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A Pseudo-Haptic Approach To Alleviate Cognitive Fatigue In Virtual Reality Strength Training, Rintaro Ichida, Yuuta Tanaka, Naoto Yoshida 2025 Kogakuin University, Tokyo, Tokyo, Japan

A Pseudo-Haptic Approach To Alleviate Cognitive Fatigue In Virtual Reality Strength Training, Rintaro Ichida, Yuuta Tanaka, Naoto Yoshida

IASDR Conference Series

We investigated two pseudo-haptic feedback techniques for virtual reality (VR) strength training aimed at modulating perceived weight and cognitive fatigue. Both methods visually amplified the motion of a real dumbbell relative to users’ physical movement: a nonlinear transformation that preserved spatial alignment at the start and end of each motion, and a constant gain that uniformly scaled displacement without endpoint consistency. Experimental results showed that the constant gain approach led to greater reductions in perceived weight compared to the nonlinear method, particularly during the early stages of training, while the nonlinear method had only marginal effects. The constant gain technique …


Development Of A Breath-Synchronized Interactive Device For Sensory Rooms, Rina Katsube, Toshiaki Uchiyama, Shinichi Koyama 2025 University of Tsukuba, Tsukuba, Japan

Development Of A Breath-Synchronized Interactive Device For Sensory Rooms, Rina Katsube, Toshiaki Uchiyama, Shinichi Koyama

IASDR Conference Series

A sensory room is a space where people with symptoms of sensory hypersensitivity can temporarily rest and escape from stimuli such as sound and light. This study aims to increase the relaxation effect in sensory rooms by developing an interactive device that operates in synchronization with the user's breathing. A non-contact breath estimation using an RGB-Depth camera sensor, the system transforms physical structures in accordance with the user's breath. The device applies biofeedback technology that utilizes biometric information to the sensory room environment to achieve real-time optimization based on the physiological state of the individual user. The device was evaluated …


Making Sense Of Transdisciplinary Sensemaking Of Behavioral And Engine Data In Production Print, Arganka Yahya, Fred de Jong, Lin-Lin Chen, Mathias Funk 2025 Eindhoven University of Technology, Eindhoven, The Netherlands

Making Sense Of Transdisciplinary Sensemaking Of Behavioral And Engine Data In Production Print, Arganka Yahya, Fred De Jong, Lin-Lin Chen, Mathias Funk

IASDR Conference Series

Understanding operator practices in high-tech environments is critical, not only for improving product and workflow, but also as a design challenge. While these environments collect wealth of data, it is insufficient to understand the practice of operators. We present a research prototype that enhances engine data with operator movement data to facilitate sensemaking of operator practices. Through a transdisciplinary sensemaking session with R&D professionals, we investigated how experts perceive the prototype to make sense of the combined data. Analysis was grounded on Data/Frame Theory of Sensemaking to suggest implications on data, design, and expert sensemaking process. Results show that experts …


Attuned Design Practice: A Design Vocabulary For Embodied Knowing, Anne Marleen Olthof, Jouke Verlinden, Somaya Ben Allouch 2025 University of Amsterdam, Amsterdam, The Netherlands

Attuned Design Practice: A Design Vocabulary For Embodied Knowing, Anne Marleen Olthof, Jouke Verlinden, Somaya Ben Allouch

IASDR Conference Series

This poster introduces Attuned Design Practice (ADP), a concept that examines how design practice can be used to interpret and articulate alternative understandings of studying human-computer relationships, by prior it ising ‘embodied knowing’ as an alternative design vocabulary. We shortly introduce the current state of scientific research in general, explain the notion of ‘attunement’, and show an existing framework that has inspired us to start an eighteen-months field study of body-based inquiry in the domains of Design, Art and Technology. In our field study, we have explored developmental paths of scientific and artistic inquiry towards constructing embodied knowledge, and have …


Kawaii As Interface Grammar: Reframing Emotional Design In Post-Usability Cultures, Haopeng Wu, Mia Tanio, Wonseok Yang 2025 Shibaura Institute of Technology, Tokyo, Japan

Kawaii As Interface Grammar: Reframing Emotional Design In Post-Usability Cultures, Haopeng Wu, Mia Tanio, Wonseok Yang

IASDR Conference Series

In the context of post-usability cultures, where users increasingly seek emotional resonance over mere functionality, this study explores the potential of kawaii as a communicative grammar in interface icon design. Adopting a three-phase methodology— (1) UI audit of 31 mobile applications, (2) metaphor extraction across 101 apps to identify dominant icon types, and (3) an evaluation experiment involving 21 participants rating 12 heart-shaped icon stimuli—this research investigates how subtle visual modifications along three design axes (stroke thickness, curvature and fullness, spatial balance) influence users’ kawaii perception. Statistical analysis (ANOVA) revealed that moderately thick, rounded, and slightly imbalanced forms tend to …


