Open Access. Powered by Scholars. Published by Universities.®

Graphics and Human Computer Interfaces Commons™

Open Access. Powered by Scholars. Published by Universities.®

2,415 Full-Text Articles 4,514 Authors 1,226,811 Downloads 165 Institutions

All Articles in Graphics and Human Computer Interfaces

Faceted Search

2,415 full-text articles. Page 63 of 102.

Unifying Knowledge Graph Learning And Recommendation: Towards A Better Understanding Of User Preferences, Yixin CAO, Xiang WANG, Xiangnan HE, Zikun HU, Tat-Seng CHUA 2019 Singapore Management University

Unifying Knowledge Graph Learning And Recommendation: Towards A Better Understanding Of User Preferences, Yixin Cao, Xiang Wang, Xiangnan He, Zikun Hu, Tat-Seng Chua

Research Collection School Of Computing and Information Systems

Incorporating knowledge graph (KG) into recommender system is promising in improving the recommendation accuracy and explainability. However, existing methods largely assume that a KG is complete and simply transfer the ”knowledge” in KG at the shallow level of entity raw data or embeddings. This may lead to suboptimal performance, since a practical KG can hardly be complete, and it is common that a KG has missing facts, relations, and entities. Thus, we argue that it is crucial to consider the incomplete nature of KG when incorporating it into recommender system. In this paper, we jointly learn the model of recommendation …


Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach, Lisa van der Werff, Grace Fox, Ieva Masevic, Vincent C. Emeakaroha, John P. Morrison, Theo Lynn 2019 Dublin City University Business School, Dublin, Ireland

Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach, Lisa Van Der Werff, Grace Fox, Ieva Masevic, Vincent C. Emeakaroha, John P. Morrison, Theo Lynn

Department of Computer Science Publications

The lack of transparency surrounding cloud service provision makes it difficult for consumers to make knowledge based purchasing decisions. As a result, consumer trust has become a major impediment to cloud computing adoption. Cloud Trust Labels represent a means of communicating relevant service and security information to potential customers on the cloud service provided, thereby facilitating informed decision making. This research investigates the potential of a Cloud Trust Label system to overcome the trust barrier. Specifically, it examines the impact of a Cloud Trust Label on consumer perceptions of a service and cloud service provider trustworthiness and trust in the …


A Virtual Reality System For Practicing Conversation Skills For Children With Autism, Natalia Stewart Rosenfield, Kathleen Lamkin, Jennifer Re, Kendra Day, LouAnne E. Boyd, Erik J. Linstead 2019 Chapman University

A Virtual Reality System For Practicing Conversation Skills For Children With Autism, Natalia Stewart Rosenfield, Kathleen Lamkin, Jennifer Re, Kendra Day, Louanne E. Boyd, Erik J. Linstead

Engineering Faculty Articles and Research

We describe a virtual reality environment, Bob’s Fish Shop, which provides a system where users diagnosed with Autism Spectrum Disorder (ASD) can practice social interactions in a safe and controlled environment. A case study is presented which suggests such an environment can provide the opportunity for users to build the skills necessary to carry out a conversation without the fear of negative social consequences present in the physical world. Through the repetition and analysis of these virtual interactions, users can improve social and conversational understanding.


3d Procedural Maze & Cave Generation, Jacob Sharp 2019 University of Lynchburg

3d Procedural Maze & Cave Generation, Jacob Sharp

Student Scholar Showcase

The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …


Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill 2019 University of Lynchburg

Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill

Student Scholar Showcase

Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.


Co-Designing An Academic Focus Mobile Application, Mohammad Farhad Afzali 2019 University of Nebraska at Omaha

Co-Designing An Academic Focus Mobile Application, Mohammad Farhad Afzali

Computer Science Graduate Research Workshop

No abstract provided.


