Unifying Knowledge Graph Learning And Recommendation: Towards A Better Understanding Of User Preferences,
2019
Singapore Management University
Unifying Knowledge Graph Learning And Recommendation: Towards A Better Understanding Of User Preferences, Yixin Cao, Xiang Wang, Xiangnan He, Zikun Hu, Tat-Seng Chua
Research Collection School Of Computing and Information Systems
Incorporating knowledge graph (KG) into recommender system is promising in improving the recommendation accuracy and explainability. However, existing methods largely assume that a KG is complete and simply transfer the ”knowledge” in KG at the shallow level of entity raw data or embeddings. This may lead to suboptimal performance, since a practical KG can hardly be complete, and it is common that a KG has missing facts, relations, and entities. Thus, we argue that it is crucial to consider the incomplete nature of KG when incorporating it into recommender system. In this paper, we jointly learn the model of recommendation …
Pinchlist: Leveraging Pinch Gestures For Hierarchical List Navigation On Smartphones,
2019
Singapore Management University
Pinchlist: Leveraging Pinch Gestures For Hierarchical List Navigation On Smartphones, Teng Han, Jie Liu, Khalad Hasan, Mingming Fan, Junhyeok Kim, Jiannan Li, Xiangmin Fan, Feng Tian, Edward Lank, Pourang Irani
Research Collection School Of Computing and Information Systems
Intensive exploration and navigation of hierarchical lists on smartphones can be tedious and time-consuming as it often requires users to frequently switch between multiple views. To overcome this limitation, we present PinchList, a novel interaction design that leverages pinch gestures to support seamless exploration of multi-level list items in hierarchical views. With PinchList, sub-lists are accessed with a pinch-out gesture whereas a pinch-in gesture navigates back to the previous level. Additionally, pinch and flick gestures are used to navigate lists consisting of more than two levels. We conduct a user study to refine the design parameters of PinchList such as …
Seeing Eye To Eye: A Machine Learning Approach To Automated Saccade Analysis,
2019
University of Connecticut
Seeing Eye To Eye: A Machine Learning Approach To Automated Saccade Analysis, Maigh Attre
Honors Scholar Theses
Abnormal ocular motility is a common manifestation of many underlying pathologies particularly those that are neurological. Dynamics of saccades, when the eye rapidly changes its point of fixation, have been characterized for many neurological disorders including concussions, traumatic brain injuries (TBI), and Parkinson’s disease. However, widespread saccade analysis for diagnostic and research purposes requires the recognition of certain eye movement parameters. Key information such as velocity and duration must be determined from data based on a wide set of patients’ characteristics that may range in eye shapes and iris, hair and skin pigmentation [36]. Previous work on saccade analysis has …
Grant Anon Minigames Extension,
2019
University of Nebraska at Omaha
Grant Anon Minigames Extension, Justin Robbins
Theses/Capstones/Creative Projects
The Grant Anon system was designed to be a casualized version of the real-time strategy genre, a genre usually known for its difficulty and competitiveness because of Starcraft II, the most popular game in the genre. Grant Anon was designed as part of a capstone project, and this report details the extension that was created to add an additional element designed to make it easier for any player to enjoy Grant Anon: minigames. These minigames serve to reduce the skill needed to participate effectively in Grant Anon. This is accomplished by providing an alternative means of gaining an advantage over …
Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs,
2019
University of California, Irvine
Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead
Engineering Faculty Articles and Research
We co-designed paper prototype dashboards for virtual environments for three children with diverse sensory needs. Our goal was to determine individual interaction styles in order to enable comfortable and inclusive play. As a first step towards an inclusive virtual world, we began with designing for three sensory-diverse children who have labels of neurotypical, ADHD, and autism respectively. We focused on their leisure interests and their individual sensory profiles. We present the results of co-design with family members and paper prototyping sessions conducted by family members with the children. The results contribute preliminary empirical findings for accommodating different levels of engagement …
Teaching Introductory Programming Concepts Through A Gesture-Based Interface,
2019
University of Arkansas, Fayetteville
Teaching Introductory Programming Concepts Through A Gesture-Based Interface, Lora Streeter
Graduate Theses and Dissertations
Computer programming is an integral part of a technology driven society, so there is a tremendous need to teach programming to a wider audience. One of the challenges in meeting this demand for programmers is that most traditional computer programming classes are targeted to university/college students with strong math backgrounds. To expand the computer programming workforce, we need to encourage a wider range of students to learn about programming.
