Open Access. Powered by Scholars. Published by Universities.®

Graphics and Human Computer Interfaces Commons™

Open Access. Powered by Scholars. Published by Universities.®

2,415 Full-Text Articles 4,514 Authors 1,194,747 Downloads 165 Institutions

All Articles in Graphics and Human Computer Interfaces

Faceted Search

2,415 full-text articles. Page 94 of 102.

Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour 2013 Grand Valley State University

Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Research on educational games often focuses on the benefits that playing games has on student achievement. however, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language itself as well as the potential costs associated with new software. One way to mitigate these problems is to use Microsoft PowerPoint as game design software. While not intended for this purpose, MS PowerPoint is ubiquitous in schools and requires little additional instruction before students can design games. …


Guest Editorial: Selected Papers From Icimcs 2011, Chong-Wah NGO, Changsheng XU, Xiao WU, Abdulmotaleb EL SADDIK 2013 Singapore Management University

Guest Editorial: Selected Papers From Icimcs 2011, Chong-Wah Ngo, Changsheng Xu, Xiao Wu, Abdulmotaleb El Saddik

Research Collection School Of Computing and Information Systems

International Conference on Internet Multimedia Computing and Services (ICIMCS) is an annual conference sponsored by ACM SIGMM China Chapter. The conference is especially interested in the latest technologies and applications that deal with the web-scale processing and management of heterogeneous data from the Internet for multimedia computing and service. ICIMCS 2011 held in Chengdu, China— the ancient hometown of lovely panda. The conference has attracted around 80 participants, including researchers from academia and industries across ten countries/regions, for sharing their recent works in the topics ranging from visual information analysis and mining, query processing and search, multimedia privacy and security.


Kinectarms: A Toolkit For Capturing And Displaying Arm Embodiments In Distributed Tabletop Groupware, Aaron GENEST, Carl GUTWIN, Anthony TANG, Michael KALYN, Zenja IVKOVIC 2013 Singapore Management University

Kinectarms: A Toolkit For Capturing And Displaying Arm Embodiments In Distributed Tabletop Groupware, Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic

Research Collection School Of Computing and Information Systems

Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent. There are several problems: extracting arm images from video, representing the height of the gesture, and making the arm embodiment visible and understandable at the remote table. Current solutions to these problems are often expensive, complex to use, and difficult to set up. We have developed a new toolkit - KinectArms - that quickly and easily captures and displays arm embodiments. KinectArms uses a depth camera to segment the video and determine gesture height, and provides several visual …


Efficient Salient Region Detection With Soft Image Abstraction, Ming-Ming CHENG, Jonathan WARRELL, Wen-yan LIN, Shuai ZHENG, Vibhav VINEET, Nigel CROOK 2013 Singapore Management University

Efficient Salient Region Detection With Soft Image Abstraction, Ming-Ming Cheng, Jonathan Warrell, Wen-Yan Lin, Shuai Zheng, Vibhav Vineet, Nigel Crook

Research Collection School Of Computing and Information Systems

Detecting visually salient regions in images is one of the fundamental problems in computer vision. We propose a novel method to decompose an image into large scale perceptually homogeneous elements for efficient salient region detection, using a soft image abstraction representation. By considering both appearance similarity and spatial distribution of image pixels, the proposed representation abstracts out unnecessary image details, allowing the assignment of comparable saliency values across similar regions, and producing perceptually accurate salient region detection. We evaluate our salient region detection approach on the largest publicly available dataset with pixel accurate annotations. The experimental results show that the …


Robust Non-Parametric Data Fitting For Correspondence Modeling, Wen-yan LIN, Ming-Ming CHENG, Shuai ZHENG, Jiangbo LU, Nigel CROOK 2013 Singapore Management University

Robust Non-Parametric Data Fitting For Correspondence Modeling, Wen-Yan Lin, Ming-Ming Cheng, Shuai Zheng, Jiangbo Lu, Nigel Crook

Research Collection School Of Computing and Information Systems

We propose a generic method for obtaining nonparametric image warps from noisy point correspondences. Our formulation integrates a huber function into a motion coherence framework. This makes our fitting function especially robust to piecewise correspondence noise (where an image section is consistently mismatched). By utilizing over parameterized curves, we can generate realistic nonparametric image warps from very noisy correspondence. We also demonstrate how our algorithm can be used to help stitch images taken from a panning camera by warping the images onto a virtual push-broom camera imaging plane.


