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Articles 12211 - 12240 of 572353
Full-Text Articles in Arts and Humanities
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
IASDR Conference Series
This paper investigates the transformative role of Generative AI (GenAI) in enhancing 3D modelling education within the context of fashion design. As digital technologies rapidly evolve, the integration of GenAI tools into educational frameworks has the potential to redefine pedagogical practices, fostering creativity and improving learning outcomes for students. Through a mixed-methods approach involving surveys and interviews with a group of 20 fashion and knitwear design students, we explore how GenAI tools facilitate personalized learning experiences, promote collaborative engagement, and ultimately prepare students for the complexities of a technology-driven industry. Findings indicate that the use of GenAI significantly enhances student …
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics, Cheng-Yu Ko, Tung-Ming Lee
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics, Cheng-Yu Ko, Tung-Ming Lee
IASDR Conference Series
This study explores five core healing design factors in the spatial environment of elderly rehabilitation clinics and ranks their importance through expert interviews and surveys of senior users. With common issues such as limited space and constrained budgets in local clinics, the goal is to offer a practical reference for resource allocation during spatial optimization. Results indicate that lighting comfort ranks highest, followed by air quality, color and materials, with natural elements and sound/music being relatively secondary. The findings offer practical guidance for designers and healthcare practitioners seeking to enhance elderly rehabilitation environments through evidence-based design. This paper represents the …
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
IASDR Conference Series
Mus cul oskeletal disorders (MSDs) represent a significant occupational health issue for dental professionals, primarily due to prolonged and demanding postures. To address this issue, an operating stool (OS) featuring a tiltable seat was developed to alleviate physical strain during dental procedures; Although, the optimal seat inclination angle remains undetermined. This study investigated the most effective seat inclination angle to minimize muscular load during simulated dental tasks. 11 healthy male subjects performed scaling tasks with seat inclinations set at various directions (front, diagonal, beside) and angles (0°, 3°, 5°, 7°). Electro myo graphy (EMG) measured muscle activity in the lumbar …
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions, Liang Xiao, Wanqi Fu
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions, Liang Xiao, Wanqi Fu
IASDR Conference Series
This study presents Three Locks, an immersive narrative system that integrates Mixed Reality (MR) and Virtual Reality (VR) to investigate multi-perspective storytelling within nonlinear interactive environments. Players manipulate miniature figurines representing gold prospectors with distinct motivations. The MR stage facilitates structural guidance and expectation-building through physical interaction, whilethe VR stage delivers emotionally immersive, first-person narrative fragments. The system adopts a layered temporal structure—structural guidance (MR), emotional immersion (VR), andmulti-linerecomposition (MR)—to support narrative coherence and experiential depth. Amixed- method user study combining questionnaires and interviews was conducted to assess its effectiveness in narrative comprehension, emotional engagement, and character identification. Results demonstrate …
Designing Intuitive Interfaces For Feature Steering Of Llms, Allison Huang, Yihyun Lim
Designing Intuitive Interfaces For Feature Steering Of Llms, Allison Huang, Yihyun Lim
IASDR Conference Series
Feature steering enables users to strengthen or weaken concepts (features) that an LLM has already learned in realtime. It has emerged as an alternative to prompting, allowing continuous rather than discrete control over model behavior. However, given the technical knowledge required to extract and then steer on features, this process is mostly limited to technical researchers. We seek to build a graphical user interface that makes steering accessible to the layperson. Existing interfaces prioritize flexibility over intuition, overwhelming users with the sheer number of options for what to prompt or what features to steer on. We conducted a user-centered design …
