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High-Frequency Vr-Native Eye Tracking: From Data Collection To Machine Learning Models, Meherun Nesa Shraboni, Aryabrata Basu 2026 University of Arkansas Little Rock

High-Frequency Vr-Native Eye Tracking: From Data Collection To Machine Learning Models, Meherun Nesa Shraboni, Aryabrata Basu

Research and Creative Works Expo

No abstract provided.


Spaceforge: Spatial Reconstruction For Signal Simulations, Compton Ross 2026 University of Mississippi

Spaceforge: Spatial Reconstruction For Signal Simulations, Compton Ross

Honors Theses

Signal simulation environments require accurate three dimensional representations of physical spaces, yet current methods for generating these representations, including Light Detection and Ranging (LiDAR) scanning, manual 3D modeling, and commercial photogrammetry, are both costly and time intensive. SpaceForge addresses this gap with a prompt guided pipeline that takes an ordinary indoor photograph and a configurable set of simulation relevant object categories as input and produces a voxelized 3D scene compatible with downstream signal simulation workflows. The pipeline proceeds through five major stages: open set object detection and segmentation, object level preprocessing, single image 3D mesh reconstruction, heuristic pose estimation and …


Improving Semantic Precision In Text-To-Image Diffusion Models Via Latent-Space Optimization And Semantically-Parsed Evaluation, Mohammad Rouie Miab 2026 Washington University in St. Louis

Improving Semantic Precision In Text-To-Image Diffusion Models Via Latent-Space Optimization And Semantically-Parsed Evaluation, Mohammad Rouie Miab

McKelvey School of Engineering Graduate Student Theses & Dissertations

Text-to-image diffusion models can produce visually impressive images from natural-language prompts, but they often fail to satisfy the detailed semantic constraints expressed in compositional prompts. Typical failure modes include omitted objects, merged entities, incorrect quantities, incorrect attribute binding, and leakage of one entity's attributes onto another. This thesis studies the problem of semantic precision in text-to-image generation: how faithfully a generated image satisfies the structured meaning of its prompt.   The thesis makes two linked contributions. First, it presents a training-free inference-time refinement method for diffusion-based image generation. The method operates directly in latent space during denoising and uses noun-phrase-aware cross-attention …


Evaluating The Use Of Extended Reality Technology To Improve Marching Band Conducting Patterns, Nathan R. Fuhrman 2026 University of Arkansas, Fayetteville

Evaluating The Use Of Extended Reality Technology To Improve Marching Band Conducting Patterns, Nathan R. Fuhrman

Electrical Engineering and Computer Science Undergraduate Honors Theses

Conducting pattern consistency is an essential skill for marching band drum

majors, yet developing this consistency through individual practice remains diffi-

cult without real-time feedback. This thesis investigates if the use of extended

reality technologies can be used to enhance the conducting skills of novice drum

majors. Using the Meta Quest 3’s passthrough capability, the system overlays vi-

sual feedback elements — including a 3D pattern guide, path visualization, tempo

cues, and a real-time score — onto the user’s physical environment. A within-

subjects study with seven participants evaluated eight combinations of three binary

feedback variables: pattern guide visibility, tempo …


Beyond The Interface: Human Perceptions Of Generative-Ai Chatbots As Conversational Partners, Browning W.E. Blair 2026 Clemson University

Beyond The Interface: Human Perceptions Of Generative-Ai Chatbots As Conversational Partners, Browning W.E. Blair

All Theses

Generative AI (gen-AI) chatbots are becoming embedded in everyday communicative life, yet it remains unclear whether users perceive these systems as socially reciprocative conversational partners. Therefore, this study examines how young adults understand and interact with gen-AI chatbots, focusing on perceptions of conversational partnership, anthropomorphism, politeness, discomfort, and technical understanding. Guided by the CASA framework, Media Equation Theory, and the uncanny valley hypothesis, this study employed four semi-structured, online focus groups with 15 undergraduate students and recent college graduates in the United States. Findings indicate that participants did not broadly perceive gen-AI chatbots as conversational partners in the interpersonal sense. …


Teacher-Student Diffusion Model For Text-Driven 3d Hand Motion Generation, Ching Lam CHENG, Bin ZHU, Shengfeng HE 2026 Singapore Management University

