The Process Of Designers To Motivate Themselves For Their Creative Performance,
2025
Tottori University of Environmental Studies, Tottori, Japan
The Process Of Designers To Motivate Themselves For Their Creative Performance, Makoto Isono, Yoshimichi Shimada, Kayo Takahashi
IASDR Conference Series
This study aimed to understand how designers motivate themselves to exert their creativity in development based on their own values and to examine the factors that make this possible. The following findings were derived from the interviews with the 32 designers. In development that requires creativity, designers want to be as autonomous as possible and actively try to be involved in development based on their own values and those of the organization with which they are fully satisfied. To do so, they adjust their values by selecting part of their own and the organization's values. It can be said from …
Scent Camera—An Aromatherapy-Based Emotional Soothing Device,
2025
School of Mechanical Engineering, Shandong University, Jinan, China
Scent Camera—An Aromatherapy-Based Emotional Soothing Device, Cun Li, Yutong Jiang, Xiao Luo, Rushi Feng, Kailin Huang
IASDR Conference Series
This study presents Scent Camera, an interactive olfactory device designed to facilitate emotional regulation among young individuals experiencing stress. It investigates the potential of scent in triggering emotional memory and modulating mood through a multisensory interaction that bridges visual and olfactory perception. Users take or upload an image, which is then analyzed by the device in terms of visual elements and color composition; based on this analysis, a corresponding scent is emitted to evoke related emotional responses. Drawing inspiration from the “capture-and-preserve” logic of analog photography, the design reimagines visual memory as an olfactory experience—shifting the act of remembrance from …
Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature,
2025
University of Oulu, Oulu, Finland
Speculative Filmmaking With Children: Envisioning The Future Of Humans, Machines, And Nature, Sumit Sharma, Behnaz Norouzi, Leena Ventä-Olkkonen, Marianne Kinnula, Tommi Nevala, Charu Monga, Tuure Haarjärvi
IASDR Conference Series
With children’s increasingly entangled relationships with technology, it is imperative for them to critically explore, reflect on, and envision how technology impacts them and society at large, now and in the future. We conducted a speculative filmmaking workshop with 9-10-year-old school children where participants worked in groups to envision the future of human-machine relationships, creating stop-motion animations showcasing their imagined futures. Analysis of the films highlights unexpected explorations of conflicts involving nature, alongside anticipated human-machine dynamics. These reveal children’s expectations for humans and machines and their roles and responsibilities. Our work showcases how speculative filmmaking with children scaffolds critical explorations …
Listening To The City Through Technology: A Low-Tech Perceptive Approach For Shenzhen,
2025
University of Applied Sciences St. Pölten, St. Pölten, Austria
Listening To The City Through Technology: A Low-Tech Perceptive Approach For Shenzhen, Marcel Zaes Sagesser, Bo Dong
IASDR Conference Series
Humans experience urban spaces often through technology, for example when they navigate their ways via an app. The technologies they interact with transform the urban environment into a form of matter made of the screens, earbuds, buttons, PCB boards, and wires that constitute them. The authors propose a practice-based, educational co-design workshop to contrast high-tech smart cities with a low-tech, bot- tom-up urban sensing approach for interacting with the sonic city. They ran a workshop with local young adults in Shenzhen and built simple sound recorders partially from e-waste. Listening to the city on head- phones through wearable low-tech devices, …
Co-Designing Futures: Vernacular Knowledge In Kibera's Educational Infrastructure,
2025
School of Architecture, The Chinese University of Hong Kong, Hong Kong, Hong Kong
Co-Designing Futures: Vernacular Knowledge In Kibera's Educational Infrastructure, Pak Wai Ling, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu
IASDR Conference Series
This paper explores how participatory design can reshape educational infrastructure in Kibera’s informal settlement by centering local knowledge and challenging top-down architectural expertise. It documents Condition_Lab collaboration with Amani Kibera and Kounkuey Design Initiative (KDI) to co- create a community library and textile workshop. Through hands-on workshops with children, residents, and local stakeholders — using methods like model-making, storytelling, and material prototyping — the project redefined design hierarchies, transforming community members into co- designers. The study reveals how such collaborations not only produce culturally rooted infrastructure but also redefine design processes themselves. By bridging professional standards with informal practices, the …
An Alternative Architecture: Condition_Lab's Model Of Social Practice In Rural China,
2025