The Effect Of Usability Research On The World Class Sports Website, Lydia Winters, Carter Bowman, Kaitlyn Campbell, Jason Reid 2019 Pittsburg State University

The Effect Of Usability Research On The World Class Sports Website, Lydia Winters, Carter Bowman, Kaitlyn Campbell, Jason Reid

Posters

User Interface Design (UI) and User Experience Design (UX) have become important parts of integrating the human experience into the design of digital products and services we use every day. Usability Research is the foundation of these two areas. It enables the research for improvement of quality interaction between a user and a company (UX) to be put into action by designing, prototyping and iterating the user interface (UI) before development. This project is a study of the effect that usability research has on the development of a new website for World Class Sports. It implements changes to the site …


Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers, Lisa M. Lowrie 2019 Kutztown University

Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers, Lisa M. Lowrie

Social Work Doctoral Dissertations

Technostress is the inability to cope with information and communication technology which may result in stress and burnout. Email overload, stress, and burnout among social workers is a phenomenon that may impact retention in social and human service organizations. This mixed methods design uses the transactional theory of stress as the theoretical framework for measuring the relationship of email overload (email invasion, email volume, and email rapid response extraction) to stress and burnout in the social work workforce. This dissertation also explores the generational cohort, gender, and social work degree as predictors of email overload. Participants in this study were …


Faster First-Order Methods For Stochastic Non-Convex Optimization On Riemannian Manifolds, Pan ZHOU, Xiao-Tong YUAN, Jiashi FENG 2019 Singapore Management University

Faster First-Order Methods For Stochastic Non-Convex Optimization On Riemannian Manifolds, Pan Zhou, Xiao-Tong Yuan, Jiashi Feng

Research Collection School Of Computing and Information Systems

SPIDER (Stochastic Path Integrated Differential EstimatoR) is an efficient gradient estimation technique developed for non-convex stochastic optimization. Although having been shown to attain nearly optimal computational complexity bounds, the SPIDERtype methods are limited to linear metric spaces. In this paper, we introduce the Riemannian SPIDER (R-SPIDER) method as a novel nonlinear-metric extension of SPIDER for efficient non-convex optimization on Riemannian manifolds. We prove that for finitesum problems with n components, R-SPIDER converges to an -accuracy stationary point within O min n + √ n 2 , 1 3 stochastic gradient evaluations, which is sharper in magnitude than the prior Riemannian …


Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick 2019 University of Nebraska at Omaha

Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick

UNO Student Research and Creative Activity Fair

The focus of this research project is using the Design Thinking process to create an informative dashboard for first responders. Design Thinking involves empathizing with the user, defining the problems to be solved, ideation, creating prototypes, and testing. This iterate process focuses on the user, resulting in the most effective product possible. The dashboard will display real-time biosensor data from sensors in the first responders’ uniforms. This project is part of a larger project with the goal of vastly improving the safety of first responders during emergency hazardous material incidents.


Forensics Analysis For Bone Pair Matching Using Bipartite Graphs In Commingled Remains, Ryan Ernst 2019 University of Nebraska at Omaha

Forensics Analysis For Bone Pair Matching Using Bipartite Graphs In Commingled Remains, Ryan Ernst

UNO Student Research and Creative Activity Fair

Identification of missing prisoners of war is a complex and time consuming task. There are many missing soldiers whose remains have yet to be returned to their families and loved ones. This nation has a solemn obligation to its soldiers and their families who have made the ultimate sacrifice for their country. There are currently over 82,000 unidentified prisoners of war which are identified at a rate of 100+ per year. At this rate it would take 300+ years to complete the identification process. Previously, anthropologists used excel spreadsheets to sort through skeletal data. This project aims to streamline the …


Peeling Back The (Onion) Layers Of The Dark Web, Singapore Management University 2019 Singapore Management University

Peeling Back The (Onion) Layers Of The Dark Web, Singapore Management University

Perspectives@SMU

Manoeuvring the minefield of risk and exposure


Developing A Contemporary And Innovative Operating Systems Course, Saverio Perugini, David J. Wright 2019 University of Dayton

Developing A Contemporary And Innovative Operating Systems Course, Saverio Perugini, David J. Wright

Computer Science Faculty Publications

This birds-of-a-feather provides a discussion forum to foster innovation in teaching operating systems (os) at the undergraduate level. This birds-of-a-feather seeks to generate discussion and ideas around pedagogy for os and, in particular, how we might develop a contemporary and innovative model, in both content and delivery, for an os course—that plays a central role in a cs curriculum—and addresses significant issues of misalignment between existing os courses and employee professional skills and knowledge requirements. We would like to exchange ideas regarding a re-conceptualized course model of os curriculum and related pedagogy, especially in the areas of mobile OSs and …


An Interactive, Graphical Simulator For Teaching Operating Systems, Joshua W. Buck, Saverio Perugini 2019 University of Dayton

An Interactive, Graphical Simulator For Teaching Operating Systems, Joshua W. Buck, Saverio Perugini

