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When Art, Fashion And Music Collide, 2017 Vocational Training Council

When Art, Fashion And Music Collide

SIGNED: The Magazine of The Hong Kong Design Institute

Osage Art Foundation and Hong Kong Design Institute have joined forces to create an innovative platform for artists and designers to showcase their work while benefitting from unique opportunities for interdisciplinary collaboration


Game Changers, Leece Sharon 2017 Vocational Training Council

Game Changers, Leece Sharon

SIGNED: The Magazine of The Hong Kong Design Institute

What does it take for an innovative design to become an influential one? We take a look at how and why some designs have the power to shape culture and reality and, in so doing, become defining points of our time.


Bulletin, 2017 Vocational Training Council

Bulletin

SIGNED: The Magazine of The Hong Kong Design Institute

Hints of colour

Ceremony and celebration : The grand weddings of The Qing Emperors

Centre of Innovative Material and Technology (CIMT)

Master talk series


Contents, 2017 Vocational Training Council

Contents

SIGNED: The Magazine of The Hong Kong Design Institute

No abstract provided.


Publisher's Note, 2017 Vocational Training Council

Publisher's Note

SIGNED: The Magazine of The Hong Kong Design Institute

No abstract provided.


Cover, 2017 Vocational Training Council

Cover

SIGNED: The Magazine of The Hong Kong Design Institute

No abstract provided.


Issue Fifteen Full Text, 2017 Vocational Training Council

Issue Fifteen Full Text

SIGNED: The Magazine of The Hong Kong Design Institute

No abstract provided.


Dreamkeeper: 3d Game Using Unreal Engine 4, Marii Elizabeth Boyken, Martin Clayton Coleman, Casey Kendrick Albert-Hall 2017 California Polytechnic State University, San Luis Obispo

Dreamkeeper: 3d Game Using Unreal Engine 4, Marii Elizabeth Boyken, Martin Clayton Coleman, Casey Kendrick Albert-Hall

Liberal Arts and Engineering Studies

The goal of this senior project was to combine our diverse skills to make a 3D game. The plot involves a young girl who has been given the powers to enter dreams and defeat nightmares. The 3D assets that we built and animated were made in Autodesk Maya. We used Unreal Engine 4 to piece together our assets and create the logic for the game. This document explains the technologies that we used, design choices we made, feedback from our player-testing, and work that we want to complete for the project in the future. Our final game demo features two …


No Player Is Ideal: Why Video Game Designers Cannot Ethically Ignore Players’ Real-World Identities, Erica L. Neely 2017 Ohio Northern University

No Player Is Ideal: Why Video Game Designers Cannot Ethically Ignore Players’ Real-World Identities, Erica L. Neely

Philosophy and Religion Faculty Scholarship

As video games flourish, designers have a responsibility to treat players and potential players justly. In deontological terms, designers are obliged to treat all of them as having intrinsic worth. Since players are a diverse group, designers must not simply focus on an idealized gamer, who is typically a straight white male. This creates a duty to consider whether design choices place unnecessary barriers to the ability of certain groups of players to achieve their ends in playing a game. I examine the design implication of this for the gameworld, avatar design, and accessibility to players with disabilities. I also …


Oral History Transcript | Interview With Holly Hughes, June 1, 2017, Holly Hughes, Andrew Martinez, RISD Archives 2017 Rhode Island School of Design, Professor Emerita

Oral History Transcript | Interview With Holly Hughes, June 1, 2017, Holly Hughes, Andrew Martinez, Risd Archives

RISD Oral History Project Transcripts

No abstract provided.


Alanna Heiss: Alternative Spaces, Leda Cempellin 2017 South Dakota State University

Alanna Heiss: Alternative Spaces, Leda Cempellin

School of Design Faculty Publications

No abstract provided.


Salvation: Into The Cosmos: Board Game Project Blending 4x And Eurogame Styles, Zachary Stewart Griffith 2017 California Polytechnic State University, San Luis Obispo

Salvation: Into The Cosmos: Board Game Project Blending 4x And Eurogame Styles, Zachary Stewart Griffith

Liberal Arts and Engineering Studies

This project is an attempt at creating a shorter and simpler 4X strategy game. To do this, the author takes elements of the Eurogame genre and combines aspects of The Settlers of Catan by Klaus Teuber and Shattered Plans by Jagex while following the requirements of the German board game award, the Spiel de Jahres. After following the traditional game design process of conceptualization, prototyping, and repeated testing, analysis, and revision, the author succeeded in creating a core foundation for such a game that also had marketing potential on its own.


