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E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana 2015 Governors State University

E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana

All Capstone Projects

The E-Class Room system is a web based project. An educational institution in India is understaffed and has limited interaction among faculty, student and industry experts. The project is to provide an online platform for the students and faculty of the institution to enhance their educational needs and to share their learning with their fellow students, faculty or industrial experts. It aims to provide a platform for mutual cooperation between different kinds of learning. The new system will provide directional way for online learning between faculty, student and industrial experts.


Infotainment Interface Design For Automobiles, Ian R. Buck 2015 University of Minnesota, Morris

Infotainment Interface Design For Automobiles, Ian R. Buck

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

In an increasingly connected, mobile world, situations where users do not interact with their digital lives are becoming few and far between. This can be a problem in situations that demand a user's attention for their safety. Driving is one such situation, and it is doubly important because a significant portion of the western population drives on a daily basis. Researchers have tested different interface designs with the goal of finding one that demands the least cognitive load while still allowing the user to perform the desired task efficiently. In this paper interfaces incorporating auditory cues, voice dictation, and air …


Rfid Microscope Lab, Patricia Carranza 2015 California Polytechnic State University - San Luis Obispo

Rfid Microscope Lab, Patricia Carranza

Computer Engineering

The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.


An Interactive User Interface Improves Data Visualization In R, Nathan Sweem 2015 California State University - Sacramento

An Interactive User Interface Improves Data Visualization In R, Nathan Sweem

STAR Program Research Presentations

An interactive user interface application was created using the R statistical computing environment and the Shiny package to visualize historical data on the performance of mutual funds and exchange-traded funds (ETFs). Historical data for these funds is scraped from the Yahoo! Finance webpage. The application allows the user to analyze this historical data by category and fund family, which are also scraped from Yahoo! Finance. The application generates interactive plots to compare the performance of selected mutual funds and ETFs given the baseline and center determined by the user. The application has been modified to attentively match the data with …


Applying Geocaching Principles To Site-Based Citizen Science And Eliciting Reactions Via A Technology Probe, Matthew A. DUNLAP, Anthony TANG, Saul GREENBERG 2015 Singapore Management University

Applying Geocaching Principles To Site-Based Citizen Science And Eliciting Reactions Via A Technology Probe, Matthew A. Dunlap, Anthony Tang, Saul Greenberg

Research Collection School Of Computing and Information Systems

Site-based citizen science occurs when volunteers work with scientists to collect data at particular field locations. The benefit is greater data collection at lesser cost. Yet difficulties exist. We developed SCIENCECACHING, a prototype citizen science aid designed to mitigate four specific problems by applying aspects from another thriving location-based activity: geocaching as enabled by mobile devices. Specifically, to ease problems in data collection, SCIENCECACHING treats sites as geocaches: Volunteers find sites opportunistically via geocaching methods and use equipment and other materials pre-stored in cache containers. To ease problems in data validation, SCIENCECACHING flags outlier data as it is entered so …


Effects Of The Use Of Points, Leaderboards And Badges On In-Game Purchases Of Virtual Goods, Fiona Fui-hoon NAH, Lakshmi Sushma DAGGUBATI, Amith TARIGONDA, Raghu Vinay NUVVULA, Ofir TUREL 2015 Singapore Management University

Effects Of The Use Of Points, Leaderboards And Badges On In-Game Purchases Of Virtual Goods, Fiona Fui-Hoon Nah, Lakshmi Sushma Daggubati, Amith Tarigonda, Raghu Vinay Nuvvula, Ofir Turel

Research Collection School Of Computing and Information Systems

Game design elements are major factors in gamification. In this study, we seek to examine the impact of game design elements on users’ in-game purchases of virtual goods. The purchase of virtual goods due to players’ intrinsic motivation has been studied but little is known about the purchase of virtual goods due to the use of game design elements (i.e., Points, Leaderboards and Badges) built into the games. Extending our knowledge to this realm can help researchers to better understand gamers’ behaviors, and game designers and marketers to better promote and sell virtual goods in online games.


Creating Greater Synergy Between Hci Academia And Practice, Fiona Fui-hoon NAH, Dennis GALLETTA, Melinda KNIGHT, James R. LEWIS, John PRUITT, Gavriel SALVENDY, Hong SHENG, Anna WICHANSKY 2015 Singapore Management University

Creating Greater Synergy Between Hci Academia And Practice, Fiona Fui-Hoon Nah, Dennis Galletta, Melinda Knight, James R. Lewis, John Pruitt, Gavriel Salvendy, Hong Sheng, Anna Wichansky

Research Collection School Of Computing and Information Systems

This paper presents perspectives from both academia and practice on how both groups can collaborate and work together to create synergy in the development and advancement of human-computer interaction (HCI). Issues and challenges are highlighted, success cases are offered as examples, and suggestions are provided to further such collaborations.


