Introduction To Gephi,
2017
University of Kentucky
Introduction To Gephi, Jesse Fagan
Research Data and Scholarly Communications Committee Workshops
Gephi is a visualization and exploration software for graphs and networks. Think Photoshop, but for graph data. This session will provide an overview of the software, its features, and resources for further study. Gephi is open-source, free to download, and runs on Windows, Mac OS X, and Linux.
The presentation slides are available by clicking the Download button on the right. The video and audio files of this workshop are listed as the additional files below and are available for download.
We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project,
2017
University of New England
We Are Alfred: Empathy Learned Through A Medical Education Virtual Reality Project, Barbara Swartzlander, Elizabeth Dyer, Marilyn R. Gugliucci
Library Services Faculty Posters
Poster describing project collaboration among University of New England (UNE) librarians and College of Osteopathic Medicine (COM) faculty, whose goal was to adopt technology which will teach UNECOM students to be empathic with older adults and familiarize medical students with information resources from the NIH/NLM related to older adult health. Technology tested was the Alfred Lab developed by Embodied Labs. First year medical students were required to complete the ‘We Are Alfred’ virtual reality module and a pre and post assessment. Descriptive statistics were applied to finite questions on pre and post assessments, and content analysis on open ended answers. …
Curiosity: Emergent Behavior Through Interacting Multi-Level Predictions,
2017
Swarthmore College
Curiosity: Emergent Behavior Through Interacting Multi-Level Predictions, Douglas S. Blank, Lisa Meeden, James Marshall
Computer Science Faculty Research and Scholarship
Over the past 15 years our research group has been exploring models of developmental robotics and curiosity. Our research is based on the premise that intelligent behavior arises through emergent interactions between opposing forces in an open-ended, task-independent environment. In an initial experiment we constructed a recurrent neural network model where self-motivation was "an emergent property generated by the competing pressures that arise in attempting to balance predictability and novelty". The system first focused on its error, then learned to successfully predict its error, and finally became habituated to what caused the error. This process of focusing, learning, and habituating …
An Affordable Vr Environment,
2017
James Madison University
An Affordable Vr Environment, Matthew R. Petty
Senior Honors Projects, 2010-2019
Virtual Reality is a powerful technology with the ability to affect our senses in powerful ways. Traditionally used for entertainment, we argue that it can be used for educational purposes as well. In order to get virtual reality into the classroom, we must address its cost and portability, as well as improve the interaction that users experience with the virtual environment. Our solution, a Unity program installed on an iPhone and a Mac, attempts to solve these issues. A technical demo was created that functions and can be interfaced with. While this solution is a proof of concept, its consequences …
Investigating Trust And Trust Recovery In Human-Robot Interactions,
2017
Augustana College - Rock Island
Investigating Trust And Trust Recovery In Human-Robot Interactions, Abigail L. Thomson
Celebration of Learning
As artificial intelligence and robotics continue to advance and be used in increasingly different functions and situations, it is important to look at how these new technologies will be used. An important factor in how a new resource will be used is how much it is trusted. This experiment was conducted to examine people’s trust in a robotic assistant when completing a task, how mistakes affect this trust, and if the levels of trust exhibited with a robot assistant were significantly different than if the assistant were human. The task was to watch a computer simulation of the three-cup monte …
Music Feature Matching Using Computer Vision Algorithms,
2017
University of Arkansas, Fayetteville
Music Feature Matching Using Computer Vision Algorithms, Mason Hollis
Computer Science and Computer Engineering Undergraduate Honors Theses
This paper seeks to establish the validity and potential benefits of using existing computer vision techniques on audio samples rather than traditional images in order to consistently and accurately identify a song of origin from a short audio clip of potentially noisy sound. To do this, the audio sample is first converted to a spectrogram image, which is used to generate SURF features. These features are compared against a database of features, which have been previously generated in a similar fashion, in order to find the best match. This algorithm has been implemented in a system that can run as …
Simulating Foodborne Pathogens In Poultry Production And Processing To Defend Against Intentional Contamination,
2017
University of Arkansas, Fayetteville
Simulating Foodborne Pathogens In Poultry Production And Processing To Defend Against Intentional Contamination, Silas B. Lankford
Computer Science and Computer Engineering Undergraduate Honors Theses