Visualization Of Off-Screen Data On Tablets Using Context-Providing Bar Graphs And Scatter Plots, Peter S. Games, Alark Joshi 2013 University of San Francisco

Visualization Of Off-Screen Data On Tablets Using Context-Providing Bar Graphs And Scatter Plots, Peter S. Games, Alark Joshi

Computer Science

Visualizing data on tablets is challenging due to the relatively small screen size and limited user interaction capabilities. Standard data visualization apps provide support for pinch-and-zoom and scrolling operations, but do not provide context for data that is off-screen. When exploring data on tablets, the user must be able to focus on a region of interest and quickly find interesting patterns in the data. We present visualization techniques that facilitate seamless interaction with the region of interest on a tablet using context-providing bar graphs and scatter plots. Through aggregation, fisheye-style, and overview+detail representations, we provide context to the users as …


Creating Scalable Location-Based Games: Lessons From Geocaching, Carman NEUSTAEDTER, Anthony TANG, Tejinder K. JUDGE 2013 Singapore Management University

Creating Scalable Location-Based Games: Lessons From Geocaching, Carman Neustaedter, Anthony Tang, Tejinder K. Judge

Research Collection School Of Computing and Information Systems

Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That is, location-based games are often difficult to create, grow, and maintain over long periods of time. Our research investigates how location-based games can be designed to overcome this challenge of scalability. We studied the well-established location-based game of Geocaching through active participation and an online survey to better understand how it has …


A Robust Rgb-D Slam System For 3d Environment With Planar Surfaces, Po-Chang Su 2013 University of Kentucky

A Robust Rgb-D Slam System For 3d Environment With Planar Surfaces, Po-Chang Su

Theses and Dissertations--Electrical and Computer Engineering

Simultaneous localization and mapping is the technique to construct a 3D map of unknown environment. With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in …


Visual Semantic Segmentation And Its Applications, Jizhou Gao 2013 University of Kentucky

Visual Semantic Segmentation And Its Applications, Jizhou Gao

Theses and Dissertations--Computer Science

This dissertation addresses the difficulties of semantic segmentation when dealing with an extensive collection of images and 3D point clouds. Due to the ubiquity of digital cameras that help capture the world around us, as well as the advanced scanning techniques that are able to record 3D replicas of real cities, the sheer amount of visual data available presents many opportunities for both academic research and industrial applications. But the mere quantity of data also poses a tremendous challenge. In particular, the problem of distilling useful information from such a large repository of visual data has attracted ongoing interests in …


Nextgen Flight Deck Data Comm: Auxiliary Synthetic Speech Phase I, Tracy Lennertz, Judith Bürki-Cohen, Andrea L. Sparko, Nickolas D. Macchiarella, Jason Kring, Mike Coman, Tom Haritos, Jeffry Alvarado 2012 Embry-Riddle Aeronautical University

Nextgen Flight Deck Data Comm: Auxiliary Synthetic Speech Phase I, Tracy Lennertz, Judith Bürki-Cohen, Andrea L. Sparko, Nickolas D. Macchiarella, Jason Kring, Mike Coman, Tom Haritos, Jeffry Alvarado

Publications

Data Comm—a text-based controller-pilot communication system—is critical to many NextGen improvements. With Data Comm, communication becomes a visual task. Interacting with a visual Data Comm display may yield an unsafe increase in head-down time, particularly for single-pilot operations. This study examined the feasibility of supplementing Data Comm with synthetic speech. To this end, thirty-two pilots flew two experimental scenarios in a Cessna 172 Flight Training Device. In one scenario, ATC communication was with a text-only Data Comm display, in the other, communication was with a text Data Comm display with synthetic speech that read aloud each message (i.e., text+speech). Pilots …


