It's Not Nde Without U And X: Preparing For Change With Inclusive Research,
2026
California State University, San Bernardino
It's Not Nde Without U And X: Preparing For Change With Inclusive Research, Sanjeet Mann, Heather L. Cribbs
Library Faculty Publications & Presentations
The upcoming Next Discovery Experience (NDE) introduces major changes to how users search, interpret information, and navigate Primo. Preparing for NDE is an opportunity to center the diverse students and faculty who rely on discovery systems every day, ensuring that their lived experiences, accessibility needs, and research practices guide interface design, configuration, and communication. This session presents a consortial approach to NDE readiness that positions students and community members as partners in the development process. We describe strategies for creating ethical and rigorous UX research workflows that include IRB approval, purposeful recruitment, accessible study design, and clear documentation on the …
Research On The Accessibility Elements Of Rural Public Digital Cultural Services Based On Aism-Fmicmac,
2026
School of Public Administration, Xiangtan University, Xiangtan 411105
Research On The Accessibility Elements Of Rural Public Digital Cultural Services Based On Aism-Fmicmac, Lihui Peng, Banruo Gu, Chuang Hong, Xisheng Hu
Journal of Scientific Information Research
[Purpose/significance] A structural analysis of the stratified dependencies among accessibility determinants in rural public digital cultural ecosystems enables identification of pivotal developmental nodes, thereby establishing theoretical foundations for optimizing service delivery mechanisms and achieving spatial equilibrium in digital cultural provision. [Method/process] This study applies grounded theory to conduct a comprehensive coding analysis of policy documents related to China's rural public digital cultural services. Through this process, five dimensions and fifteen sub-components of accessibility are identified. An index system for accessibility factors is then developed using the AISM approach. The identified elements are classified into three hierarchical levels. To further validate …
Drug Risk Knowledge Discovery For Western Medicines Based On Knowledge Graph Link Prediction,
2026
(1) School of Management, Nanjing University of Posts and Telecommunications, Nanjing 210003; (2) Library, Nanjing University of Posts and Telecommunications, Nanjing 210023
Drug Risk Knowledge Discovery For Western Medicines Based On Knowledge Graph Link Prediction, Jianxiang Wei, Ma Hengyuan Ma, Yuehong Sun, Wenwen Du, Letian Hu
Journal of Scientific Information Research
[Purpose/significance] The risk information contained in drug instructions is usually incomplete, and some new adverse reactions can only be discovered in actual clinical use. This paper proposes an information organization and knowledge discovery method for pharmacovigilance, in order to timely and accurately identify missing risk knowledge in drug instructions. [Method/process] Drug instructions of 8 152 Western medicines are collected as the research data; On the basis of ontology construction, data annotation, and model training, the UIE model is used to jointly extract entity and relationship triplets from the research data; A new knowledge graph link prediction method CompGCN-RotatE, is proposed, …
Research On Temporal Knowledge Graph Completion Method For Emergent Events Based On Bigru And Graph Contrastive Learning,
2026
School of Intelligent Manufacturing, Nanjing University of Science & Technology, Nanjing 210094
Research On Temporal Knowledge Graph Completion Method For Emergent Events Based On Bigru And Graph Contrastive Learning, Peng Wu, Zhenyu Lu, Xuechen Zhang
Journal of Scientific Information Research
[Purpose/significance] During emergencies, social media short texts contain critical information but are heavily interfered with by noise. Traditional static knowledge graph completion techniques struggle to effectively address their dynamic evolution and data sparsity issues, making it imperative to introduce temporal modeling methods. [Method/process] This study proposes a dynamic completion framework that combines the temporal feature capture capability of Bidirectional Gated Recurrent Units (BiGRU) with the noise-resistant representation learning advantages of Graph Contrastive Learning (GCL). At the completion level, the ConBiTE method is introduced, which captures temporal dependencies through self-attention mechanisms and BiGRU, while leveraging GCL to enhance the completion of …
The Intersection Of Visual Communications, User Experience, & Design Theory: A Case Study With The Dog Spaw,
2026
Bowling Green State University
The Intersection Of Visual Communications, User Experience, & Design Theory: A Case Study With The Dog Spaw, Jessica Miltner
Honors Projects
This project explored the intersection of visual communication, user experience, and design theory, focusing on researching design and UX principles and applying them in a real-world case study with The Dog Spaw from Celina, Ohio. The project resulted in a redesigned website that aims to influence user behavior by improving perceptions of trust, professionalism, brand consistency, and ease of use, and by examining how these perceptions, in turn, influence user action.
Redesigning A Fitness App Interface For Physiological Constrained Users*,
2026
Southern Adventist University
Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo
Campus Research Month
As fitness tracking converges with medical monitoring, inclusive design becomes a matter of health equity. This research utilizes a Polar Beat redesign to address exclusionary "sporty" aesthetics that can exclude 300 million colorblind users. Based in Human-Computer Interaction (HCI), the study implements WCAG AA standards and color-blind-verified filters to mitigate data loss during Situational Induced Impairment (SIID), when high-intensity exercise compromises cognitive and visual processing. By optimizing user journeys for Paralympic and geriatric archetypes, this work demonstrates that accessibility is the essential bridge transitioning mobile fitness apps into viable, inclusive instruments for clinical medical use.