Computer Science Faculty Publications

We demonstrate a graphical simulation tool for visually and interactively exploring the processing of a variety of events handled by an operating system when running a program. Our graphical simulator is available for use on the web by both instructors and students for purposes of pedagogy. Instructors can use it for live demonstrations of course concepts in class, while students can use it outside of class to explore the concepts. The graphical simulation tool is implemented using the React library for the fancy ui elements of the Node.js framework and is available as a web application at https://cpudemo.azurewebsites.net. The goals …


A New Way To Detect Cyberattacks Extracting Changes In Register Values From Radio-Frequency Side Channels, Ronald A. Riley, James T. Graham, Ryan M. Fuller, Rusty O. Baldwin, Ashwin Fisher 2019 United States Air Force

A New Way To Detect Cyberattacks Extracting Changes In Register Values From Radio-Frequency Side Channels, Ronald A. Riley, James T. Graham, Ryan M. Fuller, Rusty O. Baldwin, Ashwin Fisher

Computer Science Faculty Publications

The Internet of Things (IoT) and the Internet of Everything (IoE) have driven processors into nearly every powered de- vice, from thermostats to refrigerators to light bulbs. From a security perspective, the IoT and IoE create a new layer of sig- nals and systems that can provide insight into the internal opera- tions of a device via analog side channels. Our research focuses on leveraging these analog side channels in IoT/IoE processors to detect intrusions. Our goal is to defend against cyberattacks that insert malware into IoT devices by detecting deviations in the code running on their processors from known …


Conversational Agent: Developing A Model For Intelligent Agents With Transient Emotional States, Angie Dowdell 2019 Columbus State University

Conversational Agent: Developing A Model For Intelligent Agents With Transient Emotional States, Angie Dowdell

Theses and Dissertations

The demonstration of aggressive behaviors in the workplace can usually lead to negative professional consequences. However, combat-related professions may involve life and death decision making on an almost daily basis. This is one occupational area in which major duties may invoke or even require aggression. Today’s Army leaders face a different set of challenges than those faced by leaders of the past. Leaders of today must be trained to be both assertive and aggressive at the appropriate times while also displaying empathy. While this is not a new task for an Army leader, it is one that is approached differently …


Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei 2019 Purdue University

Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei

Matei Interdisciplinary Research Collaboratory

In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA …


Making Wearable Sensing Less Obtrusive, Huy Vu TRAN, Archan MISRA 2019 Singapore Management University

Making Wearable Sensing Less Obtrusive, Huy Vu Tran, Archan Misra

Research Collection School Of Computing and Information Systems

Sensing is a crucial part of any cyber-physical system. Wearable device has its huge potential for sensing applications because it is worn on the user body. However, wearable sensing can cause obtrusiveness to the user. Obtrusiveness can be seen as a perception of a lack of usefulness [1] such as a lag in user interaction channel. In addition, being worn by a user, it is not connected to a power supply, and thus needs to be removed to be charged regularly. This can cause a nuisance to elderly or disabled people. However, there are also opportunities for wearable devices to …


Gamification Of Enterprise Systems, Fiona Fui-Hoon Nah, Brenda Eschenbrenner, Craig C. Claybaugh, Perry B. Koob 2019 Missouri University of Science and Technology

Gamification Of Enterprise Systems, Fiona Fui-Hoon Nah, Brenda Eschenbrenner, Craig C. Claybaugh, Perry B. Koob

Business and Information Technology Faculty Research & Creative Works

Enterprise systems have become an integral part of an organization's operations. However, they also pose many challenges to organizations from the perspective of implementation, user training, as well as use and acceptance. Without effective usage, enterprise systems may not be able to provide the strategic or competitive advantages that organizations desire. Therefore, organizations may consider gamification to enhance training, acceptance, and usage. We discuss the various ways in which enterprise system challenges can be addressed through the lens of gamification and present a framework for gamification of enterprise systems. The framework is comprised of basic principles and key design elements …


Single Image Super-Resolution, Yujing Song 2019 University of Minnesota - Morris

Single Image Super-Resolution, Yujing Song

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Super-Resolution (SR) of a single image is a classic problem in computer vision. The goal of image super-resolution is to produce a high-resolution image from a low-resolution image. This paper presents a popular model, super-resolution convolutional neural network (SRCNN), to solve this problem. This paper also examines an improvement to SRCNN using a methodology known as generative adversarial net- work (GAN) which is better at adding texture details to the high resolution output.


Digital Commons powered by bepress