Risd Faculty Values Statement, Rhode Island School of Design 2017 Rhode Island School of Design

Risd Faculty Values Statement, Rhode Island School Of Design

RISD Faculty Values

After thoughtful consideration and refinement of the 2017 RISD Faculty Values Statement, the full-time faculty, several part-time faculty and RISD Museum curators voted in favor of its contents and have signed on as supporters. We intend that this statement will remain relevant beyond the current political moment and encourage its wider distribution—both at RISD and beyond.


Trends Within Craft Beer Packaging, Aurelia See 2017 California Polytechnic State University, San Luis Obispo

Trends Within Craft Beer Packaging, Aurelia See

Graphic Communication

While the print industry is facing a changing atmosphere, one thing is as sure as death and taxes— there will always be a market for print within the packaging industry. There is a growing market within the craft beer industry, and with that comes competition for each brewery. Many breweries are finding it difficult to use their beer’s first point of sale, the packaging, to their advantage when attracting consumers to their product. The purpose of this research is to provide the reader with knowledge and insight into package design, with special emphasis on designing for current trends and for …


Ise Annual Report 2016-2017, Intercultural Student Engagement Office, Barbara Baker 2017 Rhode Island School of Design

Ise Annual Report 2016-2017, Intercultural Student Engagement Office, Barbara Baker

Intercultural Student Engagement (ISE) Annual Reports

The ISE Annual Report 2016-2017 is a year in review containing a message from the director, staff updates, community programs, statistics and general report of the work of this office. Our Mission: The office of Intercultural Student Engagement (ISE) promotes cultural awareness, dialogue, and interaction while serving as a hands-on resource for specific RISD communities. Primary target communities include: students of color, international students, students identifying within the Lesbian, Gay, Bisexual, Transgender, Questioning (LGBTQ) spectrum, religious and/or spiritual students; and those dedicated to inclusive community.

This office provides leadership in the areas of student success, retention programs, campus education and …


Effective Methods Of Marketing An On-Campus Resource To College Students, Samantha Gary 2017 California Polytechnic State University, San Luis Obispo

Effective Methods Of Marketing An On-Campus Resource To College Students, Samantha Gary

Graphic Communication

The problem this research it attempting to solve is how to market an on-campus resource to college students. Through conducting surveys, gathering research, reviewing case studies, and analyzing data, the author has found that the answer is to not to segment college students by major. It is more effective to figure out what a typical students’ needs are and address them by providing a solution to their problems. By strategically placing printed posters around campus that capitalized on student’s needs for study breaks and outlets to tap in to their ideas, the author found that more students respond to this …


Rumors Of Glory: Abraham Kuyper's Neo-Calvinist Theory Of Art, Roger Henderson 2017 Dordt University

Rumors Of Glory: Abraham Kuyper's Neo-Calvinist Theory Of Art, Roger Henderson

Pro Rege

No abstract provided.


Anthropo-Scenes, Ibel M. Sinohuiz 2017 California State University, San Bernardino

Anthropo-Scenes, Ibel M. Sinohuiz

Electronic Theses, Projects, and Dissertations

ARTIST

My work is a melding of mythology and personal experience. Growing up in the harsh desert of the Coachella Valley, I found refuge in music and art. My desire to become a drummer has leaded me to create a persona called Baby Lamb. Baby Lamb is a symbolic representation, as well as a physical manifestation of this desire and she is slowly evolving, eventually becoming my alter ego. Currently, the artwork that I create is a chapter in the life story of Baby Lamb.

BABY LAMB

Baby Lamb's art shows have included a collection of relics that have been …


Prevail: In The Moment..., Nicole Stahl 2017 California State University - San Bernardino

Prevail: In The Moment..., Nicole Stahl

Electronic Theses, Projects, and Dissertations

This body of work is composed of sculptural mixed media objects and scenes that heavily utilize cast glass. These pieces are physical representations of my quest to seek mental balance by focusing on what brings me happiness and comfort while still honoring mortality.

Moldmaking and repetition of process innate within casting and other aspects of this work makes me focus and revisit an idea, repetitively, like a meditation or a prayer. The intense focus required helps combat my anxiety and translates anxious energy into more positive, productive, balanced way of living.

Part of this balance requires the acknowledgment of the …


Domestic Disturbance, Tanner J. McGuire 2017 California State University - San Bernardino

Domestic Disturbance, Tanner J. Mcguire

Electronic Theses, Projects, and Dissertations

My work explores domesticity, the role reversal happening in the family dynamics, the banality of home life, and the common escapism that occurs in parents. Men play a larger role in the home and women play a larger role outside the home blurring the lines of responsibility and changing expectations. This emasculating process often creates a power struggle within the home. These common issues are the fodder for my artistic practice. Domestic pattern, utility, sexual frustration, chaos and contentment all play a part.


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