Topological Spatial Verification For Instance Search, Wei ZHANG, Chong-wah NGO 2015 Singapore Management University

Topological Spatial Verification For Instance Search, Wei Zhang, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

This paper proposes an elastic spatial verification method for Instance Search, particularly for dealing with non-planar and non-rigid queries exhibiting complex spatial transformations. Different from existing models that map keypoints between images based on a linear transformation (e.g., affine, homography), our model exploits the topological arrangement of keypoints to address the non-linear spatial transformations that are extremely common in real life situations. In particular, we propose a novel technique to elastically verify the topological spatial consistency with the triangulated graph through a "sketch-and-match" scheme. The spatial topology configuration, emphasizing relative positioning rather than absolute coordinates, is first sketched by a …


Semi-Supervised Hashing With Semantic Confidence For Large Scale Visual Search, Yingwei PAN, Ting YAO, Houqiang LI, Chong-wah NGO, Tao MEI 2015 Singapore Management University

Semi-Supervised Hashing With Semantic Confidence For Large Scale Visual Search, Yingwei Pan, Ting Yao, Houqiang Li, Chong-Wah Ngo, Tao Mei

Research Collection School Of Computing and Information Systems

Similarity search is one of the fundamental problems for large scale multimedia applications. Hashing techniques, as one popular strategy, have been intensively investigated owing to the speed and memory efficiency. Recent research has shown that leveraging supervised information can lead to high quality hashing. However, most existing supervised methods learn hashing function by treating each training example equally while ignoring the different semantic degree related to the label, i.e. semantic confidence, of different examples. In this paper, we propose a novel semi-supervised hashing framework by leveraging semantic confidence. Specifically, a confidence factor is first assigned to each example by neighbor …


Teaching Big Data By Three Levels Of Projects, Jianjun Yang, Ju Shen 2015 University of North Georgia

Teaching Big Data By Three Levels Of Projects, Jianjun Yang, Ju Shen

Computer Science Faculty Publications

Big Data is a new topic and it is very hot nowadays. However, it is difficult to teach Big Data effectively by regular lecture. In this paper, we present a unique way to teach students Big Data by developing three levels of projects from easy to difficult. The three levels projects are initializing project, designing project, and comprehensive projects. They are developed to involve students in Big Data, train students' skills to analyze concrete problems of Big Data, and develop students' creative abilities and their abilities to solve real setting problems.


On Multipath Link Characterization And Adaptation For Device-Free Human Detection, Zimu ZHOU, Zheng YANG, Chenshu WU, Yunhao LIU, Lionel M. NI 2015 Singapore Management University

On Multipath Link Characterization And Adaptation For Device-Free Human Detection, Zimu Zhou, Zheng Yang, Chenshu Wu, Yunhao Liu, Lionel M. Ni

Research Collection School Of Computing and Information Systems

No abstract provided.


State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha 2015 University of Dayton

State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha

Electrical and Computer Engineering Faculty Publications

Extreme Learning Machine (ELM) has been introduced as a new algorithm for training single hidden layer feed-forward neural networks (SLFNs) instead of the classical gradient-based algorithms. Based on the consistency property of data, which enforce similar samples to share similar properties, ELM is a biologically inspired learning algorithm with SLFNs that learns much faster with good generalization and performs well in classification applications. However, the random generation of the weight matrix in current ELM based techniques leads to the possibility of unstable outputs in the learning and testing phases. Therefore, we present a novel approach for computing the weight matrix …


Automatic Video Self Modeling For Voice Disorder, Ju Shen, Changpeng Ti, Anusha Raghunathan, Sen-ching S. Cheung, Rita Patel 2015 University of Dayton

Automatic Video Self Modeling For Voice Disorder, Ju Shen, Changpeng Ti, Anusha Raghunathan, Sen-Ching S. Cheung, Rita Patel

Computer Science Faculty Publications

Video self modeling (VSM) is a behavioral intervention technique in which a learner models a target behavior by watching a video of him- or herself. In the field of speech language pathology, the approach of VSM has been successfully used for treatment of language in children with Autism and in individuals with fluency disorder of stuttering. Technical challenges remain in creating VSM contents that depict previously unseen behaviors. In this paper, we propose a novel system that synthesizes new video sequences for VSM treatment of patients with voice disorders. Starting with a video recording of a voice-disorder patient, the proposed …


Salient Object Detection Via Augmented Hypotheses, Tam Nguyen, Jose Sepulveda 2015 University of Dayton

Salient Object Detection Via Augmented Hypotheses, Tam Nguyen, Jose Sepulveda

Computer Science Faculty Publications

In this paper, we propose using augmented hypotheses which consider objectness, foreground, and compactness for salient object detection. Our algorithm consists of four basic steps. First, our method generates the objectness map via objectness hypotheses. Based on the objectness map, we estimate the foreground margin and compute the corresponding foreground map which prefers the foreground objects. From the objectness map and the foreground map, the compactness map is formed to favor the compact objects. We then derive a saliency measure that produces a pixel-accurate saliency map which uniformly covers the objects of interest and consistently separates foreground and background.

