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Design & Communication: The Future Of Service-Learning, Ulrike Gencarelle M.A., Laura Gabiger PhD, Deana Marzocchi 2012 Johnson & Wales University - Providence

Design & Communication: The Future Of Service-Learning, Ulrike Gencarelle M.A., Laura Gabiger Phd, Deana Marzocchi

Computer Graphics Department Faculty Publications and Creative Works

Poster for a presentation at the Eastern Region Campus Compact Conference 2012.

Depicted are online writing class projects, as well as web and print design examples created by Johnson & Wales (Providence Campus) Digital Media department design students for non-profit organizations in Rhode Island communities.


Ant Tribe, Yan Zhao 2012 University of Arkansas, Fayetteville

Ant Tribe, Yan Zhao

Graduate Theses and Dissertations

"Ant Tribe" describes the post-80s generation university graduates who live together in poor conditions without Social security in communities around China's major metropolises. They dream of a better life in big cities but struggle with low-paying jobs. These struggling "elites" have become the fourth weak Social group, after peasants, migrant workers and unemployed people. The reason why these college graduates are compared to ants is that they are like ants: clever, hardworking, politically weak and living in groups.

The real world is always different from the ideal world of the "Ant Tribe" in China. They often lose their purposes in …


Light, Data, And Public Participation, Dave Colangelo, Patricio Davila 2012 Portland State University

Light, Data, And Public Participation, Dave Colangelo, Patricio Davila

School of Film Faculty Publications and Presentations

As practices in reactive architecture and locative media converge and urban screens and projection technologies proliferate we are becoming increasingly able to interact with data in public space. This confluence presents us with modes of digitally mediated participation in urban space that highlight bodily and architectural relationships with data rich environments as well as new sets of problems and possibilities regarding aesthetics, poetics, and politics. The article will analyze works by Alfredo Jaar, Krzysztof Wodiczko, and Rafael Lozano-Hemmer, as they respectively exemplify the efficacy of the key components of public data visualization: mapping, expanded presence through architecture, and the ‘incompleteness’ …


The Culturator: Film Noir Meets Bike Culture, Daniel Dean 2012 Marshall University

The Culturator: Film Noir Meets Bike Culture, Daniel Dean

Art & Design Faculty Research

Part of this weekend’s nuit blanche Northern Spark festival, project Mobile Experiential Cinema invites goers to embark on a rambling, bicycle-mounted, multi-location cinematic experience that blends bike culture with locally-bred film. Created by artists Daniel Dean and Ben Moren, the project launched alongside the inaugural Northern Spark fest last year as an interactive projected film-focused group ride featuring live performance elements and urban exploration embodying all plot twists and theatrical curve balls we’ve come to expect from the mystery genre. We caught up with Mobile Experiential Cinema collaborators Dean and Moren to chat about the project’s creation, its noir influences …


Chaosocial - A Social Media Platform For Social Movements, Nathanael Hughes 2012 California Polytechnic State University – San Luis Obispo

Chaosocial - A Social Media Platform For Social Movements, Nathanael Hughes

Liberal Arts and Engineering Studies

Recent Social Movements have increasingly used social media as a driving component in recruiting, developing the cause, and mobilizing people to action. Chaosocial is a web application that provides a layer of organization over social media, allowing organizations traditionally limited in ability to leverage social media to use it to strengthen their social movements.


Women And Video Games: Pigeonholing The Past, Allison Perry 2012 Scripps College

Women And Video Games: Pigeonholing The Past, Allison Perry

Scripps Senior Theses

Academic work dealing with the overlap between video games and female representation is limited in both volume and proper research. Most texts agree on three supposed flaws with video games: they alienate female participants, there are no games for female players, and female players cannot relate to female characters. This thesis sheds light on these points, not only citing specific counter-examples, but also showing how many of these issues reflect on a larger societal problems.


