Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World,
2024
Rochester Institute of Technology
Intersections Of Living And Machine Agencies: Art-Based Models Of Adaptive Conversation With The More-Than-Human World, Carlos Castellanos
Tradition Innovations in Arts, Design, and Media Higher Education
Today’s AI systems are not built to have reciprocal interplay with their environments and thus they demonstrate little interest in emergence, adaptation or developing mutually productive relationships with the natural world. Is a different kind of AI possible? How can artists contribute to its development? In this essay, I will discuss ways in which the arts might help guide us towards a new kind of AI, built upon adaptive conversation (i.e. shared construction of meaning) with nature. I will discuss how can work with AI while also challenging its prevailing ontology, and even suggest alternative ontologies and epistemologies. I will …
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines,
2024
Texas State University
Renegade Or Paragon?: Categorizing Narrative Choice In Video Game Storylines, Graham Oliver
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
Choices made during video game gameplay set the stories told in that media apart from other media. Narrative-affecting choices have existed since the earliest games, from character creation in role-playing games to performance-based narrative changes in Metroid to morality-based choices in Ogre Battle. In the contemporary gaming landscape, some games derive a significant portion of their gameplay from character decisions: exploration, dialogue options, quick-time event reactions, etc. In this article, I give a history and breakdown of how choices have existed and evolved in gaming narratives since their inception. I then propose three categories for significant narrative choices: aesthetic, …
Teaching Technical Writing Through Designing And Running Escape Rooms,
2024
University of Arizona
Teaching Technical Writing Through Designing And Running Escape Rooms, Marijel (Maggie) Melo, Antonnet Johnson
Dialogue: The Interdisciplinary Journal of Popular Culture and Pedagogy
While many instructors recognize how the integration of popular culture and student interests can enhance student engagement and learning, this pedagogical approach remains rare in technical writing courses. In this article, we provide an end-to-end outline of an escape room project assigned to junior and senior level undergraduates, including an overview of our pedagogical rationale, institutional context, instructional materials, and synthesis of work produced by students. By collaborating on a range of technical documentation, students learn through experience that can be leveraged beyond the classroom and in their professional pursuits. Moreover, we aim to provide teachers with an example of …
Ddx173.1 Ux-Report Example 6,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 6, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report The Bird Northbridge Example 4,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report The Bird Northbridge Example 4, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.2 Ui User Interface Presentation Example 2,
2024
SAE Institute Australasia
Ddx173.2 Ui User Interface Presentation Example 2, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui-Pitch Presentation Example 1,
2024
SAE Institute Australasia
Ddx173.2 Ui-Pitch Presentation Example 1, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.2 Ui-The William Street Bird Northbridge Example 3,
2024
SAE Institute Australasia
Ddx173.2 Ui-The William Street Bird Northbridge Example 3, Sae University College
Exemplars
In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website.
Ddx173.1 Ux-Report Example 3,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 3, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 1,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 1, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
Ddx173.1 Ux-Report Example 2,
2024
SAE Institute Australasia
Ddx173.1 Ux-Report Example 2, Sae University College
Exemplars
In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report.
A Pilot Study On The Effects Of Aesthetic In Game Play Experience And Visual Attention In Virtual Reality,
2024
Clemson University
A Pilot Study On The Effects Of Aesthetic In Game Play Experience And Visual Attention In Virtual Reality, Makayla Middleton
All Theses
Video games have become very popular over the last couple of decades and the popularity is increasing year by year. Imagine a world where video games didn’t exist. Yes, the world would function as normal but we would take away the creative freedoms expressed in game play. The video game industry today has become larger than the music and film industry combined. With new technologies becoming available, the user’s game play experience continues to change.