Electronic Device, Display And Touch-Sensitive User Interface (Dec 2012), Michael E. Miller, Jerald J. Muszak, Michael J. Telek 2012 Air Force Institute of Technology

Electronic Device, Display And Touch-Sensitive User Interface (Dec 2012), Michael E. Miller, Jerald J. Muszak, Michael J. Telek

AFIT Patents

Display devices and methods for operating the same are provided. In one embodiment, the display device has an electronic display having an active area for presenting visual content; a housing holding the electronic display and having an opening allowing a person to view a first portion of the active area; and a bezel about the opening, the bezel covering a second portion of the active area and providing a window through which at least a part of the second portion can be viewed. A sensor system senses when a person is close to touching the bezel or when a person …


The Design And Implementation Of A Mobile Game Engine For The Android Platform, Jon Hammer 2012 University of Arkansas, Fayetteville

The Design And Implementation Of A Mobile Game Engine For The Android Platform, Jon Hammer

Computer Science and Computer Engineering Undergraduate Honors Theses

In this thesis, a two-dimensional game engine is proposed for the Android mobile platform that facilitates rapid development of those games by individual developers or hobbyists. The essential elements of game design are presented so as to introduce the reader to the concepts that are crucial for comprehension of the paper. A brief overview of the Android Operating System is also included for those unfamiliar with it. Three primary design goals are identified, and a prototype solution is described in detail. The prototype is then evaluated against those design goals to see how well it accomplishes each task. The results …


Eliciting Usable Gestures For Multi-Display Environments, Teddy SEYED, Chris BURNS, Mario COSTA SOUSA, Frank MAURER, Anthony TANG 2012 Singapore Management University

Eliciting Usable Gestures For Multi-Display Environments, Teddy Seyed, Chris Burns, Mario Costa Sousa, Frank Maurer, Anthony Tang

Research Collection School Of Computing and Information Systems

Multi-display environments (MDEs) have advanced rapidly in recent years, incorporating multi-touch tabletops, tablets, wall displays and even position tracking systems. Designers have proposed a variety of interesting gestures for use in an MDE, some of which involve a user moving their hands, arms, body or even a device itself. These gestures are often used as part of interactions to move data between the various components of an MDE, which is a longstanding research problem. But designers, not users, have created most of these gestures and concerns over implementation issues such as recognition may have influenced their design. We performed a …


Investigating Intelligent Agents In A 3d Virtual World, Yilin KANG, Fiona Fui-hoon NAH, Ah-hwee TAN 2012 Singapore Management University

Investigating Intelligent Agents In A 3d Virtual World, Yilin Kang, Fiona Fui-Hoon Nah, Ah-Hwee Tan

Research Collection School Of Computing and Information Systems

Web 3.0 involves " intelligent " web applications that utilize natural language processing, machine-based learning and reasoning, and intelligent techniques to analyze and understand user behavior. In this research, we empirically assess a specific form of Web 3.0 application in the form of intelligent agents that offer assistance to users in the virtual world. Using media naturalness theory, we hypothesize that the use of intelligent agents in the virtual world can enhance user experience by offering a more natural way of communication and assistance to users. We are interested to test if media naturalness theory holds in the context of …


Agent-Based Virtual Humans In Co-Space: An Evaluative Study, Yilin KANG, Ah-Hwee TAN, Fiona Fui-hoon NAH 2012 Singapore Management University

Agent-Based Virtual Humans In Co-Space: An Evaluative Study, Yilin Kang, Ah-Hwee Tan, Fiona Fui-Hoon Nah

Research Collection School Of Computing and Information Systems

Co-Space refers to interactive virtual environment modelled after the real world in terms of look-and-feel, functionalities and services. We have developed a 3D virtual world named Nanyang Technological University (NTU) CoSpace populated with virtual human characters. Three key requirements of realistic virtual humans in the virtual world have been identified, namely (1) autonomy: agents can function on their own; (2) interactivity: agents can interact naturally with players; and (3) personality: agents can exhibit human traits and characteristics. Working towards these challenges, we propose a brain-inspired agent architecture that integrates goal-directed autonomy, natural language interaction and human-like personality. We conducted an …


