Personas, Scenarios And Storyboards,
2020
CUNY Brooklyn College
Personas, Scenarios And Storyboards, Devorah Kletenik
Open Educational Resources
This activity guides students towards the creation of personas, scenarios and storyboards for a product/website that they are creating.
Public Interest Technology: Coding For The Public Good,
2020
CUNY Brooklyn College
Public Interest Technology: Coding For The Public Good, Devorah Kletenik
Open Educational Resources
These slides are used to guide a discussion with students introducing them to the notion of public interest technology and coding for the public good. The lesson is intended to spark a discussion with students about different sorts of technology and their societal ramifications.
Accessibility: The Whys And The Hows,
2020
CUNY Brooklyn College
Accessibility: The Whys And The Hows, Devorah Kletenik
Open Educational Resources
This presentation introduces Computer Science students to the notion of accessibility: developing software for people with disabilities. This lesson provides a discussion of why accessibility is important (including the legal, societal and ethical benefits) as well as an overview of different types of impairments (visual, auditory, motor, neurological/cognitive) and how developers can make their software accessible to users with those disabilities. This lesson includes videos and links to readings and tutorials for students.
Coding For The Public Good: Front-End Website Design And Development,
2020
CUNY Brooklyn College
Coding For The Public Good: Front-End Website Design And Development, Devorah Kletenik
Open Educational Resources
This activity helps student design and develop a front-end of a website, from wireframes through HTML/CSS/Javascript. It includes design questions for students, including the invocation of Ben Schneiderman's eight golden rules for interface design.
Note: this activity assumes prior knowledge of web development. Since this activity is designed for an HCI course, with a focus on interface design, students are not expected to create a back-end for it. This activity can obviously be modified for a full-stack experience.
Accessibility Evaluation,
2020
CUNY Brooklyn College
Accessibility Evaluation, Devorah Kletenik
Open Educational Resources
This activity guides students through the evaluation of a website that they have created to see if it is accessible for users with disabilities. Students will simulate a number of different disabilities (e.g. visual impairments, color blindness, auditory impairments, motor impairments) to see if their website is accessible; they will also use automated W3 and WAVE tools to evaluate their sites. Students will consider the needs of users with disabilities by creating a persona and scenario of a user with disabilities interacting with their site. Finally, students will write up recommendations to change their site and implement the changes.
Toward Efficient Automation Of Interpretable Machine Learning Boosting,
2020
Central Washington University
Toward Efficient Automation Of Interpretable Machine Learning Boosting, Nathan Neuhaus
All Master's Theses
Developing efficient automated methods for Interpretable Machine Learning (IML) is an important and long-term goal in the field of Artificial Intelligence. Currently the Machine Learning landscape is dominated by Neural Networks (NNs) and Support Vector Machines (SVMs), models which are often highly accurate. Despite high accuracy, such models are essentially “black boxes” and therefore are too risky for situations like healthcare where real lives are at stake. In such situations, so called “glass-box” models, such as Decision Trees (DTs), Bayesian Networks (BNs), and Logic Relational (LR) models are often preferred, however can succumb to accuracy limitations. Unfortunately, having to choose …
Android Game,
2020
The University of Akron
Android Game, Ryan Weston
Williams Honors College, Honors Research Projects
The purpose of this project was to create an endless runner game for Android coded in Java and XML and developed in Android Studio. In the game, the player controls a frog that jumps from lily pad to lily pad to avoid logs moving toward the player. The player must also maneuver the lily pads as they can randomly disappear. There are three difficulties in the game that vary the disappearance rate of lily pads as well as the frequency and acceleration rate of the log obstacles. The game also has a scoring system and saves the high score locally …
Deepdrawing: A Deep Learning Approach To Graph Drawing,
2020
Singapore Management University
Deepdrawing: A Deep Learning Approach To Graph Drawing, Yong Wang, Zhihua Jin, Qianwen Wang, Weiwei Cui, Tengfei Ma, Huamin Qu
Research Collection School Of Computing and Information Systems
Node-link diagrams are widely used to facilitate network explorations. However, when using a graph drawing technique to visualize networks, users often need to tune different algorithm-specific parameters iteratively by comparing the corresponding drawing results in order to achieve a desired visual effect. This trial and error process is often tedious and time-consuming, especially for non-expert users. Inspired by the powerful data modelling and prediction capabilities of deep learning techniques, we explore the possibility of applying deep learning techniques to graph drawing. Specifically, we propose using a graph-LSTM-based approach to directly map network structures to graph drawings. Given a set of …