Designing Co-Creation Tools For Interdisciplinary Design Thinking Education, Sooyeon Leem, Hyelin Ko 2025 Sungkyunkwan University, Seoul, South Korea

Designing Co-Creation Tools For Interdisciplinary Design Thinking Education, Sooyeon Leem, Hyelin Ko

IASDR Conference Series

Interdisciplinary design thinking education often faces challenges in communication, problem framing, and team alignment, especially under flipped-classroom models. This paper introduces DThinkLab, a structured visual collaboration tool designed to support grounding, clarification, and reflection in team- based design thinking projects. Drawing from prior research and user interviews, the tool integrates step-based templates, role-based contributions, and AI-driven prompts to scaffold reasoning and mutual understanding. A planned pilot in university-level courses will test its effectiveness in addressing communication gaps and supporting educator facilitation.


Semantic Sonification Of Visual Art: Translating Contextual Information Into Structured Musical Layers For Multisensory Exhibition Experiences, Chunjing Xin, Juan Carlos Chacon Quintero, Hisa Maria Martinez Nimi 2025 Graduate School of Science and Engineering, Chiba University, Chiba, Japan

Semantic Sonification Of Visual Art: Translating Contextual Information Into Structured Musical Layers For Multisensory Exhibition Experiences, Chunjing Xin, Juan Carlos Chacon Quintero, Hisa Maria Martinez Nimi

IASDR Conference Series

This research explores the potential of semantic sonification as a method to enhance the interpretation of abstract visual art in exhibition contexts. By translating contextual elements—such as historical background, artistic intent, and socio-political context—into structured musical layers, the study investigates whether system-generated music can support meaning-making and emotional engagement among viewers. A custom interactive system was developed to capture visual artworks, analyze their semantic attributes using AI, and generate short musical pieces that evolve in complexity based on user interaction. The study contributes to the field of multisensory exhibition design by proposing a sonification-based approach to enhance art accessibility and …


Circu.Ai: Accelerating Circular Product Design And Material Decision-Making, Ya-Han Li, Yu-Hsuan Wu, Chia-Chen Hu 2025 Taiwan Design Research Institute, Taipei, Taiwan

Circu.Ai: Accelerating Circular Product Design And Material Decision-Making, Ya-Han Li, Yu-Hsuan Wu, Chia-Chen Hu

IASDR Conference Series

Amid global sustainability trends and regulatory pressures, designers require more efficient and credible tools for circular material selection in early-stage product development. Current data sources are fragmented and lack transparency, impeding contextual recommendations and appearance evaluations, which creates a critical bottleneck in implementing circular design. To address this pain point, this study proposes a material selection support prototype that integrates generative AI recommendations with visual simulation. Adopting a three-phase Research-Through-Design (RTD) methodology, we have completed Phase 1. A core functional prototype was developed for preliminary concept validation at an international trade show, where we collected valuable feedback from designers and …


Companion Practice In Between Dogs And Owners; Co-Designing Urine Marking In Urban Space, Oh Hirano, Hinako Makita, Nanako Okusa, Hiroya Tanaka 2025 Keio University, Tokyo, Japan

Companion Practice In Between Dogs And Owners; Co-Designing Urine Marking In Urban Space, Oh Hirano, Hinako Makita, Nanako Okusa, Hiroya Tanaka

IASDR Conference Series

Dog marking behavior in urban spaces is problematized as a factor causing corrosion of public property and soil damage. Conventionally, various solutions have been considered for this problem, including the application of repellents and water-flushable toilets for dogs, but all have remained human- centered approaches, consequently reducing dogs' place in urban space. Through four phases of prototyping, this study developed the "Dog-Pee Spot" a product that attracts and aggregates dog marking behavior. The prototyping process revealed complex dog agency where social behavioral patterns of dogs in outdoor spaces intersect with becoming-with owners connected through leashes. Furthermore, in Co-Design practice that …


Analysing Visitor Behaviour In Interactive Immersive Art Experiences And Exploring Their Potential In Art And Design History Education, Srutinwita Roy, Saurabh Tewari, Rana Shinde 2025 Indian Institute of Technology Bombay, Delhi, India

Analysing Visitor Behaviour In Interactive Immersive Art Experiences And Exploring Their Potential In Art And Design History Education, Srutinwita Roy, Saurabh Tewari, Rana Shinde

IASDR Conference Series

This paper presents a first-hand account of an immersive, interactive exhibition of Leonardo da Vinci’s works. Unlike traditional museum visits, this exhibit featured touch-sensitive walls and multi-sensory engagement, making it highly interactive and captivating. Alongside Da Vinci’s artworks, his design prototypes were displayed, offering a comprehensive view of his creativity. Visitors across age groups engaged enthusiastically, with children and young adults particularly drawn to the dynamic presentation. The author uses participatory observation method to study visitor behaviour, focusing on interactions, engagement, and interest levels. Findings suggest that such formats can serve as powerful pedagogical tools in Art and Design history …


