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Ai As A Catalyst For Creativity: Exploring The Use Of Generative Approach In Fashion Design For Improving Their Inspiration, Yu Jin, Juhyeok Yoon, James Andrew Self, Kyungho Lee 2024 UNIST | Ulsan National Institute of Science & Technology, Korea, Republic of (South Korea)

Ai As A Catalyst For Creativity: Exploring The Use Of Generative Approach In Fashion Design For Improving Their Inspiration, Yu Jin, Juhyeok Yoon, James Andrew Self, Kyungho Lee

DRS Biennial Conference Series

The emergence of generative AI sparked thoughts on how it can be helpful across the stages of fashion design practice and creativity. We investigated the potential impact of prompt engineering using stable diffusion and Midjourney on understanding the relationship between the prompt and outcome, and how it influences the final process, thinking, or result. Our study provides guidelines for designers to use specific formats and words to describe the garments to generate clothing designs even if they are not familiar with text prompt engineering. We found fashion designers more likely to focus on the clothes and the overall feeling that …


Using Space And Knowledge To Confront Power In Design, Shari Pol, Philip Ely, Louis Geneste 2024 Curtin University, Australia

Using Space And Knowledge To Confront Power In Design, Shari Pol, Philip Ely, Louis Geneste

DRS Biennial Conference Series

This paper considers the disputes and questions arising from a systematic review of the social design literature and establishes three prominent contestations relating to the ideas of ‘power’, ‘systems thinking’ and ‘criticality’. These ideas are tightly connected, with systems thinking and criticality emerging in response to the omnipresence of power relations in social design. With the acceptance that social design is inherently political, and the provision that both ‘space’ and the ‘uncovering of knowledge’ can work to confront such power and enable social innovation, we see the need for both an expansion and nuance of future social design efforts. Our …


Reimagining Institutional Design Internship Programs To Foster Indigenous-Led And Community-Based Learning And Teaching, Nicola St John, Rebecca Nally, Emrhan Sultan, Brad Haylock, Regine Abos 2024 RMIT, Australia

Reimagining Institutional Design Internship Programs To Foster Indigenous-Led And Community-Based Learning And Teaching, Nicola St John, Rebecca Nally, Emrhan Sultan, Brad Haylock, Regine Abos

DRS Biennial Conference Series

Across many universities in Australia, design schools are exploring new ways to integrate Indigenous knowledges, from specific course curricula to institution-wide policies. This paper examines the developmental stages of a small-scale pro-ject to support Indigenous students already enrolled across creative programs, who may be interested in learning design skills, tools, and career pathways. Spe-cifically, we explore how a cultural and relational internship model might sup-port student learning, through partnering with an Indigenous-led design agency, to develop expertise in commercial illustration. We draw on decolonising and pluriversal design literature, while learning from Australian Indigenous design scholars who offer a counternarrative to …


Lost In Translation: Decontextualising, Decentering And Diluting India's Jugaad Practices, Priyanka Gahlot, Carolyn Barnes 2024 Swinburne University of Technology, Australia

Lost In Translation: Decontextualising, Decentering And Diluting India's Jugaad Practices, Priyanka Gahlot, Carolyn Barnes

DRS Biennial Conference Series

Academia and corporate capitalism show increasing interest in grassroots practices as useful to product development for low-income markets and relevant to sustainable innovation models. Captured in this interest is jugaad, an Indian problem-solving practice rooted in everyday life, which emphasises practicality, resource efficiency and an elastic approach to rules. Interest from the Global North in grassroots practices risks their decontextualisation, decentering and dilution in a power-knowledge play that principally serves the needs of hegemonic Euro-USA design. Drawing on Arturo Escobar’s idea of pluriversal design, which holds that everyone designs, creating a multiplicity of sociocultural formations, we examine jugaad as a …


Repositioning Design As The New Attractor In Sustainability, Clee Zhuo Wang, Yiying Wu, Laurent Gutierrez 2024 Hong Kong Polytechnic University

Repositioning Design As The New Attractor In Sustainability, Clee Zhuo Wang, Yiying Wu, Laurent Gutierrez

DRS Biennial Conference Series

Design’s increasing participation in sustainability raises questions on what sustainability it serves and how. Contextualized in a cartography of sustainability discourse and its four typologies, we establish that design’s efforts on sustainability to date are largely affiliated to the mainstream socio-technological pathway, a continuation of the modernization project deepening the crises. This affiliation, while granting design access to the increasingly active field of sustainability, risks reducing its versatile epistemology to amusing representation. Drawing from Human-Nature Relationships (HNR) research, we propose the utilization of the "sustainability space" as an analytical tool. The processual, embodied, and affective qualities inherent in design are …