Planningvis: A Visual Analytics Approach To Production Planning In Smart Factories,
2020
Singapore Management University
Planningvis: A Visual Analytics Approach To Production Planning In Smart Factories, Dong Sun, Renfei Huang, Yuanzhe Chen, Yong Wang, Jia Zeng, Mingxuan Yuan, Ting-Chuen Pong, Huamin Qu
Research Collection School Of Computing and Information Systems
Production planning in the manufacturing industry is crucial for fully utilizing factory resources (e.g., machines, raw materials and workers) and reducing costs. With the advent of industry 4.0, plenty of data recording the status of factory resources have been collected and further involved in production planning, which brings an unprecedented opportunity to understand, evaluate and adjust complex production plans through a data-driven approach. However, developing a systematic analytics approach for production planning is challenging due to the large volume of production data, the complex dependency between products, and unexpected changes in the market and the plant. Previous studies only provide …
Interactions Between Humans, Virtual Agent Characters And Virtual Avatars,
2020
University of Central Florida
Interactions Between Humans, Virtual Agent Characters And Virtual Avatars, Tamara Griffith
Electronic Theses and Dissertations, 2020-2023
Simulations allow people to experience events as if they were happening in the real world in a way that is safer and less expensive than live training. Despite improvements in realism in simulated environments, one area that still presents a challenge is interpersonal interactions. The subtleties of what makes an interaction rich are difficult to define. We may never fully understand the complexity of human interchanges, however there is value in building on existing research into how individuals react to virtual characters to inform future investments. Virtual characters can either be automated through computational processes, referred to as agents, or …
Navigating Immersive And Interactive Vr Environments With Connected 360° Panoramas,
2020
University of Central Florida
Navigating Immersive And Interactive Vr Environments With Connected 360° Panoramas, Samuel Cosgrove
Electronic Theses and Dissertations, 2020-2023
Emerging research is expanding the idea of using 360-degree spherical panoramas of real-world environments for use in "360 VR" experiences beyond video and image viewing. However, most of these experiences are strictly guided, with few opportunities for interaction or exploration. There is a desire to develop experiences with cohesive virtual environments created with 360 VR that allow for choice in navigation, versus scripted experiences with limited interaction. Unlike standard VR with the freedom of synthetic graphics, there are challenges in designing appropriate user interfaces (UIs) for 360 VR navigation within the limitations of fixed assets. To tackle this gap, we …
Stylized 2d Fabrication Of Non-Photorealistic Images,
2020
Dartmouth College
Stylized 2d Fabrication Of Non-Photorealistic Images, Athina Panotopoulou
Dartmouth College Ph.D Dissertations
A current trend in computer graphics is the use of programmable tools that allow non-experts to engage in the design of physical prototypes. Within fabrication, one area of research focuses on non-photorealistic images which are stylized to depict a particular aesthetic quality or convey key information. In cases where authenticity is demanded or the images need to be manipulated, fabrication is necessary. Non-photorealistic image fabrication involves two challenges: identifying and abstracting key information during design and considering material restrictions during fabrication. This thesis showcases two examples for fabricating new types of non-photorealistic images, the first involving watercolors, and the second …
V-Slam And Sensor Fusion For Ground Robots,
2020
CUNY City College
V-Slam And Sensor Fusion For Ground Robots, Ejup Hoxha
Dissertations and Theses
In underground, underwater and indoor environments, a robot has to rely solely on its on-board sensors to sense and understand its surroundings. This is the main reason why SLAM gained the popularity it has today. In recent years, we have seen excellent improvement on accuracy of localization using cameras and combinations of different sensors, especially camera-IMU (VIO) fusion. Incorporating more sensors leads to improvement of accuracy,but also robustness of SLAM. However, while testing SLAM in our ground robots, we have seen a decrease in performance quality when using the same algorithms on flying vehicles.We have an additional sensor for ground …
Towards Making Videos Accessible For Low Vision Screen Magnifier Users,
2020
Old Dominion University
Towards Making Videos Accessible For Low Vision Screen Magnifier Users, Ali Selman Aydin, Shirin Feiz, Vikas Ashok, Iv Ramakrishnan
Computer Science Faculty Publications
People with low vision who use screen magnifiers to interact with computing devices find it very challenging to interact with dynamically changing digital content such as videos, since they do not have the luxury of time to manually move, i.e., pan the magnifier lens to different regions of interest (ROIs) or zoom into these ROIs before the content changes across frames.