Teacher-Student Diffusion Model For Text-Driven 3d Hand Motion Generation, Ching Lam Cheng, Bin Zhu, Shengfeng He

PhD Student’s Publications Collection

Generating realistic 3D hand motion from natural language is vital for VR, robotics, and human-computer interaction. Existing methods either focus on full-body motion, overlooking detailed hand gestures, or require explicit 3D object meshes, limiting generality. We propose TSHaMo, a model-agnostic teacher-student diffusion framework for text-driven hand motion generation. The student model learns to synthesize motions from text alone, while the teacher leverages auxiliary signals (e.g., MANO parameters) to provide structured guidance during training. A co-training strategy enables the student to benefit from the teacher’s intermediate predictions while remaining text-only at inference. Evaluated using two diffusion backbones on GRAB and H2O, …


Analysis Of Volumetric Reconstruction Methods In Archaeology, Cade O'Fallon 2026 Indiana State University

Analysis Of Volumetric Reconstruction Methods In Archaeology, Cade O'Fallon

All-Inclusive List of Electronic Theses and Dissertations

The use of Structure from Motion (SfM) photogrammetry in archaeological projects is entering a period of transition; a method of producing 3D data that is traditionally embraced as tool for documentation is being explored for its analytic potential. One such way SfM photogrammetry can be used analytically is through the calculation of volumes using photogrammetric data. The tools exist for archaeologists to be able to create and quantify volumetric models; however, the discourse on these methods is still so new there is no consensus on the best method for conducting volumetric work. Different methods of creating and isolating volumetric space …


Utilizing Brain Computer Interfaces That Interact With A Virtual Keyboard, Skye Lilienthal 2026 Mississippi State University

Utilizing Brain Computer Interfaces That Interact With A Virtual Keyboard, Skye Lilienthal

Honors Theses

A brain-computer interface (BCI) can allow someone to utilize electrical signals in their brain to complete tasks using a computer. BCIs can help people take advantage of technology to type without the need for a traditional keyboard setup. This paper used the OpenBCI Mark IV to test the effectiveness of non-invasive BCIs with dry electrodes within the OpenViBE P300 Speller. This paper shows how to use the P300 speller through a setup pipeline. Results indicate that electrode placement affects P300 accuracy and that areas related to visual processing improve accuracy, suggesting that P300 signals can be detected within OpenBCI Mark …


It's Not Nde Without U And X: Preparing For Change With Inclusive Research, Sanjeet Mann, Heather L. Cribbs 2026 California State University, San Bernardino

It's Not Nde Without U And X: Preparing For Change With Inclusive Research, Sanjeet Mann, Heather L. Cribbs

Library Faculty Publications & Presentations

The upcoming Next Discovery Experience (NDE) introduces major changes to how users search, interpret information, and navigate Primo. Preparing for NDE is an opportunity to center the diverse students and faculty who rely on discovery systems every day, ensuring that their lived experiences, accessibility needs, and research practices guide interface design, configuration, and communication. This session presents a consortial approach to NDE readiness that positions students and community members as partners in the development process. We describe strategies for creating ethical and rigorous UX research workflows that include IRB approval, purposeful recruitment, accessible study design, and clear documentation on the …


Research On The Accessibility Elements Of Rural Public Digital Cultural Services Based On Aism-Fmicmac, Lihui PENG, Banruo GU, Chuang HONG, Xisheng HU 2026 School of Public Administration, Xiangtan University, Xiangtan 411105

Research On The Accessibility Elements Of Rural Public Digital Cultural Services Based On Aism-Fmicmac, Lihui Peng, Banruo Gu, Chuang Hong, Xisheng Hu

Journal of Scientific Information Research

[Purpose/significance] A structural analysis of the stratified dependencies among accessibility determinants in rural public digital cultural ecosystems enables identification of pivotal developmental nodes, thereby establishing theoretical foundations for optimizing service delivery mechanisms and achieving spatial equilibrium in digital cultural provision. [Method/process] This study applies grounded theory to conduct a comprehensive coding analysis of policy documents related to China's rural public digital cultural services. Through this process, five dimensions and fifteen sub-components of accessibility are identified. An index system for accessibility factors is then developed using the AISM approach. The identified elements are classified into three hierarchical levels. To further validate …


