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Dynamically Parallel Camshift: Gpu Accelerated Object Tracking In Digital Video, Matthew J. Perry 2016 Eastern Washington University

Dynamically Parallel Camshift: Gpu Accelerated Object Tracking In Digital Video, Matthew J. Perry

EWU Masters Thesis Collection

"The CAMSHIFT algorithm is widely used for tracking dynamically sized and positioned objects in real-time applications. In spite of its extensive study on the platform of sequential CPU, its research on massively parallel Graphical Processing Unit (GPU) platform is quite limited. In this work, we designed and implemented two different parallel algorithms for CAMSHIFT using CUDA. The first design performs calculations on the GPU, but requires iterative data transfers back to the host CPU for condition checking, which bottlenecks the entire program. In the second design, we propose an enhanced parallel reduction-based CAMSHIFT using dynamic parallelism to reduce overhead of …


Analisis Desain Website Terhadap Budaya Pendekatan Teori Hofstede, Amelia Fauziah Husna 2015 Pendidikan Teknik Mekatronika Universitas Negeri Yogyakarta, Indonesia

Analisis Desain Website Terhadap Budaya Pendekatan Teori Hofstede, Amelia Fauziah Husna

Elinvo (Electronics, Informatics, and Vocational Education)

Penelitian ini bertujuan untuk mengetahui pengaruh kebudayaan terhadap desai suatu website dan mengetahui budaya apakah yang berkembang di daerah tersebut melalui desai websitenya. Metode yang digunakan adalah studi kasus. Variabel yang digunakan ada 5, sesuai dengan Teori Hofstede, yaitu Power Distance (Jarak Kekuasaan), Indivialism vs Collectivism (Individualisme vs Kolektivisme), Masculinity vs Femininity (Maskulinitas vs Feminitas), Uncertainty Avoidance (Penghindaran terhadap Ketidakpastian), dan Long Term Orientation vs Short Term Normative (Orientasi Jangka Panjang vs Orientasi Normatif Jangka Pendek. Penelitian ini membandingkan tiga website yang berasal dari tiga negara yang berbeda, bahkan benua yang berbeda. Hasilnya terdapat perbedaan desain website yang dipengaruhi oleh …


Co-Rotational Finite Element Solid Simulation With Collisions, Patrick Riordan 2015 California Polytechnic State University - San Luis Obispo

Co-Rotational Finite Element Solid Simulation With Collisions, Patrick Riordan

Computer Science and Software Engineering

This paper is a tutorial on how to implement a deformable solid simulation with collisions based off of Matthias Mueller's Real Time Physics Course Notes. It covers the topics continuum mechanics, finite element analysis, implicit Euler integration, and handling collision.


Salad: A Multimodal Approach For Contextual Video Advertising, Chen Xiang, Tam Nguyen, Mohan Kankanhalli 2015 National University of Singapore

Salad: A Multimodal Approach For Contextual Video Advertising, Chen Xiang, Tam Nguyen, Mohan Kankanhalli

Computer Science Faculty Publications

The explosive growth of multimedia data on Internet has created huge opportunities for online video advertising. In this paper, we propose a novel advertising technique called SalAd, which utilizes textual information, visual content and the webpage saliency, to automatically associate the most suitable companion ads with online videos. Unlike most existing approaches that only focus on selecting the most relevant ads, SalAd further considers the saliency of selected ads to reduce intentional ignorance. SalAd consists of three basic steps. Given an online video and a set of advertisements, we first roughly identify a set of relevant ads based on the …


An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang 2015 University of Dayton

An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang

Computer Science Faculty Publications

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to effectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The …


Learning Query And Image Similarities With Ranking Canonical Correlation Analysis, Ting YAO, Tao MEI, Chong-wah NGO 2015 Singapore Management University

Learning Query And Image Similarities With Ranking Canonical Correlation Analysis, Ting Yao, Tao Mei, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

