Unpacking Bias, Accountability, And Ethical Practices In Ai,
2024
Chapman University
Unpacking Bias, Accountability, And Ethical Practices In Ai, Manya Chandra, Micol Hebron
Student Scholar Symposium Abstracts and Posters
This study is based on understanding how text-to-image generative AI platforms perpetuate biases such as racism and sexism and decoding how this bias is programmed within large language models and datasets. In this study, the results of generative AI are analyzed through the lens of affect and affect theory, as they are applied to investigate the machine learning and computer theory behind generative AI algorithms. The purpose of the study is to explain why generative AI is biased and whether this bias is generated due to current trends or to deficits and biases within the database that it draws information …
Little Shop Of Patriarchy : Analyzing Constructed Vs. Essential Gender Roles,
2024
Chapman University
Little Shop Of Patriarchy : Analyzing Constructed Vs. Essential Gender Roles, Taylor Gadsden-Deterville
Student Scholar Symposium Abstracts and Posters
Frank Oz’s Little Shop of Horrors (1986) is more than a silly kooky musical. The comedic plot dramatically dances with themes of domestic violence, poverty, and sexism. For this project, my poster will explore the expectations and representations of femininity and masculinity set up at the film's beginning versus the end. The film’s context will connect to research involving gender essentialism (innate, biological sex) and gender constructionism (socially constructed gender roles). I will analyze the roles of Seymour, Audrey, and Orin to exhibit how they discover their constructed and essential gender identities. The film represents Audrey as a ditsy hyper-feminine …
Exploring The Sublime Through Sound Design: A Multiplatform Approach,
2024
Chapman University
Exploring The Sublime Through Sound Design: A Multiplatform Approach, Elsie Mader
Student Scholar Symposium Abstracts and Posters
The world around us has always vibrated with constant sound. That audio provides context for everyday activity, the background against which all life is played. To highlight its significance in the human experience, this study explores the impact of audio on emotion through my sound design for Brandon Jacobs-Jenkins' morality play Everybody. Creating and describing the design process, this study seeks to discover how sound influences emotional response, shapes mood, and complements visual elements. Aiming to discern what soothes or incites audiences, the design focuses on a juxtaposition between familiar and unfamiliar sounds. Special attention is paid to base elements …
Beyond Color: Design Approaches For Conveying Mood And Music Genre In Album Covers For Color Blind Accessibility,
2024
Liberty University
Beyond Color: Design Approaches For Conveying Mood And Music Genre In Album Covers For Color Blind Accessibility, Victoria Erdmann
Senior Honors Theses
In the music industry, album cover design serves as a pivotal visual medium that not only acts as a marketing tool but can also shape a listener’s perception of the music. Designing album covers that are accessible to color blind individuals presents a unique challenge in an industry where color plays a significant role in design choices. This thesis examines how color vision deficiency impacts the perception of album art and defines four approaches that designers can take to ensure inclusive visual communication. By analyzing how contrast, typography, texture, and imagery can effectively convey genre and mood, designers can create …
Review Of Creative Design And Innovation: How To Produce Successful Products And Buildings,
2024
University of Waikato, New Zealand
Review Of Creative Design And Innovation: How To Produce Successful Products And Buildings, Tomás García Ferrari
Book Reviews
No abstract provided.
Classroom To Console,
2024
San Jose State University
Classroom To Console, Ashton Headley
ART 108: Introduction to Games Studies
In an era where technology is continuously growing and intertwined into daily life, the field of education has seen drastic changes and innovation. Including changes we see today, with the ability to connect to class online, procter tests, submit assignments etc. And amongst these innovations, educational games have surfaced as a resource for helping learners across various age groups. By merging entertainment/gamification with educational content, these games offer an interactive and entertaining approach to acquiring knowledge and learning essential or non-essential skills. Whether it is implemented in classrooms, workplaces, or home settings, educational games are transforming the educational environment effectively …
Ethics And Environmental Impact Of Video Games,
2024
San Jose State University
Ethics And Environmental Impact Of Video Games, Anushka Chokshi
ART 108: Introduction to Games Studies
As video games grow in popularity, concerns regarding their ethical and environmental implications are brought up. While once, topics like their impact on child development or harm to Earth might have been considered minor or irrelevant, these concerns are now voiced in numerous articles across the internet, amplifying the urgency to develop games in an ethical context before matters are blown out of proportion. For the purposes of exploring both past and present views, this work draws from older and newer sources surrounding many topics on the idea of game development in the video game industry. Essentially, video game development …
Craving A New Look: Rebrand Of Cafe Crepes,
2024
California Polytechnic State University, San Luis Obispo
Craving A New Look: Rebrand Of Cafe Crepes, Joan Yun
Graphic Communication
Cafe Crepes, located in the heart of downtown San Luis Obispo, is an established business that has been serving customers for over 10 years. However, despite their prime location and experience, Cafe Crepes often goes unnoticed and struggles to attract attention from the community due to their poor brand image and visibility. Cafe Crepes' current brand image is outdated and visually uninviting, primarily due to their existing logo, color scheme, and typeface. Additionally, Cafe Crepes suffers from low brand visibility due to minimal and inconsistent advertising efforts.