Drug Risk Knowledge Discovery For Western Medicines Based On Knowledge Graph Link Prediction, Jianxiang WEI, MA Hengyuan MA, Yuehong SUN, Wenwen DU, Letian HU 2026 (1) School of Management, Nanjing University of Posts and Telecommunications, Nanjing 210003; (2) Library, Nanjing University of Posts and Telecommunications, Nanjing 210023

Drug Risk Knowledge Discovery For Western Medicines Based On Knowledge Graph Link Prediction, Jianxiang Wei, Ma Hengyuan Ma, Yuehong Sun, Wenwen Du, Letian Hu

Journal of Scientific Information Research

[Purpose/significance] The risk information contained in drug instructions is usually incomplete, and some new adverse reactions can only be discovered in actual clinical use. This paper proposes an information organization and knowledge discovery method for pharmacovigilance, in order to timely and accurately identify missing risk knowledge in drug instructions. [Method/process] Drug instructions of 8 152 Western medicines are collected as the research data; On the basis of ontology construction, data annotation, and model training, the UIE model is used to jointly extract entity and relationship triplets from the research data; A new knowledge graph link prediction method CompGCN-RotatE, is proposed, …


Research On Temporal Knowledge Graph Completion Method For Emergent Events Based On Bigru And Graph Contrastive Learning, Peng WU, Zhenyu LU, Xuechen ZHANG 2026 School of Intelligent Manufacturing, Nanjing University of Science & Technology, Nanjing 210094

Research On Temporal Knowledge Graph Completion Method For Emergent Events Based On Bigru And Graph Contrastive Learning, Peng Wu, Zhenyu Lu, Xuechen Zhang

Journal of Scientific Information Research

[Purpose/significance] During emergencies, social media short texts contain critical information but are heavily interfered with by noise. Traditional static knowledge graph completion techniques struggle to effectively address their dynamic evolution and data sparsity issues, making it imperative to introduce temporal modeling methods. [Method/process] This study proposes a dynamic completion framework that combines the temporal feature capture capability of Bidirectional Gated Recurrent Units (BiGRU) with the noise-resistant representation learning advantages of Graph Contrastive Learning (GCL). At the completion level, the ConBiTE method is introduced, which captures temporal dependencies through self-attention mechanisms and BiGRU, while leveraging GCL to enhance the completion of …


The Intersection Of Visual Communications, User Experience, & Design Theory: A Case Study With The Dog Spaw, Jessica Miltner 2026 Bowling Green State University

The Intersection Of Visual Communications, User Experience, & Design Theory: A Case Study With The Dog Spaw, Jessica Miltner

Honors Projects

This project explored the intersection of visual communication, user experience, and design theory, focusing on researching design and UX principles and applying them in a real-world case study with The Dog Spaw from Celina, Ohio. The project resulted in a redesigned website that aims to influence user behavior by improving perceptions of trust, professionalism, brand consistency, and ease of use, and by examining how these perceptions, in turn, influence user action.


Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo 2026 Southern Adventist University

Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo

Campus Research Month

As fitness tracking converges with medical monitoring, inclusive design becomes a matter of health equity. This research utilizes a Polar Beat redesign to address exclusionary "sporty" aesthetics that can exclude 300 million colorblind users. Based in Human-Computer Interaction (HCI), the study implements WCAG AA standards and color-blind-verified filters to mitigate data loss during Situational Induced Impairment (SIID), when high-intensity exercise compromises cognitive and visual processing. By optimizing user journeys for Paralympic and geriatric archetypes, this work demonstrates that accessibility is the essential bridge transitioning mobile fitness apps into viable, inclusive instruments for clinical medical use.


Spatial Future Ahead! Augmented Reality And Anticipated Life Consequences, Sergio Barta, Reto Felix, Chris Hinsch, Mahdokht Kalantari, Nina Krey, Philipp A. Rauschnabel 2026 The University of Texas Rio Grande Valley

Spatial Future Ahead! Augmented Reality And Anticipated Life Consequences, Sergio Barta, Reto Felix, Chris Hinsch, Mahdokht Kalantari, Nina Krey, Philipp A. Rauschnabel

Marketing Faculty Publications

Purpose: This study explores how initial exposure to immersive spatial computing experiences using AR headsets generates lasting inspiration and shapes consumers expected long-term life consequences (i.e., enhancement of reality, perceived substitutability and social impact).