Innovating The Electoral Experience: A Public Service Design Study Of Taiwan's Electoral System, Mu-En Lin, Li-Ning Huang, Chih-Lu Lin, Junyu Chen, Nai-Wen Fan, Shu-Ting Ai, Chi-Yi Chang 2025 Taiwan Design Research Institute, Taipei, Taiwan

Innovating The Electoral Experience: A Public Service Design Study Of Taiwan's Electoral System, Mu-En Lin, Li-Ning Huang, Chih-Lu Lin, Junyu Chen, Nai-Wen Fan, Shu-Ting Ai, Chi-Yi Chang

IASDR Conference Series

This study adopts a public service design perspective to address the lack of professional design involvement in Taiwan’s election system. Within the constraints of existing laws and administrative procedures, the research proposes feasible, immediately applicable optimization strategies. Through cross-sector collaboration with the Central Election Commission, the study focuses on key voter-facing elements—such as election bulletins, polling station signage, and voting booths—introducing standardized, templated, and modular designs to resolve systemic issues like visual clutter and operational inefficiency. Using methods including user journey analysis, institutional research, and prototype testing, the project combines SOP guidelines and digital tools to improve information clarity and …


Research On The Immersive Experience Design Of Intangible Cultural Heritage Dance Based On Body Schema Theory, Wensi Dai, Yan Shuo 2025 School of New Media Art and Design, Beihang University, Beijing, China

Research On The Immersive Experience Design Of Intangible Cultural Heritage Dance Based On Body Schema Theory, Wensi Dai, Yan Shuo

IASDR Conference Series

This study explores immersive experience design for Intangible Cultural Heritage (ICH) dance based on Body Schema Theory. By analyzing the triadic elements of body schema— corporeal subject, active space, and bodily imagery—we establish a theoretical framework for enhancing ICH dance transmission through digital immersion. Three design methodologies are proposed: coexistence of real-virtual dance bodies, construction of body- field interactive dance spaces, and reconstruction of inner cultural order. These approaches address challenges of homogenized symbol interpretation and low audience engagement by integrating multisensory feedback, physiological signal mapping, and culturally embedded narrative interaction. Case studies demonstrate how bodily perception and spatial dynamics …


Investigating The Application Potential Of Smart Wearable Technology In Craft Practical Instruction, Tzu-Hsu Chiu, Chen-Kuei Fan 2025 National Taipei University of Technology, Taipei, Taiwan

Investigating The Application Potential Of Smart Wearable Technology In Craft Practical Instruction, Tzu-Hsu Chiu, Chen-Kuei Fan

IASDR Conference Series

Practical teaching, widely used in vocational education, faces challenges such as blocked views for rear students and reversed perspectives causing misunderstandings. With technological progress, smart glasses offer new possibilities for teaching. This study explored the potential of integrating smart glasses into craft practical teaching, focusing on jewelry and pottery. Conducted in two stages, it involved classroom observations and interviews, followed by teaching experiments evaluated via student questionnaires and teacher interviews. Findings revealed issues like obstructed views and reversed angles. Results showed that: 1. smart glasses’ first-person projections improved visibility; 2. recorded videos supported student review. However, teachers and students noted …


Avian Experience In Urban Grotto: Ecological Soundscapes As A Biosemiotic Methodology In Multispecies Ethnographic Research And More-Than-Human Communication, Qingyu Zhang, Francesca Valsecchi 2025 Tongji University, Tongji University, Shanghai, China

Avian Experience In Urban Grotto: Ecological Soundscapes As A Biosemiotic Methodology In Multispecies Ethnographic Research And More-Than-Human Communication, Qingyu Zhang, Francesca Valsecchi

IASDR Conference Series

Ecological soundscapes, once primarily regarded as carriers of environmental information, are increasingly understood as immersive, embodied experiences that offer experiential and ontological access to more-than-human worlds. Situated within the framework of more-than-human design, this research challenges anthropocentric paradigms by foregrounding ecological soundscapes as dynamic, sentient agencies that convey environmental meaning and social structures among non-human species. Through field-based, autoethnographic inquiry on crow vocal is ation in Vienna, the project 1) articulates a hybrid methodological approach combining deep listening, soundscape walks, and bio acoustic analysis; and 2) establishes a sonification process that translates the data from the multispecies ethnographic research into …


The Choreography Of Sympoiesis: A Speculative Design To Reshape Modern Equestrian Concepts, Heyu Shao 2025 National Yang Ming Chiao Tung University, Ningbo, China

The Choreography Of Sympoiesis: A Speculative Design To Reshape Modern Equestrian Concepts, Heyu Shao