Spatial Future Ahead! Augmented Reality And Anticipated Life Consequences,
2026
The University of Texas Rio Grande Valley
Spatial Future Ahead! Augmented Reality And Anticipated Life Consequences, Sergio Barta, Reto Felix, Chris Hinsch, Mahdokht Kalantari, Nina Krey, Philipp A. Rauschnabel
Marketing Faculty Publications
Purpose: This study explores how initial exposure to immersive spatial computing experiences using AR headsets generates lasting inspiration and shapes consumers expected long-term life consequences (i.e., enhancement of reality, perceived substitutability and social impact).
Design/methodology/approach: The study uses a time-lagged research design based on 148 first-time users of spatial computing devices (AR headsets). Respondents were interviewed once shortly after being exposed to AR and a few days later. Data is analyzed using partial least squares structural equation modeling (PLS-SEM).
Findings: Users' immediate “inspired-by” experiences predict increased “inspired-to” intentions days later. Such inspiration translates into anticipated consequences such as virtually customizing …
Portrait Shadow Removal Via Self-Exemplar Illumination Equalization,
2026
Singapore Management University
Portrait Shadow Removal Via Self-Exemplar Illumination Equalization, Qian Huang, Cheng Xu, Guiqing Li, Ziheng Wu, Shengxin Liu, Shengfeng He
Research Collection School Of Computing and Information Systems
We introduce the Self-Exemplar Illumination Equalization Network, designed specifically for effective portrait shadow removal. The core idea of our method is that partially shadowed portraits can find ideal exemplars within their non-shadowed facial regions. Rather than directly fusing two distinct classes of facial features, our approach utilizes non-shadowed regions as an illumination indicator to equalize the shadowed regions, generating deshadowed results without boundary-merging artifacts. Our network comprises cascaded Self-Exemplar Illumination Equalization Blocks (SExmBlock), each containing two modules: a self-exemplar feature matching module and a feature-level illumination rectification module. The former identifies and applies internal illumination exemplars to shadowed areas, producing …
Match-A-Fit,
2026
St. Mary's University
Match-A-Fit, Brianna Mendoza, Adan Diaz De Leon, Pedro Jacobo, Juan Marco Saca Dada
Posters - 2026
Welcome to Match-a-Fit! Match-a-Fit is an iOS application that allows the user to create a digital closet by uploading images of their clothing items. With AI, the program can generate outfits based on the digital closet, the time, and the occasion. Match-a-Fit’s purpose is designed to help users who struggle to get ready, run out of time, or can’t decide on an outfit, by easily generating outfit options based on the occasion.
Harvest Scanner,
2026
St. Mary's University
Harvest Scanner, Alexander Murphy
Posters - 2026
In current times, people can find themselves at the whims of markets and may be spending more than they realize or want to on regular, everyday goods. New tools can help users keep track of the goods they are paying for. Harvest Scanner was developed to scan and track local grocery prices from stores using their publicly available website information. It was developed in Python using PyQt5 for GUI. The database is stored as an SQL file with Python using SQLite engine. Users will be able to view local grocery prices in a database interface (GUI). There are many features …
Topshelf,
2026
St. Mary's University
Topshelf, Ayden Jay Soliz
Posters - 2026
With so many great video games releasing each year, it becomes challenging to keep up with the latest. Players find it difficult to maintain an updated list of future games to play, and many existing online trackers have become too complicated to use. TopShelf is designed to be a simple video game backlogging website that will track games for the player. By connecting to an online video game database API, users can add/drop games from their personal list and enable tracking and receive emails for platform releasing. Gamers can leave all the tracking and updates responsibilities to TopShelf
Spinlock Game Engine,
2026
St. Mary's University
Spinlock Game Engine, Shane Misley
Posters - 2026
Modern game engines prioritize developer convenience at the cost of performance and transparency. Large frameworks like Unity and Unreal Engine abstract away implementation details, which simplifies development but introduces computational overhead—often 40-50% of CPU and memory usage goes to engine infrastructure rather than the actual game. For developers targeting low-end hardware, older systems, or performance-critical applications, this overhead becomes prohibitive. The Spinlock Engine addresses this problem by adopting a "close-to-the-metal" philosophy, stripping away unnecessary abstraction layers to deliver raw speed and predictable behavior. Built in C++ with SDL3 and Raylib, Spinlock prioritizes memory efficiency, CPU optimization, and developer transparency—allowing you …
Ai-Assisted 3d Pre-Visualization: Streamlining Animatics For Filmmakers,
2026
The University of Southern Mississippi
Ai-Assisted 3d Pre-Visualization: Streamlining Animatics For Filmmakers, Nishit Thapa
Honors Theses
Pre-visualization is a core part of film pre-production. Creators use it to test blocking, lighting, camera movement, and spatial relationships before committing to a shot. Despite this, three-dimensional pre-visualization remains out of reach for many entry-level filmmakers, as the software is expensive and takes substantial time to learn.
