Unsupervised Visual Hashing With Semantic Assistant For Content-Based Image Retrieval,
2017
Singapore Management University
Unsupervised Visual Hashing With Semantic Assistant For Content-Based Image Retrieval, Lei Zhu, Jialie Shen, Liang Xie, Zhiyong Cheng
Research Collection School Of Computing and Information Systems
As an emerging technology to support scalable content-based image retrieval (CBIR), hashing has recently received great attention and became a very active research domain. In this study, we propose a novel unsupervised visual hashing approach called semantic-assisted visual hashing (SAVH). Distinguished from semi-supervised and supervised visual hashing, its core idea is to effectively extract the rich semantics latently embedded in auxiliary texts of images to boost the effectiveness of visual hashing without any explicit semantic labels. To achieve the target, a unified unsupervised framework is developed to learn hash codes by simultaneously preserving visual similarities of images, integrating the semantic …
Active Video Summarization: Customized Summaries Via On-Line Interaction With The User,
2017
Singapore Management University
Active Video Summarization: Customized Summaries Via On-Line Interaction With The User, Ana Garcia Del Molino, Xavier Boix, Joo-Hwee Lim, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
To facilitate the browsing of long videos, automatic video summarization provides an excerpt that represents its content. In the case of egocentric and consumer videos, due to their personal nature, adapting the summary to specific user’s preferences is desirable. Current approaches to customizable video summarization obtain the user’s preferences prior to the summarization process. As a result, the user needs to manually modify the summary to further meet the preferences. In this paper, we introduce Active Video Summarization (AVS), an interactive approach to gather the user’s preferences while creating the summary. AVS asks questions about the summary to update it …
Static Human Detection And Scenario Recognition Via Wearable Thermal Sensing System,
2017
California State University - San Bernardino
Static Human Detection And Scenario Recognition Via Wearable Thermal Sensing System, Qingquan Sun, Ju Shen, Haiyan Qiao, Xinlin Huang, Chen Chen, Fei Hu
Computer Science Faculty Publications
Conventional wearable sensors are mainly used to detect the physiological and activity information of individuals who wear them, but fail to perceive the information of the surrounding environment. This paper presents a wearable thermal sensing system to detect and perceive the information of surrounding human subjects. The proposed system is developed based on a pyroelectric infrared sensor. Such a sensor system aims to provide surrounding information to blind people and people with weak visual capability to help them adapt to the environment and avoid collision. In order to achieve this goal, a low-cost, low-data-throughput binary sampling and analyzing scheme is …
Older Adult Health: National Library Of Medicine Resources For Health Care Providers And For Patients And Families,
2017
University of New England
Older Adult Health: National Library Of Medicine Resources For Health Care Providers And For Patients And Families, Elizabeth Dyer, Barbara Swartzlander, Marilyn R. Gugliucci, Laura Taylor
Library Services Faculty Publications
This list of resources was designed to complement a project funded by the National Network of Libraries of Medicine (NN/LM) New England Region (NER) entitled “Empathy Learned Through an Extended Medical Education Virtual Reality Project." The project used a virtual reality (VR) experience for 1st year medical students developed by Embodied Labs. The interactive “Alfred Lab” immerses users in the story of a 74-year-old patient who has macular degeneration and hearing loss, allowing users to experience these conditions from the patient’s perspective as he interacts with his family and doctor.
Unboxing Cluster Heatmaps,
2017
University of San Francisco
Unboxing Cluster Heatmaps, Sophie J. Engle, S. Whalen, Alark Joshi, K. Pollard
Computer Science
Background: Cluster heatmaps are commonly used in biology and related fields to reveal hierarchical clusters in data matrices. This visualization technique has high data density and reveal clusters better than unordered heatmaps alone. However, cluster heatmaps have known issues making them both time consuming to use and prone to error. We hypothesize that visualization techniques without the rigid grid constraint of cluster heatmaps will perform better at clustering-related tasks.
