Activity Transition Graph Generation: How Far Are We?,
2026
Singapore Management University
Activity Transition Graph Generation: How Far Are We?, Jiakun Liu, Peixin Zhang, Han Hu, Yonghui Liu, Wei Minn, Ferdian Thung, Shahar Maoz, Eran Toch, Debin Gao, David Lo
Research Collection School Of Computing and Information Systems
Android applications (i.e., apps) are indispensable nowadays and are getting bigger and bigger with an increasing number offunctionalities. To understand how to access functionalities in an app, prior studies proposed tools to model the transitionsbetween functionalities with the activity transition graph (ATG). ATG is an important data structure and has been used forvarious Android app analyses, including app design, understanding, and testing. However, there is no benchmarking work onATG generation. It is still unclear whether the transitions identified by tools are correct and how many transitions are missed.To fill this gap, we manually identified all transitions in 98 applications to …
Oscbench: Benchmarking Object State Change In Text-To-Video Generation,
2026
Singapore Management University
Oscbench: Benchmarking Object State Change In Text-To-Video Generation, Xianjing Han, Bin Zhu, Shiqi Hu, Franklin Mingzhe Li, Patrick Carrington, Roger Zimmermann, Jingjing Chen
Research Collection School Of Computing and Information Systems
Text-to-video (T2V) generation models have made rapid progress in producing visually high-quality and temporally coherent videos. However, existing benchmarks primarily focus on perceptual quality, text–video alignment, or physical plausibility, leaving a critical aspect of action understanding largely unexplored: object state change (OSC) explicitly specified in the text prompt. OSC refers to the transformation of an object’s state induced by an action, such as peeling a potato or slicing a lemon. In this paper, we introduce OSCBench, a benchmark specifically designed to assess OSC performance in T2V models. OSCBench is constructed from instructional cooking data and systematically organizes action–object interactions into …
Generation-Augmented Video Corpus Moment Retrieval,
2026
Singapore Management University
Generation-Augmented Video Corpus Moment Retrieval, Mingjin Kuai, Qianyin Xiao, Juncheng Li, Jin Peng, Lizi Liao, Wei Ji
Research Collection School Of Computing and Information Systems
Video Corpus Moment Retrieval (VCMR) requires models to efficiently retrieve and precisely locate specific moments relevant to natural language queries within a massive, untrimmed video corpus. However, existing discriminative approaches typically rely on shallow visual-textual feature matching mechanisms, which often struggle to capture fine-grained semantic differences. To address this limitation, we propose Video-GAR, a novel framework that reframes the conventional retrieval task from superficial matching to generative understanding, positing that the capability for query reconstruction evidences deep semantic comprehension. Specifically, Video-GAR orchestrates three synergistic components: To overcome the computational efficiency bottleneck, we construct a Bi-Mamba backbone that leverages the linear …
Tranx-Adapter: Bridging Artifacts And Semantics Within Mllms For Robust Ai-Generated Image Detection,
2026
Singapore Management University
Tranx-Adapter: Bridging Artifacts And Semantics Within Mllms For Robust Ai-Generated Image Detection, Wenbin Wang, Yuge Huang, Jianqing Xu, Yue Yu, Jiangtao Yan, Shouhong Ding, Pan Zhou, Yong Luo
Research Collection School Of Computing and Information Systems
Rapid advances in AI-generated image (AIGI) technology enable highly realistic synthesis, threatening public information integrity and security. Recent studies have demonstrated that incorporating texture-level artifact features alongside semantic features into multimodal large language models (MLLMs) can enhance their AIGI detection capability. However, our preliminary analyses reveal that artifact features exhibit high intra-feature similarity, leading to an almost uniform attention map after the softmax operation. This phenomenon causes attention dilution, thereby hindering effective fusion between semantic and artifact features. To overcome this limitation, we propose a lightweight fusion adapter, TranX-Adapter, which integrates a Task-aware Optimal-Transport Fusion that leverages the Jensen-Shannon divergence …
Dual-Diffusional Generative Fashion Recommendation,
2026
Singapore Management University
Dual-Diffusional Generative Fashion Recommendation, Mingzhe Yu, Lei Wu, Qianru Sun, Yunshan Ma
Research Collection School Of Computing and Information Systems
Personalized generative recommender systems have emerged as a promising solution for fashion recommendation. However, existing methods primarily rely on implicit visual embeddings from historical interactions, which often contain preference-irrelevant information and result in insufficient user behavior modeling. Moreover, these models typically generate only item images, providing limited interpretability. To address these limitations, we propose DualFashion, a Dual-Diffusional Generative Fashion Recommendation Architecture that jointly models image and text modalities for personalized and explainable recommendation. DualFashion adopts a dual-diffusion Transformer with image and text branches, where structured attribute-level captions and visual outfit information are jointly used as conditioning signals to model user …
