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Articles 37501 - 37530 of 573184
Full-Text Articles in Arts and Humanities
Hallucinations, Kennedi Clark
Sun Setting Above The Atlantic, Lillian Wages
Bleeding In Rgb, Loran Schneiter
It's Vogue, Loran Schneiter
The Sower, Lia Blount
Polypodiaceae, Lindsay Hause
I Heard Tired Of Sex, And Now I'M A Mess, Zane Segal
Reverence, Emma Parten
Dogwood And Dancing Boots, Leah Welch
Condom Duck, A Duck Defaced, Mckenna Johnson
At The Pool, Zane Segal
Untitled, Kelsea Spotts
Sleepy Inn Motel, Josie Arganbright
Condom Duck, Mckenna Johnson
Scare If You Dare: A Look Into Scare Acting, Hana Goss
Scare If You Dare: A Look Into Scare Acting, Hana Goss
Undergraduate Honors Theses
Scare acting has always been the unsung villains of the entertainment industry. For three months of the year, for about five minutes of a haunted house, they get attention. However, the work scare actors do to is way more than just a five second “boo.” Scare actors have been at the beginning of theatre and continue to influence modern entertainment. Even though the patrons may be the ones feeling the danger, scare actors may be even more in danger than them. Each scare actor is unique from their looks to their moves. It might be take a lot of nerve …
Snacks, Rebecca Maine
Dear Eideth Ii, Rally Belcher
The Manly Poem, Henry Seipp
Grief Is Not Indicative Of Death, Tessa Macklin
Blowback Hangover, Kate Alexander
Grace, Zane Segal
Chat Is This Real? Perceived Authenticity Of #Naturecore Via Tiktok Comments, Anna Madison
Chat Is This Real? Perceived Authenticity Of #Naturecore Via Tiktok Comments, Anna Madison
Master's Theses
The purpose of this study was to understand how people perceive the authenticity of nature-based TikTok content by analyzing the comments left on videos that featured the hashtag #naturecore. Comments posted on relevant videos were observed using qualitative content analysis to evaluate how people use comments to express perceptions of authenticity. Prior literature on the perceived authenticity of mass-oriented computer mediated communication was used to inform decisions made during data analysis. Of the 138,389 comments collected as data, 1,031 were identified as relevant for this scope of this study. The final sample was analyzed using constant comparison to establish codes …
The Effects Of Student Choice On Motivation And Writing Skills, Laura Annunziata
The Effects Of Student Choice On Motivation And Writing Skills, Laura Annunziata
Master's Theses
This mixed methods action research study investigates the potential effects of student choice on motivation and academic performance in writing-based assignments in a fourth-grade classroom. Baseline data was collected prior to implementation of student choice writing activities and then used to compare writing samples collected post intervention. The baseline data suggests that students’ attitudes towards autonomy are positive. Having choices was important to them and helped them learn better. However, data also indicates that while students were motivated to write using choice, many of the reading and writing competency scores dropped during journal entry writing samples. Data shows that while …
Beyond The Veil: A Contemporary Reimagining Of Chinese Shadow Puppetry, Yuheng Jiang
Beyond The Veil: A Contemporary Reimagining Of Chinese Shadow Puppetry, Yuheng Jiang
Theatre and Dance Honors Projects
Chinese shadow puppetry is a traditional art-form of storytelling that requires highly-skilled craftsmanship. Though it enjoyed great prestige in the past, at present Chinese shadow puppetry struggles to survive as it is difficult to recruit apprentices and to appeal to contemporary audiences. This honors project explores how to adapt the art-form with alternative materials and performance techniques, so that it may welcome younger generations as practitioners and spectators. For example, a simpler crafting process makes the art-form more accessible for novice puppeteers while preserving key traditional elements; or a Chinese horror-themed story that tailors more towards the youth’s interest.
Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun
Cultural Immersion In Gaming: Ethiopian Influences In Horizon Forbidden West, Henoch Tilahun
ART 108: Introduction to Games Studies
This paper examines the immersive incorporation of Ethiopian culture in the video game "Horizon Forbidden West," focusing on visual, narrative, and thematic themes. It explains how the game represents Ethiopian legacy and custom by examining architectural design, landscape portrayal, mythological integration, and character representation. The paper uses different academic works and gaming articles and emphasizes the game's ability to inspire empathy, curiosity, and enthusiasm for cultural diversity, as well as cross-cultural appreciation and understanding. It also investigates the importance of ethical and responsible game production approaches in ensuring accurate cultural portrayal. Finally, this paper examines the transformative power of cultural …
Scientific Frontiers In Game Studies, Prthvi Kapilavai
Scientific Frontiers In Game Studies, Prthvi Kapilavai
ART 108: Introduction to Games Studies
Video game studies as a dynamic field has benefited from this synthesis of the scientific method and critical theories that, together, enrich our understanding of video games as both technological artifacts and cultural products.(Girina and Jung, 2019). More than a mere shadow-boxing between disciplinary echo chambers, this kind of integration enriches our understanding of video game form and experience while projecting a more informed path forward into game design and game scholarship. It demonstrates how findings from psychology and cognitive science describe or explain video games’ enticement or their potential for learning, and how theories of media from the humanities …
The Display Of Egyptian And Egyptianizing Antiquities In The Vatican Museums: The Papacy And The Public Perception Of Classical Antiquity, Andrew Conarty '24
The Display Of Egyptian And Egyptianizing Antiquities In The Vatican Museums: The Papacy And The Public Perception Of Classical Antiquity, Andrew Conarty '24
Honor Scholar Theses
This thesis examines the Popes' influence on the public's understanding of Ancient Egypt through their display of Egyptian and Egyptianizing antiquities in the Vatican Museums, the Pope's public art collections in the Vatican. The Vatican Museums exhibit not only Egyptian and Egyptianizing antiquities but also internationally famous Greco-Roman antiquities (such as the Laocoon and Belvedere Torso), the Sistine Chapel and all of its paintings, and Ancient Near Eastern artifacts. Since the Vatican Museums, the Pope's public art collections in the Vatican, receive over six million visitors per year, the Pope's ability to affect how the general population views the Classical …
Implementing Music To Increase Elementary Student Focus, Kathryn Garceau
Implementing Music To Increase Elementary Student Focus, Kathryn Garceau
Master's Theses
This action research project used a mixed methods design to address the effect of different types of music on student focus while performing an independent task. Despite its success with memorization, does music work equally as well on student focus? Data was collected over a period of three weeks for 30 minutes each morning for 5 days each week. The music played while students completed the task changed each week. This included lyrical songs during week one, classical music during week two, and instrumental versions of songs students knew the lyrics to during week three. Four behavior markers were observed …
"Everybody" Dramaturgical Casebook, Hannah Wylie
"Everybody" Dramaturgical Casebook, Hannah Wylie
Theatre Casebooks
This casebook provides background research and analysis for the fall play of Taylor Theatre’s 2023-24 season, "Everybody" by Branden Jacobs-Jenkins.
An Exploration Of Procedural Methods In Game Level Design, Hector Salinas
An Exploration Of Procedural Methods In Game Level Design, Hector Salinas
Computer Science and Computer Engineering Undergraduate Honors Theses
Video games offer players immersive experiences within intricately crafted worlds, and the integration of procedural methods in game level designs extends this potential by introducing dynamic, algorithmically generated content that could stand on par with handcrafted environments. This research highlights the potential to provide players with engaging experiences through procedural level generation, while potentially reducing development time for game developers.
Through a focused exploration on two-dimensional cave generation techniques, this paper aims to provide efficient solutions tailored to this specific environment. This exploration encompasses several procedural generation methods, including Midpoint Displacement, Random Walk, Cellular Automata, Perlin Worms, and Binary Space …