Exploring The Metacognitive Regulation Of Emotions During The Design Process, Hsiang-Ting Huang, Hsi-Jen Chen
Exploring The Metacognitive Regulation Of Emotions During The Design Process, Hsiang-Ting Huang, Hsi-Jen Chen
IASDR Conference Series
This study explored how design students employ meta cognition to regulate emotions during collaborative design and examined the influence of different teamwork styles. Nine graduate students participated in a ten-week project developing an educational board game, with data collected through design journals and analysed using content analysis. The results showed: (1) clear goals and effective regulatory strategies enhanced perceived control and fostered positive emotions, whereas task ambiguity often triggered anxiety; (2) teamwork styles shaped emotional trajectories: additive teams achieved stability through intensive interaction, conjunctive teams showed individualized regulation due to limited support, and disjunctive teams reflected the leader’s emotional strain …
A Study On Supporting Administrative Procedures Related To Death And Inheritance -Focusing On Entry Items In Ending Notes, Ryoichi Tamura, Shintaro Yamada
A Study On Supporting Administrative Procedures Related To Death And Inheritance -Focusing On Entry Items In Ending Notes, Ryoichi Tamura, Shintaro Yamada
IASDR Conference Series
This study aims to reduce the burden of administrative procedures related to death and inheritance by focusing on entry items in ending notes and identifying related challenges in terms of understanding and information sharing. Thirty-four ending notes were analyzed, and their entry items were organized into 25 categories. Using Hayashi’s Quantification Theory Type III and cluster analysis, the notes were classified into three groups to clarify their characteristics. Questionnaire surveys of older and middle- aged adults revealed levels of awareness, willingness to communicate, and desire to understand each item, leading to the classification of entry items into six types with …
Relationship Between Seat Inclination Angles And Physical Strain When Using Sloped Stools, Reo Sato, Yukio Kawakami, Minami Tanaka
Relationship Between Seat Inclination Angles And Physical Strain When Using Sloped Stools, Reo Sato, Yukio Kawakami, Minami Tanaka
IASDR Conference Series
Prolonged static postures during dental procedures, such as implant surgeries, often lead to significant physical fatigue, especially in the lumbar region of dental professionals. To address this issue, a dental operating stool (OS) with an adjustable seat tilt was developed and evaluated. This study aimed to identify the optimal seat tilt angle to reduce physical strain and improve work efficiency. Experiments were conducted at four seat tilt angles: 0°, 3°, 5°, and 7°. Physical fatigue and postural stability data were collected. Results indicated that a 3° tilt significantly reduced physical strain, while a 5° tilt was preferred in terms of …
Designing For Diversity: Identifying Determinants To Guide Personalization Of Ehealth Tools, Jasper Faber, Sander Hoef Van Der, Sofie Willems, Jos Kraal
Designing For Diversity: Identifying Determinants To Guide Personalization Of Ehealth Tools, Jasper Faber, Sander Hoef Van Der, Sofie Willems, Jos Kraal
IASDR Conference Series
Metabolic syndrome (MetS) refers to the co-occurrence of health conditions that increase the risk of cardiovascular disease, stroke and type 2 diabetes. It disproportionately affects low socioeconomic (SEP) populations, and traditional healthcare often fails to support lasting lifestyle changes. While eHealth interventions are promising many lack personalization for high-risk, low-SEP groups. To bridge this gap, we developed the HealthBox, a tailored eHealth tool combining tele monitoring and digital coaching to promote healthier habits and reduce chronic disease risk. A key step was understanding user diversity to guide personalization strategies. In this first-phase study, we conducted semi- structured interviews with nine …
Evaluating The Role Of Narrative Perspective In Chatbot-Supported Academic Procrastination Reduction, Pei-Jung Cheng
Evaluating The Role Of Narrative Perspective In Chatbot-Supported Academic Procrastination Reduction, Pei-Jung Cheng
IASDR Conference Series