Benchmarking Current Progress In 3d Content Generation,
2026
University of Arkansas-Fayetteville
Benchmarking Current Progress In 3d Content Generation, Vuong Ho
Graduate Theses and Dissertations
In recent years, 3D generation has rapidly advanced with the development of powerful generative AI models capable of producing high-quality 3D content from various modalities, including text, images, and multi-view inputs. These advancements have significantly accelerated progress in applications such as gaming, virtual reality, robotics, and digital content creation. Despite this progress, there is still a lack of standardized and fair benchmarking protocols for evaluating 3D generation methods. Existing approaches are often assessed under inconsistent experimental settings, using different datasets, evaluation metrics, and processing pipelines. Such inconsistencies make reliable and objective comparisons difficult, limiting our understanding of the strengths and …
Breadquest: Enhancing Roguelike Accessibility Through Procedural Generation And Thematic Design,
2026
California Polytechnic State University, San Luis Obispo
Breadquest: Enhancing Roguelike Accessibility Through Procedural Generation And Thematic Design, Hahns Pena
Computer Science and Software Engineering
BreadQuest is a top-down roguelike dungeon crawler with a whimsical dessert theme that aims to make the genre more accessible while preserving strategic depth and replayability. Players explore procedurally generated dungeons, fight pastry-themed enemies, and collect bakery-inspired items that support a flavor-elemental combat system, with each run offering unique layouts, encounters, and rewards. Built in Unity with a modular, data-driven architecture, the game uses procedural generation techniques like Binary Space Partitioning, Voronoi diagrams, and Perlin noise to create varied and replayable levels. The project emphasizes approachable gameplay, cultural dessert inspiration, and replayability, with success evaluated through playtesting and player feedback.
Sam3-Litetext: An Anatomical Study Of The Sam3 Text Encoder For Efficient Vision-Language Segmentation,
2026
Singapore Management University
Sam3-Litetext: An Anatomical Study Of The Sam3 Text Encoder For Efficient Vision-Language Segmentation, Chengxi Zeng, Yuxuan Jiang, Ge Gao, Shuai Wang, Duolikun Danier, Bin Zhu, Stevan Rudinac, David Bull, Fan Zhang
Research Collection School Of Computing and Information Systems
Vision-language segmentation models such as SAM3 enable flexible, prompt-driven visual grounding, but inherit large, general-purpose text encoders originally designed for open-ended language understanding. In practice, segmentation prompts are short, structured, and semantically constrained, leading to substantial over-provisioning in text encoder capacity and persistent computational and memory overhead. In this paper, we perform a large-scale anatomical analysis of text prompting in vision–language segmentation, covering 404,796 real prompts across multiple benchmarks. Our analysis reveals severe redundancy: most context windows are underutilized, vocabulary usage is highly sparse, and text embeddings lie on a low-dimensional manifold despite high-dimensional representations. Motivated by these findings, we …
Videocreator: An Agentic System For Multi-Turn Video Production,
2026
Singapore Management University
Videocreator: An Agentic System For Multi-Turn Video Production, Zhengyang Liang, Yan Shu, Cathal Gurrin, Nicu Sebe, Lizi Liao
Research Collection School Of Computing and Information Systems
Recent advances in video generation models enable visually compelling single clips. However, real-world video creation is inherently continuous and iterative: creators refine content over multiple rounds while maintaining narrative, style, and entity consistency. Existing standalone generators are largely stateless and lack memory of previously generated segments, making it difficult to produce a coherent and consistent video project. To address this gap, we present VideoCreator, a unified video agent that integrates generation and understanding with a project-level memory system. VideoCreator leverages understanding capabilities to perform fine-grained analysis of newly produced content and uses persistent memory to retain and reuse prior context …
Co-Designing With Autistic Livestreamers: Care, Constraints, And Trade-Offs In Livestreaming,
2026
Singapore Management University
Co-Designing With Autistic Livestreamers: Care, Constraints, And Trade-Offs In Livestreaming, Terrance Mok, Anthony Tang, Lora Oehlberg
Research Collection School Of Computing and Information Systems
Autistic livestreamers use platforms like Twitch for social connection, self-expression, and community, but these spaces also impose ongoing social and emotional demands. Prior work has documented these experiences, but less is known about what autistic creators themselves envision for the tools and platforms they use. We address this gap through a Research through Design (RtD) co-design study with three autistic Twitch streamers, using speculative artefacts as discussion prompts to explore how participants reasoned about potential livestreaming technologies. Across three co-design activities, we identify three overarching tensions shaping autistic streaming practice: Expression versus Misinterpretation and Harm; Public Participation versus Control and …
