Celebrowser: An Example Of Browsing Big Data On Small Device,
2014
Singapore Management University
Celebrowser: An Example Of Browsing Big Data On Small Device, Song Tan, Chong-Wah Ngo, Jun Xu, Yong Rui
Research Collection School Of Computing and Information Systems
In this demonstration, we demonstrate a mobile-based celebrity video browsing system called CeleBrowser. Using this system, users can interactively switch among four views: people-centric, timeline-centric, month-centric and topic-centric, for browsing celebrity-related hot videos. A peculiarity of the demonstration is to highlight the advantage of multiperspective information organization and presentation in engaging users for exploratory browsing of large number of Web videos on a device with small screen. Technology-wise the demonstration shows how query logs collected for six months from two vertical search engines are leveraged for mining hot events and videos of celebrities.
Advances In Piecewise Smooth Image Reconstruction,
2014
Portland State University
Advances In Piecewise Smooth Image Reconstruction, Ralf Juengling
Dissertations and Theses
Advances and new insights into algorithms for piecewise smooth image reconstruction are presented. Such algorithms fit a piecewise smooth function to image data without prior knowledge of the number of regions or the location of region boundaries in the best fitting function. This is a difficult model selection problem since the number of parameters of possible solutions varies widely.
The approach followed in this work was proposed by Yvan Leclerc. It uses the Minimum Description Length principle to make the reconstruction problem well-posed: the best fitting function yields the shortest encoding of the image data. In order to derive a …
Towards Constructing Interactive Virtual Worlds,
2014
Portland State University
Towards Constructing Interactive Virtual Worlds, Francis Chang
Dissertations and Theses
Networked virtual reality environments including virtual worlds devoted to entertainment, online socializing and remote collaboration have grown in popularity with the rise of commercially available consumer graphics hardware and the growing ubiquity of the Internet. These virtual worlds are typified by a persistent simulated three-dimensional space that communicates over a computer network, where users interact with the environment and each other through digital avatars. Development of these virtual worlds challenges the limits of the networking infrastructure, 3D streaming graphics techniques, and the distributed computing design of the virtual world systems that manages the simulation. In this dissertation, we explore solutions …
An Analysis Of Eye Movements With Helmet Mounted Displays,
2014
Air Force Institute of Technology
An Analysis Of Eye Movements With Helmet Mounted Displays, Kalyn A. Tung
Theses and Dissertations
Helmet or Head-Mounted Displays (HMD) applications have expanded to include a range from advanced military cockpits to consumer glasses. However, users have documented loss of legibility while undergoing vibration. Recent research indicates that undesirable eye movement is related to the vibration frequency a user experiences. In vibrating environments, two competing eye reflexes likely contribute to eye movements. The Vestibulo-ocular Reflex responds to motion sensed in the otoliths while the pursuit reflex is driven by the visual system to maintain the desired image on the fovea. This study attempts to isolate undesirable eye motions that occur while using a HMD by …
Pointing Devices For Wearable Computers,
2014
University of Dayton
Pointing Devices For Wearable Computers, Saverio Perugini, Andres A. Calvo
Computer Science Faculty Publications
We present a survey of pointing devices for wearable computers, which are body-mounted devices that users can access at any time. Since traditional pointing devices (i.e., mouse, touchpad, and trackpoint) were designed to be used on a steady and flat surface, they are inappropriate for wearable computers. Just as the advent of laptops resulted in the development of the touchpad and trackpoint, the emergence of wearable computers is leading to the development of pointing devices designed for them. However, unlike laptops, since wearable computers are operated from different body positions under different environmental conditions for different uses, researchers have developed …
Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino,
2014
California Polytechnic State University - San Luis Obispo
Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino, Clayton Broman
Physics
The scope of this senior project was to make a wireless vehicle controlled via Internet Protocol. This vehicle operates remotely and without direct line of sight. Commands are sent from a program running on a laptop and transmitted using a wireless router. Visual data is retrieved from a network camera, mounted on the vehicle, in real-time, to see where you are going.