School of Architecture, The Chinese University of Hong Kong, Hong Kong, Hong Kong
An Alternative Architecture: Condition_Lab's Model Of Social Practice In Rural China, Peter Winston Ferretto, Man Yan Lam, Ziwei Liu, Pak Wai Ling
IASDR Conference Series
Rural Chinese villages are experiencing significant transformations due to the pressures of modernization. The paradigm of architects being the autonomous author increasingly appears inadequate in addressing the realistic challenges in rural China. This paper explores an alternative architectural paradigm through the lens of Condition_Lab's model of social practice, advocates for a collaborative approach that prioritizes social dimension in architecture. Focusing on the Dong ethnic minority in China, the research delves into the challenges faced by these communities, including the migration of working-age populations and the margin aliz ation of traditional carpentry expertise. Through the implementation of prototypes, Gaobu and Pingtan …
Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home,
2025
Department of Design, Monash University, Melbourne, Australia
Blurring Boundaries: A Speculative And Generative Exhibition Exploring Hospital In The Home, Troy Mcgee, Amy Killen, Rowan Page
IASDR Conference Series
This pictorial presents Blurring Boundaries, a speculative exhibition and workshop series staged during Melbourne Design Week 2025, that explores the shifting landscape of Hospital in the Home (HITH) care. As healthcare moves from clinical to domestic settings, design plays a critical role in navigating the tensions, values, and lived experiences this transition provokes. Over five days, more than 80 designers, architects, clinicians, patient advocates, and students co-created artefacts that were progressively integrated into the gallery, transforming the space into a dynamic, participatory installation. Framed in three acts — Surfacing, Envisioning, and Together ing — the exhibition scaffolded collective futuring through …
Mapping The Evolution Of Textile Design Pedagogy In The Uk: Undergraduate Insights From Loughborough University,
2025
Loughborough University, Loughborough, UK
Mapping The Evolution Of Textile Design Pedagogy In The Uk: Undergraduate Insights From Loughborough University, Duman Bibi Samshad
IASDR Conference Series
This study analyses 1,706 undergraduate textile design projects from Loughborough University (1999– 2025) to trace changes in materials, methods, and themes in UK textile pedagogy. A mixed-methods design integrates grounded coding of images and catalogue descriptions with set-theoretic analysis (QCA) and descriptive trend charts. Findings show (a) a post-2015 inflection in digital practice (DIG), (b) rising sustainability intent (SUS), and (c) stable but evolving cultural/locational theming (CUL). Two robust “recipes” for material/process innovation (MAT) are identified—DIG·SUS → MAT and DIG·CUL → MAT—while DIG approaches necessity after 2015. A FAIR-aligned archive was built in the Loughborough University Repository with persistent identifiers, …
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style,
2025
International Intercollegiate Ph.D. Program, National Tsing Hua University, Hsinchu, Taiwan
Generative Ai-Based Virtual Sportscaster For Baseball: The Influence Of In-Game Data And Broadcasting Style, Yu-Chang Chen, Kang-Heng Mah, Yuan-Chi Tseng
IASDR Conference Series
This study explores the use of generative artificial intelligence (Generative AI) in virtual sportscasting for grassroots baseball in Taiwan. It focuses on how AI-generated tone and real-time game data influence audience immersion, emotional engagement, and trust. A mixed-methods approach was used, combining surveys and Reflexive Thematic Analysis (RTA), with participants being parents from a youth baseball team in Hsinchu. They viewed three types of commentary: neutral, supportive, and supportive with data, and rated perceived excitement and style. Results show strong audience acceptance of AI sportscasters, especially those using advanced statistics, which improved credibility and clarity. Three key themes emerged: emotional-tone …
Design Asset Formation Through Ai-Driven Interpretation Of Text And Visual Data,
2025
Taiwan Design Research Institute, Taipei, Taiwan
Design Asset Formation Through Ai-Driven Interpretation Of Text And Visual Data, Yu Syuan Guo, Wan Ting Jiang, Cheng Yuan Wu, Shyhnan Liou
IASDR Conference Series
including Yu-Syuan Guo, Wan-Ting Jiang, and Cheng-Yuan Wu, Researchers, and Shyhnan Liou, Director of R&D, for their invaluable support and collaboration throughout this project. This study aims to explore the evolution of in-house design processes through AI technology. Historically, design projects lacked standardization, result- ing in inconsistent deliverables, costs, and quality, especially in cross-disciplinary projects. To address this, this research developed two AI design think- ing tool prototypes. The goal is to leverage generative AI's strength in organizing nonlinear data to assist enterprises with varying design application ex- periences. This includes structuring first-hand research data using natural language, enhancing asset …
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity,