This study examined how different narrative perspectives in chatbot dialogues shape users’ identity perceptions and willingness to continue interaction. 86 participants interacted with a LINE BOT framed in first-, second-, or third-person voice during an 8-day academic task. Findings showed that the 1st- person perspective fostered more personalized identity projections—such as mentor, peer, or self— and encouraged longer engagement duration. The 3rd-person perspective, while emotionally distant, yielded the highest willingness to continue use, suggesting broader acceptability. In contrast, the 2nd- person voice evoked more authoritative perceptions and the lowest engagement willingness. These results highlight the importance of narrative framing in …
"Feeling" The Game Together: Designing For Tactile Co-Experience Among Players With Diverse Visual Abilities, Yulu Yao, Yijiang Yu, Junjie Zhang
"Feeling" The Game Together: Designing For Tactile Co-Experience Among Players With Diverse Visual Abilities, Yulu Yao, Yijiang Yu, Junjie Zhang
IASDR Conference Series
In healthcare design, increasing attention has been given to the well-being of people with visual impairments. How inclusive game design can support their social interaction and mental well-being remains under explored in healthcare design. This study aims to explore how visually impaired and sighted individuals create co-experience through a board game. We designed a 3×3 soft-surface tactile board prototype that combines membranes deformation and vibration feedback, to provide a relatively equal gaming platform for players with different visual abilities. We adopted Interpretative Phenomenological Analysis to analyze in-depth interview data captured from five visually impaired and five sighted participants, identified four …
Community-Based Co-Creation In Social Vr: Insights From A Multi-Filmmaker Project In Vrchat, Jhao-Yun Lee
Community-Based Co-Creation In Social Vr: Insights From A Multi-Filmmaker Project In Vrchat, Jhao-Yun Lee
IASDR Conference Series
Social virtual reality (social VR) has emerged as a platform for HCI and CSCW research in recent years. While previous research has highlighted self-concept exploration and everyday social and community activities in social VR through interviews, less attention has been given to collaborative creative practices. In this paper, we explore how collaborative creativity unfolds in social VR through the development of a multi-filmmaker project using meta-design and mass collaboration. The project resulted in 59 social VR users working across diverse roles and time zones. We identify key strategies and outline methodological considerations for designing and supporting community-based co-creation in immersive …
Innovative Teaching And Effectiveness Analysis Of Integrating The Pogil Learning Model Into Human Factors Design Course, Wang-Chin Tsai, Ku-Hsi Chu, Chang-Franw Lee
Innovative Teaching And Effectiveness Analysis Of Integrating The Pogil Learning Model Into Human Factors Design Course, Wang-Chin Tsai, Ku-Hsi Chu, Chang-Franw Lee
IASDR Conference Series
This study aims to address common issues of low motivation and poor outcomes among design students in theoretical courses by introducing the "Process-Oriented Guided Inquiry Learning Model" (POGIL) into a human factors design course for instructional innovation. It evaluates changes in students' learning engagement through questionnaires and focus group interviews. The participants were 44 design students at a university of technology, and the course lasted nine weeks. Although students were initially unfamiliar with the POGIL model, which led to some adverse reactions, they demonstrated positive growth in collaboration, participation, and reflective learning. Statistical results indicated upward trends in skills, performance, …
Aftermath: Playful Design For A Sustainable Future, Julia Devoy, Qingwan Cheng, Natalie Pedley, Sophia Ferrone, Carter Frato-Sweeney, Mia Cresti, Mary O'Brien
Aftermath: Playful Design For A Sustainable Future, Julia Devoy, Qingwan Cheng, Natalie Pedley, Sophia Ferrone, Carter Frato-Sweeney, Mia Cresti, Mary O'Brien
IASDR Conference Series
