Name-Face Association In Web Videos: A Large-Scale Dataset, Baselines, And Open Issues,
2014
Singapore Management University
Name-Face Association In Web Videos: A Large-Scale Dataset, Baselines, And Open Issues, Zhi-Neng Chen, Chong-Wah Ngo, Wei Zhang, Juan Cao, Yu-Gang Jiang
Research Collection School Of Computing and Information Systems
Associating faces appearing in Web videos with names presented in the surrounding context is an important task in many applications. However, the problem is not well investigated particularly under large-scale realistic scenario, mainly due to the scarcity of dataset constructed in such circumstance. In this paper, we introduce a Web video dataset of celebrities, named WebV-Cele, for name-face association. The dataset consists of 75 073 Internet videos of over 4 000 hours, covering 2 427 celebrities and 649 001 faces. This is, to our knowledge, the most comprehensive dataset for this problem. We describe the details of dataset construction, discuss …
Wireless Location Determination: Using Existing 802.11 Wireless Networks To Determine A Users Location,
2014
Minnesota State University, Mankato
Wireless Location Determination: Using Existing 802.11 Wireless Networks To Determine A Users Location, Travis Calvert
Journal of Undergraduate Research at Minnesota State University, Mankato
The ability to determine a user’s location through an existing 802.11 wireless network has vast implications in the area of context-aware and pervasive computing. Such abilities have been developed mainly in the Linux environment to date. To maximize its usefulness, a location determination system was developed for the more dominant Windows operation system. While being able to operate outdoors as well as indoors, this system succeeds where traditional GPS (Global Positioning Systems) fail, namely indoor environments. This system could benefit the large number of existing wireless networks and requires no additional hardware; only a few simple software downloads. The ability …
Mental Health Awareness Building Via Android Application,
2014
Minnesota State Univesity, Mankato
Mental Health Awareness Building Via Android Application, James Faraday, Joshua Martin
Journal of Undergraduate Research at Minnesota State University, Mankato
The goal of this project was to create a tool that provides students at Minnesota State University, Mankato with mental health information through a freely available smartphone application (App). Our approach used a software engineering design process that focused on who our customers are, what resources are available, and how we can best connect the two to improve student lives. We identified the stakeholders involved and worked with campus mental health professionals to help shape our App. While there is a broad range of mental health topics, we have focused on materials related to depression. The first process of the …
Data Visualization To Evaluate And Facilitate Targeted Data Acquisitions In Support Of A Real-Time Ocean Forecasting System,
2014
LSU New Orleans
Data Visualization To Evaluate And Facilitate Targeted Data Acquisitions In Support Of A Real-Time Ocean Forecasting System, Edward A. Holmberg Iv
LSU New Orleans Theses and Dissertations
A robust evaluation toolset has been designed for Naval Research Laboratory’s Real-Time Ocean Forecasting System RELO with the purpose of facilitating an adaptive sampling strategy and providing a more educated guidance for routing underwater gliders. The major challenges are to integrate into the existing operational system, and provide a bridge between the modeling and operative environments. Visualization is the selected approach and the developed software is divided into 3 packages: The first package is to verify that the glider is actually following the waypoints and to predict the position of the glider for the next cycle’s instructions. The second package …
Spatiotemporal Crime Analysis,
2014
Purdue University
Spatiotemporal Crime Analysis, James Q. Tay, Abish Malik, Sherry Towers, David Ebert
The Summer Undergraduate Research Fellowship (SURF) Symposium
There has been a rise in the use of visual analytic techniques to create interactive predictive environments in a range of different applications. These tools help the user sift through massive amounts of data, presenting most useful results in a visual context and enabling the person to rapidly form proactive strategies. In this paper, we present one such visual analytic environment that uses historical crime data to predict future occurrences of crimes, both geographically and temporally. Due to the complexity of this analysis, it is necessary to find an appropriate statistical method for correlative analysis of spatiotemporal data, as well …
An Adaptive Educational Game To Help Students Learn How To Solve Systems Of Linear Equations,
2014
Columbus State University
An Adaptive Educational Game To Help Students Learn How To Solve Systems Of Linear Equations, Wang Zhang
Theses and Dissertations
Educational games have been proven to be effective in developing problem solving skills in well-defined domain, such as Math and Physics. In this thesis, an educational game called Matrix was developed to foster problem solving skills in the domain of linear algebra, particularly solving a system of linear equations. Matrix is an adaptive educational game that uses intelligent tutoring modules to guide the student's learning process and provide feedback based on the student's performance. These modules are domain module, student module, pedagogical module and presentation module. The domain module contains all the concepts the student needs to learn and an …
