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Part-Time Faculty In Art And Design Higher Education: Support & Challenges, Katherine Ye Jin Lee 2026 Rhode Island School of Design

Part-Time Faculty In Art And Design Higher Education: Support & Challenges, Katherine Ye Jin Lee

Masters Theses

This thesis investigates the challenge part-time faculty in art and design higher education face and the institutional support they receive through a case study conducted at Rhode Island School of Design (RISD). Through an extensive, anonymous and voluntary part-time faculty survey across different departments at RISD, it examines: 1) current perceptions of available institutional & departmental teaching support, 2) teaching approach & practice, and 3) student-faculty engagement. The research aimed to gather data on challenges that are unique to part-time faculty in art and design fields, especially in relation to faculty-student engagement to understand areas where they can be better …


Draw To Breathe, Ranran Ma 2026 Rhode Island School of Design

Draw To Breathe, Ranran Ma

Masters Theses

This thesis explores visual expression in drawing as an intuitive mode of thinking suited to everyday life—a form of expression that runs parallel to language and surpasses it.

The project begins with a daily Post-it note drawing practice. These drawings often emerge before conscious understanding, subsequently accompanied by brief text, allowing image and word to resonate through emotion and intuition. Through the use of small-scale, portable, low-pressure materials, and with immediacy and intuitive freedom as the foundation of making, a visual language system grounded in the self develops. Through this sustained practice, I developed an instruction-based card system titled Draw …


Situational 情境中, Jo Zixuan 2026 Rhode Island School of Design

Situational 情境中, Jo Zixuan

Masters Theses

The Chinese title of this book 情境中 (qíng jìng zhōng) translates directly to within the situation. Yet separately as three individual characters, qíng jìng zhōng means emotion, scene, within. A situation in my language is inherently an emotional scene, which requires us to account for more than the objective conditions, such as the geographical, economic, and social circumstances, as well as the subjective and affective experiences of individuals.

How can design analyze the context of given situations and construct new situations? The key terms organizing this book describe a movement. Site establishes the levels of context in which any …


Frameworks, Hailey Lee 2026 Rhode Island School of Design

Frameworks, Hailey Lee

Masters Theses

Put on a pair of glasses. What do you see? People? Trees? Cars? Buildings? Now focus on the glasses themselves. Can you see the frame? Why is it that you donʼt notice it until now?

Glasses make the world feel clearer, sharper, more accurate. But what youʼre seeing is always a view inside a frame. The glasses give you a frame, and show you the world through it. Once you get used to that frame, you forget that everything you see is already inside one. Most of us forget that the frame of our glasses is always there—at the edge …


Seeking Ground, Shrishti Chatterjee 2026 Rhode Island School of Design

Seeking Ground, Shrishti Chatterjee

Masters Theses

Design increasingly sits within modern systems that reduce the world to narrow, instrumental categories. A tree is paper, the sky is a clock, an ant is a pest. And a graphic designer is a visual marketer optimising for reach and engagement. This leaves the designer without a sense of their place in the world.

Seeking Ground asks how we might return to a more rooted practice. Physically, the ground is the solid surface on which all other things rest. Conceptually, it is the foundational premise from which knowledge is derived. To be grounded is to be connected to real-world implications …


Just Between Us (And Everyone We Tell...), Deborah Khodanovich 2026 Rhode Island School of Design

Just Between Us (And Everyone We Tell...), Deborah Khodanovich

Masters Theses

Graphic designers are often obsessed with a broader public. The desire to be seen, to be heard, to have our work reach the broadest audience possible—these are goals deeply ingrained in our discipline. But why? Just Between Us (and everyone we tell…) challenges us to abandon this fixation, proposing instead that graphic design should concern itself with the private—the intimate, the local, the unseen.

This is where gossip comes in. Gossip is the language of the invisible, a form of sharing, and a means of knowledge-production and preservation that has historically been dismissed as frivolous, immoral, and—most egregious of all—associated …


Countersense, Avrie Allen 2026 Rhode Island School of Design

Countersense, Avrie Allen

Masters Theses

countersense is an engagement with embodied experience, the conditions that shape it, and the sense we make of it. countersense is a counterhegemonic practice of sense-making in graphic design, performed between perception and meaning-making, self and material conditions, and always foregrounding what politics are chosen as a result of the personal.


Sites Of Departure, Kevin Tomas 2026 Rhode Island School of Design

Sites Of Departure, Kevin Tomas

Masters Theses

At all scales of human history, there exists a record: The story of how things came to be. An infinity of interconnected traces that thread the intimate and the immense into a single fabric.