Amid the widely misunderstood textile waste crisis, this study explores how to raise awareness through accessible, play-based learning. During iterative workshops guided by the Stanford Design Thinking framework, participants designed educational board games, such as Aftermath, that positioned players as everyday stakeholders navigating real-world sustainability challenges. As the games evolved, so did their participants – shifting from passive learners to active co-creators in cycles of play, learning, empowerment. The collaborative design journey prompted critical reflection on individual roles within larger systems, leading to increased awareness and noticeable shifts in daily consumption habits. Aftermath and the other co-created games ultimately became …
Asia Design College Consortium: Building Collaborative Design Education Across Asia, Yong-Ki Lee, Tae-Wan Kim, Sung-Pil Lee
Asia Design College Consortium: Building Collaborative Design Education Across Asia, Yong-Ki Lee, Tae-Wan Kim, Sung-Pil Lee
IASDR Conference Series
The Asia Design College Consortium (ADCC) proposes a regional framework to unite Asian design institutions through six interrelated pillars: partnerships, mobility, research, education, conferences, and publications. Inspired by Europe’s Erasmus Programme, ADCC adapts proven collaborative strategies to Asia’s diverse cultural contexts, integrating traditional knowledge with contemporary technologies. By facilitating student and faculty exchanges, joint research projects, and industry- academia collaborations, the consortium fosters ‘glocal’ innovation while preserving local identities. Digital platforms and poly centric governance ensure equitable participation and sustainable growth. ADCC’s model addresses emerging challenges—AI integration, sustainability, and post-pandemic pedagogy—creating a scalable, culturally sensitive approach to transform design education …
Micro-Innovations In Public Transport Spaces: The Spatial Practice Of Service Design Implementation In Taiwan Railways Station, Hsiao-Ti Chen, Chia-I Chang, Shu-Ting Ai, Chi-Yi Chang
Micro-Innovations In Public Transport Spaces: The Spatial Practice Of Service Design Implementation In Taiwan Railways Station, Hsiao-Ti Chen, Chia-I Chang, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study centers on micro-scale renovations at three historically significant Taiwan Railways Administration (TRA) stations—Hsinchu, Chiayi, and Tainan. Employing a practice-based research framework and service design methodologies, the study addresses challenges in public transport spaces, including disorganized wayfinding and fragmented user experiences. Through on-site observation, journey mapping, modular prototyping, and institutional collaboration, a reversible, modular, and low-interference design strategy is proposed, implemented at key interaction points such as ticket counters, entrances, and food retail areas. The study identifies three guiding principles— subtractive design, integrated signage, and modular strategies—and successfully facilitated the update of TRA’s signage manual, extending impact to additional …
An Illustrated Guide To Edible Flora In The Neo-Plasticene: From Empirical Research To Sensory Speculation Through Design, Hsiu-Fang Cheng, Rung-Huei Liang
An Illustrated Guide To Edible Flora In The Neo-Plasticene: From Empirical Research To Sensory Speculation Through Design, Hsiu-Fang Cheng, Rung-Huei Liang
IASDR Conference Series
As micro plastics gradually infiltrate the physiological structures and sensory characteristics of edible plants, this study combines empirical research and speculative design to construct an illustrated guide of edible flora in the “New Plastic Age”, which we herein conceptualize as the Neo-Plasticene. Through AI-assisted narrative and visual generation, the guide simulates potential morphological and sensory mutations in plants subjected to pollution stress—articulating intermediary species positioned between nature and artificiality, defined by their latent transformation and persistent edibility. This project addresses the perceptual challenge of slow ecological mutation by proposing the guidebook as a design medium for future food narratives and …
Designing A 4d Digital Archive For Ikebana: Toward Scalable And Interpretable Interactive Archiving Of Cultural Performance, Anna Yokokubo, Yoshio Ishiguro, Kazuma Taketani, Chisaki Hori, Jun Rekimoto, Noboru Koshizuka
Designing A 4d Digital Archive For Ikebana: Toward Scalable And Interpretable Interactive Archiving Of Cultural Performance, Anna Yokokubo, Yoshio Ishiguro, Kazuma Taketani, Chisaki Hori, Jun Rekimoto, Noboru Koshizuka
IASDR Conference Series
