Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens,
2014
Indiana University - Bloomington
Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis
Design Thinking Research Symposium
Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by …
Study Of User Search Activities With Two Discovery Tools At An Academic Library,
2014
Indiana University - Purdue University Indianapolis
Study Of User Search Activities With Two Discovery Tools At An Academic Library, Xi Niu, Tao Zhang, Hsin-Liang Chen
Libraries Faculty and Staff Scholarship and Research
The goal of this study was to investigate and compare user search activities of two discovery tools at an academic library. The implementation of a new discovery tool (Primo by Ex Libris) to replace an existing system (VuFind) provided a unique opportunity to collect transaction logs of both systems and examine user search behavior in an empirical test. Results from a transaction log analysis and a user study of this study have contributed to the understanding of users’ search behavior and their preferences and perceptions of the two systems. We find both commonalities and differences between VuFind and Primo for …
Exploring Customer Specific Kpi Selection Strategies For An Adaptive Time Critical User Interface,
2014
Technological University Dublin
Exploring Customer Specific Kpi Selection Strategies For An Adaptive Time Critical User Interface, Ingo Keck, Robert J. Ross
Conference papers
Rapid growth in the number of measures available to describe customer-organization relationships has presented a serious challenge for Business Intelligence (BI) interface developers as they attempt to provide business users with key customer information without requiring users to painstakingly sift through many interface windows and layers. In this paper we introduce a prototype Intelligent User Interface that we have deployed to partially address this issue. The interface builds on machine learning techniques to construct a ranking model of Key Performance Indicators (KPIs) that are used to select and present the most important customer metrics that can be made available to …
Cmsvega: A Content Management System For The Layman,
2014
Columbus State University
Cmsvega: A Content Management System For The Layman, Roshan P.J. Nedumpurath
Theses and Dissertations
Content management systems are becoming increasingly convoluted to use. Existing website creation systems require users without programming knowledge to scour documentation. A CMS should be intuitive, something a user can pick up and use right away. Simplicity is key when targeting layman users who have no web development knowledge. This project aims to create a simple and intuitive content management system, CMSVega, which users can pick up and use with minimal web development knowledge. A blind study was conducted to compare CMSVega against popular Wordpress, Drupal and Joomla systems. After having recreated a webpage using each CMS, participants were asked …
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation,
2013
California Polytechnic State University - San Luis Obispo
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson
Computer Science and Software Engineering
Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.
Reconstructing Point Clouds Of Mid-Size Objects,
2013
California Polytechnic State University - San Luis Obispo
Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth
Computer Science and Software Engineering
This project explores the use of an inexpensive 3D camera for the acquisition and reconstruction of mid-size objects. The disparity of objects between stereo image pairs are used to calculate depth and generate a depth map. The depth map is used to generate a point cloud representation of the object from a single view. Finally, point clouds are generated from several views of an object and then aligned and merged into a seamless 360-degree point cloud.
A Bandwidth-Conserving Architecture For Crawling Virtual Worlds,
2013
University of Arkansas, Fayetteville
A Bandwidth-Conserving Architecture For Crawling Virtual Worlds, Dipesh Gautam
Graduate Theses and Dissertations
A virtual world is a computer-based simulated environment intended for its users to inhabit via avatars. Content in virtual worlds such as Second Life or OpenSimulator is increasingly presented using three-dimensional (3D) dynamic presentation technologies that challenge traditional search technologies. As 3D environments become both more prevalent and more fragmented, the need for a data crawler and distributed search service will continue to grow. By increasing the visibility of content across virtual world servers in order to better collect and integrate the 3D data we can also improve the crawling and searching efficiency and accuracy by avoiding crawling unchanged regions …
Conceptual, Impact-Based Publications Recommendations,
2013
University of Arkansas, Fayetteville
Conceptual, Impact-Based Publications Recommendations, Ann Smittu Joseph
Graduate Theses and Dissertations
CiteSeerx is a digital library for scientific publications by computer science researchers. It also functions as a search engine with several features including autonomous citation indexing, automatic metadata extraction, full-text indexing and reference linking. Users are able to retrieve relevant documents from the CiteSeerx database directly using search queries and will further benefit if the system suggests document recommendations to the user based on their preferences and search history. Therefore, recommender systems were initially developed and continue to evolve to recommend more relevant documents to the CiteSeerx users. In this thesis, we introduce the Conceptual, Impact-Based Recommender (CIBR), …
