Open Access. Powered by Scholars. Published by Universities.®

Art and Design Commons

Open Access. Powered by Scholars. Published by Universities.®

36,520 Full-Text Articles 34,139 Authors 19,697,728 Downloads 320 Institutions

All Articles in Art and Design

Faceted Search

36,520 full-text articles. Page 35 of 1335.

Game Design As An Educational Method, Adeline Hvidsten, Evan Barba, Sarit Youdelevich, Rebecca Rouse 2026 Kristiania University of Applied Sciences, Oslo, Norway

Game Design As An Educational Method, Adeline Hvidsten, Evan Barba, Sarit Youdelevich, Rebecca Rouse

DRS Biennial Conference Series

Design is playing an increasingly important role in the liberal arts and in general education at various grade levels. Integrating design into a curriculum can take many forms, from teaching general design literacy to specific disciplinary practices and using design methods to support topical learning. Over decades of teaching game design in various contexts, we have observed how students gain a deep and systemic understanding of topics when designing games on them. Synthesizing our experiences from higher education, we expand on Hanghøj’s model for game-based teaching to include teaching through game design as a pedagogical method. We argue that to …


Making With Virtual Materials: Reframing “Making As Knowing” For Situated Narratives In Large-Scale Vr, Shijie Ming, Ziqiang He, Ning Zhao, Haopeng Yuan, Furui Sun, Ke Jiang 2026 Beijing Institute of Technology, China

Making With Virtual Materials: Reframing “Making As Knowing” For Situated Narratives In Large-Scale Vr, Shijie Ming, Ziqiang He, Ning Zhao, Haopeng Yuan, Furui Sun, Ke Jiang

DRS Biennial Conference Series

Classic “Making as Knowing” relies on tangible resistance from physical materials, but this framework is insufficient for intangible virtual materials in Large-Scale VR, often leading to the “problem of spectacle.” This research explores how “Making as Knowing” is reframed in this context, using a Research through Design (RtD) approach with a novel “Mandated Design Rationale Protocol.” The paper argues that “making” transforms into a rigorous epistemic practice of “systemic and experiential tuning” to generate “Knowledge of Experience” (K-OF). A reception study (N=31) confirmed a strong alignment between the designer’s K-OF targets and visitors’ takeaways. This work offers a traceable RtD …


How Does Costume Illustration Sketching Mediate Between Visual Development Concept Art And The Practical Construction Of Film Costumes?, Sophie Fretwell, Jon Burgess 2026 arts university bournemouth, United Kingdom

How Does Costume Illustration Sketching Mediate Between Visual Development Concept Art And The Practical Construction Of Film Costumes?, Sophie Fretwell, Jon Burgess

DRS Biennial Conference Series

Sketching is a vital form of communication across creative industries. As an essential part of the filmmaking process, costume illustration functions as a mediating design practice where sketching translates concept art into wearable garments. Historically rooted in hand-drawn fashion illustration, contemporary costume sketching has evolved into a globalised digital practice that bridges artistic vision and physical construction. Through this lens of design mediation and embodied expertise, the study draws on industry interviews and reflective practice to examine the costume illustrator’s changing role as translator between the digital concept and physical costume. Costume sketching solves practical challenges based on knowledge of …


‘Wet’ Policymaking: Exploring The Potential Of Open-Water Swimming In Agonistically Designing Affective Environmental Policies, Kseniia Obukhova, Jan Boon, Liesbeth Huybrechts 2026 R4D Research group, School of Social Sciences, Hasselt University, Belgium;Civic & Policy Design (part of Arck) Research group, Faculty of Architecture and Arts, Hasselt University, Belgium

‘Wet’ Policymaking: Exploring The Potential Of Open-Water Swimming In Agonistically Designing Affective Environmental Policies, Kseniia Obukhova, Jan Boon, Liesbeth Huybrechts

