Tourguide: Augmented Reality Based On Structure Recognition,
2013
Hope College
Tourguide: Augmented Reality Based On Structure Recognition, Michael Jipping
Faculty Presentations
TourGuide is software for Android phones and tablets that allows users to use augmented reality to see the world. TourGuide uses realtime video to search for images that match those in its database. When these images are found, TourGuide overlays the image with a number of options – from URLs/Web to video viewing – that are used to access more information about the image by touching the screen.
The software is designed so that configuring it is easy. In addition to the viewer, there is also a TourGuide Editor that allows configuration on a tablet or phone.
Experimental Studies Of Android App Development For Smart Chess Board System,
2013
Western Kentucky University
Experimental Studies Of Android App Development For Smart Chess Board System, Srujan Gopu
Masters Theses & Specialist Projects
Playing chess on a smart phone has gained popularity in the last few years, offering the convenience of correspondence play, automatic recording of a game, etc. Although a good number of players love playing chess on a tablet/smart phone, it doesn't come close to the experience of playing over the traditional board. The feel and pleasure are more real when playing face down with the opponent sitting across each other rather than playing in mobile devices. This is especially true during chess tournaments. It would be ideal to enhance the experience of playing chess on board with the features of …
Towards Decrypting Attractiveness Via Multi-Modality Cue,
2013
University of Dayton
Towards Decrypting Attractiveness Via Multi-Modality Cue, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan
Computer Science Faculty Publications
Decrypting the secret of beauty or attractiveness has been the pursuit of artists and philosophers for centuries. To date, the computational model for attractiveness estimation has been actively explored in the computer vision and multimedia community, yet with the focus mainly on facial features. In this article, we conduct a comprehensive study on female attractiveness conveyed by single/multiple modalities of cues, that is, face, dressing and/or voice; the aim is to discover how different modalities individually and collectively affect the human sense of beauty.
To extensively investigate the problem, we collect the Multi-Modality Beauty (M2B) dataset, which is …
Traveltant: Social Interaction Based Personalized Recommendation System,
2013
University of Arkansas, Fayetteville
Traveltant: Social Interaction Based Personalized Recommendation System, Sultan Dawood Alfarhood
Graduate Theses and Dissertations
Trip planning is a time consuming task that most people do before going to any destination. Traveltant is an intelligent system that analyzes a user's Social network and suggests a complete trip plan detailed for every single day based on the user's interests extracted from the Social network. Traveltant also considers the interests of friends the user interacts with most by building a ranked friends list of interactivity, and then uses the interests of those people in this list to enrich the recommendation results. Traveltant provides a smooth user interface through a Windows Phone 7 application while doing most of …
Utilizing A Modular Approach To Gamification To Improve Nutrition And Fitness In Children,
2013
University of Arkansas, Fayetteville
Utilizing A Modular Approach To Gamification To Improve Nutrition And Fitness In Children, Chad Richards
Graduate Theses and Dissertations
Obesity is a worldwide epidemic that affects adults and children, impacts over 30% of the population in several states of the U.S., damages national economies, and is a factor in four out of the six of the leading causes of death, including diabetes and heart disease. Obesity is preventable: solution approaches include better education, more exercise, better nutrition, and changing eating habits. Still, it is difficult for many people to remain interested enough to educate themselves and to learn new behaviors to change their eating and exercise habits.
Gamification is a relatively new research area that involves using video game …
Click-Boosting Random Walk For Image Search Reranking,
2013
Singapore Management University
Click-Boosting Random Walk For Image Search Reranking, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Zheng-Jun Zha, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Image reranking is an effective way for improving the retrieval performance of keyword-based image search engines. A fundamental issue underlying the success of existing image reranking approaches is the ability in identifying potentially useful recurrent patterns or relevant training examples from the initial search results. Ideally, these patterns and examples can be leveraged to upgrade the ranks of visually similar images, which are also likely to be relevant. The challenge, nevertheless, originates from the fact that keyword-based queries are used to be ambiguous, resulting in difficulty in predicting the search intention. Mining useful patterns and examples without understanding query is …
Gamification Of Education Using Computer Games,
2013
Singapore Management University
Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata
Research Collection School Of Computing and Information Systems
We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.
Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework,
2013
Singapore Management University
Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
Performance dashboards are used as a strategic decision support tool in organizations. In this research, we examine the relationships between the usability of performance dashboards, the usefulness of operational and tactical support, and the quality of strategic support that they provide. We hypothesize that usability of performance dashboards will influence user perceptions of the usefulness of the operational and tactical support provided by the dashboards, which in turn influence the perceived quality of strategic support provided.
Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework,
2013
Singapore Management University
Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
Performance dashboards are used as a strategic decision support tool in organizations. In this research, we examine the relationships between the usability of performance dashboards, the usefulness of operational and tactical support, and the quality of strategic support that they provide. We hypothesize that usability of performance dashboards will influence user perceptions of the usefulness of the operational and tactical support provided by the dashboards, which in turn influence the perceived quality of strategic support provided.
Video Concept Detection By Learning From Web Images: A Case Study On Cross Domain Learning,
2013
Singapore Management University
Video Concept Detection By Learning From Web Images: A Case Study On Cross Domain Learning, Shiai Zhu, Ting Yao, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Concept detection is probably the most important research problem in the area of multimedia. The need to model with sufficient and diverse training instances, however, makes the task computationally and resourcefully expensive. Meanwhile, the popularity of social media has generated massive amount of weakly tagged images which could be leveraged for concept model learning. Therefore, in this paper, we consider exploring weakly taggedWeb images to shed some light on video concept detection. Particularly, two sets of Web images downloaded from Flickr are utilized as training data for concept detection on two real-world large-scale video datasets released by TRECVID. Our experiments …
Correlation Of Partial Frames In Video Matching,
2013
Central Washington University
Correlation Of Partial Frames In Video Matching, Boris Kovalerchuk, Sergei Kovalerchuk
Computer Science Faculty Scholarship
Correlating and fusing video frames from distributed and moving sensors is important area of video matching. It is especially difficult for frames with objects at long distances that are visible as single pixels where the algorithms cannot exploit the structure of each object. The proposed algorithm correlates partial frames with such small objects using the algebraic structural approach that exploits structural relations between objects including ratios of areas. The algorithm is fully affine invariant, which includes any rotation, shift, and scaling.
Understanding Effects Of Presentation On Concept Learning In Technology Supported Learning,
2013
Rochester Institute of Technology
Understanding Effects Of Presentation On Concept Learning In Technology Supported Learning, Nivedita Singh
Theses
The world of technology has had a significant impact on learning and instructional domain. Today, a large number of devices and software are specifically designed to afford faster and effective learning and instruction. They have not only erased the physical boundaries to resources in education but have also helped create new interactions and engagements for learners and instructors. With this changed scenario, the content or instructional material also needs our attention to become usable and compatible with the changed learning styles and preferences of the learners today. Not only does the content need to seamlessly integrate with the delivery methodology …
Guinform: Interactive Fiction For Gui Prototyping,
2013
Portland State University
Guinform: Interactive Fiction For Gui Prototyping, Tesca Fitzgerald
Computer Science Faculty Publications and Presentations
There are many methods of rapidly prototyping a graphical user interface (GUI), the most prominent being paper prototyping and wireframe prototyping. In paper prototyping, the developer creates a physical GUI prototype using simple materials such as paper, pencils, and tabbed cards. Paper prototyping, while easy to implement, leads to unrealistic and awkward user interaction. Wireframe prototyping involves the use of simplified software tools to develop a primitive version of the proposed user interface. This method enables graceful interaction, but requires major implementation e↵ort. I propose a middle ground: a method of rapid, interactive GUI prototyping using Interactive Fiction (IF) tools. …
Gravity Evolved,
2013
California Polytechnic State University - San Luis Obispo
Gravity Evolved, Clark Duvall
Computer Science and Software Engineering
Gravity Evolved is a galactic physics game, created for mobile devices. In the game, you make your own solar system by creating planets, and then placing weapons on the planets. The physics of these planets and projectiles shot by the weapons are then simulated. Gravity Evolved has a Battle mode, where your solar system is pitted against an opposing solar system. In Battle mode, you earn money to unlock, create, and upgrade items in your solar system. Gravity Evolved will be on the Apple App Store and Google Play Store in the summer of 2013.
