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Decreasing Occlusion And Increasing Explanation In Interactive Visual Knowledge Discovery, Abdulrahman Ahmed Gharawi 2018 Central Washington University

Decreasing Occlusion And Increasing Explanation In Interactive Visual Knowledge Discovery, Abdulrahman Ahmed Gharawi

All Master's Theses

Lack of explanation and occlusion are the major problems for interactive visual knowledge discovery, machine learning and data mining in multidimensional data. This thesis proposes a hybrid method that combines visual and analytical means to deal with these problems. This method, denoted as FSP, uses visualization of n-D data in 2-D in a set of Shifted Paired Coordinates (SPC). SPC for n-D data consists of n/2 pairs of Cartesian coordinates that are shifted relative to each other to avoid their overlap. Each n-D point is represented as a directed graph in SPC. It is shown that the FSP method simplifies …


Robust Image Hashing Via Random Gabor Filtering And Dwt, Zhenjun TANG, Man LING, Heng YAO, Zhenxing QIAN, Xianquan ZHANG, Jilian ZHANG, Shijie XU 2018 Singapore Management University

Robust Image Hashing Via Random Gabor Filtering And Dwt, Zhenjun Tang, Man Ling, Heng Yao, Zhenxing Qian, Xianquan Zhang, Jilian Zhang, Shijie Xu

PhD Student’s Publications Collection

Image hashing is a useful multimedia technology for many applications, such as image authentication, image retrieval, image copy detection and image forensics. In this paper, we propose a robust image hashing based on random Gabor filtering and discrete wavelet transform (DWT). Specifically, robust and secure image features are first extracted from the normalized image by Gabor filtering and a chaotic map called Skew tent map, and then are compressed via a single-level 2-D DWT. Image hash is finally obtained by concatenating DWT coefficients in the LL sub-band. Many experiments with open image datasets are carried out and the results illustrate …


“Woodlands” - A Virtual Reality Serious Game Supporting Learning Of Practical Road Safety Skills., Krzysztof Szczurowski, Matt Smith 2018 TU Dublin Blanchardstown

“Woodlands” - A Virtual Reality Serious Game Supporting Learning Of Practical Road Safety Skills., Krzysztof Szczurowski, Matt Smith

Conference Papers

In developed societies road safety skills are taught early and often practiced under the supervision of a parent, providing children with a combination of theoretical and practical knowledge. At some point children will attempt to cross a road unsupervised, at that point in time their safety depends on the effectiveness of their road safety education. To date, various attempts to supplement road safety education with technology were made. Most common approach focus on addressing declarative knowledge, by delivering road safety theory in an engaging fashion. Apart from expanding on text based resources to include instructional videos and animations, some stakeholders …


Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb 2018 Purdue University

Intersection Of Art And Science Ii, Petronio Bendito, Tim Korb

Lawson Building Exhibitions on the Intersection of Art and Science

The Intersection of Art and Science exhibition is an interdisciplinary educational project that examines a wide range of expressive approaches explored by international artists working at the intersection of art, mathematics, computer science, and technology. It is a joint collaboration between the Department of Computer Science and the Patti and Rusty Rueff School of Visual and Performing Arts at Purdue University. Featured artists: Manuel Baez, Sarah Berube, Robert Bosch, Sage Jenson, Jean-Marc Castera, Marc Chamberland, Marion Chamberland, Laura De Decker, Bathsheba Grossman, Colin Liotta, Vincent J. Matsko, Kerry Mitchell, Janna Schimka, Rolf Schmuck, and Markus Schwehm. The exhibition was curated …


The Application Of Gpu To Molecular Communication Studies, Tobias J. Cain 2018 Eastern Washington University

The Application Of Gpu To Molecular Communication Studies, Tobias J. Cain

EWU Masters Thesis Collection

This thesis applies the recent trends in parallel processing, via graphics processing unit (GPU), to the field of molecular communications (MC), an investigation into communication possibilities of futuristic in vivo nanomachines. Existing MC simulations have not fully accounted for structural boundaries and the associated simulation of a massive number of messenger molecule paths for stochastic evaluation. These molecules are influenced by a Brownian motion as well as the flow of the blood, which is modeled using numerical methods based on the Fokker-Planck stochastic differential equation. By using a GPU these paths can be calculated on a massive scale, both in …