Recent AI developments have produced generative systems capable of creating highly re-alistic imagery and video from text prompts. These systems open new possibilities for visual sto-rytelling but are not built for the iterative, hands-on process that pre-visualization requires, where creators must adjust scene parameters, camera logic, and spatial configurations throughout.
This thesis …
Match-A-Fit,
2026
St. Mary's University
Match-A-Fit, Adan Diaz De Leon, Juan Marco Saca Dada, Brianna Mendoza, Arsalan Kataneh, Theophile Nsabimana, Pedro Jacobo
Presentations - 2026
Welcome to Match-a-Fit! Match-a-Fit is an iOS application that allows the user to create a digital closet by uploading images of their clothing items. With AI, the program can generate outfits based on the digital closet, the time, and the occasion. Match-a-Fit’s purpose is designed to help users who struggle to get ready, run out of time, or can’t decide on an outfit, by easily generating outfit options based on the occasion.
Fallen Light (Video Game),
2026
St. Mary's University
Fallen Light (Video Game), Joshua Do
Presentations - 2026
Problem:
•People misunderstand Lucifer’s deception
•(shown through Temptation of Jesus in Matthew 4) •Lack of engaging ways to teach theological concepts •Background: Lucifer corrupts not through force, but subtle self-elevation and doubt Motivation: •Just initially wanted to make a game of how sin entered the world for fun •Just thought it was a cool idea in general.
Solution:
•Dialogue-driven narrative game •6+ story chapters •10+ regions •Focused on spiritual conflict, deception, and discernment •Uses event-based progression •Presents Lucifer through subtle manipulation, by being a false light by choosing self-pleasure over what is right.
Foxbuddy,
2026
St. Mary's University
Foxbuddy, Luis Eduardo Garza Jr.
Presentations - 2026
Problem:
•Many people are still unprepared incase of an emergency. (42%-46% are prepared for an emergency)
•Supplies can be scattered, expired, or forgotten. •Reliable guidance is often not easy to access.
Chopchop: The Digital Cookbook,
2026
St. Mary's University
Chopchop: The Digital Cookbook, Dominc Mcdevitt, Shane Misley, Katie Cerda, Kobie Henson, Adolfo Duran
Presentations - 2026
Problem With traditional recipe organization methods,
● Recipes are scattered across paper, PDFs, Word docs, and notes
● Paper recipes can be lost, damaged, or left at home
● Digital recipes are difficult to edit, store, and organize
● Manually typing or updating recipes is time-consuming
● Sharing recipes is inconvenient and often confusing
● Limited or inconsistent cloud access reduces accessibility
● Formatting is messy and inconsistent across platforms
● No simple, centralized system for managing recipes
Fisheasy,
2026
St. Mary's University
Fisheasy, Jake Rankin
Presentations - 2026
Problem:
Inexperienced and experienced anglers lack necessary tools to begin fishing
Motivation:
Fishing is a fun hobby everyone should be able to enjoy – the lack of resources makes that difficult
Solution:
An application that integrates learning tutorials with helpful practices tools for both novice and experienced anglers
Chopchop: The Digital Cookbook,
2026
St. Mary's University
Chopchop: The Digital Cookbook, Dominc Mcdevitt, Shane Misley, Adolfo Duran, Katie Cerda, Kobie Henson
Posters - 2026
Many of today's home chefs still use the same limited methods of saving recipes that have been used for decades, i.e. handwritten notes, disorganized pdfs, screenshots, saved text messages, etc. Not only are these formats hard to keep track of and easily lost, but they also suffer the risk of becoming irrevocably damaged or stained in the cooking process. They are also notoriously hard to edit, which limits a chef's ability to tailor recipes to their taste, their available ingredients, or even just a different serving size. Another major issue with these approaches is the lack of easy sharing. Giving …
Teamwise: Exploring Virtually Embodied Ai Facilitation For Video-Based Team Onboarding,
2026
Singapore Management University
Teamwise: Exploring Virtually Embodied Ai Facilitation For Video-Based Team Onboarding, Venkata Akhila Rani Obilisetty, Mikkeline Elleby, Anthony Tang, April Yi Wang
Research Collection School Of Computing and Information Systems
AI-mediated facilitation has emerged as a scalable approach to supporting onboarding and coordination in newly formed remote teams, yet existing systems are predominantly text-based. To explore how video-based, virtually embodied AI facilitators shape team experiences, we present TeamWise, which joins video-based onboarding meetings as an on-screen avatar. TeamWise guides teams through a structured facilitation flow of low-stakes activities to foster rapport, mutual awareness, and shared identity. While the overall sequence of activities and facilitation goals is predefined, the facilitator’s turn-by-turn utterances are generated dynamically by an LLM in response to participant input. We conducted a formative study of TeamWise to …
