How Mixed Reality Will Impact Product Design,
2021
Rochester Institute of Technology
How Mixed Reality Will Impact Product Design, Wyatt Coe
Frameless
Mixed reality technology promises to merge our digital and physical worlds, unlocking new realms of experience and design. Designers must consider how this will impact future products and experiences now, to identify the most desirable solutions and applications of this technology. The capability of software to simulate reality could fundamentally shift the way we produce and experience physical and digital products, allowing for simplified physical products that support digital experiences.
Aware: Eliminating Implicit Bias Using Ar,
2021
University of Rochester
Aware: Eliminating Implicit Bias Using Ar, Shagun Bose, Emma Strauch
Frameless
Implicit Bias is something that happens to real people in real spaces all the time. But we can’t see it. Since, AR allows us to overlay virtual objects in real environments, we tried to leverage AR to make more salient the various ways in which people experience bias.
Age,
2021
University of Arkansas, Fayetteville
Age, Ty Barnes
Graduate Theses and Dissertations
Age is a body of work that uses open ended, multi-directional narrative, economical craft, body positioning, and disorder to create situations for curiosity to take hold and rekindle a sense of naivety. Intentionally pedestrian material choice and playful, curious methodology work in tandem with the visual language of play to create a world building opportunity for the participating viewer. The objects are anchors or starting points with spaces in between for flexible narratives and imagined and reimagined worlds with no prescribed beginning or end point.
The exhibition and written thesis represent a conglomeration of connected-by-association ideas, a Rube Goldberg machine …
2+2=Cake: A Book Of Conversations About Possibilities In Business And Art,
2021
University of Arkansas, Fayetteville
2+2=Cake: A Book Of Conversations About Possibilities In Business And Art, Elizabeth Ann Alspach
Graduate Theses and Dissertations
2+2=CAKE is a toolkit for people interested in creating their own economic container to support their livelihood. Calling upon the entrepreneurial experience of artists and creatives who founded or run organizations, the book and accompanying workbook and motivational posters serve as an incubator, buoy, and affirming resource for those looking to build the economic container in which they make their livelihood.
Minerva Cuevas: Disidencia,
2021
CUNY Bernard M Baruch College
Minerva Cuevas: Disidencia, Alaina Claire Feldman, Clayton Press, Solange Farkas, Gabriel Bogossian
Publications and Research
Bilingual catalogue for the exhibition "Minerva Cuevas: Disidencia" presented at Baruch College's Mishkin Gallery.
Revenge Of The Lawn,
2021
University of Alberta
Revenge Of The Lawn, Jason James Wallin
Journal of Social Theory in Art Education
A great irony of the present moment involves the return of objects long thought rallied to the will of man. As growing consensus in climate change research submits, the world presumably given to the mastery of man today returns as an alien force of material and conceptual upheaval. It is against this backdrop of rapid ecological transformation and its cultural impacts that Revenge of the Lawn is situated. As a work of speculative philo-fiction, Revenge of the Lawn surveys the horror of being “read” from the vantage of the non-human as it exists astride and yet withdraws from human melodrama …
Critical Hermeneutics And The Counter Narrative Of Ledger Art,
2021
Florida State University
Critical Hermeneutics And The Counter Narrative Of Ledger Art, Katie Fuller
Journal of Social Theory in Art Education
Too often historical artworks in schools, textbooks, cultural institutions, and public spaces share a narrative that bolsters white-centered histories, but when an historical artwork is studied as text it creates room for multiple perspectives (Newfield, 2011) expanding the narrative to include subjugated histories. Looking at art through the philosophy of hermeneutics opens up questions and conflicts that arise within texts based on interpretations of those texts (Leonardo, 2003). This paper will apply the philosophy of hermeneutics to critique historical memory, and it will present ledger art as a visual text and counter narrative to dominant white narratives. Ledger art emerged …
Typographic Interventions: Disruptive Letterforms In Public Space,
2021
Brigham Young University - Provo
Typographic Interventions: Disruptive Letterforms In Public Space, Clark A. Goldsberry
Journal of Social Theory in Art Education
We are surrounded by typography—on billboards, aluminum cans, pill bottles, and pixelated screens—but artists and art teachers, seeking out the materiality of their lived environments, should be able to look at text in different ways. Many artists utilize letterforms as a medium of juxtaposition and recontextualization (Gude, 2004) by placing text in places we don’t expect to see it, or they subvert the messages we expect to read. Typographic interventions can be seen everywhere, by all types of artists, makers, activists, and dissidents. These interruptions could be framed as forms of socially engaged art (Helguera, 2011; Mueller, 2020) that “suspend …
Native App Ux With A Social Design Emphasis,
2021
CUNY City College
Native App Ux With A Social Design Emphasis, Katya Rozanova
Open Educational Resources
This course is designed to teach students how to design user experiences (UX) for native applications for mobile devices while considering what types of digital products can and should be put out into the world as tools for the day-to-day, as speculative art projects, or as forms of resistance to existing systems in place. The course focuses on usability heuristics, research (human-centered design methodologies) and competitive analysis, information architecture, rapid prototyping and usability testing. Students will familiarize themselves with native UI elements in Apple and Android platforms and design for one of the platforms of their choice. They will learn …
Meowster Thesis,
2021
DePaul University
Meowster Thesis, Xiaojing (Monica) Fan
College of Computing and Digital Media Dissertations
Meowster Thesis is a game about cats, loneliness and what it means to be alive. It is also what keeps me alive thru isolation during Covid-19 pandemic.