Dismantling The Monolith: Post-Media Art And The Culture Of Instability, Nora Almeida 2012 CUNY New York City College of Technology

Dismantling The Monolith: Post-Media Art And The Culture Of Instability, Nora Almeida

Publications and Research

Art that falls under the “new media” paradigm is problematic, or rather, it renders many traditional assumptions about art as problematic. In a practical sense, new media art raises fundamental questions about the nature of curation and preservation and the role of cultural heritage institutions as stewards of digital assets. Curation and preservation challenges, while significant, are fundamentally a symptom of a more catastrophic failure of concepts and language to adequately address changing relationships between art, materiality, and audiences. This article explores how burgeoning concepts in information and media theory may help shape curation contexts and redefine approaches to preservation. …


Tablet Magazines And The Affects On The Magazine Industry, Kylee Staughton 2012 California Polytechnic State University - San Luis Obispo

Tablet Magazines And The Affects On The Magazine Industry, Kylee Staughton

Graphic Communication

The purpose of this study is to determine the affects tablet magazines have on the magazine industry. It includes research on past and present circulation trends for print and digital magazine consumption. Interviews of industry professionals were conducted, giving their insight into the development and consumer attitudes toward iPad tablet magazines. An online survey questioning subscription, functionality and general views of both tablet and print magazines was distributed as well as an in person case study that allowed users to physically navigate, observe and compare an iPad magazine and its print counterpart. The results of this study can be used …


Going Mobile: A Guide To Mobile Website And Application User Preferences, Kevin M. Weeks 2012 California Polytechnic State University - San Luis Obispo

Going Mobile: A Guide To Mobile Website And Application User Preferences, Kevin M. Weeks

Graphic Communication

Mobile devices are rapidly gaining popularity. There is an increasing demand for individuals who can develop quality mobile websites and applications. In the world of mobile, the most important consideration is the end user. Who is the application or mobile website trying to target and what do they want? This study was designed to determine what users value and whether current developers are accurately reflecting these values. Determining this was accomplished through surveys of mobile users, interviews with mobile web developers, and analysis of successful websites and apps through case studies. The survey included questions to determine what qualities mobile …


500 Year Documentation, Francis T. Marchese, PhD, Maninder Pal Kaur Shergill 2012 Pace University

500 Year Documentation, Francis T. Marchese, Phd, Maninder Pal Kaur Shergill

Wilson Center for Social Entrepreneurship

Museum visitors today can regularly view 500 year old art by Renaissance masters. Will visitors to museums 500 years in the future be able to see the work of digital artists from the early 21st century? This paper considers the real problem of conserving interactive digital artwork for museum installation in the far distant future by exploring the requirements for creating documentation that will support an artwork's adaptation to future technology. In effect, this documentation must survive as long as the artwork itself -- effectively, in perpetuity. A proposal is made for the use of software engineering methodologies as solutions …


Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark 2012 Wayne State University

Putting Multimedia Exhibits In The Palm Of Your Hand, Damecia Donahue, Rachael Clark

Library Scholarly Publications

Presentation given by Rachael Clark and Damecia Donahue in November of 2012 at the Michigan Library Association Annual Conference in Detroit, MI. The discussion revolved around topics related to libraries creating exhibits using their own collections and resources; this included the idea of incorporating multimedia tools and web applications to creatively and interactively provide access to library materials.


Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin 2012 SIT Graduate Institute

Explore, Educate, Expand: The Exploratorium’S Education Abroad Youth Program, Nina Rubin

Capstone Collection

This capstone describes the design of an outbound, education abroad program that will take place in Dharamsala, India over a five-week period. It will bring together young adults from the U.S. and Tibet for an intercultural learning experience. The program will provide hands-on opportunities for participants to be engaged in academic, philosophical and personal growth. The educational workshops and activities will be centered on neuroscience, meditation, and Buddhist conceptions of science and the natural world. At the same time, themes of intercultural communication and competence will be explored in-depth.

As a foundation, the program will build from an existing partnership …


Conclusion Panel, Allison Marsh 2012 University of South Carolina - Columbia

Conclusion Panel, Allison Marsh

Section 6: Conclusion

No abstract provided.


Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor 2011 The University of San Francisco

Systems At Play: The Construction Of International Systems In Social Impact Games, Jorge Albor

Master's Theses

This thesis explores how game makers conceive of and navigate the intersection between digital systems and real world systems by asking, how can social impact game designers shape procedural rhetoric to effectively address complex real world systems with digital systems? By examining three game case studies, I reach four significant findings regarding player agency, subversive play, design approaches to scale, and game difficulty in regards to systems fluency.


