Filled In Ballot,
2024
University of North Dakota
Filled In Ballot, Angela Brayton
Get Out The Vote Poster Exhibit
Non-partisan poster made with the intent to encourage viewers to vote. It shows two ovals like those seen on a ballot with one scribbled in as though someone just voted.
Get Out The Vote,
2024
University of North Dakota
Get Out The Vote, Gyuri Kim
Get Out The Vote Poster Exhibit
This is an illustration poster, which only uses illustrations. The message of this poster is to make people vote for the election.
Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity,
2024
State University of New York College at Cortland
Three Characters And Me(Me): Positioning Popular Culture To Unpack Emerging Teacher Identity, Gillian E. Mertens, Henry (Cody) C. Miller
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
In this article we narrate an instructional practice we implemented in two different teacher education courses that facilitated conversations about teacher identity through the use of fictional characters who were educators. This practice served two purposes in our course work: firstly, this activity presents students with an opportunity to demonstrate their media interests and career goals; secondly, this activity provides a quick, baseline assessment of how aspiring teachers view their profession and future practice. We detail student responses to this activity and consider how their choices of fictional educators fit into broader patterns we see in popular culture, specifically depictions …
Go Vote Usa Poster,
2024
University of North Dakota
Go Vote Usa Poster, Alex Midgarden
Get Out The Vote Poster Exhibit
This is a typographic rendition of the United States of America. The poster uses the Constitution to create the outline of the USA.
Ani219 Project 2 Example 1,
2024
SAE Institute Australasia
Ani219 Project 2 Example 1, Sae University College
Exemplars
ANI219 Project 2 34T3 student submission.
Ddx173.1 Ux-Report Example 6,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 6, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
The Urgency Of Official Non-Halal Labels In Restaurants As A Consumer Protection In Indonesia,
2024
Indonesia University
The Urgency Of Official Non-Halal Labels In Restaurants As A Consumer Protection In Indonesia, Yudha Pratama Putra, Nurwahidin Nurwahidin, Nur Fatwa
Journal of Middle East and Islamic Studies
Information about non-halal labels is regulated by Law No. 33 of 2014 concerning Halal Product Guarantees. Article 93 states that products originating from prohibited materials must include non-halal details in the form of images, writing, or the name of the material with a different color in the composition of the material, for example red. In 2014, the Head of the Halal Registration and Certification Center at the BPJPH Ministry of Religion explained that his party would regulate the use of non-halal labels for non-halal products in the Minister of Religion regulations. However, until now, this plan has not been realized. …
The Phantomwise Tarot And Guidebook, By Erin Morgenstern,
2024
Retired
The Phantomwise Tarot And Guidebook, By Erin Morgenstern, Emily E. Auger
Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature
Review of The Phantomwise Tarot and Guidebook [78 pp, illustrated]. Morgenstern, E. New York: Clarkson Potter/Publishers. An Imprint of Penguin Random House LLC. © 2022. ISBN 978-0-593-57911-4. $24.99.
Ddx170.2 Principles Of Design Example 2,
2024
SAE Institute Australasia
Ddx170.2 Principles Of Design Example 2, Sae University College
Exemplars
Project 2 involves the creation of a logo for a fictional company. The logo design visually represents the fictional company and describes what goods or services they provide, and who the target audience is. The project includes a logo design, business card, letterhead, 3 mockups, style guide, rationale and end of project reflection.
Graphic Design Atm,
2024
St. Mary's University
Graphic Design Atm, Amanda Hill
San Jose - Lonergan Chair in Catholic Philosophy
Summer 2024, Graphic Design ATM
In my Graphic Design course, I will teach the principles of observation, inference, and judgment through a structured peer review process.
Ddx173.2 Ui-The William Street Bird Northbridge Example 3,
2024
SAE Institute Australasia
Ddx173.2 Ui-The William Street Bird Northbridge Example 3, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui User Interface Presentation Example 2,
2024
SAE Institute Australasia
Ddx173.2 Ui User Interface Presentation Example 2, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.1 Ux-Report The Bird Northbridge Example 4,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report The Bird Northbridge Example 4, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 3,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 3, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 2,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 2, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.2 Ui-Pitch Presentation Example 1,
2024
SAE Institute Australasia
Ddx173.2 Ui-Pitch Presentation Example 1, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.1 Ux-Report Example 1,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 1, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Cim316.2 Antville Example 1,
2024
SAE Institute Australasia
Cim316.2 Antville Example 1, Sae University College
Exemplars
Capstone Planning documentation for a video game.
The concept of Antville is a cooperative video game dedicated to boosting
social skills and teamwork among children. Inspired by the Young Minds
Matter survey, which reveals a gap in social skills development for kids aged
4-12 (The Australian Institute of Health and Welfare, 2020), Antville will
address these social skill deficits through game mechanics informed by
scholarly research.
Ddx170.2 Principles Of Design Example 1,
2024
SAE Institute Australasia
Ddx170.2 Principles Of Design Example 1, Sae University College
Exemplars
DDX170 Project 2 involves the creation of a logo for a fictional company. The logo design visually represents the fictional company and describes what goods or services they provide, and who the target audience is. The project includes a logo design, business card, letterhead, 3 mockups, style guide, rationale and end of project reflection.
Dim111.2 This Mortalcoil: Visual Response Example 3,
2024
SAE University College
Dim111.2 This Mortalcoil: Visual Response Example 3, Sae University College
Exemplars
This is a final presentation examining the album artwork for this Mortal Coil and the author's visual response to this.