Beginning from distinct points of entry, Sites of Departure explores the axes of resolution and scale in documentation, asking what becomes visible when the instruments of the dominant record are set aside. Moving between recovery and confrontation, the work questions the structures that produce our understanding, while creating new documents for future interpretation—all against the reality that to make a claim, is to claim some truth. …


\N: Playground Of Digital Interventions, Thea Kim 2026 Rhode Island School of Design

\N: Playground Of Digital Interventions, Thea Kim

Masters Theses

How do we live within the digital world? Is the space a tool, a refuge, a playground, or something so deeply embedded that we no longer notice it at all? The digital strives to disappear. In becoming invisible, it becomes harder to question, quietly reorganizing how we perceive, act, and relate.

Yet, the digital was not always encountered this way. There were moments when we explored the web, hacked it, and played within it — out of our own curiosity, mischief, or simple pleasure. These practices, often informal and unintentional, expanded the medium from within, stretching what it could hold …


Optimalism, Clara F. Cayosa 2026 Rhode Island School of Design

Optimalism, Clara F. Cayosa

Masters Theses

Optima. Optimal. Optimism. Optimalism.

Optima is a humanist typeface created by designer Hermann Zapf (German, male)

Optimal is what design—and life—in 2026 wants to be: maximum productivity, maximum output. But optimal for whom, and by whose measure?

Optimism is what you find in jeepney decalomania, or sari-sari store signage in the Philippines. It is the joy of everyday making, an assemblage of color and humble material. In Clara Balaguer’s words: of turning shit into gold.

Optimalism is my (Filipino, female) thesis; an accumulation of what I've learned trying to persist in graphic design. This is …


Re-Assembly, Tonia Zhang 2026 Rhode Island School of Design

Re-Assembly, Tonia Zhang

Masters Theses

Graphic design is bound by invisible defaults — software suites, standardized formats, and interfaces optimized for speed, profit, and frictionless output. Re-Assembly treats these standardized technologies not as neutral scaffolding, but as the primary material for critical inquiry. By dissecting this “default” infrastructure, the work exposes the logic of extraction and control baked into our templates and grids. Through a practice of subverting and rebuilding these everyday systems, design is pushed to operate under decentralized and open terms. This repositioning rejects the role of the designer as a surface technician, instead defining them as an active agent and an architect …


Mediated Landscapes, Image Road Trip, Faith Kim 2026 Rhode Island School of Design

Mediated Landscapes, Image Road Trip, Faith Kim

Masters Theses

I do whatever I can to not work on my laptop. But when I do, I'm greeted with the pristine landscape of Mac OS Tahoe — it was Mac OS Sequoia for a long time until recently. These default wallpapers are engineered layers composing an image: mediated, highly designed, presented as though they were simply found. Where an image lives determines what it means.

From the digital camera to the phone camera, effortless distribution, infinite storage: photography has reshaped not just how we make images but what we think they're for. I'm as interested in moving existing images around as …


Fictional Truths, Saachi Mehta 2026 Rhode Island School of Design

Fictional Truths, Saachi Mehta

Masters Theses

Fictional Truths starts with a question: What if storytelling wasn’t just content, or a way to pitch to a client, but instead became a way of approaching design? What if we could borrow from how narratives are built to reimagine how we design?

This thesis investigates how analyzing narrative structures opens up possibilities that traditional linear design frameworks simply can’t reach. Context shifts meaning. Through feminist revision and plural truth- making, I propose that fiction is a legitimate way of knowing, not separate from truth, but a way of producing knowledge that resists a singular perspective. Instead, Fictional Truths embraces …


Open Forms, Barbara Cutlak 2026 Rhode Island School of Design

Open Forms, Barbara Cutlak

Masters Theses

Open Forms

Architecture always exists in relation to the context in which it stands. There is no way, however, to anticipate how the constructed space will be inhabited, or transformed by the surroundings — and so, it remains open to discovery and change. Graphic design form can operate in a similar way: opening itself to a context by offering multiple ways of seeing, interacting and being performed.

Drawing from the contexts that have informed my practice — my training in architecture and the artistic movements of Brazil, my home country — Open Forms experiments with how to translate these spatial …


Human After All, Ritu Mantri 2026 Rhode Island School of Design

Human After All, Ritu Mantri

Masters Theses

human

0. a being, relating to, or belonging to a person or to people.