There is a lack of data in recent history of food terrorism attacks, and as such, it is difficult to predict its impact. The food supply industry is one of the most vulnerable industries for terrorist threats while the poultry industry is one of the largest food industries in the United States. A small food terrorism attack against just a single poultry processing center has the potential to affect a much larger population than its immediate consumers. In this work, the spread of foodborne pathogens is simulated in a poultry production and processing system to defend against intentional contamination. An …
Hybridguard: A Principal-Based Permission And Fine-Grained Policy Enforcement Framework For Web-Based Mobile Applications,
2017
University of Dayton
Hybridguard: A Principal-Based Permission And Fine-Grained Policy Enforcement Framework For Web-Based Mobile Applications, Phu Huu Phung, Abhinav Mohanty, Rahul Rachapalli, Meera Sridhar
Computer Science Faculty Publications
Web-based or hybrid mobile applications (apps) are widely used and supported by various modern hybrid app development frameworks. In this architecture, any JavaScript code, local or remote, can access available APIs, including JavaScript bridges provided by the hybrid framework, to access device resources. This JavaScript inclusion capability is dangerous, since there is no mechanism to determine the origin of the code to control access, and any JavaScript code running in the mobile app can access the device resources through the exposed APIs. Previous solutions are either limited to a particular platform (e.g., Android) or a specific hybrid framework (e.g., Cordova) …
Effects Of The Use Of Leaderboards In Education,
2017
Singapore Management University
Effects Of The Use Of Leaderboards In Education, Yu-Hsien Chiu, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
Gamification has been used in education to increase student motivation and performance. In this research, we are interested to examine the effect of leaderboards on student motivation by assessing the interest of students to complete optional practice questions provided to them in a course. Based on goal setting theory and cognitive evaluation theory, we hypothesize that the use of leaderboards will lead to increased student motivation. We designed a within-subject experiment where leaderboards were not provided in the first half of the semester for the optional assignments comprising practice questions but were provided in the second half of the semester …
Hand Gesture Recognition For Sign Language Transcription,
2017
Boise State University
Hand Gesture Recognition For Sign Language Transcription, Iker Vazquez Lopez
Boise State University Theses and Dissertations
Sign Language is a language which allows mute people to communicate with other mute or non-mute people. The benefits provided by this language, however, disappear when one of the members of a group does not know Sign Language and a conversation starts using that language. In this document, I present a system that takes advantage of Convolutional Neural Networks to recognize hand letter and number gestures from American Sign Language based on depth images captured by the Kinect camera. In addition, as a byproduct of these research efforts, I collected a new dataset of depth images of American Sign Language …
Watching 360° Videos Together,
2017
Singapore Management University
Watching 360° Videos Together, Anthony Tang, Omid Fakourfar
Research Collection School Of Computing and Information Systems
360° videos are made using omnidirectional cameras that capture a sphere around the camera. Viewers get an immersive experience by freely changing their field of view around the sphere. The problem is that current interfaces are designed for a single user, and we do not know what challenges groups of people will have when viewing these videos together. We report on the findings of a study where 16 pairs of participants watched 360° videos together in a "guided tour" scenario. Our findings indicate that while participants enjoyed the ability to view the scene independently, this caused challenges establishing joint references, …
Information Fusion Based Techniques For Hevc,
2017
Universidad Complutense de Madrid
Information Fusion Based Techniques For Hevc, D. G. Fernández, A. A. Del Barrio, Guillermo Botella, Uwe Meyer-Baese, Anke Meyer-Baese, Christos Grecos
All Faculty Scholarship for the College of the Sciences
Aiming at the conflict circumstances of multi-parameter H.265/HEVC encoder system, the present paper introduces the analysis of many optimizations' set in order to improve the trade-off between quality, performance and power consumption for different reliable and accurate applications. This method is based on the Pareto optimization and has been tested with different resolutions on real-time encoders.
Pre-Processing Techniques To Improve Hevc Subjective Quality,
2017
Universidad Complutense de Madrid
Pre-Processing Techniques To Improve Hevc Subjective Quality, D. G. Fernández, A. A. Del Barrio, Guillermo Botella, Uwe Meyer-Baese, Anke Meyer-Baese, Christos Grecos
All Faculty Scholarship for the College of the Sciences
Nowadays, HEVC is the cutting edge encoding standard being the most efficient solution for transmission of video content. In this paper a subjective quality improvement based on pre-processing algorithms for homogeneous and chaotic regions detection is proposed and evaluated for low bit-rate applications at high resolutions. This goal is achieved by means of a texture classification applied to the input frames. Furthermore, these calculations help also reduce the complexity of the HEVC encoder. Therefore both the subjective quality and the HEVC performance are improved.
