Part-Time Faculty In Art And Design Higher Education: Support & Challenges,
2026
Rhode Island School of Design
Part-Time Faculty In Art And Design Higher Education: Support & Challenges, Katherine Ye Jin Lee
Masters Theses
This thesis investigates the challenge part-time faculty in art and design higher education face and the institutional support they receive through a case study conducted at Rhode Island School of Design (RISD). Through an extensive, anonymous and voluntary part-time faculty survey across different departments at RISD, it examines: 1) current perceptions of available institutional & departmental teaching support, 2) teaching approach & practice, and 3) student-faculty engagement. The research aimed to gather data on challenges that are unique to part-time faculty in art and design fields, especially in relation to faculty-student engagement to understand areas where they can be better …
Draw To Breathe,
2026
Rhode Island School of Design
Draw To Breathe, Ranran Ma
Masters Theses
This thesis explores visual expression in drawing as an intuitive mode of thinking suited to everyday life—a form of expression that runs parallel to language and surpasses it.
The project begins with a daily Post-it note drawing practice. These drawings often emerge before conscious understanding, subsequently accompanied by brief text, allowing image and word to resonate through emotion and intuition. Through the use of small-scale, portable, low-pressure materials, and with immediacy and intuitive freedom as the foundation of making, a visual language system grounded in the self develops. Through this sustained practice, I developed an instruction-based card system titled Draw …
Situational 情境中,
2026
Rhode Island School of Design
Situational 情境中, Jo Zixuan
Masters Theses
The Chinese title of this book 情境中 (qíng jìng zhōng) translates directly to within the situation. Yet separately as three individual characters, qíng jìng zhōng means emotion, scene, within. A situation in my language is inherently an emotional scene, which requires us to account for more than the objective conditions, such as the geographical, economic, and social circumstances, as well as the subjective and affective experiences of individuals.
How can design analyze the context of given situations and construct new situations? The key terms organizing this book describe a movement. Site establishes the levels of context in which any …
Frameworks,
2026
Rhode Island School of Design
Frameworks, Hailey Lee
Masters Theses
Put on a pair of glasses. What do you see? People? Trees? Cars? Buildings? Now focus on the glasses themselves. Can you see the frame? Why is it that you donʼt notice it until now?
Glasses make the world feel clearer, sharper, more accurate. But what youʼre seeing is always a view inside a frame. The glasses give you a frame, and show you the world through it. Once you get used to that frame, you forget that everything you see is already inside one. Most of us forget that the frame of our glasses is always there—at the edge …
Seeking Ground,
2026
Rhode Island School of Design
Seeking Ground, Shrishti Chatterjee
Masters Theses
Design increasingly sits within modern systems that reduce the world to narrow, instrumental categories. A tree is paper, the sky is a clock, an ant is a pest. And a graphic designer is a visual marketer optimising for reach and engagement. This leaves the designer without a sense of their place in the world.
Seeking Ground asks how we might return to a more rooted practice. Physically, the ground is the solid surface on which all other things rest. Conceptually, it is the foundational premise from which knowledge is derived. To be grounded is to be connected to real-world implications …
Just Between Us (And Everyone We Tell...),
2026
Rhode Island School of Design
Just Between Us (And Everyone We Tell...), Deborah Khodanovich
Masters Theses
Graphic designers are often obsessed with a broader public. The desire to be seen, to be heard, to have our work reach the broadest audience possible—these are goals deeply ingrained in our discipline. But why? Just Between Us (and everyone we tell…) challenges us to abandon this fixation, proposing instead that graphic design should concern itself with the private—the intimate, the local, the unseen.
This is where gossip comes in. Gossip is the language of the invisible, a form of sharing, and a means of knowledge-production and preservation that has historically been dismissed as frivolous, immoral, and—most egregious of all—associated …
Countersense,
2026
Rhode Island School of Design
Countersense, Avrie Allen
Masters Theses
countersense is an engagement with embodied experience, the conditions that shape it, and the sense we make of it. countersense is a counterhegemonic practice of sense-making in graphic design, performed between perception and meaning-making, self and material conditions, and always foregrounding what politics are chosen as a result of the personal.
Sites Of Departure,
2026
Rhode Island School of Design
Sites Of Departure, Kevin Tomas
Masters Theses
At all scales of human history, there exists a record: The story of how things came to be. An infinity of interconnected traces that thread the intimate and the immense into a single fabric.
