Redesigning A Fitness App Interface For Physiological Constrained Users*,
2026
Southern Adventist University
Redesigning A Fitness App Interface For Physiological Constrained Users*, Joseph E. Manzanillo
Campus Research Month
As fitness tracking converges with medical monitoring, inclusive design becomes a matter of health equity. This research utilizes a Polar Beat redesign to address exclusionary "sporty" aesthetics that can exclude 300 million colorblind users. Based in Human-Computer Interaction (HCI), the study implements WCAG AA standards and color-blind-verified filters to mitigate data loss during Situational Induced Impairment (SIID), when high-intensity exercise compromises cognitive and visual processing. By optimizing user journeys for Paralympic and geriatric archetypes, this work demonstrates that accessibility is the essential bridge transitioning mobile fitness apps into viable, inclusive instruments for clinical medical use.
Implementation Of Differentation Learning Based On Vark Learning Styles To Improve Dance Element Learning Outcomes Of Grade Vii Students,
2026
Universitas Pendidikan Indonesia
Implementation Of Differentation Learning Based On Vark Learning Styles To Improve Dance Element Learning Outcomes Of Grade Vii Students, Bilqis Zainab Mujahidah, Agus Budiman, Beben Barnas
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
The low learning outcomes of grade VII students in the three domains in learning dance elements are one of them due to the dominance of conventional methods. This type of research is Kemmis and McTaggart Class Action Research (CAR) which consists of planning, implementation of actions, observation, and reflection. The research ran for two cycles with the subjects of grade VII students of SMPN 14 Bandung City for the 2025/2026 school year. Data collection techniques through observation and learning outcome tests. Data analysis used descriptive statistics in the form of average values and classical completeness. The application of VARK-based differentiation …
Finding Light,
2026
St. Mary's University
Finding Light, Jose Enrique Martinez Melgar
Posters - 2026
Finding Light is a narrative driven RPG that follows the journey of Hop, a protagonist who is navigating a fragmented world of lost memories. By exploring diverse environments and interacting with environmental puzzles, you can uncover a story of existentialism and self-discovery. This project aims to explore how interactive media can represent the process of reclaiming one's identity in moments of darkness. Moreover, Finding Light aims to promote mental health awareness.
From The Pit,
2026
University of Nebraska-Lincoln
From The Pit, Joshua C. Goering
School of Art, Art History, and Design: Theses and Student Creative Work
Clay retains histories; the memory of each action it experiences is depicted on its surface and in its form. I am a potter focused on making objects that capture these moments. Pinching, scraping, trimming, throwing, and carving expose tooth and excavate form, revealing the qualities of the material and showing the marks of handwork. As a potter, I am interested in participating in a history of vessel making and understanding making through an interpretation of the historic object. The work acts as an archive, accumulating information about process, materials, and a greater context of elder objects. Integrating these vocabularies creates …
Art Exhibition Of Metals And Fabric,
2026
Old Dominion University
Art Exhibition Of Metals And Fabric, Heather Nguyen
Knowledge and Creativity Expo
Heather Nguyen is an undergraduate senior majoring in 3D media and Material Studies. They will be exhibiting two artworks made of metal and fabric.
Ddx173.1 Ux-Report Example 8,
2026
SAE Institute Australasia
Ddx173.1 Ux-Report Example 8, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 11,
2026
SAE Institute Australasia
Ddx173.1 Ux-Report Example 11, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 9,
2026
SAE Institute Australasia
Ddx173.1 Ux-Report Example 9, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 12,
2026
SAE Institute Australasia
Ddx173.1 Ux-Report Example 12, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 10,
2026
SAE Institute Australasia
Ddx173.1 Ux-Report Example 10, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Ddx173.1 Ux-Report Example 9,
2026
SAE Institute Australasia
Ddx173.1 Ux-Report Example 9, Sae University College
Exemplars
In this project, the student conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarised in this UX report.
Three-Dimensional Thinking Through Bookmaking,
2026
CUNY Borough of Manhattan Community College
Three-Dimensional Thinking Through Bookmaking, Whitney Harris
Open Educational Resources
No abstract provided.
Character Kinetics: An Interactive, Immersive Installation On The Mindfulness Of Asemic Writing,
2026
Scripps College
Character Kinetics: An Interactive, Immersive Installation On The Mindfulness Of Asemic Writing, Danielle S. Desmarteau
Scripps Senior Theses
Character kinetics is an installation art piece that explores how writing asemically (without language) can ease the body and mind into the present moment, allowing one to focus on the material and movement of mark-making. Throughout the semester, I held workshops where participants were invited to scribble it out, to express their thoughts and surroundings without needing to make sense in the context of language. The resulting pieces were transformed into sculptural paper forms suspended in air, creating an interactive three-dimensional space inviting viewers to analyze the infinite possibility of interpretation within asemic symbolism.