We proposed the design of a 4D digital viewing system for archiving the embodied creation process of Ikebana. Using twenty-two synchronized fixed cameras and a grasses type eye tracker, our system captures full-body motion, the evolving flower arrangements, and gaze behavior. Camera poses are estimated with COLMAP, and each video frame is independently reconstructed using 3D Gaussian Splatting, resulting in a space-time sequence that can be interactively viewed from arbitrary angles. This frame-wise reconstruction strategy lowers computational load and avoids temporal drift, enabling long-duration recordings on moderate hardware while maintaining spatial coherence. The resulting archive integrates body kinematics, spatial composition, …
Bridging Ux Design And Industrial Software Development: A Ui Toolkit For Cnc Controller Interface Design, Chia-Chen Hu, Ting-Shuo Chen, Ya-Han Li, Yu-Hsuan Wu
Bridging Ux Design And Industrial Software Development: A Ui Toolkit For Cnc Controller Interface Design, Chia-Chen Hu, Ting-Shuo Chen, Ya-Han Li, Yu-Hsuan Wu
IASDR Conference Series
In Taiwan's machine tool industry, controller Human-Machine Interfaces (HMIs) are typically developed by engineers, leading to significant usability issues that hinder efficiency and global competitiveness. Integrating professional designers is often impeded by industry knowledge gaps and technical constraints. Addressing this, our Research through Design (RtD) project explores how to empower engineers to create user-centric interfaces. We present the development of a specialized UI kit and an accompanying Visual Studio extension, purpose-built for the industrial context. The toolkit provides a modular, design-system-based framework, enabling engineers without formal design training to rapidly build intuitive and consistent HMIs. This work offers a practical …
As A Strategic Tool, How Can Design Revitalize Local Brands And Regional Economies?, Chi-Pin Su, Chang Yi, Wei-Jyun Chen, Hsin-Pei Tsai, Shu-Ting Ai
As A Strategic Tool, How Can Design Revitalize Local Brands And Regional Economies?, Chi-Pin Su, Chang Yi, Wei-Jyun Chen, Hsin-Pei Tsai, Shu-Ting Ai
IASDR Conference Series
Focusing on the T22 Revitalizing Local Industry via Design Program in Yingge, this study explores how design, as a strategic tool, can engage with traditional ceramic industry clusters and address industrial decline and gaps in local governance. Through a practice-based and participatory design approach, the project developed rebranding, knowledge building, spatial transformation, cross-sector collaboration, and platform creation. The social impact was assessed through the B4SI framework. From 2019 to 2024, the project facilitated 44 design collaborations, developed 44 local talents, and drew over 57,000 participations to on-site activities. The Pottsware Yinggooo was established as a local governance platform. The findings …
Beyond Active And Passive: A "Middle-Voice" Human–Ai Collaboration Framework For Enhancing Creativity Through Interdisciplinary Workshops, Yo Tomura, Toshikatsu Kiuchi, Taisei Saito, Ayano Suzuki, Shinjiro Machida, Chie Fukada, Tomohisa Norisuye, Toshimichi Ohmura, Yasuko Kato, Kazutoshi Tsuda
Beyond Active And Passive: A "Middle-Voice" Human–Ai Collaboration Framework For Enhancing Creativity Through Interdisciplinary Workshops, Yo Tomura, Toshikatsu Kiuchi, Taisei Saito, Ayano Suzuki, Shinjiro Machida, Chie Fukada, Tomohisa Norisuye, Toshimichi Ohmura, Yasuko Kato, Kazutoshi Tsuda
IASDR Conference Series
The recent surge of generative AI has accelerated arguments on whether it can facilitate and hamper creative thought processes. In this work, we explore a framework for human–AI co-creativity within a closed academic community. We designed a multi-session interdisciplinary workshop in which university researchers created a custom GPT-based conversational assistant collaboratively and had guided interactions with the assistant. In these workshops, we presented a novel "middle-voice" (chūdō-teki in Japanese) co-creation methodology, where AI was placed on an equal footing as a co- creator, not as a tool nor as a source of wisdom. We also gathered qualitative data on how …
Investigating The Usage Of Generative Ai In Design Education: Bridging University Policies And Student Practices, Lujin Mao, Ziyue Tang, Mengyao Qi, Jeffrey C. F. Ho, Gerhard Bruyns, Kun-Pyo Lee, Zhibin Zhou
Investigating The Usage Of Generative Ai In Design Education: Bridging University Policies And Student Practices, Lujin Mao, Ziyue Tang, Mengyao Qi, Jeffrey C. F. Ho, Gerhard Bruyns, Kun-Pyo Lee, Zhibin Zhou
IASDR Conference Series