The goal of this senior project is to transform Cafe Crepes' brand image …
The Process Of Creating A Visual Identity System From Scratch,
2024
University of Texas at Arlington
The Process Of Creating A Visual Identity System From Scratch, Daisy L. Macias
2024 Fall Honors Capstone Projects - Archive
A visual identity system is a collection of design elements that work together to maintain consistency through various applications. A study of iconic brands clarifies how a design is successfully executed. This creative project began with selecting an industry, writing a creative brief, curating mood boards for visual research, brainstorming a brand name, creating a set of graphics that aid the brand identity, and implementing these graphics together to create a successful visual identity system. For this project, an indie cinema was selected, and based on existing visual research for this industry, the design style referenced contemporary art. The final …
Forging A Niche: Preparing Models For The Animation Pipeline In A Changing Industry,
2024
East Tennessee State University
Forging A Niche: Preparing Models For The Animation Pipeline In A Changing Industry, Grayson Wiles
Master of Fine Arts in Digital Media Culminating Experience
This culminating experience shows a complete and comprehensive skill set in the animation pipeline using three diverse 3D models: Baba Yaga, the Orc, and the Roo Fighter. This work includes reposing, retopology, UV mapping, texturing, and rigging. Each model was selected for its unique attributes and challenges, showing versatility in anatomy, efficiency, and communication. Spurred on by a dubious job market and the improvement of AI tools, this project showcases the author's capabilities to fulfill multiple roles in the animation pipeline, providing an advantage for employment in the digital media industry.
Architectural Narrative: Exploring The Convergence Between Architecture And Film In Narrative Construction,
2024
University of Texas at Arlington
Architectural Narrative: Exploring The Convergence Between Architecture And Film In Narrative Construction, Cynthia A. Carbajal
2024 Fall Honors Capstone Projects - Archive
This study explores the relationship between architecture and film, focusing on how both disciplines function as storytelling mediums through spatial and visual techniques. This research analyzes how both fields help shape experiences and the built environment. The methodology employed in this research consisted of analyzing selected films and specific architectural projects to assess the compositional techniques used within these works. The findings reveal a similarity in how architecture and film use cinematic and spatial design techniques to evoke an emotional response and heighten a narrative's depth, thereby enhancing the user’s experience. This study suggests a deeper understanding of this interlinking …
Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing,
2024
Clemson University
Shifting Perspectives With Procedural Modeling Techniques And Vertex Animated Textures For Real-Time Interactive Morphing, Stephanie Schulze
All Theses
As humans experience reality, they intake external stimuli using sensory receptors to process information, forming a perception. Perceptions are subjective and shape each individual’s reality. Naturally then, by changing one’s perceptions, their experience of reality is altered, for better or worse. To emphasize the idea that perception is malleable and encourage a mindset of questioning alternative ways to look at a situation, an interactive experience in Unreal Engine is developed where a dull cityscape morphs and transforms into a surreal oversized nature scene. Procedural modeling techniques are used to create a variety of morphing assets, while Vertex Animated Textures are …
Pokémon Go: Fostering Community In Location-Based Augmented Reality,
2024
California Polytechnic State University, San Luis Obispo
Pokémon Go: Fostering Community In Location-Based Augmented Reality, Miranda Ward
Communication Studies
While most modern video games are played from the comfort of one's own home, Pokémon GO (2016) is a game that requires people to leave their homes and interact with other people in the real world. Pokémon GO contains community-building mechanics that reward players for interacting with each other and catching Pokémon. Due to this, players use third-party applications to organize meetups, particularly through Campfire, which is an app owned by the same company who created the game, Niantic. Uses and Gratifications Theory can be applied to understand why players choose to play Pokémon GO and what needs the game …
Body As Instrument: Crafting A Spatial Representational Language For The Dancer's Body,
2024
University of Arkansas, Fayetteville
Body As Instrument: Crafting A Spatial Representational Language For The Dancer's Body, Avery Boland
Architecture Undergraduate Honors Theses
This project explored the intersection of dance and architecture using choreography, photography, and architectural principles through the development and application of a graphic notation system. Focused on the works of modern dance pioneer Martha Graham and photographer Barbara Morgan, the study tested the representation of the body in space through the use of Graham's choreography as captured by Morgan.
