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Interdisciplinary Arts and Media Commons™

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Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre III, Justin Carroll, Joshua Tolbert 2022 Indiana University East

Comic Literature And Graphic Novel Uses In History, Literature, Math, And Science, James O. Barbre Iii, Justin Carroll, Joshua Tolbert

SANE journal: Sequential Art Narrative in Education

Graphic novels and comics have a rich history and have long served as a medium for both education and entertainment. Although we live in an increasingly technology-rich era which offers abundant visual stimulation to compete with comics, graphic literature is arguably a more immediate and robust resource than ever before. The following paper highlights specific applications of graphic literature to pedagogical purposes, including implications for the use of comics in teaching history, world languages, English as a new language, science, and mathematics. Across these areas, a wide degree of application exists for teachers, in both K-12 and post-secondary settings. In …


Disability Representation In Media: More Than Just The Character, Antony Clements 2022 SAE University College

Disability Representation In Media: More Than Just The Character, Antony Clements

Postgraduate

The representation of disability in creative media is problematic. There have been several tests proposed that analyse disability representation within a media text, in an attempt to determine if a media text represents disability appropriately. In this thesis, I discuss several existing tests of disability representation within media texts, identifying problems in each. I propose a new test for disability representation to address these problems. I then apply the test described in this thesis to media texts within the spheres of film, television, fictional literature, comics and games. Using the qualitative method of autoethnography combined with discourse analysis, I will …


Iterating The Design Process Using Ai Diffusion Models, Josh Vermillion 2022 University of Nevada, Las Vegas

Iterating The Design Process Using Ai Diffusion Models, Josh Vermillion

Creative Collaborations

These studies span research and creative work to interrogate the generative capacity of text-to-image diffusion models that leverage artificial intelligence to produce architectural concepts, ideas, and imagery. These systems can generate an enormous amount of imagery in a very short amount of time based entirely from the written word, and we are still just beginning to understand how these digital tools might augment and/or disrupt, both, the design process, and design pedagogy within the discipline of architecture.

These AI models occupy a quickly evolving technology space with tremendous implications for how we design, as well as how we visualize—and verbalize—our …


Exhibition Interpretation And The Visitor Experience, Theresa Ryan 2022 Technological University Dublin

Exhibition Interpretation And The Visitor Experience, Theresa Ryan

Case Studies

This case study explores the techniques used to interpret a commemorative exhibition staged in Dublin city library between the 14th of August and the 31st of October, 2019. The case discusses the way in which multiple media were employed to communicate the exhibition narrative to visitors, and how this resulted in very emotive, personal and meaningful visitor experiences. Through the use of a range of audio-visuals, original images, text, memorabilia and guided tours, the exhibition provided a multi-sensory experience, that engaged different cohorts of visitors with the collections, information and ideas on display. They provided a powerful means of …


Scrubbing Off The Grime, Angelena M. Chaishowarat 2022 University of North Florida

Scrubbing Off The Grime, Angelena M. Chaishowarat

PANDION: The Osprey Journal of Research and Ideas

Artist Statement

This piece is centered around isolation and caring for one’s inner child. The inner child is someone each of us has, and it is our job as the adult, to look after, keep safe, and protect this child. Growing up as an Asian American in the southern region of the United States, I felt an immense amount of isolation and lack of belonging. From a young age I felt alone, weird, strange, and out of place. I knew I looked different than most of my classmates, I knew my packed lunch was different, and I knew my last …


Questions Of Canon In Gilbert Hernandez's "Palomar" Comics, Martin Dolan 2022 Binghamton University

Questions Of Canon In Gilbert Hernandez's "Palomar" Comics, Martin Dolan

Binghamton University Undergraduate Journal

While questions of misrepresentation are starting to be addressed in academia — acknowledging racial, cultural, gender, and artistic diversity — there is still much work to be done to close the gap between the literary canon and what contemporary literature actually looks like. These efforts have been a step in the right direction, but representation of unconventional literatures is often spotty, boiling down entire literary scenes into one book. This is especially true for those that offer formal or structural challenges – including multilingual and graphic narratives that don’t easily fit into a canonical “box.”