Texture Mapping With Mudbox And 3ds Max, Joshua Holland 2011 California Polytechnic State University - San Luis Obispo

Texture Mapping With Mudbox And 3ds Max, Joshua Holland

Graphic Communication

The purpose of this study was to determine the intuitiveness of texture mapping and compressibility of files generated using Autodesk 3ds Max 2012 versus Autodesk Mudbox 2012. This will be used by anyone starting to learn how to texture map and who is comparing programs that have the capability to do so. This will save users time in researching which program is better suited for their needs.

This study investigated how Autodesk 3ds Max 2012 and Autodesk Mudbox 2012 compared in mapping textures to 3D models. A basic computer skills assessment test and an intuitive test was administered to twelve …


Possible Symbolics 33, Stephen Andrade 2011 Johnson & Wales University - Providence

Possible Symbolics 33, Stephen Andrade

Computer Graphics Department Faculty Publications and Creative Works

Professor Steve Andrade is continuously experimenting in a wide range of visual arts and technology. He is an avid researcher in the areas of interactive technology, gaming, modern visual metaphor, archeology, fine arts, Western geology and the sociology of technology space.

When he is not teaching or conducting projects at the University, Professor Andrade can be found traveling or working in his studio (pictured here). His artwork includes digital imaging, graphic art posters, virtual space planning, information graphics, 2d and 3d sculpture, representational sketching, realism, video and his current passion - abstract modern painting with a hint of allegory. He …


How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor McGarrigle 2011 Technological University Dublin

How Locative Media Art Set The Agenda For Mobile Location Aware Apps (And Why This Still Matters)., Conor Mcgarrigle

Conference Papers

This paper explores the connection between Locative Media (LM) a set of art practices centred on location aware technologies and current Location Based Services (LBS) and applications. To achieve this LM will be traced to the origins of the term and to the originary ambitions driving this unique mode of engagement with emergent location-aware technologies. This involves returning to the first principles of the Karosta Locative Media workshop, its associated texts and to Ben Russell's "Headmap Manifesto" [1] to locate the intentions and ambitions embedded in the term itself.

From its inception at the locative media workshop in Karosta, Latvia …


Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila 2011 Portland State University

Public Data Visualization: Dramatizing Architecture And Making Data Visible, Dave Colangelo, Patricio Davila

School of Film Faculty Publications and Presentations

In this paper, we explore emerging modes of digitally-mediated participation in urban space that engage bodily and architectural relationships with data rich environments. We contend that the combination of data visualization, public space, and digital display technologies represent an important aesthetic and technical challenge that engage new dimensions of presence in a social and material environment characterized by net works and data.


The Effects Of Seductive Details In An Inflatable Planetarium, Sean Gillette 2011 Walden University

The Effects Of Seductive Details In An Inflatable Planetarium, Sean Gillette

Walden Dissertations and Doctoral Studies

Astronomy is becoming a forgotten science, which is evident by its relatively low enrollment figures compared to biology, chemistry, and physics. A portable inflatable planetarium brings relevance back to astronomy and offers support to students and educators by simulating realistic astronomical environments. This study sought to determine if learning is improved in an inflatable planetarium by adhering to the design principles of the cognitive theory of multimedia learning (CTML), specifically the coherence principle, in an authentic classroom. Two groups of 5th grade students of similar ability were purposefully assigned using a 1-teacher-to-many-students format with mean lesson lengths of 34 minutes. …


Intelligent Design, Jillian Amistoso Dudziak 2011 University of Central Florida

Intelligent Design, Jillian Amistoso Dudziak

Electronic Theses and Dissertations

As human beings we are designed and created in a fabric that is profound and complex. We are built with a framework where mind and body work in a concerted effort to maintain our lives automatically. A deep and defining part of our existence as humans is not just the innate desire to live but to live in consistent well-being--emotionally, physically, and mentally. I believe when we incorporate our knowledge of human physiology into our creative process then we allow ourselves a greater opportunity to create an authentic connection with our intended audience. My work during the past three years …


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