DRS Biennial Conference Series

In the dryland of environmental governance, design can help cultivate what we call ‘wet’ policymaking: an approach that embraces affect, emotional engagement, and more-than-human (MTH) relations as integral to ecological decision-making. Drawing on fieldwork with open-water swimming collectives and policy initiatives in Flanders, Belgium, we explore swimming as an agonistic inquiry into wet policy futures, revealing the tensions between the prevailing dryness and the potential wetness of environmental—particularly water-related—governance. Theoretically, the paper weaves together affective agonistic democratic thought, political design, and MTH perspectives to articulate wetness as both a political and design orientation. We argue that open-water swimming in Flanders …


Perceived Quality And Future Applications Of Transparent Wood: Insights From An International Focus Group, Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù 2026 Politecnico di Torino, Italy

Perceived Quality And Future Applications Of Transparent Wood: Insights From An International Focus Group, Eva Vanessa Bruno, Beatrice Lerma, Doriana Dal Palù

DRS Biennial Conference Series

Transparent wood (TW), obtained by removing lignin from natural wood and infiltrating it with bio-resin or bioplastic, has attracted renewed scientific and industrial interest over the past fifteen years as an effective alternative to plastics and glass. The research explores how this perceptual hybrid can be meaningfully presented in professional design contexts to support future use of TW. A twofold action was carried out during a focus group involving 12 international project professionals. On one hand, a sensory–perceptual analysis was conducted to identify the distinctive characteristics of the material; on the other, future application scenarios were explored through creative techniques …


Promoting Equity, Accessibility, And Trust Through Co-Design: Shaping A Living Evidence Architecture For South-East Asia And The Western Pacific, Leah Heiss, Manika Saha, Heath White, Shaira Baptista, Jia Rong, Rifat Shams, Derry Wijaya, Grace Wangge, John Grundy, Rashina Hoda, Chetan Arora, Anneliese Arno, Olga Kokshagina, Tari Turner 2026 Monash University, Australia

Promoting Equity, Accessibility, And Trust Through Co-Design: Shaping A Living Evidence Architecture For South-East Asia And The Western Pacific, Leah Heiss, Manika Saha, Heath White, Shaira Baptista, Jia Rong, Rifat Shams, Derry Wijaya, Grace Wangge, John Grundy, Rashina Hoda, Chetan Arora, Anneliese Arno, Olga Kokshagina, Tari Turner

DRS Biennial Conference Series

Living evidence refers to continual evidence synthesis and dynamic updating of clinical guidelines to support health decision makers with evidence that is up-to-date, reliable and trustworthy. The rapid take up of AI technologies and prevalence of unverified AI-generated medical advice create an urgent need to improve access to trusted, reliable evidence to support clinicians, policy makers and citizens with accurate health guidance. Developing a living evidence platform with South-East Asia and the Western Pacific - a region that includes almost half of the global population - requires a nuanced understanding of the diverse needs of clinicians, consumers, and policymakers across …


Creating A Regenerative Design Practice That Gives Back To People And Planet: Lessons From Stakeholder Interactions In Industrial Agriculture, Cecilie Baann, Birgitta Ralston, Jannike Falk-Andersson, Line Johanne Barkved 2026 Norwegian Institute for Water Research (NIVA), Norway

Creating A Regenerative Design Practice That Gives Back To People And Planet: Lessons From Stakeholder Interactions In Industrial Agriculture, Cecilie Baann, Birgitta Ralston, Jannike Falk-Andersson, Line Johanne Barkved

DRS Biennial Conference Series

This paper considers the development of a regenerative design practice as a grounded and participatory method that fosters sustainable design and solutions, sensitive to relational practices and values, even when these are thought to be negligible. We draw upon theories of ecological relationality, in combination with posthuman theory, to argue that holistic regenerative design should aim to foster ownership of the design processes amongst affected actors. To do so, our regenerative design practice allows participants to search for, promote, and expand existing practices of relationality, a focus we argue have been missing in the existing research on regenerative design. Drawing …