Gilbert Hernandez's Palomar comics, serialized …


A Photo Documentary: Exploring Queer Identities In Kwazulu-Natal, Nicholas Graves 2022 SIT Study Abroad

A Photo Documentary: Exploring Queer Identities In Kwazulu-Natal, Nicholas Graves

Independent Study Project (ISP) Collection

Media can be a powerful tool in examining the structures of power that both hinder and advance LGBTQIA+ representation and subsequently, lived experiences. Therefore, being able to understand the varying feelings that everyday South Africans feel towards queer people, will be measured through the media that people consume. For the vast majority of South Africans, this would look like movies, TV soap operas, and discussions that take place on the radio. Understanding the role media plays within the country is vital to understanding the overall progress that has been made.

The media’s ability to reflect lived experiences within gay and …


The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas JR 2022 University of Nebraska - Lincoln

The Textual Gutter: How Gene Luen Yang Redefines The Gutter In Boxers & Saints To Tell A Transnational Tale, David Lucas Jr

SANE journal: Sequential Art Narrative in Education

This paper attempts to provide a new understanding of the gutter and how it is used to significant effect in Gene Luen Yang's, Boxers & Saints. This research draws upon the work of Scott McCloud to establish a framework for the theoretical applications of the gutter. Most prior research focuses on the gutter within the page. This article demonstrates how Yang pushes the concept of the gutter further by creating a new type of gutter that moves beyond the pages and across texts. Then the research attempts to demonstrate how the idea of the textual gutter heightens the transnational elements …


Music Videos Done Backwards: Creating Video To Shape Song, Benjamin Hornyak 2022 University of Alabama in Huntsville

Music Videos Done Backwards: Creating Video To Shape Song, Benjamin Hornyak

Summer Community of Scholars Posters (RCEU and HCR Combined Programs)

No abstract provided.


Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa 2022 CUNY Graduate Center

Analog Matters: Labels, Cassettes, And Alternative Economies In Argentina’S Independent Music Scenes, Maria Agustina Checa

Dissertations, Theses, and Capstone Projects

This dissertation is a multi-sited ethnographic study of current cassette production and circulation in Argentina. It analyzes the work of independent labels that record music available online onto cassette tapes, incorporating a variety of music styles. I examine practices of production, circulation, and exchange, and the alternative economies performed around cassettes, with particular attention to the materialities constituting these processes. Through cassettes, I conceptualize and trace "relational value," a notion to understand objects with different kinds of social agencies valued for their abilities to generate connections. Relational value is a theoretical construct that emerges from the ground-up approach to studying …


“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb 2022 University of Denver

“It's So Normal, And … Meaningful.” Playing With Narrative, Artifacts, And Cultural Difference In Florence, Dheepa Sundaram, Owen Gottlieb

Articles

This article considers how player interactions with religious and ethnic markers, create

a globalized game space in the mobile game Florence (2018). Florence is a multiaward-

winning interactive novella game with story-integrated minigames that weave

play experiences into the narrative. The game, in part, explores love, loss, and

rejuvenation as relatable experiences. Simultaneously, the game produces a unique

experience for each player, as they can refract the game narrative through their own

cultural, identitarian lens. The game assumes the shared cultural space of the player,

the player-character (PC), and the non-player-character (NPC) while blurring the

boundaries between each of these …


Colby Museum Of Art: Faith Ringgold “Story Quilt” Acquired, Bob Keyes 2022 Colby College

Colby Museum Of Art: Faith Ringgold “Story Quilt” Acquired, Bob Keyes

Colby Magazine

The Colby Museum of Art adds a coveted Faith Ringgold story quilt to its collection.


