Dog-Manual,
2015
DePauw University
Dog-Manual, Emma Baldwin
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
Dog-Manual (2014) 35mm film
Lineage,
2015
DePauw University
Lineage, Pui Yee (Yupee) Yiu
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
Lineage (2014) Mixed media 34 X 34 inches
Abiquiu, New Mexico,
2015
DePauw University
Abiquiu, New Mexico, Jordan Lienhoop
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
Abiquiu, New Mexico (2014) 35mm film, digital scan
Life, Death, And Careful Routine Fill The Day: Part 8,
2015
DePauw University
Life, Death, And Careful Routine Fill The Day: Part 8, Taylor Zartman
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
B&Wfilm 11 X 14 inches
More Than A Game,
2015
DePauw University
More Than A Game, Jake A. Miller
A Midwestern Review: A Magazine of the Arts and Issues at DePauw University
Pencil, black pen and ink 18 X 24 inches
Creative Concentrations: A Secondary Design Curriculum,
2015
Western Michigan University
Creative Concentrations: A Secondary Design Curriculum, Linnea Roberta Gustafson
Masters Theses
Design education, as distinct from art education, has been overlooked as an area of student learning, creative expression, and career potential. This thesis explores the benefits of design education for students at the secondary level, when identities are being formed and areas of future study and work are considered. Guided by the newly published National Core Arts Standards, this paper provides a model design curriculum that introduces secondary students to a design-oriented view of the world, explores design principles through real-world applications, and calls attention to professional career options.
All lessons in the curriculum encourage creative approaches to solving design …
Choice--‐Based Art: Students Who Create, Not Replicate,
2015
Western Michigan University
Choice--‐Based Art: Students Who Create, Not Replicate, Hillary K. Moczerad
Masters Theses
The problem that I researched in today’s art education world is how to teach our art students to be problem solving, confident, independent thinkers. It seems that in a classroom that is supposed to be full of innovation and creativity, it is currently falling flat. Through research, I discovered a teaching methodology called Choice-‐Based Art that claims to eliminate these problems in the art room through student-‐directed learning and choice while still delivering art curriculum. In order to test these theories, I aligned my classroom with the demands of the methodology and planned a field test with two groups of …
We Begin When We Finish When We Begin,
2015
Rhode Island School of Design
We Begin When We Finish When We Begin, Students Of Risd, Risd Archives
All Student Newspapers
We Begin When We Finish When We Begin was a graduate student publication published in 2015. It featured essays, interviews, and student work dealing with themes of identity, geography, academics, and student life. Students as well as faculty contributed.
Experimental Boss Design And Testing,
2015
East Tennessee State University
Experimental Boss Design And Testing, Joseph P. Mistretta
Undergraduate Honors Theses
Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s design. …
Common Threads: An Examination Of Common Threads Of Design Value, Woven Together By Designers To Achieve Elevated Products Across Disciplines,
2015
Utah State University
Common Threads: An Examination Of Common Threads Of Design Value, Woven Together By Designers To Achieve Elevated Products Across Disciplines, Laura Taylor
Undergraduate Honors Capstone Projects
Though what defines good design is subject to personal opinion, some objectivity of good design in existing products is mutually and consistently recognized by design professionals, the business sector, and the consumer public. Despite the complexity of defining good design, there clearly exist measurable, objective, common threads of design value which create elevated designs, across disciplines, which are identifiable and accepted by those within and beyond design professions.
