Digital Addiction: A Conceptual Overview,
University of Nebraska - Lincoln
Digital Addiction: A Conceptual Overview, Amarjit Singh, Pawan Singh
Library Philosophy and Practice (e-journal)
Abstract
Digital addiction referred to an impulse control disorder that involves the obsessive use of digital devices, digital technologies, and digital platforms, i.e. internet, video game, online platforms, mobile devices, digital gadgets, and social network platform. It is an emerging domain of Cyberpsychology (Singh, Amarjit Kumar and Pawan Kumar Singh; 2019), which explore a problematic usage of digital media, device, and platforms by being obsessive and excessive. This article analyses, reviewed the current research, and established a conceptual overview on the digital addiction. The research literature on digital addiction has proliferated. However, we tried to categories the digital addiction, according …
The Psychological Impacts Of Algorithmic And Ai-Driven Social Media On Teenagers: A Call To Action,
Dakota State University
The Psychological Impacts Of Algorithmic And Ai-Driven Social Media On Teenagers: A Call To Action, John Hastings, Sunil Arora, Sahil Arora
Research & Publications
This study investigates the meta-issues surrounding social media, which, while theoretically designed to enhance social interactions and improve our social lives by facilitating the sharing of personal experiences and life events, often results in adverse psychological impacts. Our investigation reveals a paradoxical outcome: rather than fostering closer relationships and improving social lives, the algorithms and structures that underlie social media platforms inadvertently contribute to a profound psychological impact on individuals, influencing them in unforeseen ways. This phenomenon is particularly pronounced among teenagers, who are disproportionately affected by curated online personas, peer pressure to present a perfect digital image, and the …
Weakly-Supervised Semantic Segmentation With Image-Level Labels: From Traditional Models To Foundation Models,
Singapore Management University
Weakly-Supervised Semantic Segmentation With Image-Level Labels: From Traditional Models To Foundation Models, Qianru Sun, Zhaozheng Chen
Research Collection School Of Computing and Information Systems
The rapid development of deep learning has driven significant progress in image semantic segmentation—a fundamental task in computer vision. Semantic segmentation algorithms often depend on the availability of pixel-level labels (i.e., masks of objects), which are expensive, time consuming, and labor intensive. Weakly supervised semantic segmentation (WSSS) is an effective solution to avoid such labeling. It utilizes only partial or incomplete annotations and provides a cost-effective alternative to fully supervised semantic segmentation. In this article, our focus is on the WSSS with image-level labels, which is the most challenging form of WSSS. Our work has two parts. First, we conduct …
Deep Reinforcement Learning Guided Improvement Heuristic For Job Shop Scheduling,
Singapore Management University
Deep Reinforcement Learning Guided Improvement Heuristic For Job Shop Scheduling, Zhiguang Cao
Research Collection School Of Computing and Information Systems
Recent studies in using deep reinforcement learning (DRL) to solve Job-shop scheduling problems (JSSP) focus on construction heuristics. However, their performance is still far from optimality, mainly because the underlying graph representation scheme is unsuitable for modelling partial solutions at each construction step. This paper proposes a novel DRL-guided improvement heuristic for solving JSSP, where graph representation is employed to encode complete solutions. We design a Graph-Neural-Network-based representation scheme, consisting of two modules to effectively capture the information of dynamic topology and different types of nodes in graphs encountered during the improvement process. To speed up solution evaluation during improvement, …
The Future Is Now: Empowering Society Through Ai Literacy,
SUNY Geneseo
The Future Is Now: Empowering Society Through Ai Literacy
Milne Open Textbooks
Artificial Intelligence (AI) is no longer a futuristic concept—it is the reality of the present. From the algorithms shaping our social media feeds to the generative tools transforming our workplaces, AI has permeated every aspect of modern life. The Future is Now moves beyond the hype to provide a comprehensive roadmap for understanding, navigating, and shaping this technological revolution.
Demystifying the Machine
This textbook serves as a user-friendly guide to the “black box” of AI. It breaks down complex technical concepts—from machine learning and neural networks to large language models—making them accessible to students across all disciplines. By establishing a …
Parallel Personalized Pagerank On Dynamic Graphs,
Singapore Management University
Parallel Personalized Pagerank On Dynamic Graphs, Yuchen Li
Research Collection School Of Information Systems
Personalized PageRank (PPR) is a well-known proximitymeasure in graphs. To meet the need for dynamic PPRmaintenance, recent works have proposed a local updatescheme to support incremental computation. Nevertheless,sequential execution of the scheme is still too slow for highspeedstream processing. Therefore, we are motivated todesign a parallel approach for dynamic PPR computation.First, as updates always come in batches, we devise a batchprocessing method to reduce synchronization cost among everysingle update and enable more parallelism for iterativeparallel execution. Our theoretical analysis shows that theparallel approach has the same asymptotic complexity asthe sequential approach. Second, we devise novel optimizationtechniques to e↵ectively reduce runtime …
Effect Of Gamification On Intrinsic Motivation,
Singapore Management University
Effect Of Gamification On Intrinsic Motivation, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
Gamification has been increasing in popularity in a variety of online context, including online learning. However, its impact on intrinsic motivation is still unclear. In this research, we carried out an experiment to assess the impact of providing two gamification features in an online learning system – point and leaderboard – on intrinsic motivation.
Artificial: A Study On The Use Of Artificial Intelligence In Art,
University of Nebraska at Omaha
Artificial: A Study On The Use Of Artificial Intelligence In Art, Hayden Ernst
Theses/Capstones/Creative Projects
In the past three to five years there have been significant improvements made in AI due to improvements in computing capacity, the collection and use of big data, and an increase in public interest and funding for research. Programs such as ChatGPT, DALL•E, and Midjourney have also gained tremendous popularity in a relatively short amount of time. This led me to this project in which I aimed to gain a deeper understanding of these art generator AI and where they fit into art as a whole. My goal was to give recommendations to museums and exhibits in Omaha on what …
Enhancing Security Patch Identification By Capturing Structures In Commits,
Singapore Management University
Enhancing Security Patch Identification By Capturing Structures In Commits
Research Collection School Of Computing and Information Systems
With the rapid increasing number of open source software (OSS), the majority of the software vulnerabilities in the open source components are fixed silently, which leads to the deployed software that integrated them being unable to get a timely update. Hence, it is critical to design a security patch identification system to ensure the security of the utilized software. However, most of the existing works for security patch identification just consider the changed code and the commit message of a commit as a flat sequence of tokens with simple neural networks to learn its semantics, while the structure information is …
Creating Scalable Location-Based Games: Lessons From Geocaching,
Singapore Management University
Creating Scalable Location-Based Games: Lessons From Geocaching, Anthony Tang
Research Collection School Of Computing and Information Systems
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That is, location-based games are often difficult to create, grow, and maintain over long periods of time. Our research investigates how location-based games can be designed to overcome this challenge of scalability. We studied the well-established location-based game of Geocaching through active participation and an online survey to better understand how it has …
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