One of the fundamental problems in image search is to learn the ranking functions, i.e., similarity between the query and image. The research on this topic has evolved through two paradigms: feature-based vector model and image ranker learning. The former relies on the image surrounding texts, while the latter learns a ranker based on human labeled query-image pairs. Each of the paradigms has its own limitation. The vector model is sensitive to the quality of text descriptions, and the learning paradigm is difficult to be scaled up as human labeling is always too expensive to obtain. We demonstrate in this …


A Benchmark And Comparative Study Of Video-Based Face Recognition On Cox Face Database, Zhiwu HUANG, S. SHAN, R. WANG, H. ZHANG, S. LAO, A. KUERBAN, X. CHEN 2015 Singapore Management University

A Benchmark And Comparative Study Of Video-Based Face Recognition On Cox Face Database, Zhiwu Huang, S. Shan, R. Wang, H. Zhang, S. Lao, A. Kuerban, X. Chen

Research Collection School Of Computing and Information Systems

Face recognition with still face images has been widely studied, while the research on video-based face recognition is inadequate relatively, especially in terms of benchmark datasets and comparisons. Real-world video-based face recognition applications require techniques for three distinct scenarios: 1) Videoto-Still (V2S); 2) Still-to-Video (S2V); and 3) Video-to-Video (V2V), respectively, taking video or still image as query or target. To the best of our knowledge, few datasets and evaluation protocols have benchmarked for all the three scenarios. In order to facilitate the study of this specific topic, this paper contributes a benchmarking and comparative study based on a newly collected …


Mylife: An Online Personal Memory Album, Di WANG, Ah-hwee TAN 2015 Singapore Management University

Mylife: An Online Personal Memory Album, Di Wang, Ah-Hwee Tan

Research Collection School Of Computing and Information Systems

In this demo, we illustrate the formation, retrieval, and playback of autobiographical memory in an online personal memory album named MyLife. The memory in MyLife consists of pictorial snapshots of one's life together with the associated context, namely time, location, people, activity, imagery, and emotion. MyLife allows direct import of memories from other online personal photo repositories. For memory retrieval, users can use not only exact cues, but also partial, vague, inaccurate, and random ones. The retrieved memories are then played back as a movie-like slide show with various visual effects and background music. MyLife holds high potential in both …


Oriented Object Proposals, Shengfeng HE, Rynson W. H. LAU 2015 Singapore Management University

Oriented Object Proposals, Shengfeng He, Rynson W. H. Lau

Research Collection School Of Computing and Information Systems

In this paper, we propose a new approach to generate oriented object proposals (OOPs) to reduce the detection error caused by various orientations of the object. To this end, we propose to efficiently locate object regions according to pixelwise object probability, rather than measuring the objectness from a set of sampled windows. We formulate the proposal generation problem as a generative probabilistic model such that object proposals of different shapes (i.e., sizes and orientations) can be produced by locating the local maximum likelihoods. The new approach has three main advantages. First, it helps the object detector handle objects of different …


Aesthetic Experience And Acceptance Of Human Computation Games, Xiaohui WANG, Dion Hoe-Lian GOH, Ee-Peng LIM, Adrian Wei Liang VU 2015 Singapore Management University

Aesthetic Experience And Acceptance Of Human Computation Games, Xiaohui Wang, Dion Hoe-Lian Goh, Ee-Peng Lim, Adrian Wei Liang Vu

Research Collection School Of Computing and Information Systems

Human computation games (HCGs) are applications that leverage games to solve computational problems that are out reach of the capacity of computers. Game aesthetics are critical for HCG acceptance, and the game elements should motivate users to contribute time and effort. In this paper, we examine the effect of aesthetic experience on intention to use HCGs. A between-subjects experiment was conducted to compare a HCG and a human computation system (HCS). Results demonstrated that HCGs provided a greater sense of aesthetic experience and attracted more intentional usage than HCSs. Implications of this study are discussed.