Results: We developed an approach to “unbox” the heatmap values and embed them directly in the hierarchical clustering results, allowing us to use standard hierarchical visualization techniques as alternatives …
A System To Monitor Cognitive Workload In Naturalistic High-Motion Environments,
2017
Charles River Analytics
A System To Monitor Cognitive Workload In Naturalistic High-Motion Environments, Bethany K. Bracken, Seth Elkin-Frankston, Noa Palmon, Michael Farry, Blaise De B Frederick
H-Workload 2017: Models and Applications (Works in Progress)
Across many careers, individuals face alternating periods of high and low attention and cognitive workload can impair cognitive function and undermine job performance. We have designed and are developing an unobtrusive system to Monitor, Extract, and Decode Indicators of Cognitive Workload (MEDIC) in naturalistic, high-motion environments. MEDIC is designed to warn individuals, teammates, or supervisors when steps should be taken to augment cognitive readiness. We first designed and manufactured a forehead sensor device that includes a custom fNIRS sensor and a three-axis accelerometer designed to be mounted on the inside of a baseball cap or headband, or standard issue gear …
Towards A Not Obtrusive Low Cost Biosystem To Assess Risk Perception In Workplace Through Stress Detection,
2017
LOGOS Ricerca & Innovazione, Florence
Towards A Not Obtrusive Low Cost Biosystem To Assess Risk Perception In Workplace Through Stress Detection, Emanuele Bellini, Serena Benevenuti, Chiara Batistini
H-Workload 2017: Models and Applications (Works in Progress)
The main aim of the article is to build a method to assess risk perception in real time in order to early detect and prevent risk behaviors and possible human errors. To this end, the relation between mental workload and stress as critical factors affecting risk perception has been investigated. In particular the mental-physical activation generated by an increment of the workload has the effect of reducing the resources needed to perceive risk increasing the worker vulnerability. The complexity of the stress phenomenon suggested the adoption of an integrated view. The Functional Model has been adopted to for its holistic …
Hindsight: Encouraging Exploration Through Direct Encoding Of Personal Interaction History,
2017
Worcester Polytechnic Institute
Hindsight: Encouraging Exploration Through Direct Encoding Of Personal Interaction History, Mi Feng, Cheng Deng, Evan M. Peck, Lane Harrison
Faculty Journal Articles
Physical and digital objects often leave markers of our use. Website links turn purple after we visit them, for example, showing us information we have yet to explore. These “footprints” of interaction offer substantial benefits in information saturated environments - they enable us to easily revisit old information, systematically explore new information, and quickly resume tasks after interruption. While applying these design principles have been successful in HCI contexts, direct encodings of personal interaction history have received scarce attention in data visualization. One reason is that there is little guidance for integrating history into visualizations where many visual channels are …
A Pilot Study Into Bio-Behavioural Measurements On Air Traffic Controllers In Remote Tower Operations,
2017
NLR-Netherlands Aerospace Centre
A Pilot Study Into Bio-Behavioural Measurements On Air Traffic Controllers In Remote Tower Operations, Tanja Bos, Rolf Zon, Eszter Furedi, Dezso Dudas, Daniel Rohacs
H-Workload 2017: Models and Applications (Works in Progress)
What is the impact of shifting to remote tower operations on the Air Traffic Controller? In the joint HungaroControl-Netherlands Aerospace Centre NLR pilot project an assessment of bio-behaviour on three air traffic controllers was made in a remote tower and conventional tower. The research is motivated by HungaroControl’s plans in shifting to remote tower operations at Budapest airport in the upcoming years. This pilot project is considered a feasibility study to investigate if an eye tracker and a heart rate sensor can be used to derive workload, the controllers’ division of attention over information elements, and scanning strategies in two …
A Systems Approach To Predicting And Measuring Workload In Rail Traffic Management Systems,
2017
Thales GTS, Human Factor Engineer
A Systems Approach To Predicting And Measuring Workload In Rail Traffic Management Systems, Joanna Evans
H-Workload 2017: Models and Applications (Works in Progress)
The introduction of systems such as Traffic Management (TM) will result in a number of changes in how the railway is managed for operations and maintenance staff such as, an increase in collaborative working styles and shared responsibilities. In order to react to these changing operational demands and user needs, TM workstation designs need to have greater flexibility and be configurable to support the information requirements for each specific role as well as support each role during different scenarios. Although this flexibility in system design has the potential to enhance performance, it increases the complexity of measuring operator workload. The …
Correcting Pedestrian Dead Reckoning With Monte Carlo Localization Boxed For Indoor Navigation,
2017
Colby College
Correcting Pedestrian Dead Reckoning With Monte Carlo Localization Boxed For Indoor Navigation, Akira T. Murphy
Honors Theses
Localization of phones is a ubiquitous part of the modern mobile electronics landscape. However, there are many situations where the current method of networked localization fails. A Pedestrian Dead Reckoning System where the location of the user is calculated by counting the steps and direction of the user was implemented as an iOS app with python for data analysis. A novel algorithm for wireless sensor localization using Ad-Hoc Bluetooth networks was proposed. A small experiment was performed proving that the system is nearly equal to state of the art algorithms.
Cse: U: Mixed-Initiative Personal Assistant Agents,
2017
University of Dayton
Cse: U: Mixed-Initiative Personal Assistant Agents, Joshua W. Buck, Saverio Perugini, Tam Nguyen
Computer Science Faculty Publications
Specification and implementation of flexible human-computer dialogs is challenging because of the complexity involved in rendering the dialog responsive to a vast number of varied paths through which users might desire to complete the dialog. To address this problem, we developed a toolkit for modeling and implementing task-based, mixed-initiative dialogs based on metaphors from lambda calculus. Our toolkit can automatically operationalize a dialog that involves multiple prompts and/or sub-dialogs, given a high-level dialog specification of it. The use of natural language with the resulting dialogs makes the flexibility in communicating user utterances commensurate with that in dialog completion paths—an aspect …
Building A Foundation For Digital Animation,
2017
De La Salle University, Manila
Building A Foundation For Digital Animation, Paulynne Castillo
Angelo King Institute for Economic and Business Studies (AKI)
An analysis of the Philippine digital animation sub-sector reveals that the key areas on which resources should be focused to move up the industry’s value chain are: 1) recruiting, developing, and retaining talent; 2) financing the cultivation of original content; and 3) expanding and improving the country’s information communication technology (ICT) infrastructure.
