Ani219 Project 2 Example 1,
2024
SAE Institute Australasia
Ani219 Project 2 Example 1, Sae University College
Exemplars
ANI219 Project 2 34T3 student submission.
The Urgency Of Official Non-Halal Labels In Restaurants As A Consumer Protection In Indonesia,
2024
Indonesia University
The Urgency Of Official Non-Halal Labels In Restaurants As A Consumer Protection In Indonesia, Yudha Pratama Putra, Nurwahidin Nurwahidin, Nur Fatwa
Journal Of Middle East and Islamic Studies
Information about non-halal labels is regulated by Law No. 33 of 2014 concerning Halal Product Guarantees. Article 93 states that products originating from prohibited materials must include non-halal details in the form of images, writing, or the name of the material with a different color in the composition of the material, for example red. In 2014, the Head of the Halal Registration and Certification Center at the BPJPH Ministry of Religion explained that his party would regulate the use of non-halal labels for non-halal products in the Minister of Religion regulations. However, until now, this plan has not been realized. …
Ddx173.1 Ux-Report Example 6,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 6, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
The Phantomwise Tarot And Guidebook, By Erin Morgenstern,
2024
Retired
The Phantomwise Tarot And Guidebook, By Erin Morgenstern, Emily E. Auger
Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature
Review of The Phantomwise Tarot and Guidebook [78 pp, illustrated]. Morgenstern, E. New York: Clarkson Potter/Publishers. An Imprint of Penguin Random House LLC. © 2022. ISBN 978-0-593-57911-4. $24.99.
Ddx170.2 Principles Of Design Example 2,
2024
SAE Institute Australasia
Ddx170.2 Principles Of Design Example 2, Sae University College
Exemplars
Project 2 involves the creation of a logo for a fictional company. The logo design visually represents the fictional company and describes what goods or services they provide, and who the target audience is. The project includes a logo design, business card, letterhead, 3 mockups, style guide, rationale and end of project reflection.
Graphic Design Atm,
2024
St. Mary's University
Graphic Design Atm, Amanda Hill
San Jose - Lonergan Chair in Catholic Philosophy
Summer 2024, Graphic Design ATM
In my Graphic Design course, I will teach the principles of observation, inference, and judgment through a structured peer review process.
Ddx173.1 Ux-Report The Bird Northbridge Example 4,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report The Bird Northbridge Example 4, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.2 Ui User Interface Presentation Example 2,
2024
SAE Institute Australasia
Ddx173.2 Ui User Interface Presentation Example 2, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.1 Ux-Report Example 3,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 3, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 2,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 2, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 1,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 1, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.2 Ui-Pitch Presentation Example 1,
2024
SAE Institute Australasia
Ddx173.2 Ui-Pitch Presentation Example 1, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui-The William Street Bird Northbridge Example 3,
2024
SAE Institute Australasia
Ddx173.2 Ui-The William Street Bird Northbridge Example 3, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Cim316.2 Antville Example 1,
2024
SAE Institute Australasia
Cim316.2 Antville Example 1, Sae University College
Exemplars
Capstone Planning documentation for a video game.
The concept of Antville is a cooperative video game dedicated to boosting
social skills and teamwork among children. Inspired by the Young Minds
Matter survey, which reveals a gap in social skills development for kids aged
4-12 (The Australian Institute of Health and Welfare, 2020), Antville will
address these social skill deficits through game mechanics informed by
scholarly research.
Ddx170.2 Principles Of Design Example 1,
2024
SAE Institute Australasia
Ddx170.2 Principles Of Design Example 1, Sae University College
Exemplars
DDX170 Project 2 involves the creation of a logo for a fictional company. The logo design visually represents the fictional company and describes what goods or services they provide, and who the target audience is. The project includes a logo design, business card, letterhead, 3 mockups, style guide, rationale and end of project reflection.
Dim111.2 This Mortalcoil: Visual Response Example 3,
2024
SAE University College
Dim111.2 This Mortalcoil: Visual Response Example 3, Sae University College
Exemplars
This is a final presentation examining the album artwork for this Mortal Coil and the author's visual response to this.
Dim111.2 Visual Response Presentation Example 2,
2024
SAE University College
Dim111.2 Visual Response Presentation Example 2, Sae University College
Exemplars
This is the final presentation slides for an in-class presentation analysing a design piece and showing the author's response.
How Comics Impact The Process Of Instructional Design,
2024
Indiana State University
How Comics Impact The Process Of Instructional Design, Aaron M. White
All-Inclusive List of Electronic Theses and Dissertations
Despite growing evidence and professional consensus of the educational benefits of comics, the medium has not received much explicit attention within instructional design literature. This very lack of attention leaves instructional designers (IDs) and subject matter experts (SMEs) without the necessary means to integrate comics into higher education curriculum. Drawn from theoretical and empirical evidence found in Mayer’s Multimedia Learning (2021) and Cohn’s The Visual Language of Comics (2014), this dissertation explored how incorporating comics as anchor text into three different courses (face-to-face, hybrid, and online) at three different higher education institutions in the Midwest impacted the dynamics of the …
Examining The Theory Of Planned Behavior As An Explanation For Why Some Creatives Learn To Use Generative Ai Tools,
2024
Montclair State University
Examining The Theory Of Planned Behavior As An Explanation For Why Some Creatives Learn To Use Generative Ai Tools, Navrose Bajwa
Theses, Dissertations and Culminating Projects
Artificial Intelligence (AI) can create art which earlier was restricted to humans. This involvement of AI in creating art poses risks of automation for the arts and design industry. One way with which artists can respond to this threat is to engage in proactive coping behavior and learn to use generative AI (GAI) for their work. Using an expanded version of Theory of Planned Behavior, this study looked at the predictors of graphic designer’s intentions to learn how to use GAI for art and design work. It was hypothesized that attitudes, social norms, perceived behavioral control and automation awareness would …
Chinese Calligraphic Dance (Ccd) And Generative Arts: Phantom Of Utopia,
2024
Louisiana State University and Agricultural and Mechanical College
Chinese Calligraphic Dance (Ccd) And Generative Arts: Phantom Of Utopia, Ka Hei Cheng
LSU Doctoral Dissertations
The intricate elements embedded in the pictorial, ideological, and semantic facets of Chinese characters find their origin in simple calligraphic gestures. This generative arts research and creative work elevates traditional two-dimensional Chinese calligraphy into a multidimensional realm in extended reality (XR) by translating it into a three-dimensional dance movement, integrating music and visual media. This transformation is achieved by decomposing the words into gestures and somaesthetic
movement/interaction, encoding the collective bodily expressions into a manifestation termed Chinese Calligraphic Dance (CCD). Within this dance form, the fusion of categorized and uncategorized gestures/movements is sonified through a motion tracking system, giving rise …