Flow Experience In Virtual Worlds: Individuals Versus Dyads, Fiona Fui-hoon NAH, Brenda ESCHENBRENNER 2015 Singapore Management University

Flow Experience In Virtual Worlds: Individuals Versus Dyads, Fiona Fui-Hoon Nah, Brenda Eschenbrenner

Research Collection School Of Computing and Information Systems

Flow is a state of mind in which one is deeply absorbed and immersed in an activity to the point where nothing else matters. Although flow can occur in solitary and social contexts, which context fosters greater flow is unclear. Consistent with self-determination theory, dyads working collaboratively achieved higher states of flow than individuals working alone. In other words, dyads achieved higher states of focused concentration and experienced greater temporal dissociation than individuals working alone. Surprisingly and contradictory to previous findings, dyads did not experience greater enjoyment than individuals working alone. We attributed this surprising finding to the hedonic nature …


Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case, Yi-Jie LU, Maaike DE BOER, Hao ZHANG, Klamer SCHUTTE, Wessel KRAAIJ, Chong-wah NGO 2015 Singapore Management University

Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case, Yi-Jie Lu, Maaike De Boer, Hao Zhang, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

No abstract provided.


Vireo-Tno @ Trecvid 2015: Multimedia Event Detection, Hao ZHANG, Yi-Jie LU, Maaike DE BOER, Frank TER HAAR, Zhaofan QIU, Klamer SCHUTTE, Wessel KRAAIJ, Chong-Wah NGO 2015 Singapore Management University

Vireo-Tno @ Trecvid 2015: Multimedia Event Detection, Hao Zhang, Yi-Jie Lu, Maaike De Boer, Frank Ter Haar, Zhaofan Qiu, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

This paper presents an overview and comparative analysis of our systems designed for the TRECVID 2015 [1] multimedia event detection (MED) task. We submitted 17 runs, of which 5 each for the zeroexample, 10-example and 100-example subtasks for the Pre-Specified (PS) event detection and 2 runs for the 10-example subtask for the Ad-Hoc (AH) event detection. We did not participate in the Interactive Run. This year we focus on three different parts of the MED task: 1) extending the size of our concept bank and combining it with improved dense trajectories; 2) exploring strategies for semantic query generation (SQG); and …


Multimedia Event Detection: Strong By Integration, Hao ZHANG, Maaike DE BOER, Yi-Jie LU, Klamer SCHUTTE, Chong-wah NGO, Chong-Wah NGO 2015 Singapore Management University

Multimedia Event Detection: Strong By Integration, Hao Zhang, Maaike De Boer, Yi-Jie Lu, Klamer Schutte, Chong-Wah Ngo, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

No abstract provided.


Deep Multimodal Learning For Affective Analysis And Retrieval, Lei PANG, Shiai ZHU, Chong-wah NGO 2015 Singapore Management University

Deep Multimodal Learning For Affective Analysis And Retrieval, Lei Pang, Shiai Zhu, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Social media has been a convenient platform for voicing opinions through posting messages, ranging from tweeting a short text to uploading a media file, or any combination of messages. Understanding the perceived emotions inherently underlying these user-generated contents (UGC) could bring light to emerging applications such as advertising and media analytics. Existing research efforts on affective computation are mostly dedicated to single media, either text captions or visual content. Few attempts for combined analysis of multiple media are made, despite that emotion can be viewed as an expression of multimodal experience. In this paper, we explore the learning of highly …


Human Action Recognition In Unconstrained Videos By Explicit Motion Modeling, Yu-Gang JIANG, Qi DAI, Wei LIU, Xiangyang XUE, Chong-wah NGO 2015 Singapore Management University

Human Action Recognition In Unconstrained Videos By Explicit Motion Modeling, Yu-Gang Jiang, Qi Dai, Wei Liu, Xiangyang Xue, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Human action recognition in unconstrained videos is a challenging problem with many applications. Most state-of-the-art approaches adopted the well-known bag-of-features representations, generated based on isolated local patches or patch trajectories, where motion patterns, such as object-object and object-background relationships are mostly discarded. In this paper, we propose a simple representation aiming at modeling these motion relationships. We adopt global and local reference points to explicitly characterize motion information, so that the final representation is more robust to camera movements, which widely exist in unconstrained videos. Our approach operates on the top of visual codewords generated on dense local patch trajectories, …