2025
Department of Industrial Design, Daejeon, South Korea
Imagining Sonic Being: Participatory Workshop For Envisioning Sound As An Independent Entity, Jongik Jeon, Chang Hee Lee
IASDR Conference Series
While sound has primarily been employed as a medium or source for auditory experiences or information, recent attempts have emerged to redefine sound as an independent agent through the lens of posthumanist theory. Building upon this discourse and understanding, we conducted a participatory workshop to explore people’s imaginations and thoughts regarding our newly conceptualized independent sonic presence, named “Sonic Being.” Through the workshop, we identified collective expectations of sound as an autonomous, affective, and interactive entity beyond an anthropocentric perspective. We summarized these expectations and imagined qualities into four key themes: Abstract Ghost, My Little Weirdo, Dynamic Initiator, and Emotional …
Design Movement On Campus: A Practice-Based Platform For Advancing Educational Space And Innovation Through Design Thinking,
2025
Taiwan Design Research Institute, Taipei, Taiwan
Design Movement On Campus: A Practice-Based Platform For Advancing Educational Space And Innovation Through Design Thinking, Po-Wei Chu, Ting-Yu Chou, Wei Huang, Yu-Ting Yang, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study explores the “Design Movement on Campus,” a platform launched in Taiwan to advance educational space and innovation through Design Thinking and the Double Diamond model. Grounded in Practice-based Research, the study investigates how the platform has supported 112 school renovation projects and developed professional resources—such as a website, design guides, tools, and workshops—that promote diffusion and design empowerment. It categorizes spatial outcomes into four strategies: Administrative Support, Instructional Support, Inclusive Support, and Co-creative Engagement, demonstrating how interventions align with diverse school needs. Beyond spatial improvement, the research reveals how design mediates interactions between space, pedagogical action, and systemic …
Driving Public Service Reform Through Demonstration Design Handbooks,
2025
Public Service Design Section, Taiwan Design Research Institute, Taipei, Taiwan
Driving Public Service Reform Through Demonstration Design Handbooks, Li-Ning Huang, Nai-Wen Fan, Junyu Chen, Mu-En Lin, Shu-Ting Ai, Chi-Yi Chang
IASDR Conference Series
This study addresses the common challenge in public service design: the difficulty of effectively scaling design innovations. It introduces the Demonstration Design Handbook as a strategic interface that translates design thinking into institutional practice. Drawing on practical implementations across transportation, healthcare, and housing, the research develops a systemized, institution ally compatible design process, validated through multiple cross-case applications. Grounded in the Double Diamond model and adopting a Research through Design approach, the study integrates participatory strategies to formulate a handbook format that captures problem exploration, design reasoning, strategic context, and institutional application. Findings indicate that the Demonstration Design Handbook enhances …
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society,
2025
Musashino Art University, Tokyo, Japan
The Design Research Of "Tema": Exploring Intentional Acts Of Taking Time And Effort In A Contemporary Society, Tianshuo Lu, Takuma Ishikawa
IASDR Conference Series
In today’s hyper-efficient world, why do people engage in activities that require time and effort? This research explores the causes and meanings of such behaviors through the Japanese concept of “tema”, defined as intentional, non-optimized engagement where the process holds intrinsic value. Using workshops and qualitative interviews, we identify four key elements of “tema”: time, body, creativity, and value. These deliberate actions foster personal meaning, emotional satisfaction, and deeper connection with the material world. Building on these insights, we propose a design potential that applies “tema” as a framework for creative practice. Rather than reinforcing a binary between efficiency and …
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences,
2025
School of Fashion and Textiles, The Hong Kong Polytechnic University, Hong Kong, China
Generative Ai In Fashion: Revolutionizing 3d Modelling And Creative Learning Experiences, Hiu Sen Ivonbony Chan, Wing-Fai Sidney Wong, Siu-Fai Frankie Chan
IASDR Conference Series
This paper investigates the transformative role of Generative AI (GenAI) in enhancing 3D modelling education within the context of fashion design. As digital technologies rapidly evolve, the integration of GenAI tools into educational frameworks has the potential to redefine pedagogical practices, fostering creativity and improving learning outcomes for students. Through a mixed-methods approach involving surveys and interviews with a group of 20 fashion and knitwear design students, we explore how GenAI tools facilitate personalized learning experiences, promote collaborative engagement, and ultimately prepare students for the complexities of a technology-driven industry. Findings indicate that the use of GenAI significantly enhances student …