Internet Art: An Interactive Timeline Resource, Laurel Vaccaro 2022 James Madison University

Internet Art: An Interactive Timeline Resource, Laurel Vaccaro

Masters Theses, 2020-current

Link to Interactive Timeline Resource (ITR): https://sites.google.com/view/itr-internet-art/home

The purpose of this study was to first collect and summarize the history of internet art from its inception to current day and, second, to create an interactive timeline resource (ITR) designed for K-12 art application. Current approaches to internet art include recommendations that students engage with social media in the K-12 setting, yet gaps in the literature have neglected to address the actual history of internet art as a feature of a student’s K-12 art experiences. Initial research started from a preliminary hypothesis that highlighted the irony of students using the internet …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan 2022 Old Dominion University

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


The Paratexts Of Audience Engagement: Cover Matter That Draws In And Keeps Readers, Athena L. Edwards 2022 Nova Southeastern University

The Paratexts Of Audience Engagement: Cover Matter That Draws In And Keeps Readers, Athena L. Edwards

All HCAS Student Capstones, Theses, and Dissertations

Within the book publishing industry, purchase statistics often determine a book’s success. This metric neglects crucial factors of reader engagement (i.e., reception and anticipation of current and future work) such as level of interest and appreciation. By blending key concepts from work on assemblage, ecology, reader-response, audience invoked, and media studies, this thesis attempts to (re)invigorate the discourse of book paratexts’ role in inspiring reader engagement. As a manifestation of various voices performing and contextualizing a core text for readers, paratexts are a key component to the discursive uptake of books by readers and their publics. Book covers, specifically, are …


That Mirror Again, Kyros Barton 2022 Rhode Island School of Design

That Mirror Again, Kyros Barton

Masters Theses

That Mirror Again is a summary of experiences, used to pose questions about self-hood through technological metaphor and theory. Its memories are disjointed, separate, and removed from time, and are an honest attempt to recenter an identity before the end of formal education. The themes of each section, Aground, Tilt, and Threshold, are presented as isolated definitions that set the mood for the writing before it is introduced. Referencing information age technology, invoking ancient deities in prose, and brushing against the fur of monster-hood, the text holds the memory it carries softly and offers it to the reader.


What The Water Says As It Runs, Jeanette Cosentini 2022 Rhode Island School of Design

What The Water Says As It Runs, Jeanette Cosentini

Masters Theses

During the last two years, I have been examining the importance of vulnerability, memory and empowerment within my work as it relates to archival silence. The archive is presumed to be an objective record but what is chosen and discarded is an inherently political act. When there is archival silence, what then becomes missing from our collective histories? My exploration has spread across many forms of media, including sound, video, textiles, sculpture and writing . I have sought to understand the ways that these different mediums embody sentiment and concept, while establishing an open-ended record within which others can explore …


Treeing: What Remains Of A Pilgrim, Sichen Liu 2022 Rhode Island School of Design

Treeing: What Remains Of A Pilgrim, Sichen Liu

Masters Theses

Myths and legends have existed since the start of human civilization, but now we can only imagine a world full of wonders from our ancestor’s scripts. What if we could go back to the age of myths and magic? Would we see things differently?

In Treeing: What Remains of a Pilgrim, I propose a fictional book with 15 short myths of humans transformed into trees. The stories combine my own imagination with inspiration from real mythologies. In the annotations of each story, an unnamed person is following the myths as guidance and manuals, one by one, trying to bring them …


Everything Comes Full Circle, Lilan Yang 2022 Rhode Island School of Design

Everything Comes Full Circle, Lilan Yang

Masters Theses

Following Wim Wenders’ Paris, Texas (1984) filming locations from Houston, Texas to Los Angeles, California, I use a 16mm Bolex camera to capture the vastness of the American West. The footage draws me to reminisce about snippets of my everyday life. I contemplate how we perceive the world through analog optical apparatuses and how memories are multidimensional yet fragile. Our recollections of people and places can be distorted, unrecognizable, and fictitious. These memories would eventually diminish with the passing of time. By converting the filmmaking back and forth between analog and digital filmmaking, with the loss of information during the …


Generative Image Systems And Emergent Play, Travess Smalley 2022 Rhode Island School of Design

Generative Image Systems And Emergent Play, Travess Smalley

Masters Theses

Generative Image Systems and Emergent Play is a collection of writings around generative creative processes and the emergent outcomes that can develop from simple systems. The generative systems I utilize in my practice are explored in this writing through the lenses of Instructional Art, Generative Art, Chance and Randomness, the Xerox, Computer Programming, and Emergent Play in games. These texts are a statement about my computational art practice and research, and they explore what it means to create with generative systems inside of other designer’s programs.


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