A Graph Description Language For Blind Programmers,
2017
Kutztown University
A Graph Description Language For Blind Programmers, Dale E. Parson, Genevieve Smith, Andrew Wernicki
Computer Science and Information Technology Faculty
Sighted people often overestimate the usefulness of tactile diagrams for blind people who need to perceive and comprehend entities and relationships in visual structural graphs. Sighted software developers can acquire an overview of the structure of a Unified Modeling Language (UML) design diagram after a quick visual scan. Blind developers using tactile diagrams are impeded by the serial nature of scanning these diagrams with their fingers. However, blind programmers are experts at using text-to-speech screen readers to verbalize lines of existing code at a very rapid rate. Comprehending and debugging code with a screen reader happens extremely quickly because blind …
Toward An Iot-Based Expert System For Heart Disease Diagnosis,
2017
Ho Chi Minh City University of Technology
Toward An Iot-Based Expert System For Heart Disease Diagnosis, Do Thanh Thai, Quang Tran Minh, Phu Huu Phung
Computer Science Faculty Publications
IoT technology has been recently adopted in the healthcare system to collect Electrocardiogram (ECG) signals for heart disease diagnosis and prediction. However, noises in collected ECG signals make the diagnosis and prediction system unreliable and imprecise. In this work, we have proposed a new lightweight approach to removing noises in collected ECG signals to perform precise diagnosis and prediction. First, we have used a revised Sequential Recursive (SR) algorithm to transform the signals into digital format. Then, the digital data is proceeded using a revised Discrete Wavelet Transform (DWT) algorithm to detect peaks in the data to remove noises. Finally, …
Probabilistic Roadmaps For Virtual Camera Pathing With Cinematographic Principles,
2017
California Polytechnic State University, San Luis Obispo
Probabilistic Roadmaps For Virtual Camera Pathing With Cinematographic Principles, Katherine Davis
Master's Theses
As technology use increases in the world and inundates everyday life, the visual aspect of technology or computer graphics becomes increasingly important. This thesis presents a system for the automatic generation of virtual camera paths for fly-throughs of a digital scene. The sample scene used in this work is an underwater setting featuring a shipwreck model with other virtual underwater elements such as rocks, bubbles and caustics. The digital shipwreck model was reconstructed from an actual World War II shipwreck, resting off the coast of Malta. Video and sonar scans from an autonomous underwater vehicle were used in a photogrammetry …
Music Times: A Music Learning Game,
2017
California Polytechnic State University, San Luis Obispo
Music Times: A Music Learning Game, Emily Woo
Computer Science and Software Engineering
Music Times is a two dimensional educational video game with the purpose of gamifying learning of musical concepts. It has elements of adventure and visual novel games, and incentivizes the player to learn music to explore new levels. It is developed in the Unity game engine, scripted in C#, and targeted for mobile devices. It has six working levels: three lesson levels and three corresponding challenge levels. Each level contains slight differences in visual and aural feel.
Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4,
2017
California Polytechnic State University, San Luis Obispo
Using Intel Realsense Depth Data For Hand Tracking In Unreal Engine 4, Granger Lang
Liberal Arts and Engineering Studies
This project describes how to build a hand tracking method for VR/AR using the raw data from a depth sensing camera.
Feature Learning Via Partial Differential Equation With Applications To Face Recognition,
2017
Singapore Management University
Feature Learning Via Partial Differential Equation With Applications To Face Recognition, Cong Fang, Zhenyu Zhao, Pan Zhou, Zhouchen Lin
Research Collection School Of Computing and Information Systems
Feature learning is a critical step in pattern recognition, such as image classification. However, most of the existing methods cannot extract features that are discriminative and at the same time invariant under some transforms. This limits the classification performance, especially in the case of small training sets. To address this issue, in this paper we propose a novel Partial Differential Equation (PDE) based method for feature learning. The feature learned by our PDE is discriminative, also translationally and rotationally invariant, and robust to illumination variation. To our best knowledge, this is the first work that applies PDE to feature learning …
Empath-D: Empathetic Design For Accessibility,
2017
Singapore Management University
Empath-D: Empathetic Design For Accessibility, Kenny Tsu Wei Choo, Rajesh Krishna Balan, Kiat Wee Tan, Archan Misra, Youngki Lee
Research Collection School Of Computing and Information Systems
We describe our vision for Empath-D, our system to enable Empathetic User Interface Design. Our key idea is to leverage Virtual and Augmented Reality (VR / AR) displays to provide an Immersive Reality environment, where developers/designers can emulate impaired interactions by elderly or disabled users while testing the usability of their applications. Our early experiences with the Empath-D prototype show that Empath-D can emulate a cataract vision impairment of the elderly and guide designers to create accessible web pages with less mental workload.