Pagesense: Toward Stylewise Contextual Advertising Via Visual Analysis Of Web Pages, Tao MEI, Lusong LI, Xinmei TIAN, Dacheng TAO, Chong-wah NGO 2018 Singapore Management University

Pagesense: Toward Stylewise Contextual Advertising Via Visual Analysis Of Web Pages, Tao Mei, Lusong Li, Xinmei Tian, Dacheng Tao, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

The Internet has emerged as the most effective and a highly popular medium for advertising. Current contextual advertising platforms need publishers to manually change the original structure of their Web pages and predefine the position and style of embedded ads. Although publishers spend significant effort optimizing their Web page layout, a large number of Web pages contain noticeable blank regions. We present an innovative stylewise advertising platform for contextual advertising, called PageSense. The "style" of Web pages refers to the visual appearance of a Web page, such as color and layout. PageSense aims to associate style-consistent ads with Web pages. …


An Implementation And Usability Study Of A Natural User Interface Virtual Piano, Zackery Frazier 2018 The University of Akron

An Implementation And Usability Study Of A Natural User Interface Virtual Piano, Zackery Frazier

Williams Honors College, Honors Research Projects

We present an implementation of a Natural User Interface (NUI) virtual piano keyboard. Using the Unity game engine and a Leap Motion hand controller, users are able to use their hands to interact with and play music in a virtual scene. Various approaches were attempted in refining the user experience of the virtual piano, and the successes and shortcomings of each implementation method are outlined and elaborated upon. Additionally, the most successful method, which was achieved by using Unity’s physics engine to detect rigid body collisions between virtual fingers and keys, was used to complete a usability study involving both …


Self-Image Multimedia Technologies For Feedforward Observational Learning, Nkiruka M. A. Uzuegbunam 2018 University of Kentucky

Self-Image Multimedia Technologies For Feedforward Observational Learning, Nkiruka M. A. Uzuegbunam

Theses and Dissertations--Electrical and Computer Engineering

This dissertation investigates the development and use of self-images in augmented reality systems for learning and learning-based activities. This work focuses on self- modeling, a particular form of learning, actively employed in various settings for therapy or teaching. In particular, this work aims to develop novel multimedia systems to support the display and rendering of augmented self-images. It aims to use interactivity (via games) as a means of obtaining imagery for use in creating augmented self-images. Two multimedia systems are developed, discussed and analyzed. The proposed systems are validated in terms of their technical innovation and their clinical efficacy in …


Design Of Revising Proximity Between Space And Time Cues On Flight Deck Displays To Support Nextgen – The First Phase, Chang-Geun Oh, Jennie J. Gallimore, Pamela S. Tsang 2018 Kent State University - Kent Campus

Design Of Revising Proximity Between Space And Time Cues On Flight Deck Displays To Support Nextgen – The First Phase, Chang-Geun Oh, Jennie J. Gallimore, Pamela S. Tsang

International Journal of Aviation, Aeronautics, and Aerospace

The objective of this study is to develop and evaluate novel display formats to support RTA operations for near to midterm NextGen. Traditional cockpit displays separate space and time information in distant display sources in heterogeneous formats (graphics vs. text). This design composition may cause potential pilot errors when required time of arrival (RTA) obligations are imposed at every waypoint in NextGen. Pilots were randomly assigned to four different display conditions in a simulator – one traditional display with distant space and time cues, and three novel displays with close spatial proximity between the two cues. In the first phase …


Design Of Revising Proximity Between Space And Time Cues On Flight Deck Displays To Support Nextgen – The Second Phase, Chang-Geun Oh, Jennie J. Gallimore, Pamela S. Tsang 2018 Kent State University - Kent Campus

Design Of Revising Proximity Between Space And Time Cues On Flight Deck Displays To Support Nextgen – The Second Phase, Chang-Geun Oh, Jennie J. Gallimore, Pamela S. Tsang

International Journal of Aviation, Aeronautics, and Aerospace

The prior first phase of this study investigated the effectiveness of new design of flight deck display for required time of arrival operation of NextGen by collecting objective query response data during autopilot flights and subjective data about the perception between display condition and situation awareness level. To evaluate pilots’ mental workload during the operations when they interacted with novel flight deck display design, this second phase provided pilots with simulation flight tasks arriving at four successive waypoints on time in the same display conditions as the first phase and asked them to rate their mental workload ratings. The workload …