Video Event Detection Using Motion Relativity And Feature Selection,
2014
Singapore Management University
Video Event Detection Using Motion Relativity And Feature Selection, Feng Wang, Zhanhu Sun, Yu-Gang Jiang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Event detection plays an essential role in video content analysis. In this paper, we present our approach based on motion relativity and feature selection for video event detection. First, we propose a new motion feature, namely Expanded Relative Motion Histogram of Bag-of-Visual-Words (ERMH-BoW) to employ motion relativity for event detection. In ERMH-BoW, by representing what aspect of an event with Bag-of-Visual-Words (BoW), we construct relative motion histograms between different visual words to depict the objects' activities or how aspect of the event. ERMH-BoW thus integrates both what and how aspects for a complete event description. Meanwhile, we show that by …
Structure Preserving Large Imagery Reconstruction,
2014
University of Dayton
Structure Preserving Large Imagery Reconstruction, Ju Shen, Jianjun Yang, Sami Taha Abu Sneineh, Bryson Payne, Markus Hitz
Computer Science Faculty Publications
With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as image clustering, 3D scene reconstruction, and other big data applications. However, such tasks are not easy due to the fact the retrieved photos can have large variations in their view perspectives, resolutions, lighting, noises, and distortions. Furthermore, with the occlusion of unexpected objects like people, vehicles, it is even more challenging to find feature correspondences and reconstruct realistic scenes. In this paper, we propose a structure-based image …
Collaborative Error Reduction For Hierarchical Classification,
2014
Singapore Management University
Collaborative Error Reduction For Hierarchical Classification, Shiai Zhu, Xiao-Yong Wei, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Hierarchical classification (HC) is a popular and efficient way for detecting the semantic concepts from the images. The conventional method always selects the branch with the highest classification response. This branch selection strategy has a risk of propagating classification errors from higher levels of the hierarchy to the lower levels. We argue that the local strategy is too arbitrary, because the candidate nodes are considered individually, which ignores the semantic and context relationships among concepts. In this paper, we first propose a novel method for HC, which is able to utilize the semantic relationship among candidate nodes and their children …
Click-Through-Based Cross-View Learning For Image Search,
2014
Singapore Management University
Click-Through-Based Cross-View Learning For Image Search, Yingwei Pan, Ting Yao, Tao Mei, Houqiang Li, Chong-Wah Ngo, Yong Rui
Research Collection School Of Computing and Information Systems
One of the fundamental problems in image search is to rank image documents according to a given textual query. Existing search engines highly depend on surrounding texts for ranking images, or leverage the query-image pairs annotated by human labelers to train a series of ranking functions. However, there are two major limitations: 1) the surrounding texts are often noisy or too few to accurately describe the image content, and 2) the human annotations are resourcefully expensive and thus cannot be scaled up. We demonstrate in this paper that the above two fundamental challenges can be mitigated by jointly exploring the …
Libraries Respond To Mobile Ubiquity: Research And Assessment Of Mobile Device Usage Trends For Academic And Medical Libraries,
2014
EBSCO Discovery Software, EBSCO Information Services
Libraries Respond To Mobile Ubiquity: Research And Assessment Of Mobile Device Usage Trends For Academic And Medical Libraries, Megan M. Hurst, Eleanor I. Cook, J. Michael Lindsay, Martha F. Earl
Charleston Library Conference
The authors consider trends in mobile device usage for the Internet as a whole, for EBSCO Discovery Service across all client libraries, and at two specific libraries: Preston Medical Library, serving the University of Tennessee (UT) Graduate School of Medicine and UT Medical Center, and the Joyner Library at East Carolina University, serving students and faculty on the main campus. Librarians at Preston Medical Library conducted a survey to determine which mobile devices, platforms, and apps were used by their patrons in 2012. East Carolina University piloted an iPad and e-reader lending program in 2010–2011. The results of each are …
Designing A Goal Journaling Application,
2014
California Polytechnic State University - San Luis Obispo
Designing A Goal Journaling Application, Kevin Lufkin
Liberal Arts and Engineering Studies
Achieving a personal goal and making a positive change in one’s life can be a difficult and elusive task. Everyday people are creating and setting new goals for themselves, but more often than not these goals are never realized. Motivation, determination, and discipline are all key elements when it comes to accomplishing a goal, but if there is no clear idea as to how to connect the dots from where one is to where one wants to be these important qualities lose their effectiveness.