Co-Speculating With Ai: From Prompts To Practices, Elisa Giaccardi, Joseph Lindley, Maria Luce Lupetti, Giulia Jiangxian Zhu, Dave Murray-Rust 2026 Department of Design, Politecnico di Milano, Italy

Co-Speculating With Ai: From Prompts To Practices, Elisa Giaccardi, Joseph Lindley, Maria Luce Lupetti, Giulia Jiangxian Zhu, Dave Murray-Rust

DRS Biennial Conference Series

This paper presents a vocabulary for co-speculation with AI, developed through an experimental design studio with 55 postgraduate students who used generative AI tools to explore more-than-human design practices of decentering. The vocabulary spans multiple scales of interaction—from individual prompting acts to extended collaborative sessions—serving descriptive, analytic, and generative functions. Whilst it was developed through the specific context of decentering practices, we argue that this vocabulary is transferable to diverse design domains. It offers designers and researchers a framework for more reflective and intentional engagements with AI, contributing to emerging discussions on how design practice evolves when speculation becomes a …


From Scientific Publication To Scientific Impact: Designing Research For Reach And Engagement, Elisabeth Breden, Eveline van Zeeland, Jörg Henseler 2026 University of Twente, Netherlands

From Scientific Publication To Scientific Impact: Designing Research For Reach And Engagement, Elisabeth Breden, Eveline Van Zeeland, Jörg Henseler

DRS Biennial Conference Series

Digital media offer transformative possibilities for sharing and experiencing research. These new options call for design researchers and publishers to rethink traditional publishing norms. Yet, expanding access alone is insufficient; making academic knowledge meaningful to diverse audiences can drive real impact. How to engage audiences beyond academia to ensure a broader impact? This study applies the design tools framing and analogical modelling to shift the perspective on academic knowledge dissemination. This allows us to recognize scientific outputs as designed products that need to be brought to ‘the market’ with a clear path for reaching and engaging audiences. This study introduces …


Toward An Ecology Of Imagination In Benwell, Ivan Pecorari, Clara Crivellaro, Usue Ruiz Arana, Ahmed Kharrufa, Vasilis Vlachokyriakos 2026 Open Lab - School of Computing- Newcastle University

Toward An Ecology Of Imagination In Benwell, Ivan Pecorari, Clara Crivellaro, Usue Ruiz Arana, Ahmed Kharrufa, Vasilis Vlachokyriakos

DRS Biennial Conference Series

This paper investigates the emergence of imagination as a participatory ecological process among children and adolescents in a deprived post-industrial area of Benwell, Newcastle upon Tyne, UK. Responding to ongoing debates about representation and agency in More-than-Human design, we advance an ecology of imagination as a theoretical framework. We situate imagination as a dynamic, evolving network of relations among diverse and ephemeral spatial-temporal actors. Drawing on a summer of ethnographic fieldwork, the paper analyses three examples of imaginative play to illustrate how spatial, material, and affective interactions generate conditions for collective creative play between humans and non-humans. The discussion explores …


Design With Empowerment: Developing A Framework And Toolkit For Chronic Disease Management, Renxuan LIU 2026 Design Lab, University of Sydney, Australia

Design With Empowerment: Developing A Framework And Toolkit For Chronic Disease Management, Renxuan Liu

DRS Biennial Conference Series

Empowerment in chronic disease management (CDM) is often treated as an outcome delivered to patients, leaving limited attention to how empowerment is negotiated in practice. This study develops the Needs-Means-Values design empowerment framework and demonstrates how it can be materially enacted through a co-design toolkit. Drawing on literature review, interview, policy and case data, the framework conceptualises empowerment as a situated and relational process shaped by how needs, resources and values are interpreted across different actors in CDM settings. The resulting toolkit consists of four modules that support stakeholders in articulating multiple enactments of needs, exploring resource configurations and generating …


Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai 2026 Modern Industrial Design Institute, Zhejiang University, Hangzhou, China