Midiflapper: A Leap Motion Midi Controller,
2014
California Polytechnic State University - San Luis Obispo
Midiflapper: A Leap Motion Midi Controller, Mark M. Henry
Computer Science and Software Engineering
An application called MIDIFlapper was developed that translates data from the Leap Motion, an NUI device, into MIDI data suitable for use by a contemporary digital audio workstation. This allows electronic musicians to use the Leap Motion for musical creation and live performance.
Visual Typo Correction By Collocative Optimization: A Case Study On Merchandize Images,
2014
Singapore Management University
Visual Typo Correction By Collocative Optimization: A Case Study On Merchandize Images, Xiao-Yong Wei, Zhen-Qun Yang, Chong-Wah Ngo, Wei Zhang
Research Collection School Of Computing and Information Systems
Near-duplicate retrieval (NDR) in merchandize images is of great importance to a lot of online applications on e-Commerce websites. In those applications where the requirement of response time is critical, however, the conventional techniques developed for a general purpose NDR are limited, because expensive post-processing like spatial verification or hashing is usually employed to compromise the quantization errors among the visual words used for the images. In this paper, we argue that most of the errors are introduced because of the quantization process where the visual words are considered individually, which has ignored the contextual relations among words. We propose …
Sketch: Pen And Touch Recognition [Workshop Summary],
2014
Singapore Management University
Sketch: Pen And Touch Recognition [Workshop Summary], Richard C. Davis, Aaron Adler
Research Collection School Of Computing and Information Systems
Sketch recognition has technically been around for 40 years, but it has come and gone several times due to the difficulty of the problem. With the rise of touch and pen enabled phones and tablets, sketch recognition is regaining popularity and public presence, and more people are becoming aware of and interested in this difficult, but valuable, problem. It is important to harness the Sketch Recognition community at this time to encourage the flourishing of this topic.
Digital Display With Integrated Computing Circuit,
2014
Air Force Institute of Technology
Digital Display With Integrated Computing Circuit, Ronald S. Cok, John W. Harmer, Michael E. Miller
AFIT Patents
A digital display device includes a display substrate; an array of pixels formed on the display substrate; an array of driving circuits located on the display substrate, each driving circuit electrically connected to one or more pixels for controlling a pixel current provided to each pixel; an array of computing circuits located on the display substrate, each computing circuit including circuits for signal or image processing and for communicating with neighboring computing circuits; a plurality of electrical conductors formed on the display substrate and connected to each of the driving circuits and digital computing circuits, wherein each computing circuit is …
Changing Minds To Changing The World: Mapping The Spectrum Of Intent In Data Visualization And Data Arts,
2014
University of San Francisco
Changing Minds To Changing The World: Mapping The Spectrum Of Intent In Data Visualization And Data Arts, Scott Murray
Art + Architecture
No abstract provided.
Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory,
2014
Center for Regional Heritage Research, Stephen F. Austin State University
Advances In Documentation, Digital Curation, Virtual Exhibition, And A Test Of 3d Geometric Morhpometrics: A Case Study Of The Vanderpool Vessels From The Ancestral Caddo Territory, Robert Z. Selden Jr., Timothy K. Perttula, Michael J. O'Brien
CRHR: Archaeology
Three-dimensional (3D) digital scanning of archaeological materials is typically used as a tool for artifact documentation. With the permission of the Caddo Nation of Oklahoma, 3D documentation of Caddo funerary vessels from the Vanderpool site (41SM77) was conducted with the initial goal of ensuring that these data would be publicly available for future research long after the vessels were repatriated. A digital infrastructure was created to archive and disseminate the resultant 3D datasets, ensuring that they would be accessible by both researchers and the general public (CRHR 2014a). However, 3D imagery can be used for much more than documentation. To …
Visualizing And Predicting The Effects Of Rheumatoid Arthritis On Hands,
2014
University of Kentucky
Visualizing And Predicting The Effects Of Rheumatoid Arthritis On Hands, Radu P. Mihail
Theses and Dissertations--Computer Science
This dissertation was inspired by difficult decisions patients of chronic diseases have to make about about treatment options in light of uncertainty. We look at rheumatoid arthritis (RA), a chronic, autoimmune disease that primarily affects the synovial joints of the hands and causes pain and deformities. In this work, we focus on several parts of a computer-based decision tool that patients can interact with using gestures, ask questions about the disease, and visualize possible futures. We propose a hand gesture based interaction method that is easily setup in a doctor's office and can be trained using a custom set of …