Enhancing Pointing Gestures Of Non-Hmd Users In Asymmetric Collocated Mixed Reality Collaboration,
2026
Singapore Management University
Enhancing Pointing Gestures Of Non-Hmd Users In Asymmetric Collocated Mixed Reality Collaboration, Nam-Dang Vo, Van-Vinh Thai, Anthony Tang, Khanh-Duy Le
Research Collection School Of Computing and Information Systems
A common collocated group setting in mixed-reality (MR) collaboration is a person wearing a MR headset (HMD user) and presenting MR contents to audiences who are not provided with such specialized devices (Non-HMD users). In this setting, while Non-HMD users can view the MR environment shown on a large physical display, it still remains challenging for the HMD user to interpret their pointing gesture when they spatially refer to objects in the MR environment. To address this, we designed and evaluated two pointing techniques—SCREEN and SCREEN+SPACE—that support Non-HMD users in referring to MR content. Screen pointing allows users to refer …
“From Remembering To Shaping”: Narrating Shared Experiences By Co-Designing Cultural Heritage Artifacts In Collaborative Vr,
2026
Singapore Management University
“From Remembering To Shaping”: Narrating Shared Experiences By Co-Designing Cultural Heritage Artifacts In Collaborative Vr, Yushang Yang, Fanxu Meng, Fiona Fui-Hoon Nah, L. C. Ray
Research Collection School Of Computing and Information Systems
The ways people remember and recall places reveal an invisible aspect of cultural heritage (CH), reflecting how individuals and communities relate to these places. Heritage is communal, emerging through collaboratively constructed narratives rather than individual records. To probe how people may share collective memories, we designed an immersive two-person workflow for collaboratively co-designing 3D artifacts and environments in virtual heritage locations, using Generative AI (GenAI) to instantiate these intangible memories. Observations of the co-creation process revealed that participants merged prompts and model placements when negotiating different perspectives. They used spatial operations to compose scenes, and also to express personal and …
Ai Interview Helper: A Tool For Assisting Search And Rescue Long-Profile Interviews,
2026
California Polytechnic State University, San Luis Obispo
Ai Interview Helper: A Tool For Assisting Search And Rescue Long-Profile Interviews, Dylan P. Starink
Master's Theses
In Search and Rescue (SAR) operations, time pressure and limited interviewer experience can lead to missed opportunities when interviewing a missing person’s friends and family. This thesis presents a real-time, end-to-end system that provides context-aware follow-up question suggestions as interviews unfold. Leveraging large language models (LLMs) and agentic design patterns, the system is intended to support interviewers by helping them identify relevant follow-up questions and pursue potentially overlooked lines of inquiry.
The system was evaluated through three mock interviews with two SAR interviewer participants across two events. Given the limited sample size, the results provide early insights into the feasibility …
A Pruning-Based Question-Answering For Interactive Video Search: A Simple Baseline,
2026
Singapore Management University
A Pruning-Based Question-Answering For Interactive Video Search: A Simple Baseline, Yu Tong Cheng, Phuong Anh Nguyen, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
There are various factors affecting the performance of video search. An imprecise query will enlarge search space and reduce the discriminative power of ranking functions. This problem is further exacerbated by the presence of numerous visually or semantically similar videos in large datasets. Consequently, users need to painstakingly browse through many highly similar candidates to locate the search target, leading to increased cognitive load and inefficient searching. Ideally, engaging users through interactive questioning to resolve uncertainties in the search process is an effective strategy for progressively narrowing down the search space. However, despite rapid advances in deep learning, generating informative …
Happycal: Designing Text And Image-Based Supports For Savouring Positive Work Experiences,
2026
Singapore Management University
Happycal: Designing Text And Image-Based Supports For Savouring Positive Work Experiences, Molly Stewart, Minghao Cai, Anthony Tang, Sam Liu, Chris Mosunic, Sowmya Somanath
Research Collection School Of Computing and Information Systems
Savouring positive work experiences can promote positive affect and well-being at work, yet there is limited guidance on how digital applications can support workers to engage in savouring. We developed HappyCal, a work-focused savouring application offering two forms of savouring support: text-based, a common modality in workplace reflection tools, and images, a largely unexplored approach in work-related savouring. We conducted an exploratory qualitative study where participants (N=36) used HappyCal over five days and engaged in savouring through either a text-only modality (n=17) or text input paired with image output (n=19). We found that (1) participants in both groups reported heightened …