Dictionary Pair Learning On Grassmann Manifolds For Image Denoising, Xianhua ZENG, Wei BIAN, Wei LIU, Jialie SHEN, Dacheng TAO 2015 Chongqing University of Posts and Telecommunications

Dictionary Pair Learning On Grassmann Manifolds For Image Denoising, Xianhua Zeng, Wei Bian, Wei Liu, Jialie Shen, Dacheng Tao

Research Collection School Of Computing and Information Systems

Image denoising is a fundamental problem in computer vision and image processing that holds considerable practical importance for real-world applications. The traditional patch-based and sparse coding-driven image denoising methods convert 2D image patches into 1D vectors for further processing. Thus, these methods inevitably break down the inherent 2D geometric structure of natural images. To overcome this limitation pertaining to the previous image denoising methods, we propose a 2D image denoising model, namely, the dictionary pair learning (DPL) model, and we design a corresponding algorithm called the DPL on the Grassmann-manifold (DPLG) algorithm. The DPLG algorithm first learns an initial dictionary …


The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli 2015 Long Island University - C W Post Campus

The Digital Incunabula: Rock • Paper • Pixels, Patrick Aievoli

Zea E-Books Collection

“The Digital Incunabula is Patrick Aievoli’s personal sonnet through media, interaction and communication design. He carefully crafts each evolutionary step into ripples that are supported by his own storied professional and academic experiences. It’s full of facts, terms and historical information which makes it perfect for anyone looking to flat out learn!” ● James Pannafino, Professor, Millersville University & Interaction Design

“This is a serious work that will find a broad community of readers. The depth and breadth of Aievoli’s experience in the publication industry give his voice and ideas credibility in the extreme. This book will inspire deep reflection.” …


Visualizing Fantasy Fiction: Design Of A Class In Digital Scholarship And Visualization, Including Research, Organization And Digital Visualization, That Does Not Require Programming Or It Support, Charles W. Kann 2015 Gettysburg College

Visualizing Fantasy Fiction: Design Of A Class In Digital Scholarship And Visualization, Including Research, Organization And Digital Visualization, That Does Not Require Programming Or It Support, Charles W. Kann

Computer Science Faculty Publications

This paper outlines a course to integrate digital visualizations into undergraduate research. These visualizations will include mapping and timelines of events, and the ability to hyperlink the events, characters, and story lines in a fantasy fiction story such as Lord of the Rings or A Game of Thrones. The digital scholarship will involve the methodology for collecting, organizing, and representing the data for the visualizations.

The topic for the visualizations in this paper is fantasy fiction; however the methods to develop these visualizations will be applicable to many academic disciplines, including the humanities and social sciences.

The paper outlines …


A Survey Paper On Service Oriented Architecture Approach And Modern Web Services, Kamala Manasa Dhara, Madhuri Dharmala, Chamma Krishan Sharma 2015 Governors State University

A Survey Paper On Service Oriented Architecture Approach And Modern Web Services, Kamala Manasa Dhara, Madhuri Dharmala, Chamma Krishan Sharma

All Capstone Projects

Service-Oriented Architecture is an architectural design pattern based on distinct pieces of software providing application functionality as services to other applications via a protocol. It is a collection of micro-services which are self-contained and provides unit functionality. The architectural style has the following essential core features which are inter-operability, service abstraction, service discovery, service autonomy, service statelessness re-usability, loose coupling. Service-oriented architectures are not a new thing. The first service-oriented architecture for many people in the past was with the use DCOM (uses RPC – Remote Procedural Calls) and CORBA (uses IIOP protocol) but because of the lack of standards …


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