Aesthetic Experience And Acceptance Of Human Computation Games,
2015
Singapore Management University
Aesthetic Experience And Acceptance Of Human Computation Games, Xiaohui Wang, Dion Hoe-Lian Goh, Ee-Peng Lim, Adrian Wei Liang Vu
Research Collection School Of Computing and Information Systems
Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.
Mylife: An Online Personal Memory Album,
2015
Singapore Management University
Mylife: An Online Personal Memory Album, Di Wang, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
In this demo, we illustrate the formation, retrieval, and playback of autobiographical memory in an online personal memory album named MyLife. The memory in MyLife consists of pictorial snapshots of one's life together with the associated context, namely time, location, people, activity, imagery, and emotion. MyLife allows direct import of memories from other online personal photo repositories. For memory retrieval, users can use not only exact cues, but also partial, vague, inaccurate, and random ones. The retrieved memories are then played back as a movie-like slide show with various visual effects and background music. MyLife holds high potential in both …
Oriented Object Proposals,
2015
Singapore Management University
Oriented Object Proposals, Shengfeng He, Rynson W. H. Lau
Research Collection School Of Computing and Information Systems
In this paper, we propose a new approach to generate oriented object proposals (OOPs) to reduce the detection error caused by various orientations of the object. To this end, we propose to efficiently locate object regions according to pixelwise object probability, rather than measuring the objectness from a set of sampled windows. We formulate the proposal generation problem as a generative probabilistic model such that object proposals of different shapes (i.e., sizes and orientations) can be produced by locating the local maximum likelihoods. The new approach has three main advantages. First, it helps the object detector handle objects of different …
Flow Experience In Virtual Worlds: Individuals Versus Dyads,
2015
Singapore Management University
Flow Experience In Virtual Worlds: Individuals Versus Dyads, Fiona Fui-Hoon Nah, Brenda Eschenbrenner
Research Collection School Of Computing and Information Systems
Flow is a state of mind in which one is deeply absorbed and immersed in an activity to the point where nothing else matters. Although flow can occur in solitary and social contexts, which context fosters greater flow is unclear. Consistent with self-determination theory, dyads working collaboratively achieved higher states of flow than individuals working alone. In other words, dyads achieved higher states of focused concentration and experienced greater temporal dissociation than individuals working alone. Surprisingly and contradictory to previous findings, dyads did not experience greater enjoyment than individuals working alone. We attributed this surprising finding to the hedonic nature …
A Benchmark And Comparative Study Of Video-Based Face Recognition On Cox Face Database,
2015
Singapore Management University
A Benchmark And Comparative Study Of Video-Based Face Recognition On Cox Face Database, Zhiwu Huang, S. Shan, R. Wang, H. Zhang, S. Lao, A. Kuerban, X. Chen
Research Collection School Of Computing and Information Systems
Face recognition with still face images has been widely studied, while the research on video-based face recognition is inadequate relatively, especially in terms of benchmark datasets and comparisons. Real-world video-based face recognition applications require techniques for three distinct scenarios: 1) Videoto-Still (V2S); 2) Still-to-Video (S2V); and 3) Video-to-Video (V2V), respectively, taking video or still image as query or target. To the best of our knowledge, few datasets and evaluation protocols have benchmarked for all the three scenarios. In order to facilitate the study of this specific topic, this paper contributes a benchmarking and comparative study based on a newly collected …
Learning Query And Image Similarities With Ranking Canonical Correlation Analysis,
2015
Singapore Management University
Learning Query And Image Similarities With Ranking Canonical Correlation Analysis, Ting Yao, Tao Mei, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
One of the fundamental problems in image search is to learn the ranking functions, i.e., similarity between the query and image. The research on this topic has evolved through two paradigms: feature-based vector model and image ranker learning. The former relies on the image surrounding texts, while the latter learns a ranker based on human labeled query-image pairs. Each of the paradigms has its own limitation. The vector model is sensitive to the quality of text descriptions, and the learning paradigm is difficult to be scaled up as human labeling is always too expensive to obtain. We demonstrate in this …
Dictionary Pair Learning On Grassmann Manifolds For Image Denoising,
2015
Chongqing University of Posts and Telecommunications
Dictionary Pair Learning On Grassmann Manifolds For Image Denoising, Xianhua Zeng, Wei Bian, Wei Liu, Jialie Shen, Dacheng Tao
Research Collection School Of Computing and Information Systems