Beginning from distinct points of entry, Sites of Departure explores the axes of resolution and scale in documentation, asking what becomes visible when the instruments of the dominant record are set aside. Moving between recovery and confrontation, the work questions the structures that produce our understanding, while creating new documents for future interpretation—all against the reality that to make a claim, is to claim some truth. …
\N: Playground Of Digital Interventions,
2026
Rhode Island School of Design
\N: Playground Of Digital Interventions, Thea Kim
Masters Theses
How do we live within the digital world? Is the space a tool, a refuge, a playground, or something so deeply embedded that we no longer notice it at all? The digital strives to disappear. In becoming invisible, it becomes harder to question, quietly reorganizing how we perceive, act, and relate.
Yet, the digital was not always encountered this way. There were moments when we explored the web, hacked it, and played within it — out of our own curiosity, mischief, or simple pleasure. These practices, often informal and unintentional, expanded the medium from within, stretching what it could hold …
Optimalism,
2026
Rhode Island School of Design
Optimalism, Clara F. Cayosa
Masters Theses
Optima. Optimal. Optimism. Optimalism.
Optima is a humanist typeface created by designer Hermann Zapf (German, male)
Optimal is what design—and life—in 2026 wants to be: maximum productivity, maximum output. But optimal for whom, and by whose measure?
Optimism is what you find in jeepney decalomania, or sari-sari store signage in the Philippines. It is the joy of everyday making, an assemblage of color and humble material. In Clara Balaguer’s words: of turning shit into gold.
Optimalism is my (Filipino, female) thesis; an accumulation of what I've learned trying to persist in graphic design. This is …
Re-Assembly,
2026
Rhode Island School of Design
Re-Assembly, Tonia Zhang
Masters Theses
Graphic design is bound by invisible defaults — software suites, standardized formats, and interfaces optimized for speed, profit, and frictionless output. Re-Assembly treats these standardized technologies not as neutral scaffolding, but as the primary material for critical inquiry. By dissecting this “default” infrastructure, the work exposes the logic of extraction and control baked into our templates and grids. Through a practice of subverting and rebuilding these everyday systems, design is pushed to operate under decentralized and open terms. This repositioning rejects the role of the designer as a surface technician, instead defining them as an active agent and an architect …
Mediated Landscapes, Image Road Trip,
2026
Rhode Island School of Design
Mediated Landscapes, Image Road Trip, Faith Kim
Masters Theses
I do whatever I can to not work on my laptop. But when I do, I'm greeted with the pristine landscape of Mac OS Tahoe — it was Mac OS Sequoia for a long time until recently. These default wallpapers are engineered layers composing an image: mediated, highly designed, presented as though they were simply found. Where an image lives determines what it means.
From the digital camera to the phone camera, effortless distribution, infinite storage: photography has reshaped not just how we make images but what we think they're for. I'm as interested in moving existing images around as …
Fictional Truths,
2026
Rhode Island School of Design
Fictional Truths, Saachi Mehta
Masters Theses
Fictional Truths starts with a question: What if storytelling wasn’t just content, or a way to pitch to a client, but instead became a way of approaching design? What if we could borrow from how narratives are built to reimagine how we design?
This thesis investigates how analyzing narrative structures opens up possibilities that traditional linear design frameworks simply can’t reach. Context shifts meaning. Through feminist revision and plural truth- making, I propose that fiction is a legitimate way of knowing, not separate from truth, but a way of producing knowledge that resists a singular perspective. Instead, Fictional Truths embraces …
Open Forms,
2026
Rhode Island School of Design
Open Forms, Barbara Cutlak
Masters Theses
Open Forms
Architecture always exists in relation to the context in which it stands. There is no way, however, to anticipate how the constructed space will be inhabited, or transformed by the surroundings — and so, it remains open to discovery and change. Graphic design form can operate in a similar way: opening itself to a context by offering multiple ways of seeing, interacting and being performed.
Drawing from the contexts that have informed my practice — my training in architecture and the artistic movements of Brazil, my home country — Open Forms experiments with how to translate these spatial …
Human After All,
2026
Rhode Island School of Design
Human After All, Ritu Mantri
Masters Theses
human
0. a being, relating to, or belonging to a person or to people.
