted to envision the food of the future practically. We also analyse the characteristics and effectiveness of the food design workshop based on insights derived from the workshop results and propose requirements for designing workshops in the future. The workshop participants teamed up with students to conduct prototyping using a 3D food printer, which is gaining attention as a tool for food technology. In addition, they created future scenarios based on the assumption that writing a scenario would be valid for examining future food from the user's perspective. We collected qualitative …
Uncovering Key Aspects Of Process Gains And Losses In Team-Based Design Thinking Workshops, Min-Yuan Ma, Wen-Hsuan Chou, Eric Chen-F Hsieh, Pin-He Huang
Uncovering Key Aspects Of Process Gains And Losses In Team-Based Design Thinking Workshops, Min-Yuan Ma, Wen-Hsuan Chou, Eric Chen-F Hsieh, Pin-He Huang
IASDR Conference Series
Design thinking is a human-centered innovative strategy often used by teams to come up with novel, inventive solutions to problems. The collaborations often yield more innovative results than do individual efforts. In recent years, because of the impact of the pandemic, collaborative design thinking has not been limited to face-to-face discussions; rather, more workshops have been introducing online collaboration software as a discussion tool. The purpose of this study was to capture the key aspects of process gain and loss that affected team effectiveness in short-term design workshops, provide feedback and further optimize workshops. To address the research goal, study …
Touchy-Feely: A Designerly Exploration Of Haptic Representations Of Three Mood States, Haian Xue, Qianqian Zheng, Pieter M. A. Desmet
Touchy-Feely: A Designerly Exploration Of Haptic Representations Of Three Mood States, Haian Xue, Qianqian Zheng, Pieter M. A. Desmet
IASDR Conference Series
Human moods are diffuse, elusive, and often difficult to articulate, yet they hold immense potential for wellbeing-centric design because they play a significant role in shaping our everyday life experiences. A person’s mood influences their experiences with a designed system, and in turn, their interactions with the design also influence their mood for better or worse. To enable designers to better comprehend and communicate moods in their design processes, this paper reports a project that explored the possibilities of creating haptic objects as a medium for communicating subtle qualities of specific moods. The project focused on three commonly experienced moods …