Image denoising is a fundamental problem in computer vision and image processing that holds considerable practical importance for real-world applications. The traditional patch-based and sparse coding-driven image denoising methods convert 2D image patches into 1D vectors for further processing. Thus, these methods inevitably break down the inherent 2D geometric structure of natural images. To overcome this limitation pertaining to the previous image denoising methods, we propose a 2D image denoising model, namely, the dictionary pair learning (DPL) model, and we design a corresponding algorithm called the DPL on the Grassmann-manifold (DPLG) algorithm. The DPLG algorithm first learns an initial dictionary …
Deep Multimodal Learning For Affective Analysis And Retrieval,
2015
Singapore Management University
Deep Multimodal Learning For Affective Analysis And Retrieval, Lei Pang, Shiai Zhu, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Social media has been a convenient platform for voicing opinions through posting messages, ranging from tweeting a short text to uploading a media file, or any combination of messages. Understanding the perceived emotions inherently underlying these user-generated contents (UGC) could bring light to emerging applications such as advertising and media analytics. Existing research efforts on affective computation are mostly dedicated to single media, either text captions or visual content. Few attempts for combined analysis of multiple media are made, despite that emotion can be viewed as an expression of multimodal experience. In this paper, we explore the learning of highly …
Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case,
2015
Singapore Management University
Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case, Yi-Jie Lu, Maaike De Boer, Hao Zhang, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
No abstract provided.
Human Action Recognition In Unconstrained Videos By Explicit Motion Modeling,
2015
Singapore Management University
Human Action Recognition In Unconstrained Videos By Explicit Motion Modeling, Yu-Gang Jiang, Qi Dai, Wei Liu, Xiangyang Xue, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Human action recognition in unconstrained videos is a challenging problem with many applications. Most state-of-the-art approaches adopted the well-known bag-of-features representations, generated based on isolated local patches or patch trajectories, where motion patterns, such as object-object and object-background relationships are mostly discarded. In this paper, we propose a simple representation aiming at modeling these motion relationships. We adopt global and local reference points to explicitly characterize motion information, so that the final representation is more robust to camera movements, which widely exist in unconstrained videos. Our approach operates on the top of visual codewords generated on dense local patch trajectories, …
Vireo-Tno @ Trecvid 2015: Multimedia Event Detection,
2015
Singapore Management University
Vireo-Tno @ Trecvid 2015: Multimedia Event Detection, Hao Zhang, Yi-Jie Lu, Maaike De Boer, Frank Ter Haar, Zhaofan Qiu, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
This paper presents an overview and comparative analysis of our systems designed for the TRECVID 2015 [1] multimedia event detection (MED) task. We submitted 17 runs, of which 5 each for the zeroexample, 10-example and 100-example subtasks for the Pre-Specified (PS) event detection and 2 runs for the 10-example subtask for the Ad-Hoc (AH) event detection. We did not participate in the Interactive Run. This year we focus on three different parts of the MED task: 1) extending the size of our concept bank and combining it with improved dense trajectories; 2) exploring strategies for semantic query generation (SQG); and …
Multimedia Event Detection: Strong By Integration,
2015
Singapore Management University
Multimedia Event Detection: Strong By Integration, Hao Zhang, Maaike De Boer, Yi-Jie Lu, Klamer Schutte, Chong-Wah Ngo, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
No abstract provided.
The Digital Incunabula: Rock • Paper • Pixels,
2015
Long Island University - C W Post Campus
The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli
Zea E-Books Collection
“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design
“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …
Visualizing Fantasy Fiction: Design Of A Class In Digital Scholarship And Visualization, Including Research, Organization And Digital Visualization, That Does Not Require Programming Or It Support,
2015
Gettysburg College
Visualizing Fantasy Fiction: Design Of A Class In Digital Scholarship And Visualization, Including Research, Organization And Digital Visualization, That Does Not Require Programming Or It Support, Charles W. Kann
Computer Science Faculty Publications
This paper outlines a course to integrate digital visualizations into undergraduate research. These visualizations will include mapping and timelines of events, and the ability to hyperlink the events, characters, and story lines in a fantasy fiction story such as Lord of the Rings or A Game of Thrones. The digital scholarship will involve the methodology for collecting, organizing, and representing the data for the visualizations.
The topic for the visualizations in this paper is fantasy fiction; however the methods to develop these visualizations will be applicable to many academic disciplines, including the humanities and social sciences.