Dense Image Correspondence Under Large Appearance Variations,
2013
Singapore Management University
Dense Image Correspondence Under Large Appearance Variations, Linlin Liu, Kok-Lim Low, Wen-Yan Lin
Research Collection School Of Computing and Information Systems
This paper addresses the difficult problem of finding dense correspondence across images with large appearance variations. Our method uses multiple feature samples at each pixel to deal with the appearance variations based on our observation that pre-defined single feature sample provides poor results in nearest neighbor matching. We apply the idea in a flow-based matching framework and utilize the best feature sample for each pixel to determine the flow field. We propose a novel energy function and use dual-layer loopy belief propagation to minimize it where the correspondence, the feature scale and rotation parameters are solved simultaneously. Our method is …
Partial Least Squares Regression On Grassmannian Manifold For Emotion Recognition,
2013
Singapore Management University
Partial Least Squares Regression On Grassmannian Manifold For Emotion Recognition, M. Liu, R. Wang, Zhiwu Huang, S. Shan, X. Chen
Research Collection School Of Computing and Information Systems
In this paper, we propose a method for video-based human emotion recognition. For each video clip, all frames are represented as an image set, which can be modeled as a linear subspace to be embedded in Grassmannian manifold. After feature extraction, Class-specific One-to-Rest Partial Least Squares (PLS) is learned on video and audio data respectively to distinguish each class from the other confusing ones. Finally, an optimal fusion of classifiers learned from both modalities (video and audio) is conducted at decision level. Our method is evaluated on the Emotion Recognition In The Wild Challenge (EmotiW 2013). The experimental results on …
Tonescale Compression For Electroluminescent Display,
2013
Air Force Institute of Technology
Tonescale Compression For Electroluminescent Display, Michael E. Miller, Christopher J. White
AFIT Patents
A method for controlling an electroluminescent display to produce an image for display that has reduced luminance to reduce burn-in on the display while maintaining visible contrast, includes providing the electroluminescent (EL) display having a plurality of EL emitters, the luminance of the light produced by each EL emitter being responsive to a respective drive signal; receiving a respective input image signal for each EL emitter; and transforming the input image signals to a plurality of drive signals that have a reduced peak frame luminance value but maintains contrast in the displayed image to reduce burn-in by adjusting the drive …
Caver Quest 3d Virtual Cave Simulation Of Snowy River In Fort Stanton Cave,
2013
Fort Stanton Cave Study Project
Caver Quest 3d Virtual Cave Simulation Of Snowy River In Fort Stanton Cave, Ronald J. Lipinski, Pete Lindsley
National Cave and Karst Management Symposium 2013
Virtual worlds, or 3D simulations through which an avatar can travel, is becoming a common means to display products or provide training in new environments. This paper describes the steps in producing the 3D virtual simulation of Snowy River in Fort Stanton Cave, New Mexico. A traditional cave survey and map with cross sections was used to produce a 3D meshed surface of the cave walls using the Blender software package. Photographs were taken of the walls, ceiling, and floor and merged together. The merged montage was applied to the 3D mesh walls as a “texture”. Unity3D was used to …
Symmetry Robust Descriptor For Non-Rigid Surface Matching,
2013
Singapore Management University
Symmetry Robust Descriptor For Non-Rigid Surface Matching, Zhiyuan Zhang, Kangkang Yin, Kelvin W. C. Foong
Research Collection School Of Computing and Information Systems
In this paper, we propose a novel shape descriptor that is robust in differentiating intrinsic symmetric points on geometric surfaces. Our motivation is that even the state-of-theart shape descriptors and non-rigid surface matching algorithms suffer from symmetry flips. They cannot differentiate surface points that are symmetric or near symmetric. Hence a left hand of one human model may be matched to a right hand of another. Our Symmetry Robust Descriptor (SRD) is based on a signed angle field, which can be calculated from the gradient fields of the harmonic fields of two point pairs. Experiments show that the proposed shape …
Multimedia Modeling,
2013
Singapore Management University
Multimedia Modeling, Chong-Wah Ngo, Klaus Schoeffmann, Yiannis Andreopoulos, Christian Breiteneder
Research Collection School Of Computing and Information Systems
Multimedia modeling aims to study computational models for addressing real-world multimedia problems from various perspectives, including information fusion, perceptual understanding, performance evaluation and social media. The topic becomes increasingly important with the massive amount of data available over the Internet, representing different pieces of information in heterogeneous forms that need to be consolidated before being used for multimedia problems. On the other hand, the advancement in technologies such as mobile and sensing devices drive the needs for revisiting the existing models for not only dealing with audio-visual cues but also incorporating various sensory modalities that have potential in providing cheaper …
Search Of Small Objects By Topology Matching, Context Modeling, And Pattern Mining,
2013
Singapore Management University
Search Of Small Objects By Topology Matching, Context Modeling, And Pattern Mining, Wei Zhang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
No abstract provided.