In this paper, we present SViM, a first of its kind screen-magnifier interface for such users that leverages advances in computer vision, particularly video saliency models, to identify salient ROIs in videos. SViM's interface allows users to zoom in/out …
Automatic Gaze Classification For Aviators: Using Multi-Task Convolutional Networks As A Proxy For Flight Instructor Observation,
2020
Southern Methodist University
Automatic Gaze Classification For Aviators: Using Multi-Task Convolutional Networks As A Proxy For Flight Instructor Observation, Justin Wilson, Sandro Scielzo, Sukumaran Nair, Eric C. Larson
International Journal of Aviation, Aeronautics, and Aerospace
In this work, we investigate how flight instructors observe aviator scan patterns and assign quality to an aviator's gaze. We first establish the reliability of instructors to assign similar quality to an aviator's scan patterns, and then investigate methods to automate this quality using machine learning. In particular, we focus on the classification of gaze for aviators in a mixed-reality flight simulation. We create and evaluate two machine learning models for classifying gaze quality of aviators: a task-agnostic model and a multi-task model. Both models use deep convolutional neural networks to classify the quality of pilot gaze patterns for 40 …
Virtual Reality Environment Recreation,
2020
The University of Akron
Virtual Reality Environment Recreation, Ryan Douglas
Williams Honors College, Honors Research Projects
This project will consist of a virtual reality based program that is capable of showing the user both the modern day state of a site of historic or archaeological significance, along with a recreation of what said site or area may have looked like in the past, primarily during the time that gave the site its historical significance. The virtual reality program itself is to be run on modern day Windows hardware and used with the VIVE virtual reality head-mounted display and controllers. Alongside the completed program, the creation of the environments themselves will be documented, resulting in an organized …
An Intra-Severity Classification And Adaptation Technique To Improve Dysarthric Speech Recognition Accuracy,
2020
Universiti Malaya
An Intra-Severity Classification And Adaptation Technique To Improve Dysarthric Speech Recognition Accuracy, Al-Qatab Bassam Ali Qasem
Student Works (2020-2029)
Dysarthria is a motor speech impairment at the neurological and/or muscular levels that caused difficulty in pronouncing words clearly. Automatic speech recognition (ASR) system is increasingly applied as assistive technology to aid an individual with physical disability particularly the speech impaired community such as dysarthria speakers. However, the development of an effective ASR system is hindered by the data sparsity, either in the coverage of the language or the size of the existing speech databases. The speaker adaptation (SA) technique is one of the solutions to overcome the data sparsity issue of ASR for dysarthric speakers. Our proposed method introduces …
Web Content Management System And Accessibility Awareness: A Comparative Study Of Novice Users And Accessibility Outcomes,
2020
Edith Cowan University
Web Content Management System And Accessibility Awareness: A Comparative Study Of Novice Users And Accessibility Outcomes, Fatima Artiba Diaz
Theses: Doctorates and Masters
Since its creation, the Web has progressively developed and become a vital source of information in every domain and for almost all people. It is crucial to guarantee that the information contained on the Web is available for everyone, especially for people with special needs. Removing accessibility barriers is fundamentally based on tools, skills and support of all contributors, particularly the content creators, to ensure information is navigable and usable in the context of the end users experience. Web Content Management Systems play a significant role in structuring, storing and provision content to the Web and have evolved to address …
Feature Extraction And Description For Retinal Fundus Image Registration,
2020
Universiti Malaya
Feature Extraction And Description For Retinal Fundus Image Registration, Ramli Roziana
Student Works (2020-2029)
Retinal fundus image registration (RIR) is performed to align two or more fundus images. A general framework of a feature-based RIR technique comprises of preprocessing, feature extraction, feature descriptor, matching and estimating geometrical transformation. The RIR is mainly performed for super-resolution, image mosaicking and longitudinal study applications to assist diagnosis and monitoring retinal diseases. Registering image pair from these applications involve a combination of challenges such as overlapping area and rotation between images. The challenges of the overlapping area and rotation can be addressed at feature extraction and feature descriptor stages of the feature-based RIR technique, respectively. To address the …
A Saliency-Driven Video Magnifier For People With Low Vision,
2020
Old Dominion University
A Saliency-Driven Video Magnifier For People With Low Vision, Ali Selman Aydin, Shirin Feiz, Iv Ramakrishnan, Vikas Ashok
Computer Science Faculty Publications
Consuming video content poses significant challenges for many screen magnifier users, which is the “go to” assistive technology for people with low vision. While screen magnifier software could be used to achieve a zoom factor that would make the content of the video visible to low-vision users, it is oftentimes a major challenge for these users to navigate through videos. Towards making videos more accessible for low-vision users, we have developed the SViM video magnifier system [6]. Specifically, SViM consists of three different magnifier interfaces with easy-to-use means of interactions. All three interfaces are driven by visual saliency as a …
