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'Fo Fighter: 2d Real-Time Game, Cary Dobeck 2015 California Polytechnic State University - San Luis Obispo

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


Moxel Dags: Connecting Material Information To High Resolution Sparse Voxel Dags, Brent Robert Williams 2015 California Polytechnic State University, San Luis Obispo

Moxel Dags: Connecting Material Information To High Resolution Sparse Voxel Dags, Brent Robert Williams

Master's Theses

As time goes on, the demand for higher resolution and more visually rich images only increases. Unfortunately, creating these more realistic computer graphics is pushing our computational resources to their limits.

In realistic rendering, one of the common ways 3D objects are represented is as volumetric elements called voxels. Traditionally, voxel data structures are known for their high memory requirements. One of the standard ways these requirements are minimized is by storing the voxels in a sparse voxel octree (SVO). Very recently, a method called High Resolution Sparse Voxel DAGs was presented that can store binary voxel data orders of …


Projection Metric Learning On Grassmann Manifold With Application To Video Based Face Recognition, Zhiwu HUANG, R. WANG, S. SHAN, X. CHEN 2015 Singapore Management University

Projection Metric Learning On Grassmann Manifold With Application To Video Based Face Recognition, Zhiwu Huang, R. Wang, S. Shan, X. Chen

Research Collection School Of Computing and Information Systems

In video based face recognition, great success has been made by representing videos as linear subspaces, which typically lie in a special type of non-Euclidean space known as Grassmann manifold. To leverage the kernel-based methods developed for Euclidean space, several recent methods have been proposed to embed the Grassmann manifold into a high dimensional Hilbert space by exploiting the well established Project Metric, which can approximate the Riemannian geometry of Grassmann manifold. Nevertheless, they inevitably introduce the drawbacks from traditional kernel-based methods such as implicit map and high computational cost to the Grassmann manifold. To overcome such limitations, we propose …


Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari 2015 University of Dayton

Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari

Electrical and Computer Engineering Faculty Publications

The initial framework for an electroencephalography (EEG) thought recognition software suite is developed, built, and tested. This suite is designed to recognize human thoughts and pair them to actions for controlling a robotic arm.

Raw EEG brain activity data is collected using an Emotiv EPOC headset. The EEG data is processed through linear discriminant analysis (LDA), where an intended action is identified. The EEG classification suite is being developed to increase the number of distinct actions that can be identified compared to the Emotiv recognition software. The EEG classifier was able to correctly distinguish between two separate physical movements.

Future …


Drill Design Suite, Neil Nordhof 2015 California Polytechnic State University - San Luis Obispo

Drill Design Suite, Neil Nordhof

Computer Science and Software Engineering

Drill Design Suite is a lightweight tool for creating drill for marching band programs.


Face Video Retrieval With Image Query Via Hashing Across Euclidean Space And Riemannian Manifold, Y. LI, R. WANG, Zhiwu HUANG, S. SHAN, X. CHEN 2015 Singapore Management University

Face Video Retrieval With Image Query Via Hashing Across Euclidean Space And Riemannian Manifold, Y. Li, R. Wang, Zhiwu Huang, S. Shan, X. Chen

Research Collection School Of Computing and Information Systems

Retrieving videos of a specific person given his/her face image as query becomes more and more appealing for applications like smart movie fast-forwards and suspect searching. It also forms an interesting but challenging computer vision task, as the visual data to match, i.e., still image and video clip are usually represented quite differently. Typically, face image is represented as point (i.e., vector) in Euclidean space, while video clip is seemingly modeled as a point (e.g., covariance matrix) on some particular Riemannian manifold in the light of its recent promising success. It thus incurs a new hashing-based retrieval problem of matching …


Online Multimodal Co-Indexing And Retrieval Of Weakly Labeled Web Image Collections, Lei MENG, Ah-hwee TAN, Cyril LEUNG, Liqiang NIE, Tan-Seng CHUA, Chunyan MIAO 2015 Singapore Management University

Online Multimodal Co-Indexing And Retrieval Of Weakly Labeled Web Image Collections, Lei Meng, Ah-Hwee Tan, Cyril Leung, Liqiang Nie, Tan-Seng Chua, Chunyan Miao

Research Collection School Of Computing and Information Systems

Weak supervisory information of web images, such as captions, tags, and descriptions, make it possible to better understand images at the semantic level. In this paper, we propose a novel online multimodal co-indexing algorithm based on Adaptive Resonance Theory, named OMC-ART, for the automatic co-indexing and retrieval of images using their multimodal information. Compared with existing studies, OMC-ART has several distinct characteristics. First, OMCART is able to perform online learning of sequential data. Second, OMC-ART builds a two-layer indexing structure, in which the first layer co-indexes the images by the key visual and textual features based on the generalized distributions …


