Front Cover (Spring 2025),
2025
Northern Virginia Community College
Front Cover (Spring 2025), Russell Mardon
Inquiry: The Journal of the Virginia Community Colleges
No abstract provided.
How To Industry Plant Yourself,
2025
Everyone
How To Industry Plant Yourself, Ted Childish
Digital Laboratory: Publisher of Internet Journal
Ted Childish is an artist, creative mind, and cultural organizer working at the intersection of digital culture and contemporary creative economies. His practice spans from conceptual ideation to visual production and designed objects, all approached with a distinct material sensibility. How to Industry Plant Yourself is an analysis of the contemporary creative landscape, delivered in the format of a 'how-to' presentation — a familiar trope of the social media era. This work employs graphic design strategies akin to a pitch deck, symbolizing the increasingly transactional and performative environments in which creatives navigate their careers today.
The Art That Makes The Ai Artist: Ai’S Potential As A Copyright Infringer And Its Future Under A Licensing Requirement,
2025
University of Georgia School of Law
The Art That Makes The Ai Artist: Ai’S Potential As A Copyright Infringer And Its Future Under A Licensing Requirement, Bailee Jetton
Journal of Intellectual Property Law
The practices and advancements in the generative AI training process have sent many authors and artists in the creative industry into a panic. In addition to demonstrating output that can rival human-made works, many AI companies rely on copying hundreds of thousands of copyrighted works to teach their AI models. This raises the question of whether AI companies are infringing or if they are permitted to use the work for training purposes under the fair use doctrine. Through current precedent within copyright law and the fair use defense, this note analyzes whether generative AI’s use of copyrighted materials will be …
Art Wants To Be Free,
2025
University of Kentucky College of Law
Art Wants To Be Free, Brian L. Frye
Journal of Intellectual Property Law
What is fair use? In Warhol v. Goldsmith, the Supreme Court held that licensing a painting based on a photograph wasn’t a transformative fair use, because the painting competed with the photograph in the market for images of the same person. This article tells the story of Warhol v. Goldsmith, analyzes the opinion, and explains how it changed copyright doctrine. It also presents a theory of how appropriation artists can use the public domain to insulate themselves from liability for copyright infringement.
Creativity In Arts Organizations: Waterfire Providence Unites And Inspires,
2025
Bryant University
Creativity In Arts Organizations: Waterfire Providence Unites And Inspires, Tiana Degrace
Honors Projects in History, Literature, and the Arts
Community arts organizations serve as vibrant cultural hubs, uniting diverse networks and fostering creative expression through their dynamic administrative planning and management. This study examines the creative processes at WaterFire Providence, focusing on how administrative teams integrate creativity into their decision-making, and volunteer practices. Drawing from existing literature on arts organizations and music festivals, the research highlights the importance of spaces, audience engagement, and collaborative community involvement in event organizations. By analyzing the decision-making strategies that administrators employ across various stages of event planning and execution, this study sheds light on the interplay between creativity and organizational practices. Through qualitative …
Saintly Cinema: Modelling The Icon In The Flowers Of St. Francis And Andrei Rublev,
2025
University of Cambridge
Saintly Cinema: Modelling The Icon In The Flowers Of St. Francis And Andrei Rublev, Alexander Hart
Journal of Religion & Film
Throughout the history of the cinema, filmmakers have turned to the visual arts for inspiration in creating spiritual styles on film. In this essay, it is argued that Roberto Rossellini’s The Flowers of St. Francis (1950) and Andrei Tarkovsky’s Andrei Rublev (1966) were influenced by Giotto di Bondone’s frescos and Andrei Rublev’s Eastern Orthodox icons, respectively. Committed to realism, Rossellini adopts Giotto’s proto-Renaissance, humanist art as a model for a spiritual style in which the Transcendent is manifested through the natural world. Subverting terrestrial reality, Tarkovsky adopts the aesthetic principles of the Eastern Orthodox icon, translating Pavel Florensky’s concepts of …
Review Of Plai, Visual Intelligence In Design And Art: An Experimentation Handbook With Artificial Intelligence,
2025
University of Illinois at Urbana-Champaign
Review Of Plai, Visual Intelligence In Design And Art: An Experimentation Handbook With Artificial Intelligence, Jena Marble
Book Reviews
No abstract provided.