Developing Factors Of Trust For The Design Of Trustworthy Human - Product Interactions, Zene Krige 2024 Massey University, New Zealand

Developing Factors Of Trust For The Design Of Trustworthy Human - Product Interactions, Zene Krige

DRS Biennial Conference Series

Trust is fundamental in our acceptance and decision-making of that which we surround ourselves with. This paper reviews existing frameworks and discourse around types of trust and identifies key factors for trust formation, maintenance and ongoing use. It establishes a need for a framework focusing on the design of trustworthy objects, especially those that are technology-embedded. It identifies a series of factors and recommendations when designing for trust. Stemming from a creative practice-based PhD from Aotearoa, New Zealand, the project seeks to design a product for the horticultural industry that enables more efficient data collection around fruit size. When yield …


Can Simulated Nature Be As Effective As Actual Nature In Promoting Health And Wellbeing In Healthcare Settings?, Eun Yeong Choe 2024 The Hong Kong Polytechnic University, Hong Kong S.A.R. (China)

Can Simulated Nature Be As Effective As Actual Nature In Promoting Health And Wellbeing In Healthcare Settings?, Eun Yeong Choe

DRS Biennial Conference Series

Simulated nature has been widely implemented to healthcare settings to create spaces that promote positive emotional responses and support overall health and wellbeing. The notion of indirect experience refers to the integration of natural elements into the design of built environments to allow occupants to experience nature indirectly. However, the question of whether simulated nature are satisfactory substitutes for actual nature has hardly been addressed. In this study, we examined whether the outcomes of Mindfulness-Based Stress Reduction (MBSR) enhanced when it was carried out in simulated nature as opposed to actual one. Two focus groups provided information about participants’ experiences …


Design For Social Prescribing: Bridging Silos For Health Promotion, André Nogueira, Reena Shukla, Mo Sook Park 2024 Design Laboratory, Harvard T.H. Chan School of Public Health

Design For Social Prescribing: Bridging Silos For Health Promotion, André Nogueira, Reena Shukla, Mo Sook Park

DRS Biennial Conference Series

Social prescribing (SP) refers patients to community and social services that sup-port the individual’s social needs and that can bolster their overall health and well-being. SP offers a promising approach to addressing wide-spread mental health issues, social determinants of health, and growing social isolation. While SP is integrated into the national health systems of countries such as the United Kingdom, Canada, Australia, and Japan, it has only recently begun to take root in the United States (US). This paper presents “Design for Social Prescribing”, a re-search project led by the Design Laboratory at the Harvard T.H. Chan School of Public …


Exploring The Role Of Data In Designing Smart Products: A Survey Of Chinese Product Designers, Yuxuan Tan, Xiang Yuan, Yaqin Peng, Ziyue Zhang 2024 Hunan University, China, People's Republic of

Exploring The Role Of Data In Designing Smart Products: A Survey Of Chinese Product Designers, Yuxuan Tan, Xiang Yuan, Yaqin Peng, Ziyue Zhang

DRS Biennial Conference Series

With rapid advancements in information technology, data has emerged as a crucial material that broadens the scope of design. Product designers urgently need to develop a comprehensive understanding of the role of data in design and how data can effectively shape and guide the creative design process. In this study, we identified different types of data in design by using bibliometric analysis and conducted semi-structured interviews using qualitative analysis with 12 experienced smart product designers, aiming to understand how product designers in various fields practically apply data in their design process. We have developed a taxonomy to leverage data in …


'Tuning-In' To 'Tune Out': Mediating Engagement Experiences With Music On-The-Go, Jun Quan Choo, Marianella Chamorro-Koc, Rafael Gomez, Mary Broughton 2024 Queesland University of Technology, Brisbane, Australia

'Tuning-In' To 'Tune Out': Mediating Engagement Experiences With Music On-The-Go, Jun Quan Choo, Marianella Chamorro-Koc, Rafael Gomez, Mary Broughton

DRS Biennial Conference Series

As people return to offices post pandemic, they trudge through familiar daily hassles of long commute. Music moves people. Wearable music devices like head-phones that people carry act as a mediator that allows them (listeners) to be ‘tuning-in’ to music to ‘tune out’. When engaged, people physicalize movement- tapping their feet, playing “air-piano” or imagining gestures. This paper explores the theme of Recovering in Design for Wellbeing and Happiness through the in-terplay between people, music and portable music devices including head-phones and haptics. Thematic analyses of observations and semi-structured inter-views reveal listeners’ lived experience (Presence) and wellbeing (Flow) in rela-tion …


Transforming Futures Together: Time Travelling With The Tomorrow Party, Hannah Korsmeyer, Lisa Grocott, Shanti Sumartojo, Myfanwy Doughty, Michael Mintrom 2024 Monash University, Australia