The applications that exist today largely fit in the realm of goal/task management and planners. This …
Virtual Reality Engine Development,
2014
California Polytechnic State University, San Luis Obispo
Virtual Reality Engine Development, Varun Varahamurthy
Master's Theses
With the advent of modern graphics and computing hardware and cheaper sensor and display technologies, virtual reality is becoming increasingly popular in the fields of gaming, therapy, training and visualization. Earlier attempts at popularizing VR technology were plagued by issues of cost, portability and marketability to the general public. Modern screen technologies make it possible to produce cheap, light head-mounted displays (HMDs) like the Oculus Rift, and modern GPUs make it possible to create and deliver a seamless real-time 3D experience to the user. 3D sensing has found an application in virtual and augmented reality as well, allowing for a …
Juiciness In Citizen Science Computer Games: Analysis Of A Prototypical Game,
2014
California Polytechnic State University, San Luis Obispo
Juiciness In Citizen Science Computer Games: Analysis Of A Prototypical Game, Eric D. Ebucktha Buckthal
Master's Theses
Incorporating the collective problem-solving skills of non-experts could ac- celerate the advancement of scientific research. Citizen science games leverage puzzles to present computationally difficult problems to players. Such games typ- ically map the scientific problem to game mechanics and visual feed-back helps players improve their solutions. Like games for entertainment, citizen science games intend to capture and retain player attention. “Juicy” game design refers to augmented visual feedback systems that give a game personality without modi- fying fundamental game mechanics. A “juicy” game feels alive and polished. This thesis explores the use of “juicy” game design applied to the citizen …
Placing Videos On A Semantic Hierarchy For Search Result Navigation,
2014
Singapore Management University
Placing Videos On A Semantic Hierarchy For Search Result Navigation, Song Tan, Yu-Gang Jiang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Organizing video search results in a list view is widely adopted by current commercial search engines, which cannot support efficient browsing for complex search topics that have multiple semantic facets. In this article, we propose to organize video search results in a highly structured way. Specifically, videos are placed on a semantic hierarchy that accurately organizes various facets of a given search topic. To pick the most suitable videos for each node of the hierarchy, we define and utilize three important criteria: relevance, uniqueness, and diversity. Extensive evaluations on a large YouTube video dataset demonstrate the effectiveness of our approach.
Institutional Boundaries And Trust Of Virtual Teams In Collaborative Design: An Experimental Study In A Virtual World Environment,
2014
Singapore Management University
Institutional Boundaries And Trust Of Virtual Teams In Collaborative Design: An Experimental Study In A Virtual World Environment, Shu Z. Schiller, Brian Mennecke, Fiona Fui-Hoon Nah, Andy Luse
Research Collection School Of Computing and Information Systems
Members of virtual teams often collaborate within and across institutional boundaries. This research investigates the effects of boundary spanning conditions on the development of team trust and team satisfaction. Two hundred and eighty-two participants carried out a collaborative design task over several weeks in a virtual world, Second Life. Multigroup structural equation modeling was used to examine our research model, which compares individual level measurement between two boundary spanning team conditions. The results indicate that trusting beliefs have a positive impact on team trust, which in turn, influences team satisfaction. Further, we found that, compared to cross-boundary teams, within-boundary teams …
Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification,
2014
Singapore Management University
Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen
Research Collection School Of Computing and Information Systems
In this paper, we focus on the problem of point-to-set classification, where single points are matched against sets of correlated points. Since the points commonly lie in Euclidean space while the sets are typically modeled as elements on Riemannian manifold, they can be treated as Euclidean points and Riemannian points respectively. To learn a metric between the heterogeneous points, we propose a novel Euclidean-to-Riemannian metric learning framework. Specifically, by exploiting typical Riemannian metrics, the Riemannian manifold is first embedded into a high dimensional Hilbert space to reduce the gaps between the heterogeneous spaces and meanwhile respect the Riemannian geometry of …
Coffee: Context Observer For Fast Enthralling Entertainment,
2014
California Polytechnic State University, San Luis Obispo
Coffee: Context Observer For Fast Enthralling Entertainment, Anthony M. Lenz
Master's Theses
Desktops, laptops, smartphones, tablets, and the Kinect, oh my! With so many devices available to the average consumer, the limitations and pitfalls of each interface are becoming more apparent. Swimming in devices, users often have to stop and think about how to interact with each device to accomplish the current tasks at hand. The goal of this thesis is to minimize user cognitive effort in handling multiple devices by creating a context aware hybrid interface. The context aware system will be explored through the hybridization of gesture and touch interfaces using a multi-touch coffee table and the next-generation Microsoft Kinect. …
A Proof Of Concept For Crowdsourcing Color Perception Experiments,
2014
California Polytechnic State University, San Luis Obispo
A Proof Of Concept For Crowdsourcing Color Perception Experiments, Ryan Nathaniel Mcleod
Master's Theses
Accurately quantifying the human perception of color is an unsolved prob- lem. There are dozens of numerical systems for quantifying colors and how we as humans perceive them, but as a whole, they are far from perfect. The ability to accurately measure color for reproduction and verification is critical to indus- tries that work with textiles, paints, food and beverages, displays, and media compression algorithms. Because the science of color deals with the body, mind, and the subjective study of perception, building models of color requires largely empirical data over pure analytical science. Much of this data is extremely dated, …
Smarticles: A Method For Identifying And Correcting Instability And Error Caused By Explicit Integration Techniques In Physically Based Simulations,
2014
California Polytechnic State University, San Luis Obispo
Smarticles: A Method For Identifying And Correcting Instability And Error Caused By Explicit Integration Techniques In Physically Based Simulations, Susan Aileen Marano
Master's Theses
Using an explicit integration method in physically based animations has many advantages including conceptual and computational simplicity, however, it re- quires small time steps to ensure low numerical instability. Simulations with large numbers of individually interacting components such as cloth, hair, and fluid models, are limited by the sections of particles most susceptible to error. This results in the need for smaller time steps than required for the majority of the system. These sections can be diverse and dynamic, quickly changing in size and location based on forces in the system. Identifying and handling these trou- blesome sections could allow …