Unsupervised Celebrity Face Naming In Web Videos, Lei PANG, Chong-wah NGO 2015 Singapore Management University

Unsupervised Celebrity Face Naming In Web Videos, Lei Pang, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

This paper investigates the problem of celebrity face naming in unconstrained videos with user-provided metadata. Instead of relying on accurate face labels for supervised learning, a rich set of relationships automatically derived from video content and knowledge from image domain and social cues is leveraged for unsupervised face labeling. The relationships refer to the appearances of faces under different spatio-temporal contexts and their visual similarities. The knowledge includes Web images weakly tagged with celebrity names and the celebrity social networks. The relationships and knowledge are elegantly encoded using conditional random field (CRF) for label inference. Two versions of face annotation …


Semi-Supervised Domain Adaptation With Subspace Learning For Visual Recognition, Ting YAO, Yingwei PAN, Chong-wah NGO, Houqiang LI, Tao MEI 2015 Singapore Management University

Semi-Supervised Domain Adaptation With Subspace Learning For Visual Recognition, Ting Yao, Yingwei Pan, Chong-Wah Ngo, Houqiang Li, Tao Mei

Research Collection School Of Computing and Information Systems

In many real-world applications, we are often facing the problem of cross domain learning, i.e., to borrow the labeled data or transfer the already learnt knowledge from a source domain to a target domain. However, simply applying existing source data or knowledge may even hurt the performance, especially when the data distribution in the source and target domain is quite different, or there are very few labeled data available in the target domain. This paper proposes a novel domain adaptation framework, named Semi-supervised Domain Adaptation with Subspace Learning (SDASL), which jointly explores invariant lowdimensional structures across domains to correct data …


Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng CHEN, Bailan FENG, Chong-wah NGO, Caiyan JIA, Xiangsheng HUANG 2015 Singapore Management University

Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng Chen, Bailan Feng, Chong-Wah Ngo, Caiyan Jia, Xiangsheng Huang

Research Collection School Of Computing and Information Systems

This paper investigates the task of automatically associating faces appearing in images (or videos) with their names. Our novelty lies in the use of celebrity Web images to facilitate the task. Specifically, we first propose a method named Image Matching (IM), which uses the faces in images returned from name queries over an image search engine as the gallery set of the names, and a probe face is classified as one of the names, or none of them, according to their matching scores and compatibility characterized by a proposed Assigning-Thresholding (AT) pipeline. Noting IM could provide guidance for association for …


Multimodal Learning With Deep Boltzmann Machine For Emotion Prediction In User Generated Videos, Lei PANG, Chong-wah NGO 2015 Singapore Management University

Multimodal Learning With Deep Boltzmann Machine For Emotion Prediction In User Generated Videos, Lei Pang, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Detecting emotions from user-generated videos, such as“anger” and “sadness”, has attracted widespread interest recently. The problem is challenging as effectively representing video data with multi-view information (e.g., audio, video or text) is not trivial. In contrast to the existing works that extract features from each modality (view) separately followed by early or late fusion, we propose to learn a joint density model over the space of multi-modal inputs (including visual, auditory and textual modalities) with Deep Boltzmann Machine (DBM). The model is trained directly on the user-generated Web videos without any labeling effort. More importantly, the deep architecture enlightens the …


Non-Orientable Objects As Gaming Surfaces, Haley P. Bourke, Paul Latiolais 2015 Portland State University

Non-Orientable Objects As Gaming Surfaces, Haley P. Bourke, Paul Latiolais

Student Research Symposium

Developed in Python, Klein Space Fighter is an interactive learning tool and mathematically themed arcade game that allows the player to combat on different mathematical surfaces including a 2D Klein bottle. The app is available for Android and desktop devices, and will be made available for iOS in the future.