Can The Thumb Point Effectively In Vr? An Evaluation Of Different 3d Pointing Techniques, Haoran Wei, Hanjia Zheng, Ningfeng Tang, Boyi Lian, Chen Feng, Xintang Wang, Chunlei Chai

DRS Biennial Conference Series

Technological advances have made VR interactions more natural, yet fatigue and social awkwardness persist. Microgestures offer a promising solution. However, prior research has focused mainly on the index finger, leaving the thumb’s potential as a stable, low-fatigue ray-casting modality underexplored. This study conducted two experiments to examine whether the thumb can function as an effective technique for 3D pointing in VR. Experiment 1 compared four input methods: VR controller, hand tracking, index-finger pointing, and thumb pointing. The controller was most efficient, while hand tracking provided greater stability but higher fatigue. Both microgestures outperformed hand tracking in efficiency and fatigue reduction. …


Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun 2026 Koç University, Türkiye

Towards A Common Language For Representation Tools In More-Than-Human Design, Berre Su Demir, Aykut Coskun

DRS Biennial Conference Series

Representation tools in More-Than-Human Design (MTHD) are growing rapidly as researchers increasingly seek to include nonhuman perspectives in design. However, guidance for selecting, designing, and evaluating such tools is limited, leaving designers to navigate trade-offs in user-friendliness, empathy, and resources without a shared structure. While recent work has attempted to address this by introducing parameters for MTHD representation tools, their relevance and usefulness remain unexamined. We explore how these parameters resonate in practice through workshops with 12 MTHD researchers, demonstrating that the parameters serve as decision supports during design and use, as lenses for reflection, and as a shared vocabulary …


From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer McHugn, Jingnan Bian 2026 University of Southampton, United Kingdom

From Edgeland To Gentrified-Land: Graphic Communication As Intermediary For Negotiating Place Identity In Hackney Wick, London, Angelina Hang Pan, Jennifer Mchugn, Jingnan Bian

DRS Biennial Conference Series

Hackney Wick has long been regarded as an urban edgeland, marked by significant poverty since the 1860s, with distinctive topographic and socio- economic features. Yet in the early 2000s, it saw a rapid transformation into a creative space as artists began to occupy abandoned warehouses, building a live- work culture and quickly establishing itself as one of Europe’s most vibrant artistic communities. More recently, the development of the London Olympic infrastructure and government-led urban regeneration initiatives have accelerated gentrification and drive for social capital, whilst intensifying social exclusion and community marginalisation amongst disadvantaged communities. This paper integrates visual ethnography (graphic …


Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor 2026 Arts University Bournemouth, United Kingdom

Performer, Technologist, Machine: Co-Creating The Soul Song Sensorium, Asha Ward, Jojo Taylor

DRS Biennial Conference Series

Soul Song Sensorium examines the negotiation between performer, technologist, and technology in the co-creation of a sound-driven wearable instrument. Initially imagined as a system translating gesture and voice into live sonic layers, the project evolved through iterative exchanges between what the performer envisioned, what was technically achievable, and what emerged unpredictably in practice. The technology frequently acted as a third actor whose behaviours, limitations, and resistances shaped both creative intention and aesthetic outcome. Rather than progressing through linear feature accumulation, the work advanced through attunement—paring back complexity, refining mappings, and learning to work with the system’s tendencies. Through this process, …


Negotiating Control With Materials: Progressive Modes Of Engagement In Design Practice, Yuliang Kang, Enza Migliore, Jingze Liu 2026 Southern University of Science and Technology, China, People's Republic of

Negotiating Control With Materials: Progressive Modes Of Engagement In Design Practice, Yuliang Kang, Enza Migliore, Jingze Liu