Generative AI (GenAI) is reshaping design education, leading to the emergence of new university policies and evolving student practices. This study offers a comparative review of 17 institutional policies and 38 empirical studies on design students’ engagement with GenAI. Using inductive analysis, we developed a synthesized set of themes that capture both regulatory guidance and practical usage. Our findings indicate that while institutional policies emphasize responsible use, general-purpose recommendations, and abstract competency aims, student practices are characterized by situated judgment, iterative workflows, and profession-oriented skill development. These contrasts point to areas where institutional frameworks may fall short in addressing the …
Empathy In The Headset: Exploring Affective Computing Through Ai In Virtual Reality, Po-Wei Chiu, Tiburcio Schöniger, Chris Wu
Empathy In The Headset: Exploring Affective Computing Through Ai In Virtual Reality, Po-Wei Chiu, Tiburcio Schöniger, Chris Wu
IASDR Conference Series
Advancements in affective computing highlight the growing potential of virtual reality (VR)–based conversational agents to provide emotional support during distressing experiences. This pilot study employed a convergent mixed-methods design to examine how a VR-based empathetic agent influences users’ emotional states, perceived empathy, and trust after recalling negative personal memories. Five participants completed an emotion-induction task followed by a 15-minute supportive dialogue with an AI agent in an immersive VR environment. Quantitative measures indicated general mood improvement with a slight rise in tension, likely reflecting residual arousal rather than discomfort with the agent. Qualitative analysis identified three key themes: technical friction …
Connecting Generations With Asynchronous Messages: Designing Objects For Intergenerational, Asynchronous Communication, Yuliy Sobol, Ev Licht, Fabian Hemmert, Helene Wicht, Tobias Möller-Lindenhoff
Connecting Generations With Asynchronous Messages: Designing Objects For Intergenerational, Asynchronous Communication, Yuliy Sobol, Ev Licht, Fabian Hemmert, Helene Wicht, Tobias Möller-Lindenhoff
IASDR Conference Series
In today's globalised and technologically advanced world, differences in technical skills and communication preferences between the different generations can make interactions between them challenging. This paper explores the design of products that facilitate joyful, asynchronous communication between different age groups, with a focus on fostering emotional presence and connection despite physical distance. Two speculative design artifacts for communication were developed and tested by design students as part of a semester project. Our observations indicate that designs for effective intergenerational communication should include surprising and playful elements, promote familiarity and intimacy while considering the physical and social context of the users. …
No Data, No Time: Designing For Healthcare Using Proxy Datasets And Micro‐Workshops With Clinicians, Mihnea Stefan Calota, Janetyi‐Ching Huang
No Data, No Time: Designing For Healthcare Using Proxy Datasets And Micro‐Workshops With Clinicians, Mihnea Stefan Calota, Janetyi‐Ching Huang
IASDR Conference Series
Designing for healthcare is uniquely challenging when designers have limited access to data and clinicians have little time to engage in the design process. In this work, we reflect on our experiences as design researchers working in Remote Patient Monitoring (RPM) to offer practical tactics for overcoming these constraints. We present a case study demonstrating a rapid, iterative approach that leverages open‐source proxy data and remote micro‐workshops with clinicians. This method allows us to derive meaningful in‐ sights without requiring extensive healthcare datasets or prolonged clinician engagement. From our pro‐ cess, we extract key lessons to guide designers seeking to …
Exploring Design Opportunities For Positive User Experiences With House Plants In The Context Of Smart Technologies, Choeun Park, Chajoong Kim, James Andrew Self
Exploring Design Opportunities For Positive User Experiences With House Plants In The Context Of Smart Technologies, Choeun Park, Chajoong Kim, James Andrew Self
IASDR Conference Series