The purpose of this thesis is to look at the growth and definitions of game play experience and see how it will change with virtual …
Chinese Calligraphic Dance (Ccd) And Generative Arts: Phantom Of Utopia,
2024
Louisiana State University and Agricultural and Mechanical College
Chinese Calligraphic Dance (Ccd) And Generative Arts: Phantom Of Utopia, Ka Hei Cheng
LSU Doctoral Dissertations
The intricate elements embedded in the pictorial, ideological, and semantic facets of Chinese characters find their origin in simple calligraphic gestures. This generative arts research and creative work elevates traditional two-dimensional Chinese calligraphy into a multidimensional realm in extended reality (XR) by translating it into a three-dimensional dance movement, integrating music and visual media. This transformation is achieved by decomposing the words into gestures and somaesthetic
movement/interaction, encoding the collective bodily expressions into a manifestation termed Chinese Calligraphic Dance (CCD). Within this dance form, the fusion of categorized and uncategorized gestures/movements is sonified through a motion tracking system, giving rise …
Digital Place-Futures Outside A Colonial Metaversal Imaginary: Danielle Brathwaite-Shirley’S We Are Here Because Of Those That Are Not As Critical Digital Place-Craft,
2024
Miami University
Digital Place-Futures Outside A Colonial Metaversal Imaginary: Danielle Brathwaite-Shirley’S We Are Here Because Of Those That Are Not As Critical Digital Place-Craft, Luke A. Meeken
Journal of Social Theory in Art Education
In this piece, the author analyzes a recorded digital walk through Danielle Brathwaite-Shirley’s WE ARE HERE BECAUSE OF THOSE THAT ARE NOT, a digital archival place designed to contain, protect, and share the experiences of Black trans people. The author’s encounter with Brathwaite-Shirley’s work is contextualized and analyzed through critical and decolonial place lenses and digital materialist lenses. Particular attention is paid to the ways physical and digital places crafted in colonial contexts bodily habituate settler-colonial sensibilities. The author examines how the critical digital placemaking strategies practiced by Brathwaite-Shirley informed teacher and student place-craft within the context of a …
Spatial Mapping With Polaroid Post-Its,
2024
University of Tennessee at Chattanooga
Spatial Mapping With Polaroid Post-Its, Angela C. Dittmar, Katie Claiborne
Arts-Based Collaborative instructional materials
No abstract provided.
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit,
2024
University of Nebraska-Lincoln
My Ai Companion: An Examination Of The Removal Of Erotic Role Play From Replika Through User Discussion On Reddit, Chelsee M. Allen
Department of Sociology: Dissertations, Theses, and Student Research
The development of artificial intelligence (AI) software has expanded rapidly in recent years, and thus has emerged the importance of exploring human relationships with AI chatbots. Replika, an app which uses AI to mimic human conversation, removed a function called Erotic Role Play (ERP) that allowed for sexual conversation with users’ customizable chatbots in February of 2023. This exploratory qualitative study examines the aftermath of ERP’s removal through an analysis of user interactions on Reddit. Five overarching themes emerged through the analysis of top posts to a Replika-specific subreddit, encompassing topics around mental health, stigma, coping, sex work and gendered …
Increasing The Efficiency Of Lifestyle Medicine Counseling: A Visual Approach,
2024
Ascension Macomb-Oakland
Increasing The Efficiency Of Lifestyle Medicine Counseling: A Visual Approach, Kayla A. Hinton, Ryan Smith
HCA Healthcare Journal of Medicine
Too much to counsel on, too little time? We would like to present a unique and innovative perspective on lifestyle medicine counseling through the lens of a homemade flyer, designed to bridge the gap between conventional health care practices and personalized, holistic well-being. In the promising field of health care humanities, the homemade lifestyle medicine flyer serves as a tangible manifestation of individual agency in promoting health and vitality. The flyer encapsulates a diverse range of self-care practices, dietary insights, and mindfulness techniques, emphasizing the inherent connection between mind, body, and spirit in one’s health journey.
This double-sided document highlights …
Flower Study,
2024
University of Denver
Flower Study, Haven Hinds
Undergraduate Theses, Capstones, and Recitals
This project is a study into extinct flowers, their histories, environments, biology, colors, and assigned personalities then manifested in 3D models and a digital book. The goal was to select six flowers with interesting histories and or cultural connections. Since the flowers can, for the most part, not be seen or kept they were created in Blender as accurately as possible. To give people a means of connection with the flowers, each was assigned a personality based on different factors. These factors could be the colors they possess, where geographically they thrived, parts of their history, and biological factors. To …
Umbrella And Jellyfish,
2024
Rhode Island School of Design
Umbrella And Jellyfish, Yanran Bi
Masters Theses
Rainy season arrives as soon as the summer begins in Shanghai. For some reason, I rarely remember to bring an umbrella with me. I have a lot of umbrellas, most of them are transparent ones bought at subway stations. When it suddenly starts pouring rain, umbrella vendors in Shanghai gather at each crowded exit of the subway sta- tions to sell umbrellas to people like me. The cheapest umbrellas they have are always the transparent ones. The whole city is turned upside down by the rain with its reflections on every street. Then a transparent umbrella opens up, then another, …
Half Dawn,
2024
Rhode Island School of Design
Half Dawn, Catherine Ashley
Masters Theses
By presenting these words on paper, I have given entry into a microcosm of recent research, questions, and creative explorations. There is potential for disconnection when trying to turn your head inside out and present it in a way that feels beautiful for other people. I’m trusting the moments of authenticity I’ve found in my wandering. Segue. Relationship. Gesture. Illusion. My musings all stem from notions of temporality. Time dances on the farthest ends of both immensity and desolation. I’ve spent stretches of time asking the people, texts, and experiments around me to define time in a way that I …