Cmsvega: A Content Management System For The Layman,
2014
Columbus State University
Cmsvega: A Content Management System For The Layman, Roshan P.J. Nedumpurath
Theses and Dissertations
Content management systems are becoming increasingly convoluted to use. Existing website creation systems require users without programming knowledge to scour documentation. A CMS should be intuitive, something a user can pick up and use right away. Simplicity is key when targeting layman users who have no web development knowledge. This project aims to create a simple and intuitive content management system, CMSVega, which users can pick up and use with minimal web development knowledge. A blind study was conducted to compare CMSVega against popular Wordpress, Drupal and Joomla systems. After having recreated a webpage using each CMS, participants were asked …
Study Of Touch Gesture Performance By Four And Five Year-Old Children: Point-And-Touch, Drag-And-Drop, Zoom-In And Zoom-Out, And Rotate,
2014
Minnesota State University - Mankato
Study Of Touch Gesture Performance By Four And Five Year-Old Children: Point-And-Touch, Drag-And-Drop, Zoom-In And Zoom-Out, And Rotate, Zainab Hamza
All Graduate Theses, Dissertations, and Other Capstone Projects
Past research has focused on children's interaction with computers through mouse clicks, and mouse research studies focused on point-and-click and drag-and-drop. However, More research is necessary in regard to children's ability to perform touch gestures such as point-and-touch, drag-and-drop, zoom-in and zoom-out, and rotate. Furthermore, research should consider specific gestures such as zoom-in and zoom-out, and rotate tasks for young children. The aim of this thesis is to study the ability of 4 and 5 year-old children to interact with touch devices and perform tasks such as: point-and-touch, drag-and-drop, zoom-in and zoom-out, and rotate. This thesis tests an iPad application …
Exploring Customer Specific Kpi Selection Strategies For An Adaptive Time Critical User Interface,
2014
Technological University Dublin
Exploring Customer Specific Kpi Selection Strategies For An Adaptive Time Critical User Interface, Ingo Keck, Robert J. Ross
Conference papers
Rapid growth in the number of measures available to describe customer-organization relationships has presented a serious challenge for Business Intelligence (BI) interface developers as they attempt to provide business users with key customer information without requiring users to painstakingly sift through many interface windows and layers. In this paper we introduce a prototype Intelligent User Interface that we have deployed to partially address this issue. The interface builds on machine learning techniques to construct a ranking model of Key Performance Indicators (KPIs) that are used to select and present the most important customer metrics that can be made available to …
Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens,
2014
Indiana University - Bloomington
Peering Into The Discourse Of Industrial Design Training Through A Sustainability Lens, Norman M. Su, Haodan Tan, Eli Blevis
Design Thinking Research Symposium
Now well established in HCI, the lens of sustainability may be applied to educational practices in industrial design and interaction design. By sustainability, we mean to include notions of mitigation of the environmental effects of climate change. In this paper, we present an analysis of student projects in a junior and senior industrial design class dataset. Drawing from discourse analysis, we examine how the industrial design classroom serves as a space to socially construct the philosophies and goals inherent in “good” design. We then examine how the lens of sustainability is implicated into the industrial design “way” as espoused by …
Study Of User Search Activities With Two Discovery Tools At An Academic Library,
2014
Indiana University - Purdue University Indianapolis
Study Of User Search Activities With Two Discovery Tools At An Academic Library, Xi Niu, Tao Zhang, Hsin-Liang Chen
Libraries Faculty and Staff Scholarship and Research
The goal of this study was to investigate and compare user search activities of two discovery tools at an academic library. The implementation of a new discovery tool (Primo by Ex Libris) to replace an existing system (VuFind) provided a unique opportunity to collect transaction logs of both systems and examine user search behavior in an empirical test. Results from a transaction log analysis and a user study of this study have contributed to the understanding of users’ search behavior and their preferences and perceptions of the two systems. We find both commonalities and differences between VuFind and Primo for …
Colormoo: An Algorithmic Approach To Generating Color Palettes,
2014
Claremont McKenna College
Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael
CMC Senior Theses
Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation,
2013
California Polytechnic State University - San Luis Obispo
Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson
Computer Science and Software Engineering
Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.