This study aims to explore how emerging smart technologies such as IoT, autonomous devices and mobility systems can be integrated into house plants to facilitate positive emotions as an affective product. Through semi-structured interviews with fifteen young adults (aged 20–30) in South Korea, we collected their positive and negative experiences of plant care. To examine the influence of positive emotion in house plants, we adopted the theoretical framework of positive experiences and thematic ally coded the data according to three different constructs: Object (aesthetic value), Instrument (usability), and Enabler (self-identity and relational value). The results revealed that experiences as an …
A Pseudo-Haptic Approach To Alleviate Cognitive Fatigue In Virtual Reality Strength Training, Rintaro Ichida, Yuuta Tanaka, Naoto Yoshida
A Pseudo-Haptic Approach To Alleviate Cognitive Fatigue In Virtual Reality Strength Training, Rintaro Ichida, Yuuta Tanaka, Naoto Yoshida
IASDR Conference Series
We investigated two pseudo-haptic feedback techniques for virtual reality (VR) strength training aimed at modulating perceived weight and cognitive fatigue. Both methods visually amplified the motion of a real dumbbell relative to users’ physical movement: a nonlinear transformation that preserved spatial alignment at the start and end of each motion, and a constant gain that uniformly scaled displacement without endpoint consistency. Experimental results showed that the constant gain approach led to greater reductions in perceived weight compared to the nonlinear method, particularly during the early stages of training, while the nonlinear method had only marginal effects. The constant gain technique …
Development Of A Breath-Synchronized Interactive Device For Sensory Rooms, Rina Katsube, Toshiaki Uchiyama, Shinichi Koyama
Development Of A Breath-Synchronized Interactive Device For Sensory Rooms, Rina Katsube, Toshiaki Uchiyama, Shinichi Koyama
IASDR Conference Series
A sensory room is a space where people with symptoms of sensory hypersensitivity can temporarily rest and escape from stimuli such as sound and light. This study aims to increase the relaxation effect in sensory rooms by developing an interactive device that operates in synchronization with the user's breathing. A non-contact breath estimation using an RGB-Depth camera sensor, the system transforms physical structures in accordance with the user's breath. The device applies biofeedback technology that utilizes biometric information to the sensory room environment to achieve real-time optimization based on the physiological state of the individual user. The device was evaluated …
Making Sense Of Transdisciplinary Sensemaking Of Behavioral And Engine Data In Production Print, Arganka Yahya, Fred De Jong, Lin-Lin Chen, Mathias Funk
Making Sense Of Transdisciplinary Sensemaking Of Behavioral And Engine Data In Production Print, Arganka Yahya, Fred De Jong, Lin-Lin Chen, Mathias Funk
IASDR Conference Series
Understanding operator practices in high-tech environments is critical, not only for improving product and workflow, but also as a design challenge. While these environments collect wealth of data, it is insufficient to understand the practice of operators. We present a research prototype that enhances engine data with operator movement data to facilitate sensemaking of operator practices. Through a transdisciplinary sensemaking session with R&D professionals, we investigated how experts perceive the prototype to make sense of the combined data. Analysis was grounded on Data/Frame Theory of Sensemaking to suggest implications on data, design, and expert sensemaking process. Results show that experts …
Attuned Design Practice: A Design Vocabulary For Embodied Knowing, Anne Marleen Olthof, Jouke Verlinden, Somaya Ben Allouch
Attuned Design Practice: A Design Vocabulary For Embodied Knowing, Anne Marleen Olthof, Jouke Verlinden, Somaya Ben Allouch
IASDR Conference Series
This poster introduces Attuned Design Practice (ADP), a concept that examines how design practice can be used to interpret and articulate alternative understandings of studying human-computer relationships, by prior it ising ‘embodied knowing’ as an alternative design vocabulary. We shortly introduce the current state of scientific research in general, explain the notion of ‘attunement’, and show an existing framework that has inspired us to start an eighteen-months field study of body-based inquiry in the domains of Design, Art and Technology. In our field study, we have explored developmental paths of scientific and artistic inquiry towards constructing embodied knowledge, and have …