Vireo/Ecnu @ Trecvid 2013: A Video Dance Of Detection, Recounting And Search With Motion Relativity And Concept Learning From Wild,
2013
Singapore Management University
Vireo/Ecnu @ Trecvid 2013: A Video Dance Of Detection, Recounting And Search With Motion Relativity And Concept Learning From Wild, Chong-Wah Ngo, Feng Wang, Wei Zhang, Chun-Chet Tan, Zhanhu Sun, Shi-Ai Zhu, Ting Yao
Research Collection School Of Computing and Information Systems
The VIREO group participated in four tasks: instance search, multimedia event recounting, multimedia event detection, and semantic indexing. In this paper, we will present our approaches and discuss the evaluation results
Web-Based Visual Analytics For Social Media Data,
2013
Purdue University
Web-Based Visual Analytics For Social Media Data, Jun Xiang Tee, David S. Ebert
The Summer Undergraduate Research Fellowship (SURF) Symposium
Social media data provides valuable information about different events, trends and happenings around the world. Visual data analysis tasks for social media data have large computational and storage space requirements. Due to these restrictions, subdivision of data analysis tools into several layers such as Data, Business Logic or Algorithms, and Presentation Layer is often necessary to make them accessible for variety of clients. On server side, social media data analysis algorithms can be implemented and published in the form of web services. Visual Interface can then be implemented in the form of thin clients that call these web services for …
Static Saliency Vs. Dynamic Saliency: A Comparative Study,
2013
University of Dayton
Static Saliency Vs. Dynamic Saliency: A Comparative Study, Tam Nguyen, Mengdi Xu, Guangyu Gao, Mohan Kankanhalli, Qi Tian, Shuicheng Yan
Computer Science Faculty Publications
Recently visual saliency has attracted wide attention of researchers in the computer vision and multimedia field. However, most of the visual saliency-related research was conducted on still images for studying static saliency. In this paper, we give a comprehensive comparative study for the first time of dynamic saliency (video shots) and static saliency (key frames of the corresponding video shots), and two key observations are obtained: 1) video saliency is often different from, yet quite related with, image saliency, and 2) camera motions, such as tilting, panning or zooming, affect dynamic saliency significantly.
Motivated by these observations, we propose a …
The Vireo Team At Mediaeval 2013: Violent Scenes Detection By Mid-Level Concepts Learnt From Youtube,
2013
Singapore Management University
The Vireo Team At Mediaeval 2013: Violent Scenes Detection By Mid-Level Concepts Learnt From Youtube, Chun Chet Tan, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
The Violent Scenes Detection task continues to pose challenge in detecting violent scenes in Hollywood movies. In this working notes paper, we present the framework of our system and briefly discuss the performance results obtained in both objective and subjective subtasks. Besides using the low-level features for training the SVM classifiers for violent scenes detection, we show the feasibility in using the concept detectors to infer the occurrence of violent scenes. External Youtube data is exploited in our implementation to provide more diverse definition to violent scene concepts. Furthermore, we explore the feasibility of using Conditional Random Fields (CRF) to …
Image Search By Graph-Based Label Propagation With Image Representation From Dnn,
2013
Singapore Management University
Image Search By Graph-Based Label Propagation With Image Representation From Dnn, Yingwei Pan, Yao Ting, Kuiyuan Yang, Houqiang Li, Chong-Wah Ngo, Jingdong Wang, Tao Mei
Research Collection School Of Computing and Information Systems
Our objective is to estimate the relevance of an image to a query for image search purposes. We address two limitations of the existing image search engines in this paper. First, there is no straightforward way of bridging the gap between semantic textual queries as well as users’ search intents and image visual content. Image search engines therefore primarily rely on static and textual features. Visual features are mainly used to identify potentially useful recurrent patterns or relevant training examples for complementing search by image reranking. Second, image rankers are trained on query-image pairs labeled by human experts, making the …