Design/methodology/approach: The study uses a time-lagged research design based on 148 first-time users of spatial computing devices (AR headsets). Respondents were interviewed once shortly after being exposed to AR and a few days later. Data is analyzed using partial least squares structural equation modeling (PLS-SEM).

Findings: Users' immediate “inspired-by” experiences predict increased “inspired-to” intentions days later. Such inspiration translates into anticipated consequences such as virtually customizing …


Match-A-Fit, Brianna Mendoza, Adan Diaz De Leon, Pedro Jacobo, Juan Marco Saca Dada 2026 St. Mary's University

Match-A-Fit, Brianna Mendoza, Adan Diaz De Leon, Pedro Jacobo, Juan Marco Saca Dada

Posters - 2026

Welcome to Match-a-Fit! Match-a-Fit is an iOS application that allows the user to create a digital closet by uploading images of their clothing items. With AI, the program can generate outfits based on the digital closet, the time, and the occasion. Match-a-Fit’s purpose is designed to help users who struggle to get ready, run out of time, or can’t decide on an outfit, by easily generating outfit options based on the occasion.


Harvest Scanner, Alexander Murphy 2026 St. Mary's University

Harvest Scanner, Alexander Murphy

Posters - 2026

In current times, people can find themselves at the whims of markets and may be spending more than they realize or want to on regular, everyday goods. New tools can help users keep track of the goods they are paying for. Harvest Scanner was developed to scan and track local grocery prices from stores using their publicly available website information. It was developed in Python using PyQt5 for GUI. The database is stored as an SQL file with Python using SQLite engine. Users will be able to view local grocery prices in a database interface (GUI). There are many features …


Topshelf, Ayden Jay Soliz 2026 St. Mary's University

Topshelf, Ayden Jay Soliz

Posters - 2026

With so many great video games releasing each year, it becomes challenging to keep up with the latest. Players find it difficult to maintain an updated list of future games to play, and many existing online trackers have become too complicated to use. TopShelf is designed to be a simple video game backlogging website that will track games for the player. By connecting to an online video game database API, users can add/drop games from their personal list and enable tracking and receive emails for platform releasing. Gamers can leave all the tracking and updates responsibilities to TopShelf


Ai-Assisted 3d Pre-Visualization: Streamlining Animatics For Filmmakers, Nishit Thapa 2026 The University of Southern Mississippi

Ai-Assisted 3d Pre-Visualization: Streamlining Animatics For Filmmakers, Nishit Thapa

Honors Theses

Pre-visualization is a core part of film pre-production. Creators use it to test blocking, lighting, camera movement, and spatial relationships before committing to a shot. Despite this, three-dimensional pre-visualization remains out of reach for many entry-level filmmakers, as the software is expensive and takes substantial time to learn.

Recent AI developments have produced generative systems capable of creating highly re-alistic imagery and video from text prompts. These systems open new possibilities for visual sto-rytelling but are not built for the iterative, hands-on process that pre-visualization requires, where creators must adjust scene parameters, camera logic, and spatial configurations throughout.

This thesis …


Fallen Light (Video Game), Joshua Do 2026 St. Mary's University

Fallen Light (Video Game), Joshua Do

Presentations - 2026

Problem:

•People misunderstand Lucifer’s deception

•(shown through Temptation of Jesus in Matthew 4) •Lack of engaging ways to teach theological concepts   •Background: Lucifer corrupts not through force, but subtle self-elevation and doubt   Motivation:   •Just initially wanted to make a game of how sin entered the world for fun   •Just thought it was a cool idea in general.

Solution:

•Dialogue-driven narrative game   •6+ story chapters   •10+ regions   •Focused on spiritual conflict, deception, and discernment   •Uses event-based progression   •Presents Lucifer through subtle manipulation, by being a false light by choosing self-pleasure over what is right.


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