The goal of this research is to design and implement a gesture-driven interface to teach computer programming to young and non-traditional students. We designed our user interface based on the feedback …
Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach,
2019
Dublin City University Business School, Dublin, Ireland
Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach, Lisa Van Der Werff, Grace Fox, Ieva Masevic, Vincent C. Emeakaroha, John P. Morrison, Theo Lynn
Department of Computer Science Publications
The lack of transparency surrounding cloud service provision makes it difficult for consumers to make knowledge based purchasing decisions. As a result, consumer trust has become a major impediment to cloud computing adoption. Cloud Trust Labels represent a means of communicating relevant service and security information to potential customers on the cloud service provided, thereby facilitating informed decision making. This research investigates the potential of a Cloud Trust Label system to overcome the trust barrier. Specifically, it examines the impact of a Cloud Trust Label on consumer perceptions of a service and cloud service provider trustworthiness and trust in the …
A Virtual Reality System For Practicing Conversation Skills For Children With Autism,
2019
Chapman University
A Virtual Reality System For Practicing Conversation Skills For Children With Autism, Natalia Stewart Rosenfield, Kathleen Lamkin, Jennifer Re, Kendra Day, Louanne E. Boyd, Erik J. Linstead
Engineering Faculty Articles and Research
We describe a virtual reality environment, Bob’s Fish Shop, which provides a system where users diagnosed with Autism Spectrum Disorder (ASD) can practice social interactions in a safe and controlled environment. A case study is presented which suggests such an environment can provide the opportunity for users to build the skills necessary to carry out a conversation without the fear of negative social consequences present in the physical world. Through the repetition and analysis of these virtual interactions, users can improve social and conversational understanding.
3d Procedural Maze & Cave Generation,
2019
University of Lynchburg
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Death Arena Game,
2019
University of Lynchburg
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Student Scholar Showcase
Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.
Co-Designing An Academic Focus Mobile Application,
2019
University of Nebraska at Omaha
Co-Designing An Academic Focus Mobile Application, Mohammad Farhad Afzali
Computer Science Graduate Research Workshop
No abstract provided.
The Effect Of Usability Research On The World Class Sports Website,
2019
Pittsburg State University
The Effect Of Usability Research On The World Class Sports Website, Lydia Winters, Carter Bowman, Kaitlyn Campbell, Jason Reid
Posters
User Interface Design (UI) and User Experience Design (UX) have become important parts of integrating the human experience into the design of digital products and services we use every day. Usability Research is the foundation of these two areas. It enables the research for improvement of quality interaction between a user and a company (UX) to be put into action by designing, prototyping and iterating the user interface (UI) before development. This project is a study of the effect that usability research has on the development of a new website for World Class Sports. It implements changes to the site …
Faster First-Order Methods For Stochastic Non-Convex Optimization On Riemannian Manifolds,
2019
Singapore Management University
Faster First-Order Methods For Stochastic Non-Convex Optimization On Riemannian Manifolds, Pan Zhou, Xiao-Tong Yuan, Jiashi Feng
Research Collection School Of Computing and Information Systems
SPIDER (Stochastic Path Integrated Differential EstimatoR) is an efficient gradient estimation technique developed for non-convex stochastic optimization. Although having been shown to attain nearly optimal computational complexity bounds, the SPIDERtype methods are limited to linear metric spaces. In this paper, we introduce the Riemannian SPIDER (R-SPIDER) method as a novel nonlinear-metric extension of SPIDER for efficient non-convex optimization on Riemannian manifolds. We prove that for finitesum problems with n components, R-SPIDER converges to an -accuracy stationary point within O min n + √ n 2 , 1 3 stochastic gradient evaluations, which is sharper in magnitude than the prior Riemannian …
Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers,
2019
Kutztown University
Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers, Lisa M. Lowrie
Social Work Doctoral Dissertations
Technostress is the inability to cope with information and communication technology which may result in stress and burnout. Email overload, stress, and burnout among social workers is a phenomenon that may impact retention in social and human service organizations. This mixed methods design uses the transactional theory of stress as the theoretical framework for measuring the relationship of email overload (email invasion, email volume, and email rapid response extraction) to stress and burnout in the social work workforce. This dissertation also explores the generational cohort, gender, and social work degree as predictors of email overload. Participants in this study were …
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts,
2019
University of Nebraska at Omaha
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick
UNO Student Research and Creative Activity Fair
The focus of this research project is using the Design Thinking process to create an informative dashboard for first responders. Design Thinking involves empathizing with the user, defining the problems to be solved, ideation, creating prototypes, and testing. This iterate process focuses on the user, resulting in the most effective product possible. The dashboard will display real-time biosensor data from sensors in the first responders’ uniforms. This project is part of a larger project with the goal of vastly improving the safety of first responders during emergency hazardous material incidents.