The results of the study demonstrated the effectiveness of the representational language in capturing the spatial dynamics of the human body in Martha Graham's choreography through the notation of “frame” and “plane”. Through a comparative analysis of the selected dances, the …
& Adalaide,
2024
Rhode Island School of Design
& Adalaide, Avery Reinhold, Special Collections, Fleet Library
11th Baker & Whitehill Student Artists' Book Contest 2025
Entry for the 11th Baker & Whitehill Student Artists' Book Contest. Opening reception and award ceremony Wednesday, February 19, 2025 at 6:30pm, Fleet Library, Main Reading Room. Juror: Roger S. Williams.
Environmental Storytelling In Video Games Through The Lens Of Film Noir,
2024
Clemson University
Environmental Storytelling In Video Games Through The Lens Of Film Noir, Samuel Hagen
All Theses
My project is an interactable video game experience showcased through the lens of film noir, that focuses on the capabilities and benefits of environmental storytelling in video games. With a heavy focus on immersion, my project forces the player to explore a murder scene and encourages them to formulate their own narrative about what has transpired. My project fuels the player’s ability for self-reflection and self-acceptance through the player’s personalized and unique interpretations experienced while exploring the scene I have created. In my paper, I discuss the aspects of environmental storytelling and immersion in video games and how they have …
Beauty In The Mundane,
2024
Lindenwood University
Beauty In The Mundane, Madeline Caniglia
Theses
This project focuses on challenging what compositions are considered valuable as art. The primary focus is on the relationship between light and shadow and how it contributes to the revelation of finding beauty in the mundane. This project involves studying old masters like Caravaggio and Edward Hopper while employing their techniques and methods in my artworks. Through a series of oil paintings, I depicted everyday objects and scenes to demonstrate how classical techniques, paired with contemporary subjects, help bridge historical and artistic practices with modern art.
Gamified Learning: Applying Game Design Thinking In Education,
2024
San Jose State University
Gamified Learning: Applying Game Design Thinking In Education, Qiaoxin Deng
ART 108: Introduction to Games Studies
Gamification is an Education Strategy It has gained popularity in recent years. Gamification is a means to foster student engagement and improve their learning journeys. It's about applying game design elements in non-game contexts. This is primarily used in educational settings. Gamification of learning makes it more engaging and fun by introducing rewards, challenges, and competition. By adding rewards, challenges, and competition, gamification makes learning more interesting and interactive (2020).In this essay, I will be discussing the concept of gamification. Its advantages and disadvantages will be explored. It will also give examples, including Duolingo and Quizlet, to illustrate how it …
The Evolution And Preservation Of Video Games: An Artistic And Cultural Journey,
2024
San Jose State University
The Evolution And Preservation Of Video Games: An Artistic And Cultural Journey, Dhru Fuletra
ART 108: Introduction to Games Studies
From the first time I held a game controller, video games have been a fundamental part of my life. They started as simple, pixel-filled adventures on early consoles and have grown into the vast, immersive worlds we explore on today’s advanced systems. For me, they’ve always been more than just a way to pass the time; they’ve been gateways to alternate realities where creativity, interaction, and storytelling seamlessly come together. Over the years, video games have transformed from casual hobbies into intricate cultural phenomena and, importantly, into a recognized art form. In this essay, I contend that video games are …
Valorant's Interlinked To Theory Of Representation (Race And Culture) And Feminist Coflict Theory,
2024
San Jose State University
Valorant's Interlinked To Theory Of Representation (Race And Culture) And Feminist Coflict Theory, Gerald Susanteo
ART 108: Introduction to Games Studies
A brief introduction to Valorant to new ears and eyes is that Valorant is a video game and what I will be calling a media that was released by Riot Games in 2020, Valorant is a tactical FPS (first person shooter) game that blends strategic gameplay with an immersive sci-fi narrative. The setting of the game takes place in a world destabilized by the mysterious "First Light" event which gives these agents called Radiants their powers and abilities. The game first introduces the organization called Kingdom Corporation as a central antagonist exploiting the Radiants who, like I explained earlier, are …