Channels: Easy Video Content Consumption,
2013
California Polytechnic State University - San Luis Obispo
Channels: Easy Video Content Consumption, Alexander R. Ledwith
Computer Engineering
The idea for this project is to take a user’s digital movie and television show library, and organize the individual videos into lists that will continuously and concurrently play like cable TV channels. This means that when a list of channels is switched to, video content will automatically start playing, possibly in the middle, based on a schedule. It should serve the needs of the user by allowing the user to quickly watch any of their existing channels, easily add a new channel based on chosen criteria or manual selection, and easily add new video content. In addition, the product …
Computer Sketch Recognition,
2013
California Polytechnic State University, San Luis Obispo
Computer Sketch Recognition, Richard Steigerwald
Master's Theses
Tens of thousands of years ago, humans drew sketches that we can see and identify even today. Sketches are the oldest recorded form of human communication and are still widely used. The universality of sketches supersedes that of culture and language. Despite the universal accessibility of sketches by humans, computers are unable to interpret or even correctly identify the contents of sketches drawn by humans with a practical level of accuracy.
In my thesis, I demonstrate that the accuracy of existing sketch recognition techniques can be improved by optimizing the classification criteria. Current techniques classify a 20,000 sketch crowd-sourced dataset …
Evaluating Usability Evaluations,
2013
California Polytechnic State University, San Luis Obispo
Evaluating Usability Evaluations, Allen Leo Dunlea
Master's Theses
We live in an age when consumers can now shop and browse the web using hand-held devices. This means that competitive companies need to have a website to represent their brand and to conduct business. E-commerce sites need to pay special attention to the usability of their sites, since it has such an impact on how potential costumers view their brand.
Jakob Nielsen defines usability as a "quality attribute that assesses how easy user interfaces are to use"; he separates usability into five quality components: learnability, efficiency, memorability, errors and satisfaction. The current standard for testing usability involves having …
Finding Evidence Of Metacognition In An Eportfolio Community: Beyond Text, Across New Media,
2013
DePaul University
Finding Evidence Of Metacognition In An Eportfolio Community: Beyond Text, Across New Media, Kathryn Wozniak, Jose Zagal
School of Continuing and Professional Studies Faculty and Staff Works
Finding evidence of how metacognition is demonstrated in educational ePortfolios is often limited to written artifact analysis and ignores new media such as images, video, links, and navigation schema. This study seeks to begin to fill this gap through a qualitative content analysis of 30 learners’ ePortfolios developed in a networked ePortfolio community. We found evidence of learners’ metacognition in their choices, integration, and organization of new media content in the ePortfolio. We propose that intentional analysis of learners’ choices and arrangement of new media can help educators and researchers find additional evidence of metacognition beyond text within digital learning …
3d Virtual Worlds And The Metaverse: Current Status And Future Possibilities,
2013
Loyola Marymount University
3d Virtual Worlds And The Metaverse: Current Status And Future Possibilities, John David N. Dionisio, William G. Burns Iii, Richard Gilbert
Computer Science Faculty Works
Moving from a set of independent virtual worlds to an integrated network of 3D virtual worlds or Metaverse rests on progress in four areas: immersive realism, ubiquity of access and identity, interoperability, and scalability. For each area, the current status and needed developments in order to achieve a functional Metaverse are described. Factors that support the formation of a viable Metaverse, such as institutional and popular interest and ongoing improvements in hardware performance, and factors that constrain the achievement of this goal, including limits in computational methods and unrealized collaboration among virtual world stakeholders and developers, are also considered.
Shark Sim: A Procedural Method Of Animating Leopard Sharks Based On Raw Location Data,
2013
California Polytechnic State University, San Luis Obispo
Shark Sim: A Procedural Method Of Animating Leopard Sharks Based On Raw Location Data, Katherine S. Blizard
Master's Theses
Fish such as the Leopard Shark (Triakis semifasciata) can be tagged on their fin, released back into the wild, and their location tracked though technologies such as autonomous robots. Timestamped location data about their target is stored. We present a way to procedurally generate an animated simulation of T. semifasciata using only these timestamped location points.
This simulation utilizes several components. Input timestamps dictate a monotonic time-space curve mapping the simulation clock to the space curve. The space curve connects all the location points as a spline without any sharp folds that are too implausible for shark traversal. We create …