We …


Between Worlds: Securing Mixed Javascript/Actionscript Multi-Party Web Content, Phu Huu Phung, Maliheh Monshizadeh, Meera Sridhar, Kevin W. Hamlen, V. N. Venkatakrishnan 2015 University of Dayton

Between Worlds: Securing Mixed Javascript/Actionscript Multi-Party Web Content, Phu Huu Phung, Maliheh Monshizadeh, Meera Sridhar, Kevin W. Hamlen, V. N. Venkatakrishnan

Computer Science Faculty Publications

Mixed Flash and JavaScript content has become increasingly prevalent; its purveyance of dynamic features unique to each platform has popularized it for myriad Web development projects. Although Flash and JavaScript security has been examined extensively, the security of untrusted content that combines both has received considerably less attention. This article considers this fusion in detail, outlining several practical scenarios that threaten the security of Web applications. The severity of these attacks warrants the development of new techniques that address the security of Flash-JavaScript content considered as a whole, in contrast to prior solutions that have examined Flash or JavaScript security …


Log-Euclidean Metric Learning On Symmetric Positive Definite Manifold With Application To Image Set Classification, Zhiwu HUANG, R. WANG, S. SHAN, X. LI, X. CHEN 2015 Singapore Management University

Log-Euclidean Metric Learning On Symmetric Positive Definite Manifold With Application To Image Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Li, X. Chen

Research Collection School Of Computing and Information Systems

The manifold of Symmetric Positive Definite (SPD) matrices has been successfully used for data representation in image set classification. By endowing the SPD manifold with Log-Euclidean Metric, existing methods typically work on vector-forms of SPD matrix logarithms. This however not only inevitably distorts the geometrical structure of the space of SPD matrix logarithms but also brings low efficiency especially when the dimensionality of SPD matrix is high. To overcome this limitation, we propose a novel metric learning approach to work directly on logarithms of SPD matrices. Specifically, our method aims to learn a tangent map that can directly transform the …


Automatic User Profile Construction For A Personalized News Recommender System Using Twitter, Shiva Theja Reddy Gopidi 2015 University of Arkansas, Fayetteville

Automatic User Profile Construction For A Personalized News Recommender System Using Twitter, Shiva Theja Reddy Gopidi

Graduate Theses and Dissertations

Modern society has now grown accustomed to reading online or digital news. However, the huge corpus of information available online poses a challenge to users when trying to find relevant articles. A hybrid system “Personalized News Recommender Using Twitter’ has been developed to recommend articles to a user based on the popularity of the articles and also the profile of the user. The hybrid system is a fusion of a collaborative recommender system developed using tweets from the “Twitter” public timeline and a content recommender system based the user’s past interests summarized in their conceptual user profile. In previous work, …


Supporting Adult Learners' Metacognitive Development With A Sociotechnical System, Kathryn Wozniak 2015 DePaul University

Supporting Adult Learners' Metacognitive Development With A Sociotechnical System, Kathryn Wozniak

College of Computing and Digital Media Dissertations

Metacognition is defined as thinking about and reflecting on one's cognitive processes. In learning contexts, strong metacognition leads to retention, academic success, and deep learning. While we know a lot about the metacognition of learners in grades K-12 and college, there are limited studies on adult learners' (24 and older) metacognitive awareness, how to support it, or the role technology can play, particularly since e-learning is quickly becoming the central mode of learning for adult learners. Thus, I have the following motivating research question: How can we support adult learners' metacognitive development in e-learning environments?

To better understand adult learners' …


Dynamic Voxel Based Terrain Generation, Thomas Sanford 2015 California Polytechnic State University - San Luis Obispo

Dynamic Voxel Based Terrain Generation, Thomas Sanford

Computer Science and Software Engineering

This project is an implementation of an editable terrain system. By maintaining an octree of volumetric data and performing the mesh creation on the GPU, the program can allow for free editing of the surroundings which is then reflected in real time. This allows for real time applications to have terrain that can change depending on how the user interacts with it.


Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, CY Tan, Benjamin Naftali, Matthew Tong, Vincent Chan 2015 California Polytechnic State University - San Luis Obispo

Multiplayer Browser-Based Game Utilizing Javascript And Webgl Frameworks, Cy Tan, Benjamin Naftali, Matthew Tong, Vincent Chan

Computer Science and Software Engineering

The goal of our project is to make an online large-scale multiplayer game with persistent user data. This will involve real-time player interaction and many customization options. This game will be a massively-multiplayer online tactics role-playing game (MMOTRPG), a genre that has been insufficiently explored. This area of browser-based massive multiplayer games is also a platform of gaming that has yet to realize the capabilities of modern browsers and the level of interaction and graphics they now support.

The scope of our project does not encompass the complete feature set we have intended for the game, but rather a technical …


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