By first examining over 100 contemporary product designs and identifying measurable, objective commonalities which elevate them, this thesis then individually examines and outlines ten categories of common design values. Once these design …
How Combining Constructivism And Open Source Code Can Open New Realms For Interactive Sculpture,
2015
Utah State University
How Combining Constructivism And Open Source Code Can Open New Realms For Interactive Sculpture, Janell Angela Amely
Undergraduate Honors Capstone Projects
This paper establishes a philosophical link between Constructivism, open source code practices, and interactive artworks. Although the traditional way to teach art can be considered highly constructivist in nature, there are very few published papers that provide a direct link. My motivation for writing this paper is to provide that direct link, as well as to point out how open source code practices can be though of with a constructivist viewpoint by artists. I first describe and define Constructivism, open source code, and interactive sculpture. Then using constructivist terms and ideas I describe the design and programming with open source …
Repeated Impressions,
2015
Utah State University
Repeated Impressions, Shasta Krueger
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
MFA Shasta Krueger Creative Project
The Effect Of Medium On Perceived Authenticity In Graphic Design,
2015
Utah State University
The Effect Of Medium On Perceived Authenticity In Graphic Design, Micah Joseph Bauer
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
Micah Bauer MFA Creative Project
Cumulus Accumulate,
2015
Utah State University
Cumulus Accumulate, Suzanne Marie Fluty
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
Suzanne Fluty MFA Creative Project
Irradicable,
2015
Utah State University
Irradicable, Katharina Erika Marchant
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
Katherina Marchant MFA Creative Project
Image Object - New Works In Stone And Wood,
2015
Utah State University
Image Object - New Works In Stone And Wood, Audrey Shakespear
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
Audrey Shakespear MFA Creative Project
I Know You Are But What Am I?,
2015
Utah State University
I Know You Are But What Am I?, David Kern Cahoon
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
David Cahoon MFA Creative Project
Power To The People: A Comprehensive Look At Crowdsourcing Initiatives In Cultural Institutions,
2015
Seton Hall University
Power To The People: A Comprehensive Look At Crowdsourcing Initiatives In Cultural Institutions, Danielle Pace
Seton Hall University Dissertations and Theses (ETDs)
Today, crowdsourcing has become an integrative approach to completing projects using the help of the general populous. These projects aid museum staff by processing large quantities of data, which otherwise could not be completed due to time and/or staff restraints. Through crowdsourcing, cultural institutions have the ability to outsource these tasks to volunteers, who can complete them at much faster rates. Although staff members are needed to validate and supervise these projects, crowdsourcing remains a useful tool in increasing public interactions and project efficiency.
This thesis presents a thorough outline of what crowdsourcing is, how it is being utilized, and …
Consumer Perceptions Of Apparel Fit Satisfaction And Sizing Based Upon 3d Body Scanning And Block Garment Assessment,
2015
University of Arkansas, Fayetteville
Consumer Perceptions Of Apparel Fit Satisfaction And Sizing Based Upon 3d Body Scanning And Block Garment Assessment, Nicole Lee Coury
Graduate Theses and Dissertations
The objectives of this study were to first, determine whether Walmart, Inc. customers are purchasing the correct size garments for their body measurements, and their perceptions of the fit of Walmart, Inc. clothing prior to trying on the current block garments. The next objective was to determine which factors influence fit satisfaction after the participants have tried on the current block garments. Hypothesis 1 tested participants' perceived size and their actual size, Hypothesis 2 tested participants' pre and post try-on fit satisfaction perceptions, and Hypothesis 3, 4, and 5 tested which factors have a significant effect on garment fit satisfaction. …
The Importance Of Sporting Imagery In Representing National Identity,
2015
Technological University Dublin
The Importance Of Sporting Imagery In Representing National Identity, Siobhan Doyle
Academic Articles
The Importance of Sporting Imagery in Representing National Identity
By Siobhán Doyle
Paper Abstract
The Irish landscape- the landscape of the West of Ireland in particular- became synonymous with what it is to be Irish and this association remains today. However another dimension in visual representations of Ireland has emerged- sporting imagery. Images of the Irish rugby team lifting the Six Nations Trophy, Irish soccer team reaching the quarter finals of the World Cup and the global expansion of Gaelic Games paired with the proliferation of successful sporting individuals such as Katie Taylor, Sonia O’ Sullivan, Rory McIlroy and Conor …