1. an organism whose behaviour is structured by survival, instinct, and the immediate conditions of its environment.
2. a primate capable of thinking in abstractions. It makes marks, builds tools, and uses language to reflect on itself and the world around it.
3. a maker that increasingly constructs systems as a mirror of itself to store memory, meaning, and perception beyond the limits of its body.
4. an entity whose intelligence is increasingly indistinguishable from the tools and technological infrastructures it has built.
5. a superhuman …
Constructed Care: Stitching Patient Journeys Through Quilting And Healthcare Design,
2026
University of Kentucky
Constructed Care: Stitching Patient Journeys Through Quilting And Healthcare Design, Ashley D. Moberly
Graduate Final Projects
This thesis investigates how healthcare environments can better support patient experience through improved wayfinding, spatial clarity, and human-centered design strategies. Contemporary healthcare systems are often complex and difficult to navigate, placing additional cognitive and emotional burdens on patients, particularly those traveling from rural and underserved regions. Drawing from both professional experience in healthcare facilities planning and a comprehensive review of literature on spatial perception, wayfinding, and patient-centered care, this research identifies key challenges in how patients' access, interpret, and move through healthcare environments.
In response, the study introduces the Quilt Logic System, a conceptual framework that translates principles derived from …
Clue In The Roman Style House: A Twist On The Classic Board Game Featuring A Fusion Of Ancient And Modern Roman Influences,
2026
Bowling Green State University
Clue In The Roman Style House: A Twist On The Classic Board Game Featuring A Fusion Of Ancient And Modern Roman Influences, Madelyn Junk
Honors Projects
Throughout time, games have been used to convey how society functions. They hint at societal structure, behavioral patterns, and roles of community members. Specifically, board games are excellent ways to teach players about attention to detail and how to synthesize information.
This unique and functional honors project finds its strength as a detail-oriented game that stresses the importance of critical thinking and deduction as it further rewards those skills through play and friendly competition. It combines art history, education, and graphic design disciplines to result in a creative output alongside a research paper. Its final product is a playable game …
Listening To The Landscape: Designing A Conversational Agent For Native Botanical Literacy,
2026
Chapman University
Listening To The Landscape: Designing A Conversational Agent For Native Botanical Literacy, Lucy Periale
Student Scholar Symposium Abstracts and Posters
This project investigates how physical devices integrated with conversational AI can support botanical literacy and encourage engagement with the natural world, with a particular focus on increasing awareness of California native plants. It asks: how can tangible, voice-interactive devices facilitate place-based learning without disrupting direct outdoor experience? Existing plant identification tools rely on screen-based interaction, which can distance users from their natural surroundings. This research contributes to interaction design and human-computer interaction discourse by exploring embodied learning through devices that prioritize environmental immersion. This project developed multiple design concepts and developed three prototypes namely Buddy Bot, Radio Agent and Plant …
Illustrated Children's Book: "The Adventures Of Mr. C",
2026
Northern Illinois University
Illustrated Children's Book: "The Adventures Of Mr. C", Anne-Marie Wadsworth, Joanne Whitcombe
Honors Capstones
"The Adventures of Mr. C" is a children's book written by Anne-Marie Wadsworth and her grandmother, Joanne Whitcombe. It was illustrated by Anne-Marie Wadsworth, 2026 NIU graduate, as her honor's capstone project. The book was presented at NIU's 2026 Visual Communication Senior Show on April 30th. It is a christian-inspired true story about an abandoned bird (Mr .C) that becomes part of Joanne's family. Mr C. flies away from his home and is lost for many months, until Joanne experiences a timely, unexpected miracle that only God and his angels can take credit for.
Multicultural Marketing: Rebranding Chick-Fil-A For Chinese Audiences,
2026
Liberty University
Multicultural Marketing: Rebranding Chick-Fil-A For Chinese Audiences, Christina Pan
Senior Honors Theses
China is one of the fastest-growing markets in the world, and consumption is its main cause of growth. With a population of 1.4 billion people, many companies want to establish themselves in China. However, China and the United States markets are vastly different, and China’s post-COVID economy makes success increasingly difficult. Factors such as domestic competition, weakening US-China relations, and increased suspicion in foreign products calls for a new marketing and branding approach for United States companies. Fast-food giants such as McDonald’s and KFC have managed success in the past, but one company that also has potential is Chick-Fil-A. This …