Electronic Device, Display And Touch-Sensitive User Interface (Nov 2012), Michael E. Miller, Jerald J. Muszak, Michael J. Telek 2012 Air Force Institute of Technology

Electronic Device, Display And Touch-Sensitive User Interface (Nov 2012), Michael E. Miller, Jerald J. Muszak, Michael J. Telek

AFIT Patents

Display devices and methods for operating the same are provided. In one embodiment, the display device has an electronic display having an active area for presenting visual content; a housing holding the electronic display and having an opening allowing a person to view a first portion of the active area; and a bezel about the opening, the bezel covering a second portion of the active area and providing a window through which at least a part of the second portion can be viewed. A sensor system senses when a person is close to touching the bezel or when a person …


Snap-And-Ask: Answering Multimodal Question By Naming Visual Instance, Wei ZHANG, Lei PANG, Chong-wah NGO 2012 Singapore Management University

Snap-And-Ask: Answering Multimodal Question By Naming Visual Instance, Wei Zhang, Lei Pang, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

In real-life, it is easier to provide a visual cue when asking a question about a possibly unfamiliar topic, for example, asking the question, “Where was this crop circle found?”. Providing an image of the instance is far more convenient than texting a verbose description of the visual properties, especially when the name of the query instance is not known. Nevertheless, having to identify the visual instance before processing the question and eventually returning the answer makes multimodal question-answering technically challenging. This paper addresses the problem of visual-totext naming through the paradigm of answering-by-search in a two-stage computational framework, which …


Cross-View Graph Embedding, Zhiwu HUANG, S. SHAN, H. ZHANG, S. LAO, X. CHEN 2012 Singapore Management University

Cross-View Graph Embedding, Zhiwu Huang, S. Shan, H. Zhang, S. Lao, X. Chen

Research Collection School Of Computing and Information Systems

Recently, more and more approaches are emerging to solve the cross-view matching problem where reference samples and query samples are from different views. In this paper, inspired by Graph Embedding, we propose a unified framework for these cross-view methods called Cross-view Graph Embedding. The proposed framework can not only reformulate most traditional cross-view methods (e.g., CCA, PLS and CDFE), but also extend the typical single-view algorithms (e.g., PCA, LDA and LPP) to cross-view editions. Furthermore, our general framework also facilitates the development of new cross-view methods. In this paper, we present a new algorithm named Cross-view Local Discriminant Analysis (CLODA) …


Video Hyperlinking: Libraries And Tools For Threading And Visualizing Large Video Collection, Lei PANG, Wei ZHANG, Hung-Khoon TAN, Chong-wah NGO 2012 Singapore Management University

Video Hyperlinking: Libraries And Tools For Threading And Visualizing Large Video Collection, Lei Pang, Wei Zhang, Hung-Khoon Tan, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

While HTML documents could be effortlessly hyperlinked by markup tags, creation of the hyperlinks for multimedia objects is by no means easy due to the involvement of various visual processing units and intensive computational overhead. This paper introduces an open source, named VIREO-VH, which provides end-to-end support for creating hyperlinks to thread and visualize collections of videos. The software components include video pre-processing, bag-ofwords based inverted file indexing for scalable near-duplicate keyframe search, localization of partial near-duplicate segments, and galaxy visualization of video collection. The open source has been internally used by VIREO research team since 2007, and was evolved …


Fashionask: Pushing Community Answers To Your Fingertips, Wei ZHANG, Lei PANG, Chong-wah NGO 2012 Singapore Management University

Fashionask: Pushing Community Answers To Your Fingertips, Wei Zhang, Lei Pang, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

We demonstrate a multimedia-based question-answering system, named FashionAsk, by allowing users to ask questions referring to pictures snapped by mobile devices. Specifically, instead of asking verbose questions to depict visual instances, direct pictures are provided as part of questions. To answer these multi-modal questions, FashionAsk performs a large-scale instance search to infer the names of instances, and then matches with similar questions from communitycontributed QA websites as answers. The demonstration is conducted on a million-scale dataset of Web images and QA pairs in the domain of fashion products. Asking a multimedia question through FashionAsk can take as short as five …


Digital Commons powered by bepress