Transforming Futures Together: Time Travelling With The Tomorrow Party, Hannah Korsmeyer, Lisa Grocott, Shanti Sumartojo, Myfanwy Doughty, Michael Mintrom

DRS Biennial Conference Series

We need new methods for generating policy insights that ensure people's lived experiences are not flattened and fixed to a moment in time and that visions of possible futures are not curtailed by a 'crisis of imagination'. In response to this challenge, we have developed a creative, play-based method called the Tomorrow Party, which invites participants to travel forward in time and share co-created stories of the desirable futures they find themselves living in. As a future story-making process, the Tomorrow Party generates novel ways of sharing affective perspectives on possible futures so we can collectively anticipate what is at …


Reimagining Trustworthy Robot Fleets With Animal Analogies, Suvi Hyökki, Elizabeth K. Phillips, Lydia Melles, Michael Laakasuo 2024 University of Lapland, Finland

Reimagining Trustworthy Robot Fleets With Animal Analogies, Suvi Hyökki, Elizabeth K. Phillips, Lydia Melles, Michael Laakasuo

DRS Biennial Conference Series

In the future, multi-agent robot fleets will be important for domains like agriculture, space exploration, and air combat. Trust of human-machine teams is needed to make the teams resilient to the faults of both human and robot teammates. Trust in multi-agent systems is often fragile: if any agent in the system is less reliable than the others, people will stop interacting with all of them. Studying relationships in human-animal systems can provide useful insights into designing human-robot systems. We present a method for gathering insight into how humans, working with animal systems think about the relationships between the individuals and …


Reimagining Antibiotic Delivery At Home: Designing A Wearable Cool-Infuser, Geoffrey Thompson, Rowan Page, Benjamin Rogers 2024 Monash University, Australia

Reimagining Antibiotic Delivery At Home: Designing A Wearable Cool-Infuser, Geoffrey Thompson, Rowan Page, Benjamin Rogers

DRS Biennial Conference Series

As antimicrobial resistance (AMR) intensifies, hospitals face increased pressure due to the high demand for bed spaces and the associated risks of hospital-acquired infections. Outpatient Antimicrobial Therapy (OPAT) offers a solution by enabling patients to receive life-saving intravenous antibiotic treatments in the community rather than in hospitals. However, temperature-sensitive antibiotics can degrade when exposed to heat, creating design challenges in OPAT settings. Current antibiotic infusion devices focus on the clinical need and outcomes of treatment, leaving room to improve the holistic patient experience of living with the device. Through a human-centred design approach, this project develops a Wearable cool-infuser that …


Exploring The Relation Between Aesthetic Experience And Physical Activity Motivation, Yoonah Jung, Chajoong Kim, Kyungho Lee, Hwang Kim 2024 Ulsan National Institute of Science and Technology, Korea, Republic of (South Korea)

Exploring The Relation Between Aesthetic Experience And Physical Activity Motivation, Yoonah Jung, Chajoong Kim, Kyungho Lee, Hwang Kim

DRS Biennial Conference Series

Digital physical activity applications employ various motivational mechanisms to encourage exercise, yet research on the complex relationship between their visual aesthetics and motivation for physical activity is still limited. The purpose of this paper is to investigate how three different visual images, such as those representing health, fitness, and social benefits, respectively, can motivate peo-ple to engage in physical activity in a digital service environment. To investigate this, 50 participants evaluated these images in the survey. The results showed that out of the three categories, fitness images had the most significant impact on motivating physical activity, suggesting that stimuli that …


Towards A Definition Of Autographic Sonifications: Listening As An Act Of Knowledge, Sara Lenzi, Paolo Ciuccarelli, Dietmar Offenhuber 2024 Ikerbasque, Basque Foundation for Science, Bilbao, Spain; Faculty of Engineering, Universidad de Deusto, Bilbao, Spain

Towards A Definition Of Autographic Sonifications: Listening As An Act Of Knowledge, Sara Lenzi, Paolo Ciuccarelli, Dietmar Offenhuber

DRS Biennial Conference Series

In recent years, sonification as a method to analyze, represent and communicate data through sound has grown significantly showing a diversity of purposes, users, and topics. In data journalism, education, art, or data monitoring, sound is used to both support and engage experts, researchers, and the general public with a broad range of scientific and social phenomena. As the field is moving towards shared design and evaluation processes, new practices seem to emerge that put the listener at the center. By analyzing recent cases from the Data Sonification Archive, the paper proposes a definition of autographic sonification as a self-encoding …


Designing Tools For Designers: The Data Sonification Canvas, Sara Lenzi, Paolo Ciuccarelli 2024 Ikerbasque, Basque Foundation for Science, Bilbao, Spain; Deusto Tech, Faculty of Engineering, Universidad de Deusto, Spain