1. an organism whose behaviour is structured by survival, instinct, and the immediate conditions of its environment.

2. a primate capable of thinking in abstractions. It makes marks, builds tools, and uses language to reflect on itself and the world around it.

3. a maker that increasingly constructs systems as a mirror of itself to store memory, meaning, and perception beyond the limits of its body.

4. an entity whose intelligence is increasingly indistinguishable from the tools and technological infrastructures it has built.

5. a superhuman …


Constructed Care: Stitching Patient Journeys Through Quilting And Healthcare Design, Ashley D. Moberly 2026 University of Kentucky

Constructed Care: Stitching Patient Journeys Through Quilting And Healthcare Design, Ashley D. Moberly

Graduate Final Projects

This thesis investigates how healthcare environments can better support patient experience through improved wayfinding, spatial clarity, and human-centered design strategies. Contemporary healthcare systems are often complex and difficult to navigate, placing additional cognitive and emotional burdens on patients, particularly those traveling from rural and underserved regions. Drawing from both professional experience in healthcare facilities planning and a comprehensive review of literature on spatial perception, wayfinding, and patient-centered care, this research identifies key challenges in how patients' access, interpret, and move through healthcare environments.

In response, the study introduces the Quilt Logic System, a conceptual framework that translates principles derived from …


Clue In The Roman Style House: A Twist On The Classic Board Game Featuring A Fusion Of Ancient And Modern Roman Influences, Madelyn Junk 2026 Bowling Green State University

Clue In The Roman Style House: A Twist On The Classic Board Game Featuring A Fusion Of Ancient And Modern Roman Influences, Madelyn Junk

Honors Projects

Throughout time, games have been used to convey how society functions. They hint at societal structure, behavioral patterns, and roles of community members. Specifically, board games are excellent ways to teach players about attention to detail and how to synthesize information.

This unique and functional honors project finds its strength as a detail-oriented game that stresses the importance of critical thinking and deduction as it further rewards those skills through play and friendly competition. It combines art history, education, and graphic design disciplines to result in a creative output alongside a research paper. Its final product is a playable game …


Listening To The Landscape: Designing A Conversational Agent For Native Botanical Literacy, Lucy Periale 2026 Chapman University

Listening To The Landscape: Designing A Conversational Agent For Native Botanical Literacy, Lucy Periale

Student Scholar Symposium Abstracts and Posters

This project investigates how physical devices integrated with conversational AI can support botanical literacy and encourage engagement with the natural world, with a particular focus on increasing awareness of California native plants. It asks: how can tangible, voice-interactive devices facilitate place-based learning without disrupting direct outdoor experience? Existing plant identification tools rely on screen-based interaction, which can distance users from their natural surroundings. This research contributes to interaction design and human-computer interaction discourse by exploring embodied learning through devices that prioritize environmental immersion. This project developed multiple design concepts and developed three prototypes namely Buddy Bot, Radio Agent and Plant …


Illustrated Children's Book: "The Adventures Of Mr. C", Anne-Marie Wadsworth, Joanne Whitcombe 2026 Northern Illinois University

Illustrated Children's Book: "The Adventures Of Mr. C", Anne-Marie Wadsworth, Joanne Whitcombe

Honors Capstones

"The Adventures of Mr. C" is a children's book written by Anne-Marie Wadsworth and her grandmother, Joanne Whitcombe. It was illustrated by Anne-Marie Wadsworth, 2026 NIU graduate, as her honor's capstone project. The book was presented at NIU's 2026 Visual Communication Senior Show on April 30th. It is a christian-inspired true story about an abandoned bird (Mr .C) that becomes part of Joanne's family. Mr C. flies away from his home and is lost for many months, until Joanne experiences a timely, unexpected miracle that only God and his angels can take credit for.


Multicultural Marketing: Rebranding Chick-Fil-A For Chinese Audiences, Christina Pan 2026 Liberty University

Multicultural Marketing: Rebranding Chick-Fil-A For Chinese Audiences, Christina Pan

Senior Honors Theses

China is one of the fastest-growing markets in the world, and consumption is its main cause of growth. With a population of 1.4 billion people, many companies want to establish themselves in China. However, China and the United States markets are vastly different, and China’s post-COVID economy makes success increasingly difficult. Factors such as domestic competition, weakening US-China relations, and increased suspicion in foreign products calls for a new marketing and branding approach for United States companies. Fast-food giants such as McDonald’s and KFC have managed success in the past, but one company that also has potential is Chick-Fil-A. This …


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