Review Of African Design Futures: Decolonising Minds, Education, Spaces, And Practices,
2025
University of Port Harcourt
Review Of African Design Futures: Decolonising Minds, Education, Spaces, And Practices, Ashley Ajumoke Stewart
Book Reviews
No abstract provided.
Black Symbols: From The Civil Rights Movement To Now,
2025
Providence College
Black Symbols: From The Civil Rights Movement To Now
The Civil Rights Movement (HIS/BLS 347) Zine Project
No abstract provided.
Exploring The Role Of Ai And Educators In Shaping Student Creativity,
2025
University of Nebraska, Kearney
Exploring The Role Of Ai And Educators In Shaping Student Creativity, Shyanne B. Mickelsen
Art 895 Research Papers
Art plays a vital role in personal expression and social innovation, yet as our students progress through the increasingly digital educational system, their creative confidence often diminishes due to external pressures such as peer comparison, time constraints, and the rise of artificial intelligence (AI). As students progressively engage with new technology that can generate creative outputs, it raises questions about the authenticity of their work and the role of human creativity in regards to originality. This study examines how the pressure to be original intersects with creativity and the impact of AI on students' artistic expression. The aim is to …
Effective Guidance Using Natural And Unnatural Framing,
2025
Southern Methodist University
Effective Guidance Using Natural And Unnatural Framing, Bowen Dong
Level Design Theses and Dissertations
This thesis investigates the impact of six types of framing—Natural, Unnatural, Implied, Implicit, Mixed, and Lighting / Color Contrast Framing—on guiding player navigation in video games. It further examines how additional design elements, such as chokepoints and breadcrumbing, interact with these different types of framing to enhance directional cues across both indoor and outdoor settings. Utilizing the Dying Light Editor: Chrome Engine, the researcher developed a custom single-player level in which these framing methods were implemented and evaluated. Through testing and analysis we can determine the best practices for utilizing the framing techniques.
Best Practices: Spatial Valence Theory To Encourage Exploration,
2025
Southern Methodist University
Best Practices: Spatial Valence Theory To Encourage Exploration, Boheng Wang
Level Design Theses and Dissertations
This research explores the combination of valence levels for various elements within a game environment and how these levels, when combined with the visibility of the elements, contribute to the concept of spatial valence. The study applies this theory to a level artifact, examining how spatial valence can guide player navigation within the level. This thesis provides future level designers with a more holistic view of guiding the player within the level by refining the valence theory.
Predicting Subversion Impact In A Narratively Driven Quest,
2025
Southern Methodist University
Predicting Subversion Impact In A Narratively Driven Quest, Jon Jon D. Matarangas
Level Design Theses and Dissertations
This thesis aimed to develop a methodology which can be used to quantify a narrative subversion’s memorability. The researcher formulated seven unique subversion categories: Action, Environment, Narrative, Betrayal, Genre, Stereotype and Pattern. The researcher created a single player video game level in Fallout 4. The researcher developed a quest incorporating seven subversions (two Action, two Environment, two Narrative, and one Betrayal). To evaluate each subversion, the researcher created a “subversion memorability” formula using four key variables (Impact, Severity, Time, and Number of Prior Subversions). The researcher then plotted the subversion memorability values on a line graph to examine whether …
Best Practices For Spatial Composition For A Pacing Curve In Combat Design,
2025
Southern Methodist University
Best Practices For Spatial Composition For A Pacing Curve In Combat Design, Alan Lemerande
Level Design Theses and Dissertations
This thesis explores the best practices for adjusting the level of pacing experienced by players within video games using terminology defined by Mark Davies: threat, tension, tempo, and movement impetus. Using the Dying Light editor, the researcher created a single-player video game level in which pacing was developed following a curve. The goal of creating this level was to demonstrate the success and proper implementation of the best practices identified through research.
Using Implied Spaces To Influence Combat Engagement,
2025
Southern Methodist University
Using Implied Spaces To Influence Combat Engagement, Sisi Li
Level Design Theses and Dissertations
This thesis investigates how implied spaces in level design influence combat engagement. The researcher hypothesized that players prefer areas with more implied space types over areas with less or no implied space types. More implied space types create more opportunities for varied tactical choices and dynamic combat. To test this hypothesis, the researcher created a custom arena level in Half-Life 2. The level is divided into four distinct zones, each designed with a different combination of implied space types. The researcher conducted playtest sessions to analyze playtesters’ perception of implied spaces and those spaces’ impact on combat encounters.