Designing Tools For Designers: The Data Sonification Canvas, Sara Lenzi, Paolo Ciuccarelli

DRS Biennial Conference Series

Although data sonification i.e., the use of sound to represent data is gaining mo-mentum, its impact is still limited. The lack of shared design methods and tools is seen as an obstacle for the expansion of sonification from a scientific method to a mass-medium for better human-data interaction. The Data Sonification Canvas is a design tool that supports authors during the creative process. Our paper first describes the genesis of the Canvas, grounded in expert interviews and literature from sound design for film, human-computer interaction, and data visualization. We then present an evaluation study with 20 participants that measured the …


Communicating The Use Of Generative Ai To Design Students: Fostering Ethics Rather Than Teaching It, Jeffrey C. F. Ho 2024 School of Design, Hong Kong Polytechnic University, Hong Kong SAR

Communicating The Use Of Generative Ai To Design Students: Fostering Ethics Rather Than Teaching It, Jeffrey C. F. Ho

DRS Biennial Conference Series

This paper presents a means of communicating to design students the appropriate use of generative artificial intelligence (GenAI) in their studies. It underscores the need to consider broader aspects such as individual student identity and ethical considerations, given the emerging popularity of GenAI. The paper explores the necessity for students to acknowledge their use of GenAI. It draws parallels between GenAI and traditional design resources, likening the use of GenAI to leveraging other designers' work and assistance received during projects. This analogy is employed as a strategy to link the decision to disclose the use of GenAI with the students' …


Reimagining Patient-Centered Multimedia Distraction Strategies In The Emergency Department, India Star MacPherson, Rowan Christopher Page, Lisa Kuhn, Daphne Flynn, Gabriel Blecher 2024 Monash University, Australia

Reimagining Patient-Centered Multimedia Distraction Strategies In The Emergency Department, India Star Macpherson, Rowan Christopher Page, Lisa Kuhn, Daphne Flynn, Gabriel Blecher

DRS Biennial Conference Series

This paper investigates the application of immersive multimedia tools as an effective means of distraction in Emergency Departments (ED). With a focus on ageing populations exhibiting Acute Behavioural Disturbance (ABD) and the aim of reducing the reliance on psychotropic medications and sedatives. The study explores the use of immersive multimedia for distraction using readily available technology (VR headsets, curved displays, and 360-degree video on tablets). Consumer devices were customised through co-design collaboration with experienced ED clinicians to adapt to the unique challenges of the ED environment. Thirteen participants, representing the target demographic, were engaged in usability and user-acceptance testing and …


Facebook Data Shield: An Interactive Tangible Interface For User Data Control, Anniek Jansen, Jules Sinsel, Sara Colombo 2024 Eindhoven University of Technology, The Netherlands

Facebook Data Shield: An Interactive Tangible Interface For User Data Control, Anniek Jansen, Jules Sinsel, Sara Colombo

DRS Biennial Conference Series

Social media platforms like Facebook utilize AI algorithms to personalize content based on user data, raising concerns about data privacy and transparency. We introduce the Facebook Data Shield (FDS), a life-sized interactive installation that empowers users to visualize and control the data shared with the platform. We deployed FDS at a public design event, to explore user data-sharing and control preferences. We conducteded an analysis of 81 user interactions, based on data logs and surveys. Our findings reveal a preference for increased data control, particularly concerning online behavior and demographics. We identify five distinct clusters for preferred data-sharing settings, which …


Frame Journey: A Complementary Approach At Understanding Well-Being In Factory Environments For Labor Workers, Mathis Andreas Buchbinder, Victor Bittencourt, Remko Van der Lugt, Daan Oldenhof, Niek Zuidhof, Sebastian Thiede, Daniel Saakes 2024 University of Twente, The Netherlands

Frame Journey: A Complementary Approach At Understanding Well-Being In Factory Environments For Labor Workers, Mathis Andreas Buchbinder, Victor Bittencourt, Remko Van Der Lugt, Daan Oldenhof, Niek Zuidhof, Sebastian Thiede, Daniel Saakes

DRS Biennial Conference Series

With a diversifying workforce well-being is an increasingly important topic to be addressed in manufacturing. Whereas mental well-being has been well studied in the HCI community for knowledge workers, well-being for factory workers has been mainly assessed in terms of ergonomics and task optimization. Concerns are about safety and accident prevention, but not about the tacit experience of the workers themselves. In this paper, we analyze an assembly line from two viewpoints: the HCI/Design, and the industrial engineering. We show the differences and commonalities in methods and identify both sides limitations. We present four themes of well-being which emerge from …


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