Unobtrusive And Extensible Archival Replay Banners Using Custom Elements, Sawood Alam, Mat Kelly, Michele C. Weigle, Michael L. Nelson 2018 Old Dominion University

Unobtrusive And Extensible Archival Replay Banners Using Custom Elements, Sawood Alam, Mat Kelly, Michele C. Weigle, Michael L. Nelson

Computer Science Faculty Publications

We compare and contrast three different ways to implement an archival replay banner. We propose an implementation that utilizes Custom Elements and adds some unique behaviors, not common in existing archival replay systems, to enhance the user experience. Our approach has a minimal user interface footprint and resource overhead while still providing rich interactivity and extended on-demand provenance information about the archived resources.


Dictionary Learning With Structured Noise, Pan ZHOU, Cong FANG, Zhouchen LIN, Chao ZHANG, Y. Edward CHANG 2018 Singapore Management University

Dictionary Learning With Structured Noise, Pan Zhou, Cong Fang, Zhouchen Lin, Chao Zhang, Y. Edward Chang

Research Collection School Of Computing and Information Systems

Recently, lots of dictionary learning methods have been proposed and successfully applied. However, many of them assume that the noise in data is drawn from Gaussian or Laplacian distribution and therefore they typically adopt the 2 or 1 norm to characterize these two kinds of noise, respectively. Since this assumption is inconsistent with the real cases, the performance of these methods is limited. In this paper, we propose a novel dictionary learning with structured noise (DLSN) method for handling noisy data. We decompose the original data into three parts: clean data, structured noise, and Gaussian noise, and then characterize them …


Investigating Midair Virtual Keyboard Input Using A Head Mounted Display, Jiban Krishna Adhikary 2018 Michigan Technological University

Investigating Midair Virtual Keyboard Input Using A Head Mounted Display, Jiban Krishna Adhikary

Dissertations, Master's Theses and Master's Reports

Until recently text entry in virtual reality has been limited to using hand-held controllers. These techniques of text entry are feasible only for entering short texts like usernames and passwords. But recent improvements in virtual reality devices have paved the way to varied interactions in virtual environment and many of these tasks include annotation, text messaging, etc. These tasks require an effective way of text entry in virtual reality. We present an interactive midair text entry system in virtual reality which allows users to use their one or both hands as the means of entering text. Our system also allows …


Analisis Prinsip Layout And Composition Pada Web Design Perusahaan Pt. Bank Rakyat Indonesia, Tbk Dan Pt. Fif Group Berdasarkan Buku "The Principle Of Beautifull Website Design (2nd Edition) By Jason Beaird", Heri Kuswanto 2017 Universitas Negeri Yogyakarta, Indonesia

Analisis Prinsip Layout And Composition Pada Web Design Perusahaan Pt. Bank Rakyat Indonesia, Tbk Dan Pt. Fif Group Berdasarkan Buku "The Principle Of Beautifull Website Design (2nd Edition) By Jason Beaird", Heri Kuswanto

Elinvo (Electronics, Informatics, and Vocational Education)

Kajian ini bertujuan untuk mengetahui prinsip-prinsip desain web yang menarik berdasarkan buku "The Principle of The Beatiful Website Design (2nd edition) by Jason Beaird yang difokuskan pada prinsip Layout and Composition, sekaligus menjawab apakah perusahaan yang memiliki divisi IT menerapkan prinsip tersebut. Metode yang digunakan adalah pendekatan studi kasus, dengan tujuh variabel yakni web page anatomy, grid theory, balance, unity, emphasis, fresh trend dan resizing: fixed, fluid, or responsive layouts. Kajian dilakukan dengan menganalisis dan membandingkan dua buah website perusahaan nasional dengan hasil yang menunjukkan bahwa rancangan website lebih dipengaruhi oleh faktor pandangan dari sisi kegunaan dan estetika.