Evolving Art: Modifying Context Free Art With A Genetic Algorithm,
2017
Scripps College
Evolving Art: Modifying Context Free Art With A Genetic Algorithm, Marina Kent
Scripps Senior Theses
Context Free Design Grammar (CFDG) is a programming language for defining recursive structures that can be used to create art. I use CFDG as a design space for genetic programming, experimenting with various options for crossover, mutation, and fitness. In this exploratory work, multiple generations are manually assessed to determine the usefulness of the mutation strategies and fitness functions. I find that simple value mutation and fitness that alters general program structure is not enough to produce an increase of interesting images in CFDG. I discuss these findings as well as future avenues of inquiry for genetic programming in artistic …
Visualizing Multidimensional Data With General Line Coordinates And Pareto Optimization,
2017
Central Washington University
Visualizing Multidimensional Data With General Line Coordinates And Pareto Optimization, Jacob Brown
All Master's Theses
These results will show that the use of Linear General Line Coordinates (GLC-L) can visualize multidimensional data better than typical methods, such as Parallel Coordinates (PC). The results of using GLC-L will display visuals with less clutter than PC and be easier to see changes from one graph to the next. Visualizing the Pareto Frontier with GLC-L allows n-D data to be viewed at once, compared to typical methods that are limited to 2 or 3 objectives at a time. This method details the process of selecting a ”best” case, from a group of equals in the Pareto Subset and …
Creating A Game With Procedural Generation,
2017
The University of Akron
Creating A Game With Procedural Generation, Kirsten Baker
Williams Honors College, Honors Research Projects
In today’s world, gaming is ever growing in popularity. The amount of games is forever increasing and there are many genres of games to suit any player’s desires. I have created a game that generates explorable mazes. Originally written in Java as a 2D game, I translated it into C# and utilized the Unity game engine to make it 3D. The randomly generated mazes would allow players to have endless fun navigating through the different levels and customizing it to fit their preferences.
Iphone Swift 3 Development For “What’S Good?”,
2017
The University of Akron
Iphone Swift 3 Development For “What’S Good?”, Cameron Reilly
Williams Honors College, Honors Research Projects
Cameron Reilly
Major: Computer Science Management Track
Project Sponsor: Michael Collard
What’s Good?
“What’s Good?” is an iOS application that uses augmented reality to present information about nearby restaurants to the user in real time. Users can hold up their device and look through their camera to see information presented above the restaurant including it’s name, average cost, and average review rating. The user’s location is gathered and used in tandem with the Zomato API to select what data display as those dining locations are currently near the user. Using the gyroscope, compass, and accelerometer to tell the exact orientation …
Game Collection Development And Marketing,
2017
The University of Akron
Game Collection Development And Marketing, Todd R. Locker Jr
Williams Honors College, Honors Research Projects
The reasons for completing this project include expanding my knowledge of programming features and methodology, and to learn about game platform development and design. This was done by using the Java programming language to create a game platform which can host a variable number of games. One of the most notable features that was utilized is the JavaFX platform. Much programming experience was gained from this platform and all the features and methods it provides for customization. The application that was produced is graphical user interface based and created with event-driven programming. The result of this project was a custom …
Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation,
2017
Ateneo de Manila University
Designing An Intervention For Novice Programmers Based On Meaningful Gamification: An Expert Evaluation, Jenilyn L. Agapito, Ma. Mercedes T. Rodrigo
Department of Information Systems & Computer Science Faculty Publications
Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to encourage certain desired behaviors. It is becoming a popular classroom intervention used in computer science instruction, including CS1, the first course computer science students take. It is being operationalized to enhance students' learning experience and achievement. However, existing studies have mostly implemented reward-based game elements which have resulted to contrasting behaviors among the students. Meaningful gamification, characterized as the use of game design elements to encourage users build internal motivation to behave in a certain way, is contended to be a more effective approach. The …
Real-Time Capture And Rendering Of Physical Scene With An Efficiently Calibrated Rgb-D Camera Network,
2017
University of Kentucky
Real-Time Capture And Rendering Of Physical Scene With An Efficiently Calibrated Rgb-D Camera Network, Po-Chang Su
Theses and Dissertations--Electrical and Computer Engineering
From object tracking to 3D reconstruction, RGB-Depth (RGB-D) camera networks play an increasingly important role in many vision and graphics applications. With the recent explosive growth of Augmented Reality (AR) and Virtual Reality (VR) platforms, utilizing camera RGB-D camera networks to capture and render dynamic physical space can enhance immersive experiences for users. To maximize coverage and minimize costs, practical applications often use a small number of RGB-D cameras and sparsely place them around the environment for data capturing. While sparse color camera networks have been studied for decades, the problems of extrinsic calibration of and rendering with sparse RGB-D …