Not Too Early, Not All At Once: Design Tensions In Ai-Mediated Self-Disclosure In Online Dating,
2026
Singapore Management University
Not Too Early, Not All At Once: Design Tensions In Ai-Mediated Self-Disclosure In Online Dating, Pei-Hua Tsai, Tianyi Zhang, Emran Bin Elias Poh, Anthony Tang, Yung-Ju Chang
Research Collection School Of Computing and Information Systems
Online dating relies on self-disclosure, yet initial conversations are fragile: users must navigate uncertainty around timing, boundaries, and reciprocity with little shared context. While advances in AI raise the possibility of mediating disclosure, how such support might reshape the experience of early-stage relational disclosure remains underexplored. We conducted 29 semi-structured interviews to examine how daters envision AI-mediated self-disclosure in online dating. Our findings surface recurring design tensions rather than simple opportunities or risks. Participants welcomed guidance that could pace disclosure, support reflection, and reduce social awkwardness, but stressed preserving agency and authorship. They valued interpretive assistance for sense-making of ambiguous …
History To Future: Evolving Agent With Experience And Thought For Zero-Shot Vision-And-Language Navigation,
2026
Singapore Management University
History To Future: Evolving Agent With Experience And Thought For Zero-Shot Vision-And-Language Navigation, Guangzhao Dai, Shuo Wang, Zihan Wang, Guo-Sen Xie, Yang Yang, Jinshan Pan, Qianru Sun, Xiangbo Shu
Research Collection School Of Computing and Information Systems
Vision-and-Language Navigation in Continuous Environment (VLN-CE) requires an agent to follow language instructions to navigate the target destination. With the advancement of large language models (LLMs), recent efforts have explored adapting them for zero-shot VLN-CE, offering a promising solution in addressing the drawbacks of poor generalization in the training-based paradigm. However, existing LLM-based works primarily perform naive reasoning for decision-making and lack feedback, e.g., reviewing historical errors and predicting future potentials. Consequently, it may suffer from continuous failure for those initial error tasks. In this paper, we rethink LLM-based zero-shot VLN-CE and propose a new paradigm, named EvoNav, to improve …
Perceptual And Geometric Advances In Crowd Simulation,
2026
New Jersey Institute of Technology
Perceptual And Geometric Advances In Crowd Simulation, Bilas Talukdar
Dissertations
Simulating realistic crowd motion remains a fundamental challenge in computer graphics and multi-agent systems, as it requires modeling both physically plausible interactions and perceptually natural behaviors. Existing crowd simulation methods typically employ simplified geometric abstractions, most commonly circular agent representations, and model navigation using either analytical interaction formulations (e.g., force, velocity, or constraint-based methods) or learned policies derived through reinforcement learning. Despite their effectiveness, these approaches often overlook detailed geometric structure and do not explicitly account for perceptual realism. This dissertation addresses these challenges by improving the realism of virtual crowd simulation through two key advancements: perceptual preference learning and …
Toward Learning-Based Reconstruction And Part Decomposition Of Man-Made 3d Geometry: Neural Implicit Representations And Scalable Supervision,
2026
New Jersey Institute of Technology
Toward Learning-Based Reconstruction And Part Decomposition Of Man-Made 3d Geometry: Neural Implicit Representations And Scalable Supervision, Shen Fan
Dissertations
Digital three-dimensional (3D) models are central to engineering design, analysis, and manufacturing, but learning pipelines for man-made geometry often operate on sampled carriers that do not preserve all of the structure present in exact CAD representations. This dissertation studies learning-based reconstruction and part decomposition for structured man-made 3D geometry, from general object benchmarks to CAD-derived datasets, with a focus on neural implicit representations trained from signed-distance samples, point clouds, and tessellated meshes. The goal is to make these models more accurate, more part-aware, and more consistently supervised.
First, signed distance function (SDF) reconstruction with implicit neural representations is improved through …
Streamlined Biomedical Image Processing Pipelines,
2026
University of Massachusetts Boston
Streamlined Biomedical Image Processing Pipelines, Jiehyun Kim
Graduate Doctoral Dissertations
This dissertation focuses on advancing carotid artery analysis through a series of visualizations and deep learning tools for calcified plaque assessment and related biomedical imaging tasks. Accurate plaque evaluation is essential, but current workflows depend on slow, clinician-dependent manual review. To address these limitations, this work introduces the CACTAS framework, a set of tools and methods that enable fast and reliable plaque segmentation for clinicians.
The first study, the CACTAS-Tool, provides a web-based labeling tool that enables clinicians to label plaque directly in three dimensions through a streamlined one-click interface. This tool significantly reduces the effort required to generate high-quality …