DRS Biennial Conference Series

This paper addresses a design dilemma: how can designers engage with materials that exhibit recognizable yet unpredictable behaviors? Traditional design relies on predictability and control. However, in an era of crises and complexity, we must acknowledge non-human agency and recognize that materials inherently respond and adapt. Complex material systems, characterized by self-organization, nonlinear dynamics, and emergent patterns, resist deterministic control, requiring an alternative approach. Drawing on material agency and play perspectives of rules and chances, we develop an operative framework of negotiating control, exemplified through clay fractals using the Lifting Hele-Shaw cell (LHSC). We identify three progressive modes of engagement: …


When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou 2026 Humak University of Applied Sciences, Finland

When Play Becomes Language: Transforming International Student Experience Through Environmental Art And Eco-Social Design, Nina Luostarinen, Melanie Sarantou

DRS Biennial Conference Series

This study explores the Miyanohara participatory land art project in Ōmuta City, Japan, as an innovative teaching method for integrating international exchange students into new cultural and environmental settings within higher education institutions (HEIs). By creating a 74-metre installation depicting the Kasumi salamander at a former coal mine site, eleven international students from Kyushu University's Strategic Design course engaged in embodied learning that transcended linguistic and cultural barriers. Using arts-based methodologies and an eco-social design approach, we demonstrate how land art can serve as a powerful tool for HEIs to foster environmental awareness, cultural integration, and transformational learning experiences for …


Reorienting Design Futures With Hope, Manuela Celi, Victoria Rodriguez Schon 2026 Politecnico di Milano, Design Department

Reorienting Design Futures With Hope, Manuela Celi, Victoria Rodriguez Schon

DRS Biennial Conference Series

This paper reorients Design Futures through hope as a situated, anticipatory, and actionable practice for working within postnormal conditions marked by uncertainty, systemic crisis, and defuturing. Bringing together futures studies, feminist epistemologies, and decolonial perspectives, it argues that design can help imagine and enact alternatives through situated interventions. The paper develops a conceptual and reflexive methodology that synthesizes three strands of literature; hope, hope and design, and hope and futures, and formulates three tactics for operationalizing hope in design practice: hoping as present-tense praxis, hoping otherwise, and projectual hope. Together, these frame hope as an ethical and political orientation that …


Beyond The Gallery: Neurodivergent Digital Access In Australian Museums, Jorge E. Arreola Rosendo 2026 RMIT University; National Museum of Australia

Beyond The Gallery: Neurodivergent Digital Access In Australian Museums, Jorge E. Arreola Rosendo

DRS Biennial Conference Series

Australian museums invest heavily in hybrid and immersive gallery technologies yet treat their websites, where many neurodiverse visitors seek essential planning information, as static brochures. As 15 to 20 percent of the global population is neurodivergent, this oversight affects a significant audience. This study presents the first Australian audit of neurodivergent accessibility across 43 museums, revealing major disconnects: 86% offer minimal digital experiences despite their accessibility potential, and 35% provide no neurodivergent resources. While many claim consultation, neurodivergent voices remain absent from digital design. Shared digital infrastructure across museum networks creates sector-wide intervention points, since improving centralised systems could enhance …


The Culture Communications Model: Visual Sensemaking And The Everyday In Design Practice, Patrick Sundqvist, Åsa Wikberg-Nilsson, Lennart Pettersson 2026 Design, Luleå Tekniska Universitet, Sweden

The Culture Communications Model: Visual Sensemaking And The Everyday In Design Practice, Patrick Sundqvist, Åsa Wikberg-Nilsson, Lennart Pettersson

DRS Biennial Conference Series

The Culture Communications Model (CCM) provides a framework for structured sensemaking grounded in everyday visual culture. It assists designers and non-designers in navigating complex contexts through four interrelated domains – physical, social, commercial and media – each examined via interpretive filters such as norms, gender, class, power and capital. Through iterative processes of finding, understanding and synthesizing, the CCM structures visual inquiry as an embodied and dialogical practice. By translating observations through these filters and reconfiguring them with conceptual tools, users can reveal hidden relationships, challenge assumptions and generate new perspectives on context and identity. The model transforms diffuse contextual …


Digital Commons powered by bepress