Using Object Density To Modulate Tension Responses,
2025
Southern Methodist University
Using Object Density To Modulate Tension Responses, Yidi Edith Wang
Level Design Theses and Dissertations
This thesis investigates the connection between object density and player tension in video games. Expanding on Canny Yuan’s work, “Using Spatial Composition to Influence Player Tension”, the researcher introduced a quantitative approach to measuring room density and posits that increased navigable space can lower player tension. To test this hypothesis, the researcher developed a custom single-player level, “Veylmoor”, in The Elder Scrolls V: Skyrim. The level is composed of rooms with systematically varied spatial layouts and navigable areas, allowing for controlled analysis of spatial density. The researcher quantified room density using four methodologies implemented through custom C# scripts. The …
Sounds Of The World: Guiding And Motivating Players Through Sound Valences,
2025
Southern Methodist University
Sounds Of The World: Guiding And Motivating Players Through Sound Valences, Kirk Baltzell
Level Design Theses and Dissertations
The purpose of this research is to integrate sound design techniques and practices into the larger level and game design process to provide greater support and motivations for players. The researcher created a custom single-player level in The Elder Scrolls V: Skyrim that tasks the player with navigating an enchanted castle, relying on sound valences to guide their path. The researcher gathered data on the implemented sound valences by observing testers’ playtests, the navigational choices the testers made throughout the level, and the connotations of the sound valences themselves.
Clark Student Voices Literary Magazine, Issue 5: Play (Spring 2025),
2025
Clark University
Clark Student Voices Literary Magazine, Issue 5: Play (Spring 2025), Clark Student Voices Literary Magazine Contributors
Clark Student Voices Literary Magazine (2023-present)
Issue 5 of the Clark Student Voices Literary Magazine, published in the Spring 2025 semester. The theme of the issue is 'Play'. A semesterly publication curated by Clark University students, CSVLM creates space for students to share their creative writing including poetry, prose, and artwork. Organizing and distributing Clark Student Literary Voices builds community by uniting the many creative students on the Clark campus.
Clark Student Voices Literary Magazine, Issue 5: Play (Spring 2025),
2025
Clark University
Clark Student Voices Literary Magazine, Issue 5: Play (Spring 2025), Clark Student Voices Literary Magazine Contributors
Clark Student Voices Literary Magazine (2023-present)
Issue 5 of the Clark Student Voices Literary Magazine, published in the Spring 2025 semester. The theme of the issue is 'Play'. A semesterly publication curated by Clark University students, CSVLM creates space for students to share their creative writing including poetry, prose, and artwork. Organizing and distributing Clark Student Literary Voices builds community by uniting the many creative students on the Clark campus.
Nokomis,
2025
Winona State University
Nokomis, Madeline Avila, Jack Guimont, Jack Mulvaney, Elida Roskamp, Ashley Shorba, Lucy Severson, Emily Sowers, David Estrada, Osvin Baltazar Gonzalez, Ashley Campbell, Grace Emiliusen, Zoey Cavanaugh, Elysia Beynon, Caitlin Larsen, Drake Onyx, Ava Diekmann, Alivia Tima, Emily Hill, Kiera Norman, Sunehra Subah, Jaydon Wilson, Lydia Domaille, Linda Moua, Mandie Schmidt, Sarah Huderle, Elizabeth Schneider, Bonnie Ni, Natalie Leet, Koda Mueller, Jackie Velishek, Helena Dowler, Allen Wedekind, Lauryn Schleusner, Kiera Norman, Dorothy Moore, Zoeh Cavanaugh, David Estrada
Irotas
Nokomis is the 2025 annual online student journal of the arts created and published by Winona State University students. Nokomi (2025) and Irotas (2024) are sibling journals to the Satori Student Literary Magazine. The inaugural issue of Irotas was published in 2024 and Nokomis in 2025.
Design and Technical Editors: Madeline AvilaJack Guimont, Jack Mulvaney
Fiction Editors: Jack Guimont, Jack Mulvaney, Elida Roskamp
Art Editors: Lucy Severson, Emily Sowers
Faculty Advisor: Dr. Liberty Kohn, Professor of English