In And Of The Body,
2021
Rhode Island School of Design
In And Of The Body, Nicola Difusco
Masters Theses
This practice traces information as it moves through physical and digital spaces, asking questions surrounding how technology alters meaning as it makes interpretations. Led by my own personal interests and the memetic bodies of popular culture I was embedded, questions arise surrounding how individuals communicate with and experience the networks they are embedded within. Furthermore, this practice expands to investigate what happens when the body becomes a technological interface, and how issues of ownership affect our interactions.
The Story Of Water,
2021
Rhode Island School of Design
The Story Of Water, Zhanyi Chen
Masters Theses
Propelled by questions about the genuine understanding of weather, I attempt to find various collaborative methods with water in different states in the hydrological cycle. Through these methods, I receive input from water directly, mediating with technologies humans use as a way to understand and perceive the world. The marks that emerge from these inputs are crypto-linguistic scripts that whisper water’s memories and characteristics, a form of gestural automatism where the immediate experience of (nature’s) creating is emphasized and the (human’s) conscious mind is diluted. This state of receptivity enables us to dissolve the hard shell of vision so we …
The Ephemeral Altar & The Floating Grave,
2021
Rhode Island School of Design
The Ephemeral Altar & The Floating Grave, Hannah Suzanna
Masters Theses
Using tarot and machine learning, I actively de-compose the narrative of four disintegrating sites — a conservation cemetery in North-Central Florida, my Dad’s house in California, an abandoned parking lot near my apartment in Providence, RI, and myself as an inherently mortal human.
Rather than a tool for prediction, I see tarot as a system of decay — breaking down human experiences into archetypes to allow presence with our existence.
What happens when we look at other predictive technologies, such as machine learning, as means of breaking apart our reality too? When talking about science fiction or speculative fiction, a …
Listening To The Unhearable,
2021
Rhode Island School of Design
Listening To The Unhearable, Ollie Rosario
Masters Theses
My work lives in the world of trees, lakes, oceans, sunrises, starlight, hurricanes, and mountains, the world centered on the rumbling sounds of the earth and water, the quiet roars of silence in the air, in space, in the depths beneath, and all that lives in between. In approaching this world, I have found myself unable to hear everything it shares. The hard to perceive, often soundless parts of environments — those facets of climate, the ground we stand on, the subtle changes in noise - are often unobserved, or under-observed, and underappreciated. I have cultivated a practice of seeking …
Knowledge From Below,
2021
Rhode Island School of Design
Knowledge From Below, Meghan Surges
Masters Theses
This thesis elucidates artistic research on the programmed world and its brutal machines. It describes a practice that hones a deviant worldview while confronting ubiquity. Applying web scraping as an investigative tool and a filmmaking methodology, I work with archives of traffic images. The pictures, portraying the smart city through its scattered, self-surveilling eyes, offer a cinematic mirror of reality. I select, annotate, and edit sequences to expose agents of administrative violence. Rejecting a vision of progress that rests on exploitation, I aim to destabilize readings of surveillance and policing as beacons of safety. My work proposes models for seeing …
Cloak Wood,
2021
Rhode Island School of Design
Cloak Wood, Thomas Brett
Masters Theses
Over the last two years, I have been developing films and video games that hybridise techniques of live action and animation. This has primarily been done by reconstructing and modifying scenes from 3D photogrammetric scans that I make of objects, people, and places, allowing me to assemble new, imaginary spaces informed by the actual architecture and dimensions of my surroundings.
The film Cloak Wood was entirety is shot on 16mm Kodak stock. The physicality of this analogue technique confers the modified virtual space and its inhabitants with the aesthetic integrity of the actual. The virtual space, constructed from real objects …
Objects And Images,
2021
Rhode Island School of Design
Objects And Images, Jack Lovell
Masters Theses
My work often involves photographic source material as well as surrealistic forms. Two primary influences, René Magritte and Gerhard Richter, can be seen as at odds with each other in many respects. Drawing parallels and distinctions, I explore relationships in the work of Magritte, Richter and myself.
Contemporary Art Warfare,
2021
Rhode Island School of Design
Contemporary Art Warfare, Zongxian Huang
Masters Theses
Being an artist represents a lifelong commitment to nonstop development, despite life circumstances. I fully utilized my two years at graduate school to develop a sustainable way of living an artist’s life by creating a standard operating procedure (SOP), guiding my research and practice. An SOP is a strategic method designed to reach an objective in a systemic manner. Mine shows it is possible for an artist to stay productive, creative, and healthy under high pressure, even during unexpected contingencies like the COVID-19 pandemic. My personal experience completing graduate school during a pandemic presents a possibility to other artists of …
Feral Devices : An Additive Fabrication,
2021
Rhode Island School of Design
Feral Devices : An Additive Fabrication, Kat Jarvinen
Masters Theses
This collection of stories takes place in a nearby dimension, in which objects and entities that are obsolete, mundane, discarded, or overlooked, define alternative rules for value and purpose. Here, a broken machine suffers an existential crisis while a hungry spider explores its interior; a dog imagines life as a moth; a feral creature escapes from a woman’s mind; and a worker suffers spam email induced headaches. United by the destructive capitalist logic of planned obsolescence and an attraction to blue light, these characters traverse mind, matter, metaphor, and technology to find their way into new forms, reinventing themselves and/as …
House Of Reincarnation,
2021
Rhode Island School of Design
House Of Reincarnation, Xinyu Li
Masters Theses
In this book, I will introduce my practice as an artist interested in nightmares, monsters, and abandoned places. My works are personal, so I have designed a character as a guide for the book; the creature is another version of me. This book will describe the adventures of the creature as the main storyline; the stories run through Hakka cultures and my personal experience, and gradually explain the source of my inspirations and design process. With the creature as company, readers won't feel lonely while reading the book.