IASDR Conference Series

This study explores the interactive relationship between humans and horses in equestrian practice, proposing that through long-term coexistence and riding, humans are not only tamers but are also shaped by horses. Using speculative design, the author created two new equestrian devices—the “Sym- Bridle” and the “WaveSync Saddle”—to visualize and amplify the subtle flows of force and sensory feedback between rider and horse. These works challenge the notion of one-way control, reframing riding as a process of mutual adjustment and embodied dialogue. Building on this, the author introduces the post-human figure “Equiarch”, imagining the bodily, behavioral, and cognitive transformations emerging from …


Ar-Based Community Public Art Design: A Public Participation Perspective, Zane Liu, Tuotuo Yang, Xiaon Ma 2025 School of New Media Art and Design, Beihang University, Beijing, China

Ar-Based Community Public Art Design: A Public Participation Perspective, Zane Liu, Tuotuo Yang, Xiaon Ma

IASDR Conference Series

This study investigates the integration of Augmented Reality (AR) into community public art, focusing on both public participation experience and outcomes. A model based on Intrinsic Motivation (IM), Participation Efficacy (PE), and Positive Group Affect (PGA) is tested via SEM to identify key factors influencing engagement and inform design strategies. Hands-on community workshops validate the model’s applicability, while an AHP–TOPSIS framework evaluates and ranks three co-created design proposals. The research provides a public-centered, media-adaptive approach for supporting and enhancing public participation in community art.


Using Midjourney For Ultra-Personalization Of Workwear With Multiple Self-Expressions – Exploring Opportunities And Risks, Svetlana Mironcika, Joep Frens, Kristina Andersen, Stephan Wensveen 2025 Eindhoven University of Technology, Eindhoven, The Netherlands

Using Midjourney For Ultra-Personalization Of Workwear With Multiple Self-Expressions – Exploring Opportunities And Risks, Svetlana Mironcika, Joep Frens, Kristina Andersen, Stephan Wensveen

IASDR Conference Series

Many wearable products are mass-personalized based on user data and produced through digital fabrication. This approach is known as ultra-personalization. Earlier work on ultra-personalization rarely discusses the perceived opportunities and risks associated with the practice or tools that allow future users to engage in the design process. This project explores the use of Midjourney (generative AI tool) in ultra-personalization for style and the design of garments that embody multiple self- expressions in the context of workwear. Study participants (five future wearers, two fashion designers, a lab manager, and a digital fabrication specialist) iteratively designed workwear with the help of Midjourney. …


A Study On Design Expression Methods Of The Traditional Japanese Aesthetic Concept "Sabi", Sugimoto Yoshitaka, Tanaka Saki, Tanaka Kanai, Iioka Yukiko 2025 Kyushu University, Fukuoka, Japan

A Study On Design Expression Methods Of The Traditional Japanese Aesthetic Concept "Sabi", Sugimoto Yoshitaka, Tanaka Saki, Tanaka Kanai, Iioka Yukiko

IASDR Conference Series

The purpose of this study is to derive effective design methods for expressing “Sabi,” one of the traditional aesthetic principles of Japan, within the context of contemporary industrial product design, including both appearance and user interface (UI). To achieve this goal, the study extracted 277 visual characteristics representing “Sabi” from traditional Japanese tea utensils. These characteristics were then systematically compared with 392 statements and behavioral records of the artisans who created the utensils, in order to infer their aesthetic intentions. As a result, five core expression features— “miniaturized,” “linear,” “technical,” “delicate,” and “vivid”—were identified. Furthermore, 14 concrete design techniques for …


A Burlesque: The Shimmering Body Of Revealing, Lola Montgomery 2025 SAE University College

A Burlesque: The Shimmering Body Of Revealing, Lola Montgomery

Staff Scholarship - Australia & Dubai

A Burlesque: The Shimmer Manuscript is a hybrid critical–creative work that examines burlesque as an embodied methodology and a mode of knowledge production. Drawing from my two decades as a performer–scholar, the work reframes glamour, desire, and adornment as epistemological practices rather than theatrical ornamentation. The project is significant in that it expands understandings of performance studies, autotheory, and feminist aesthetics by foregrounding the performer’s body as an intelligent, sensing, world-making apparatus.

The methodology is creative practice research and archive-driven, integrating backstage documentation, AI-assisted photomontage, and theoretical reflection. The work draws from poststructuralist and feminist frameworks (Irigaray, Deleuze & Guattari, …


Subculture And Identity As An Escape From The Societal Norms Of Power Imbalance And Authoritative Abuse, Sarah Goldberg 2025 SUNY Cortland

Subculture And Identity As An Escape From The Societal Norms Of Power Imbalance And Authoritative Abuse, Sarah Goldberg

Bachelor of Fine Arts Theses

No abstract provided.


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