Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science,
2022
Indiana University East
Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert
SANE journal: Sequential Art Narrative in Education
Graphic novels and comics have a rich history and have long served as a medium for both education and entertainment. Although we live in an increasingly technology-rich era which offers abundant visual stimulation to compete with comics, graphic literature is arguably a more immediate and robust resource than ever before. The following paper highlights specific applications of graphic literature to pedagogical purposes, including implications for the use of comics in teaching history, world languages, English as a new language, science, and mathematics. Across these areas, a wide degree of application exists for teachers, in both K-12 and post-secondary settings. In …
Disability Representation In Media: More Than Just The Character,
2022
SAE University College
Disability Representation In Media: More Than Just The Character, Antony Clements
Postgraduate
The representation of disability in creative media is problematic. There have been several tests proposed that analyse disability representation within a media text, in an attempt to determine if a media text represents disability appropriately. In this thesis, I discuss several existing tests of disability representation within media texts, identifying problems in each. I propose a new test for disability representation to address these problems. I then apply the test described in this thesis to media texts within the spheres of film, television, fictional literature, comics and games. Using the qualitative method of autoethnography combined with discourse analysis, I will …
Iterating The Design Process Using Ai Diffusion Models,
2022
University of Nevada, Las Vegas
Iterating The Design Process Using Ai Diffusion Models, Josh Vermillion
Creative Collaborations
These studies span research and creative work to interrogate the generative capacity of text-to-image diffusion models that leverage artificial intelligence to produce architectural concepts, ideas, and imagery. These systems can generate an enormous amount of imagery in a very short amount of time based entirely from the written word, and we are still just beginning to understand how these digital tools might augment and/or disrupt, both, the design process, and design pedagogy within the discipline of architecture.
These AI models occupy a quickly evolving technology space with tremendous implications for how we design, as well as how we visualize—and verbalize—our …
Exhibition Interpretation And The Visitor Experience,
2022
Technological University Dublin
Exhibition Interpretation And The Visitor Experience, Theresa Ryan
Case Studies
This case study explores the techniques used to interpret a commemorative exhibition staged in Dublin city library between the 14th of August and the 31st of October, 2019. The case discusses the way in which multiple media were employed to communicate the exhibition narrative to visitors, and how this resulted in very emotive, personal and meaningful visitor experiences. Through the use of a range of audio-visuals, original images, text, memorabilia and guided tours, the exhibition provided a multi-sensory experience, that engaged different cohorts of visitors with the collections, information and ideas on display. They provided a powerful means of …
Scrubbing Off The Grime,
2022
University of North Florida
Scrubbing Off The Grime, Angelena M. Chaishowarat
PANDION: The Osprey Journal of Research and Ideas
Artist Statement
This piece is centered around isolation and caring for one’s inner child. The inner child is someone each of us has, and it is our job as the adult, to look after, keep safe, and protect this child. Growing up as an Asian American in the southern region of the United States, I felt an immense amount of isolation and lack of belonging. From a young age I felt alone, weird, strange, and out of place. I knew I looked different than most of my classmates, I knew my packed lunch was different, and I knew my last …
Questions Of Canon In Gilbert Hernandez's "Palomar" Comics,
2022
Binghamton University
Questions Of Canon In Gilbert Hernandez's "Palomar" Comics, Martin Dolan
Binghamton University Undergraduate Journal
While questions of misrepresentation are starting to be addressed in academia — acknowledging racial, cultural, gender, and artistic diversity — there is still much work to be done to close the gap between the literary canon and what contemporary literature actually looks like. These efforts have been a step in the right direction, but representation of unconventional literatures is often spotty, boiling down entire literary scenes into one book. This is especially true for those that offer formal or structural challenges – including multilingual and graphic narratives that don’t easily fit into a canonical “box.”
Gilbert Hernandez's Palomar comics, serialized …
A Photo Documentary: Exploring Queer Identities In Kwazulu-Natal,
2022
SIT Study Abroad
A Photo Documentary: Exploring Queer Identities In Kwazulu-Natal, Nicholas Graves
Independent Study Project (ISP) Collection
Media can be a powerful tool in examining the structures of power that both hinder and advance LGBTQIA+ representation and subsequently, lived experiences. Therefore, being able to understand the varying feelings that everyday South Africans feel towards queer people, will be measured through the media that people consume. For the vast majority of South Africans, this would look like movies, TV soap operas, and discussions that take place on the radio. Understanding the role media plays within the country is vital to understanding the overall progress that has been made.
The media’s ability to reflect lived experiences within gay and …
The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale,
2022
University of Nebraska - Lincoln
The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr
SANE journal: Sequential Art Narrative in Education
This paper attempts to provide a new understanding of the gutter and how it is used to significant effect in Gene Luen Yang's, Boxers & Saints. This research draws upon the work of Scott McCloud to establish a framework for the theoretical applications of the gutter. Most prior research focuses on the gutter within the page. This article demonstrates how Yang pushes the concept of the gutter further by creating a new type of gutter that moves beyond the pages and across texts. Then the research attempts to demonstrate how the idea of the textual gutter heightens the transnational elements …
Music Videos Done Backwards: Creating Video To Shape Song,
2022
University of Alabama in Huntsville
Music Videos Done Backwards: Creating Video To Shape Song, Benjamin Hornyak
Summer Community of Scholars Posters (RCEU and HCR Combined Programs)
No abstract provided.
Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes,
2022
CUNY Graduate Center
Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa
Dissertations, Theses, and Capstone Projects
This dissertation is a multi-sited ethnographic study of current cassette production and circulation in Argentina. It analyzes the work of independent labels that record music available online onto cassette tapes, incorporating a variety of music styles. I examine practices of production, circulation, and exchange, and the alternative economies performed around cassettes, with particular attention to the materialities constituting these processes. Through cassettes, I conceptualize and trace "relational value," a notion to understand objects with different kinds of social agencies valued for their abilities to generate connections. Relational value is a theoretical construct that emerges from the ground-up approach to studying …
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence,
2022
University of Denver
“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb
Articles
This article considers how player interactions with religious and ethnic markers, create
a globalized game space in the mobile game Florence (2018). Florence is a multiaward-
winning interactive novella game with story-integrated minigames that weave
play experiences into the narrative. The game, in part, explores love, loss, and
rejuvenation as relatable experiences. Simultaneously, the game produces a unique
experience for each player, as they can refract the game narrative through their own
cultural, identitarian lens. The game assumes the shared cultural space of the player,
the player-character (PC), and the non-player-character (NPC) while blurring the
boundaries between each of these …
Colby Museum Of Art: Faith Ringgold “Story Quilt” Acquired,
2022
Colby College
Colby Museum Of Art: Faith Ringgold “Story Quilt” Acquired, Bob Keyes
Colby Magazine
The Colby Museum of Art adds a coveted Faith Ringgold story quilt to its collection.
Internet Art: An Interactive Timeline Resource,
2022
James Madison University
Internet Art: An Interactive Timeline Resource, Laurel Vaccaro
Masters Theses, 2020-current
Link to Interactive Timeline Resource (ITR): https://sites.google.com/view/itr-internet-art/home
The purpose of this study was to first collect and summarize the history of internet art from its inception to current day and, second, to create an interactive timeline resource (ITR) designed for K-12 art application. Current approaches to internet art include recommendations that students engage with social media in the K-12 setting, yet gaps in the literature have neglected to address the actual history of internet art as a feature of a student’s K-12 art experiences. Initial research started from a preliminary hypothesis that highlighted the irony of students using the internet …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide,
2022
Old Dominion University
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
The Paratexts Of Audience Engagement: Cover Matter That Draws In And Keeps Readers,
2022
Nova Southeastern University
The Paratexts Of Audience Engagement: Cover Matter That Draws In And Keeps Readers, Athena L. Edwards
All HCAS Student Capstones, Theses, and Dissertations
Within the book publishing industry, purchase statistics often determine a book’s success. This metric neglects crucial factors of reader engagement (i.e., reception and anticipation of current and future work) such as level of interest and appreciation. By blending key concepts from work on assemblage, ecology, reader-response, audience invoked, and media studies, this thesis attempts to (re)invigorate the discourse of book paratexts’ role in inspiring reader engagement. As a manifestation of various voices performing and contextualizing a core text for readers, paratexts are a key component to the discursive uptake of books by readers and their publics. Book covers, specifically, are …
That Mirror Again,
2022
Rhode Island School of Design
That Mirror Again, Kyros Barton
Masters Theses
That Mirror Again is a summary of experiences, used to pose questions about self-hood through technological metaphor and theory. Its memories are disjointed, separate, and removed from time, and are an honest attempt to recenter an identity before the end of formal education. The themes of each section, Aground, Tilt, and Threshold, are presented as isolated definitions that set the mood for the writing before it is introduced. Referencing information age technology, invoking ancient deities in prose, and brushing against the fur of monster-hood, the text holds the memory it carries softly and offers it to the reader.
What The Water Says As It Runs,
2022
Rhode Island School of Design
What The Water Says As It Runs, Jeanette Cosentini
Masters Theses
During the last two years, I have been examining the importance of vulnerability, memory and empowerment within my work as it relates to archival silence. The archive is presumed to be an objective record but what is chosen and discarded is an inherently political act. When there is archival silence, what then becomes missing from our collective histories? My exploration has spread across many forms of media, including sound, video, textiles, sculpture and writing . I have sought to understand the ways that these different mediums embody sentiment and concept, while establishing an open-ended record within which others can explore …
Treeing: What Remains Of A Pilgrim,
2022
Rhode Island School of Design
Treeing: What Remains Of A Pilgrim, Sichen Liu
Masters Theses
Myths and legends have existed since the start of human civilization, but now we can only imagine a world full of wonders from our ancestor’s scripts. What if we could go back to the age of myths and magic? Would we see things differently?
In Treeing: What Remains of a Pilgrim, I propose a fictional book with 15 short myths of humans transformed into trees. The stories combine my own imagination with inspiration from real mythologies. In the annotations of each story, an unnamed person is following the myths as guidance and manuals, one by one, trying to bring them …
Everything Comes Full Circle,
2022
Rhode Island School of Design
Everything Comes Full Circle, Lilan Yang
Masters Theses
Following Wim Wenders’ Paris, Texas (1984) filming locations from Houston, Texas to Los Angeles, California, I use a 16mm Bolex camera to capture the vastness of the American West. The footage draws me to reminisce about snippets of my everyday life. I contemplate how we perceive the world through analog optical apparatuses and how memories are multidimensional yet fragile. Our recollections of people and places can be distorted, unrecognizable, and fictitious. These memories would eventually diminish with the passing of time. By converting the filmmaking back and forth between analog and digital filmmaking, with the loss of information during the …
Generative Image Systems And Emergent Play,
2022
Rhode Island School of Design
Generative Image Systems And Emergent Play, Travess Smalley
Masters Theses
Generative Image Systems and Emergent Play is a collection of writings around generative creative processes and the emergent outcomes that can develop from simple systems. The generative systems I utilize in my practice are explored in this writing through the lenses of Instructional Art, Generative Art, Chance and Randomness, the Xerox, Computer Programming, and Emergent Play in games. These texts are a statement about my computational art practice and research, and they explore what it means to create with generative systems inside of other designer’s programs.