The paper outlines …
A Survey Paper On Service Oriented Architecture Approach And Modern Web Services,
2015
Governors State University
A Survey Paper On Service Oriented Architecture Approach And Modern Web Services, Kamala Manasa Dhara, Madhuri Dharmala, Chamma Krishan Sharma
All Capstone Projects
Service-Oriented Architecture is an architectural design pattern based on distinct pieces of software providing application functionality as services to other applications via a protocol. It is a collection of micro-services which are self-contained and provides unit functionality. The architectural style has the following essential core features which are inter-operability, service abstraction, service discovery, service autonomy, service statelessness re-usability, loose coupling. Service-oriented architectures are not a new thing. The first service-oriented architecture for many people in the past was with the use DCOM (uses RPC – Remote Procedural Calls) and CORBA (uses IIOP protocol) but because of the lack of standards …
Sense Beyond Expressions: Cuteness,
2015
Rensselaer Polytechnic Institute
Sense Beyond Expressions: Cuteness, Kang Wang, Tam Nguyen, Jiashi Feng, Jose Sepulveda
Computer Science Faculty Publications
With the development of Internet culture, cute has become a popular concept. Many people are curious about what factors making a person look cute. However, there is rare research to answer this interesting question. In this work, we construct a dataset of personal images with comprehensively annotated cuteness scores and facial attributes to investigate this high-level concept in depth. Based on this dataset, through an automatic attributes mining process, we find several critical attributes determining the cuteness of a person.
We also develop a novel Continuous Latent Support Vector Machine (C-LSVM) method to predict the cuteness score of one person …
Adaptive Nonparametric Image Parsing,
2015
University of Dayton
Adaptive Nonparametric Image Parsing, Tam Nguyen, Canyi Lu, Jose Sepulveda, Shuicheng Yan
Computer Science Faculty Publications
In this paper, we present an adaptive nonparametric solution to the image parsing task, namely, annotating each image pixel with its corresponding category label. For a given test image, first, a locality-aware retrieval set is extracted from the training data based on superpixel matching similarities, which are augmented with feature extraction for better differentiation of local superpixels. Then, the category of each superpixel is initialized by the majority vote of the k -nearest-neighbor superpixels in the retrieval set. Instead of fixing k as in traditional nonparametric approaches, here, we propose a novel adaptive nonparametric approach that determines the sample-specific k …
Face Recognition On Large-Scale Video In The Wild With Hybrid Euclidean-And-Riemannian Metric Learning,
2015
Singapore Management University
Face Recognition On Large-Scale Video In The Wild With Hybrid Euclidean-And-Riemannian Metric Learning, Zhiwu Huang, R. Wang, S. Shan, X Chen
Research Collection School Of Computing and Information Systems
Face recognition on large-scale video in the wild is becoming increasingly important due to the ubiquity of video data captured by surveillance cameras, handheld devices, Internet uploads, and other sources. By treating each video as one image set, set-based methods recently have made great success in the field of video-based face recognition. In the wild world, videos often contain extremely complex data variations and thus pose a big challenge of set modeling for set-based methods. In this paper, we propose a novel Hybrid Euclidean-and-Riemannian Metric Learning (HERML) method to fuse multiple statistics of image set. Specifically, we represent each image …
A-Maze-D: Advanced Maze Development Kit
Using Constraint Databases,
2015
University of Nebraska-Lincoln
A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla
School of Computing: Conference and Workshop Papers
In this paper, we describe the A-Maze-D system which shows that constraint databases can be applied conveniently and efficiently to the design of maze games. A-Maze-D provides a versatile set of features by a combination of a MATLAB library and the MLPQ constraint database system. A-Maze-D is the first system that uses constraint databases to build maze games and opens new ideas in video game development.
Using Eye And Head Movements As A Control Mechanism For Tele-Operating A Ground-Based Robot And Its Payload,
2015
Old Dominion University
Using Eye And Head Movements As A Control Mechanism For Tele-Operating A Ground-Based Robot And Its Payload, Kathryn C. Hicks
Computational Modeling & Simulation Engineering Theses & Dissertations
To date, eye and head tracking has been used to indicate users' attention patterns while performing a task or as an aid for disabled persons, to allow hands-free interaction with a computer. The increasing accuracy and the reduced cost of eye- and head-tracking equipment make utilizing this technology feasible for explicit control tasks, especially in cases where there is confluence between the visual task and control.
The goal of this research was to investigate the use of eye-tracking as a more natural interface for the control of a camera-equipped, remotely operated robot in tasks that require the operator to simultaneously …