Forensics Analysis For Bone Pair Matching Using Bipartite Graphs In Commingled Remains,
2019
University of Nebraska at Omaha
Forensics Analysis For Bone Pair Matching Using Bipartite Graphs In Commingled Remains, Ryan Ernst
UNO Student Research and Creative Activity Fair
Identification of missing prisoners of war is a complex and time consuming task. There are many missing soldiers whose remains have yet to be returned to their families and loved ones. This nation has a solemn obligation to its soldiers and their families who have made the ultimate sacrifice for their country. There are currently over 82,000 unidentified prisoners of war which are identified at a rate of 100+ per year. At this rate it would take 300+ years to complete the identification process. Previously, anthropologists used excel spreadsheets to sort through skeletal data. This project aims to streamline the …
Peeling Back The (Onion) Layers Of The Dark Web,
2019
Singapore Management University
Peeling Back The (Onion) Layers Of The Dark Web, Singapore Management University
Perspectives@SMU
Manoeuvring the minefield of risk and exposure
Developing A Contemporary And Innovative Operating Systems Course,
2019
University of Dayton
Developing A Contemporary And Innovative Operating Systems Course, Saverio Perugini, David J. Wright
Computer Science Faculty Publications
This birds-of-a-feather provides a discussion forum to foster innovation in teaching operating systems (os) at the undergraduate level. This birds-of-a-feather seeks to generate discussion and ideas around pedagogy for os and, in particular, how we might develop a contemporary and innovative model, in both content and delivery, for an os course—that plays a central role in a cs curriculum—and addresses significant issues of misalignment between existing os courses and employee professional skills and knowledge requirements. We would like to exchange ideas regarding a re-conceptualized course model of os curriculum and related pedagogy, especially in the areas of mobile OSs and …
An Interactive, Graphical Simulator For Teaching Operating Systems,
2019
University of Dayton
An Interactive, Graphical Simulator For Teaching Operating Systems, Joshua W. Buck, Saverio Perugini
Computer Science Faculty Publications
We demonstrate a graphical simulation tool for visually and interactively exploring the processing of a variety of events handled by an operating system when running a program. Our graphical simulator is available for use on the web by both instructors and students for purposes of pedagogy. Instructors can use it for live demonstrations of course concepts in class, while students can use it outside of class to explore the concepts. The graphical simulation tool is implemented using the React library for the fancy ui elements of the Node.js framework and is available as a web application at https://cpudemo.azurewebsites.net. The goals …
A New Way To Detect Cyberattacks Extracting Changes In Register Values From Radio-Frequency Side Channels,
2019
United States Air Force
A New Way To Detect Cyberattacks Extracting Changes In Register Values From Radio-Frequency Side Channels, Ronald A. Riley, James T. Graham, Ryan M. Fuller, Rusty O. Baldwin, Ashwin Fisher
Computer Science Faculty Publications
The Internet of Things (IoT) and the Internet of Everything (IoE) have driven processors into nearly every powered de- vice, from thermostats to refrigerators to light bulbs. From a security perspective, the IoT and IoE create a new layer of sig- nals and systems that can provide insight into the internal opera- tions of a device via analog side channels. Our research focuses on leveraging these analog side channels in IoT/IoE processors to detect intrusions. Our goal is to defend against cyberattacks that insert malware into IoT devices by detecting deviations in the code running on their processors from known …