The Official Rulebook For Choice In Video Games: An Examination Of Choice In Modern Narrative Games, Tyler Paulley 2017 Bellarmine University

The Official Rulebook For Choice In Video Games: An Examination Of Choice In Modern Narrative Games, Tyler Paulley

Undergraduate Theses

Film, drama, and novels are each capable of telling stories in a specialized way. This thesis makes the claim that video games are the newest means of storytelling and that they can tell stories in unique and engaging ways by using choice. The first goal of this thesis is to determine how and why choice is being used by game developers by examining several modern narrative games. After this examination, it is determined that the increase of choice-driven and narrative games have had an impact on the expectations of players, the goals of video games, and on game culture itself. …


Real-Time Indoor Assistive Localization With Mobile Omnidirectional Vision And Cloud Gpu Acceleration, Feng Hu, Zhigang Zhu, Jeury Mejia, Hao Tang 2017 CUNY Graduate Center

Real-Time Indoor Assistive Localization With Mobile Omnidirectional Vision And Cloud Gpu Acceleration, Feng Hu, Zhigang Zhu, Jeury Mejia, Hao Tang

Publications and Research

In this paper we propose a real-time assistive localization approach to help blind and visually impaired people in navigating an indoor environment. The system consists of a mobile vision front end with a portable panoramic lens mounted on a smart phone, and a remote image feature-based database of the scene on a GPU-enabled server. Compact and elective omnidirectional image features are extracted and represented in the smart phone front end, and then transmitted to the server in the cloud. These features of a short video clip are used to search the database of the indoor environment via image-based indexing to …


Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage 2017 San Jose State University

Exploring Oculus Rift: A Historical Analysis Of The ‘Virtual Reality’ Paradigm, Chastin Gammage

ART 108: Introduction to Games Studies

This paper will first provide background information about Virtual Reality in order to better analyze its development throughout history and into the future. Next, this essay begins an in-depth historical analysis of how virtual reality has developed prior to 1970, a pivotal year in Virtual Reality history, followed by an exploration of how this development paradigm shifted between the 1970's and the turn of the century. The historical analysis of virtual reality is concluded by covering the modern period from 2000-present. Finally, this paper examines the layout of the virtual reality field in respect to he history and innovations presented.


On Improvised Music, Computational Creativity And Human-Becoming, Arto Artinian, Adam James Wilson 2017 CUNY Borough of Manhattan Community College

On Improvised Music, Computational Creativity And Human-Becoming, Arto Artinian, Adam James Wilson

Publications and Research

Music improvisation is an act of human-becoming: of self-expression—an articulation of histories and memories that have molded its participants—and of exploration—a search for unimagined structures that break with the stale norms of majoritarian culture. Given that the former objective may inhibit the latter, we propose an integration of human musical improvisers and deliberately flawed creative software agents that are designed to catalyze the development of human-ratified minoritarian musical structures.


Cultivating Community Interactions In Citizen Science: Connecting People To Each Other And The Environment, Bret Allen Finley 2017 Boise State University

Cultivating Community Interactions In Citizen Science: Connecting People To Each Other And The Environment, Bret Allen Finley

Boise State University Theses and Dissertations

Citizen science leverages a distributed user-base which participates in crowd-sourced scientific inquiry. Geotagger is a citizen science project that allows people to collaboratively investigate the natural world around them and share their findings. Citizens are rarely compensated for their work and individual contributors can feel isolated which leads to motivation problems. This thesis focuses on engaging citizen scientists and motivating their contributions via social interaction and engagement. As a part of this work, a number of social enhancements have been developed as extensions to the existing Geotagger project. These enhancements and their effect on social engagement were evaluated using in-field …


On Modeling Sense Relatedness In Multi-Prototype Word Embedding, Yixin CAO, Juanzi LI, Jiaxin SHI, Zhiyuan LIU, Chengjiang LI 2017 Singapore Management University

On Modeling Sense Relatedness In Multi-Prototype Word Embedding, Yixin Cao, Juanzi Li, Jiaxin Shi, Zhiyuan Liu, Chengjiang Li

Research Collection School Of Computing and Information Systems

To enhance the expression ability of distributional word representation learning model, many researchers tend to induce word senses through clustering, and learn multiple embedding vectors for each word, namely multi-prototype word embedding model. However, most related work ignores the relatedness among word senses which actually plays an important role. In this paper, we propose a novel approach to capture word sense relatedness in multi-prototype word embedding model. Particularly, we differentiate the original sense and extended senses of a word by introducing their global occurrence information and model their relatedness through the local textual context information. Based on the idea of …


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