"Spectrum",
2026
Georgia Southern University
"Spectrum", Mackinzey H. Critzer
College of Graduate Studies: Theses & Dissertations
These body of works explores themes centered around ASD/Autism Spectrum Disorder, including symptoms involved, my personal views/experiences of it, social issues, and other related topics. My work consists of various mediums, digital pieces/prints and physical installations that involve bright color tones, human/humanoid figures, and various symbols.
Transversal Storytelling | Wintersession 2026 Syllabus,
2026
Rhode Island School of Design
Transversal Storytelling | Wintersession 2026 Syllabus, Patrick Buhr, Movement Lab
Course Materials
What does "story" mean? How can stories help us understand what appears profoundly different from us? How might seemingly unrelated elements converge in poetic resonance?
A “transversal line” cuts across worlds — moving through unexpected spaces, ideas, people, and moments. In this course, we explore how such crossings can inspire new forms of expanded storytelling and technique, looking at vivid examples from animation, film, coding, and performance. The students will choose contrasting elements (stories / characters / places) from their personal experience and together explore artistic ways of creating meaningful transitions and intersections.
The class will culminate in the development …
Transversal Movement Framework,
2026
Rhode Island School of Design
Transversal Movement Framework, Patrick Buhr, Movement Lab
Personal Work
"Every type of art can be understood as performance, and every performance involves movement. Every movement has a mover, and every mover relies on something through which to move…." – Patrick Buhr
Art Heals Chicago: Murals On The South Side Of Xicágo,
2026
Pomona College
Art Heals Chicago: Murals On The South Side Of Xicágo, Brenda Rodriguez
Pomona Senior Theses
Mural making as a collective art form is a tool for healing, resistance, and cultural pride in Black and Brown communities. With my focus being on Mexican American communities on the South Side of Chicago, specifically Pilsen. I make ties to indigenous motifs and the history of Mexican Muralism to show how it has evolved and how murals in the 1960s and 70s were used for healing from violence and the revolution. Murals that include images that reference the Mesoamerican past and preconquest life are a powerful way of reclaiming one’s identity and asserting one's indigeneity in the present and …
The Room That Remembers: A Sanctuary Built From Silence,
2026
Missouri State University
The Room That Remembers: A Sanctuary Built From Silence, Kayla Brown
Graduate Theses/Dissertations
This installation is a process-based paper artwork that seeks to protect, enlighten, and discover what healing can be in silence. Through the creation of immersive art objects and experiences, I seek understanding and resolutions for my lived experiences. I utilize the physicality of paper in conjunction with the fragility of topic to enhance the meaning behind my material choices. I transform the idea of a traumatic room into an activated space of healing: one that rest, time, and momentary silence exist as choice rather than by force.
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality,
2026
Dartmouth College
From Physical Correlation To Emotional Connection: The Role Of Passive Haptics On Empathy In Virtual Reality, Jemely Robles
Dartmouth College Master’s Theses
Virtual reality is increasingly explored as a tool for cultivating empathy, and haptic feedback as a tool for enhancing immersion. This paper investigates the effects of combining the two. Fifty-two participants experienced a custom-built VR scene in which a character was shown packing up a room. Participants were assigned to either a haptic condition, receiving passive haptic feedback corresponding to the character's actions, or a non-haptic control condition that did not receive any haptic input. Trait empathy was measured beforehand, and state empathy and engagement were measured after the experience. Thematic analysis was conducted on post-study interviews, and headset recordings …
Sensory Constellations,
2026
Virginia Commonwealth University
Sensory Constellations, Madaline K. Gardner
Theses and Dissertations
This thesis situates neurodiversity within the field of fine arts by integrating disability studies, institutional critique, and material practices in painting and printmaking. Through visual analysis and studio-based research, the project examines how tactile engagement, color relationships, and repetitive mark-making can articulate embodied experiences of neurodivergence. It challenges dominant institutional frameworks that pathologize neurodivergent behaviors by reframing stimming as a generative and communicative practice. The resulting body of work includes both image-making and the creation of tactile objects designed to facilitate sensory interaction. The thesis proposes alternative ways of understanding artistic practice and accessibility within art institutions.