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics,
2025
Graduate Institute of Innovation and Design, National Taipei University of Technology, Taipei, Taiwan
Prioritization Of Healing Design Factors In The Spatial Environment Of Elderly Rehabilitation Clinics, Cheng-Yu Ko, Tung-Ming Lee
IASDR Conference Series
This study explores five core healing design factors in the spatial environment of elderly rehabilitation clinics and ranks their importance through expert interviews and surveys of senior users. With common issues such as limited space and constrained budgets in local clinics, the goal is to offer a practical reference for resource allocation during spatial optimization. Results indicate that lighting comfort ranks highest, followed by air quality, color and materials, with natural elements and sound/music being relatively secondary. The findings offer practical guidance for designers and healthcare practitioners seeking to enhance elderly rehabilitation environments through evidence-based design. This paper represents the …
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements,
2025
Shibaura Institute of Technology, Saitama, Japan
Optimization Of Tilt Angle For The Seat Tilting Stool Based On Emg Measurements, Yutaro Demoto, Kouki Watabnabe, Yukio Kawakami, Minami Tanaka
IASDR Conference Series
Mus cul oskeletal disorders (MSDs) represent a significant occupational health issue for dental professionals, primarily due to prolonged and demanding postures. To address this issue, an operating stool (OS) featuring a tiltable seat was developed to alleviate physical strain during dental procedures; Although, the optimal seat inclination angle remains undetermined. This study investigated the most effective seat inclination angle to minimize muscular load during simulated dental tasks. 11 healthy male subjects performed scaling tasks with seat inclinations set at various directions (front, diagonal, beside) and angles (0°, 3°, 5°, 7°). Electro myo graphy (EMG) measured muscle activity in the lumbar …
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions,
2025
RMIT University, Melbourne, Australia
Three Locks: Reconstructing Multi-Perspective Narratives With Mr–Vr Hybrid Interactions, Liang Xiao, Wanqi Fu
IASDR Conference Series
This study presents Three Locks, an immersive narrative system that integrates Mixed Reality (MR) and Virtual Reality (VR) to investigate multi-perspective storytelling within nonlinear interactive environments. Players manipulate miniature figurines representing gold prospectors with distinct motivations. The MR stage facilitates structural guidance and expectation-building through physical interaction, whilethe VR stage delivers emotionally immersive, first-person narrative fragments. The system adopts a layered temporal structure—structural guidance (MR), emotional immersion (VR), andmulti-linerecomposition (MR)—to support narrative coherence and experiential depth. Amixed- method user study combining questionnaires and interviews was conducted to assess its effectiveness in narrative comprehension, emotional engagement, and character identification. Results demonstrate …
Designing Intuitive Interfaces For Feature Steering Of Llms,
2025
Iovine and Young Academy, University of Southern California, Los Angeles, USA
Designing Intuitive Interfaces For Feature Steering Of Llms, Allison Huang, Yihyun Lim
IASDR Conference Series
Feature steering enables users to strengthen or weaken concepts (features) that an LLM has already learned in realtime. It has emerged as an alternative to prompting, allowing continuous rather than discrete control over model behavior. However, given the technical knowledge required to extract and then steer on features, this process is mostly limited to technical researchers. We seek to build a graphical user interface that makes steering accessible to the layperson. Existing interfaces prioritize flexibility over intuition, overwhelming users with the sheer number of options for what to prompt or what features to steer on. We conducted a user-centered design …
Exploring The Metacognitive Regulation Of Emotions During The Design Process,
2025
National Cheng Kung University, Tainan, Taiwan
Exploring The Metacognitive Regulation Of Emotions During The Design Process, Hsiang-Ting Huang, Hsi-Jen Chen
IASDR Conference Series
This study explored how design students employ meta cognition to regulate emotions during collaborative design and examined the influence of different teamwork styles. Nine graduate students participated in a ten-week project developing an educational board game, with data collected through design journals and analysed using content analysis. The results showed: (1) clear goals and effective regulatory strategies enhanced perceived control and fostered positive emotions, whereas task ambiguity often triggered anxiety; (2) teamwork styles shaped emotional trajectories: additive teams achieved stability through intensive interaction, conjunctive teams showed individualized regulation due to limited support, and disjunctive teams reflected the leader’s emotional strain …