To receive an invitation to download the app through Google Play, contact me at [email protected]


Compression Of Video Tracking And Bandwidth Balancing Routing In Wireless Multimedia Sensor Networks, Yin Wang, Jianjun Yang, Ju Shen, Bryson Payne, Juan Guo, Kun Hua 2015 Lawrence Technological University

Compression Of Video Tracking And Bandwidth Balancing Routing In Wireless Multimedia Sensor Networks, Yin Wang, Jianjun Yang, Ju Shen, Bryson Payne, Juan Guo, Kun Hua

Computer Science Faculty Publications

There has been a tremendous growth in multimedia applications over wireless networks. Wireless Multimedia Sensor Networks(WMSNs) have become the premier choice in many research communities and industry. Many state-of-art applications, such as surveillance, traffic monitoring, and remote heath care are essentially video tracking and transmission in WMSNs. The transmission speed is constrained by the big file size of video data and fixed bandwidth allocation in constant routing paths. In this paper, we present a CamShift based algorithm to compress the tracking of videos. Then we propose a bandwidth balancing strategy in which each sensor node is able to dynamically select …


Design, Programming, And User-Experience, Kaila G. Manca 2015 University of Connecticut - Storrs

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …


Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen 2015 California Polytechnic State University - San Luis Obispo

Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen

Computer Science and Software Engineering

In today’s fast-paced distribution centers workers and management alike are constantly searching for the quickest and most efficient way to package items for distribution. Even with the advancement of app-oriented solutions to a variety of problems across many industries there is a distinct unmet need in distribution environments for an application capable of increasing the efficiency and accuracy of packaging items. This senior project focused on the development and testing of an application utilizing the Structure Three Dimensional Sensor and a 4th generation iPad to scan an object or group of objects to be packaged and determine the overall dimensions …


Developing A Bilingual, Computer-Tailored, Hpv Vaccination Promotion Intervention Targeting Latino Parents, Angela Chia-Chen Chen, Ashish Amresh 2015 Arizona State University

Developing A Bilingual, Computer-Tailored, Hpv Vaccination Promotion Intervention Targeting Latino Parents, Angela Chia-Chen Chen, Ashish Amresh

Publications

In this paper we present an innovative, computer-tailored application aimed at increasing Latino parents' intention to vaccinate their adolescent children against Human Papilloma Virus (HPV). HPV infection is the most common sexually transmitted infection in the United States. Latinas have the highest age-adjusted incidence rate for HPV-associated cervical cancer compared with their counterparts in other racial/ethnic groups. HPV vaccines offer hope against HPV-associated diseases. Because parental consent is required for children under age 18 to receive t h e HPV vaccination in most U. S. states, parents' attitudes and intention to have their children vaccinated are keys for promoting HPV …


Interactive Cause And Effect Comic-Book Storytelling For Improving Nutrition Outcomes In Children, Ashish Amresh, Madhumita Sinha, Rebecca Birr, Rahul Salla 2015 Arizona State University

Interactive Cause And Effect Comic-Book Storytelling For Improving Nutrition Outcomes In Children, Ashish Amresh, Madhumita Sinha, Rebecca Birr, Rahul Salla

Publications

Obesity among children and adolescents is increasingly becoming a major public health problem. Poverty and lower socio-economic status as well as lack of parental awareness regarding a balanced diet and adequate exercise all contribute towards childhood obesity. Unfortunately minority children have been especially vulnerable, among them inner-city Latino children continue to have the highest incidence rates of overweight and obesity; hence targeted intervention for this population group is of paramount importance. Access and affordability of smartphones and mobile internet devices provide an opportunity to create nutrition education interventions that can significantly impact and change attitude and knowledge regarding healthy diet …


Interpretation At The Controller's Edge: The Role Of Graphical User Interfaces In Virtual Archaeology, Tyler Duane Johnson 2015 University of Arkansas, Fayetteville

Interpretation At The Controller's Edge: The Role Of Graphical User Interfaces In Virtual Archaeology, Tyler Duane Johnson

Graduate Theses and Dissertations

The important role of graphical user interfaces (GUIs) as a medium of interaction with technology is well established in the world of media design, but has not received significant attention in the field of virtual archaeology. GUIs provide interactive capabilities and contextual information for 3D content such as structure-from-motion (SFM) models, and can represent the difference between "raw data" and thoughtful, skilled scholarly publications. This project explores the implications of a GUI created with the game engine Unity 3D (Unity) for a series of SFM models recorded at a structure known as the Area B House at the ancient central …


Technology And Gambling: How It Has Changed The Game, Nicholas Hensley 2015 Bridgewater College

Technology And Gambling: How It Has Changed The Game, Nicholas Hensley

Senior Seminars

No abstract provided.


Feature Aligned 3d Mesh Morphing, Sabin Timalsena 2015 University of Alabama in Huntsville

Feature Aligned 3d Mesh Morphing, Sabin Timalsena

Research Horizons Day Posters

No abstract provided.


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