Solutions To Accessibility In Art & Design: A Multi-Sensory Art Installation,
2022
California Polytechnic State University, San Luis Obispo
Solutions To Accessibility In Art & Design: A Multi-Sensory Art Installation, Olivia M. Robertson
Graphic Communication
For my Senior Project, I wanted to explore possible solutions to accessibility in Art & Design while narrowing my focus specifically towards visual impairments by applying techniques commonly used in printed electronics methodology. I wanted to further showcase the impact of how designers enhance the overall user experience when they choose to center their focus on designing for accessibility.
To tackle accessibility challenges in Art & Design when it comes to visual impairments, I would have to extend Art’s visual impairments to include senses other than sight– tactile and auditory. The final product would then be an interactive art piece …
Converting Horizontal Media For Vertical Platforms,
2022
California Polytechnic State University, San Luis Obispo
Converting Horizontal Media For Vertical Platforms, Eric A. Hernandez
Graphic Communication
Today, most media is viewed on mobile phones and seen on a vertical screen. There are very few methods for converting horizontal media into vertical media for vertical platforms. This manual shows new ways to redesign horizontal content so that it looks better on vertical displays; I imagine watching things like the Super Bowl or the The Grammys on TikTok or Instagram with a new broadcast design that is more attractive.
Visibility,
2022
California State University, San Bernardino
Visibility, Jamie Valdez
Electronic Theses, Projects, and Dissertations
I am a woman, activist, artist, mother, and wife. My art practice questions the role of
institutions in disseminating outdated traditions and unfair rituals in relation to women. Bringing
visibility to what is ignored, I create works that are critical to the unfair expectations that society
fosters, expectations which ultimately oppress women vis- -vis the (art) institution. Through
different conceptual strategies, my work questions what society has taught us about gender
roles and explores the pedagogies that our institutionalized education has systematically
perpetuated for women and girls from early educational experiences.
Entities: A Field Of Imaginary Games,
2022
Louisiana State University and Agricultural and Mechanical College
Entities: A Field Of Imaginary Games, Thrasyvoulos Ioannis Kalaitzidis
LSU Master's Theses
With this body of work, I am looking for visual symbols that help communicate unuttered meanings through storytelling and stimulate an affectual response to the viewer. This exploration is presented in two different forms: a surreal sculptural installation and a board game. The installation consists of large-scale sculptures made from light and soft materials (polyurethane foam, plastic waste, paper) that are available to move inside the gallery, while the board game is presented as a set of 3D prints with instructions on how the participants can play it. The materials used in the installation suggest a way to transform waste …
Femqorg Index,
2022
CUNY Hunter College
Femqorg Index, Nahee Kim
Theses and Dissertations
The project Femqorg Index began as I realized an endless number of chatbots and robots were released into this world as a spark of technology wrapped in a feminine persona, only to be disposed of after a short period. My imagination then extended to the thought that after they were disposed of, the entities along with their memories and advanced technology, would converge to create a network of their own. In this network, needs of the chatbots and robots were met through the exchange of strengths such as an advanced problem-solving ability, or a sturdy body that allowed unrestricted movement. …
Cultural Formation Of Place: Making Yourself At Home,
2022
Southern Methodist University
Cultural Formation Of Place: Making Yourself At Home, Olivia Arratia
Art Theses and Dissertations
The environment you grow up in can become a pivotal part of your existence. The sights, smells, people, and places you experience every day can transform the way you see the world. Growing up in a Mexican-American household has brought its own set of experiences that have made me the artist I am today. I am one of many contemporary artists building on the foundations of their heritage and the Chicano movement. I am also a Mexican-American artist expanding the identity and extending the legacy in the 21st century. This paper will investigate how Mexican-American heritage has influenced my artistic …
Welcome Home: A Visual Novel That Explores The Parent’S Response To Their Child’S Challenge Due To The Covid-19 Pandemic,
2022
De La Salle University Integrated School (Laguna)
Welcome Home: A Visual Novel That Explores The Parent’S Response To Their Child’S Challenge Due To The Covid-19 Pandemic, Reneé Therese C. Soliveres
DLSU Senior High School Research Congress
The COVID-19 Pandemic officially started in March 2020 when the World Health Organization (WHO) declared a lockdown globally. As COVID-19 cases started to rise, so did mental health cases. WHO stated that 60% of adolescents and children struggled with their mental health, resulting in new challenges they encountered. Welcome Home is an interactive visual novel set in a Filipino context that presents the adolescents’ new challenges and their behavior during the pandemic. It is a game where the player chooses the parents’ responses to their children’s feelings by either helping or rejecting them. The ending will be determined based on …
Don't You Want To Be Happy?,
2022
Northern Illinois University
Don't You Want To Be Happy?, Mario Rocha Rodriguez Jr
Honors Capstones
My capstone project is an exhibition of my artwork using visual distortions to convey a message to the viewer. I created nine new pieces out of the original seven proposed over the course of the semester with themes all relating to firsthand experiences that I think people can learn from. For the exhibit, I displayed ten pieces with two works that were made prior to the current semester. In conclusion, I present ideas that I have been holding in for the past 4 years.
There Are Ghosts In The Machine,
2022
University of Arkansas, Fayetteville
There Are Ghosts In The Machine, Jonathan Green
Graduate Theses and Dissertations
There are ghosts in the machine is a body of paintings that dare to dissolve the boundaries between my physical body, intimate desires, and paintings. Utilizing the aesthetics of leather lifestyles, the paintings express the transformational potential of desire and transgression. Oriented within my experience as a queer, transgender male, I call upon influences that range from the body horror classics by director David Cronenberg or the transgressive attitude of Nine Inch Nails, to theoretical works on the power of eroticism by Audre Lorde and Georges Bataille.Modified by hardware such as chains, zippers, and grommets, the paintings express the transformational …
Meet Everyone With Art At Location And Time; M.E.A.L.T. Phase 1,
2022
University of Arkansas, Fayetteville
Meet Everyone With Art At Location And Time; M.E.A.L.T. Phase 1, Michael Louis Leblanc
Graduate Theses and Dissertations
As an artist who participates in socially engaged arts, it is paramount in my practice to cultivate the balanced power relationship between the audience and artist by providing an ongoing safe environment, accessible subject matter and venue location, and a mechanism that not only calls for participation from the audience but empowers them through direct action. Meet Everyone with Art at Location and Time or M. E. A. L. T. Phase 1 is a mobilizable art exhibition with the long-term goal to meet the audience where they are and to offer an alternative to traditional person-to-person interaction and socializing.
M. …
Crying At Nothing But Colors,
2022
University of Arkansas, Fayetteville
Crying At Nothing But Colors, Maryalice Carroll
Graduate Theses and Dissertations
crying at nothing but colors is an installation of ceramic works that explores the abstraction of feelings, both physical and emotional. The installation itself is a house made out of tension cables that stretch wall to wall in the gallery space. Inside the house are 7 ceramic objects placed on wooden pedestals paired with tufted rugs.
Throughout this essay, I will describe the abstract ceramic objects as Beings. They are colorful and have textured glaze on the surface with a gloopy opalescent glaze oozing out of holes that cover each piece. They are an extension of myself. They are the …
Nba: No (Anti-) Blackness Allowed,
2022
University of Arkansas, Fayetteville
Nba: No (Anti-) Blackness Allowed, Rontaye M. Butler
Graduate Theses and Dissertations
This paper serves as the foundational pillar in my art practice. This paper combines my experiences, influences, motivations, hopes, dreams, methodologies, historical research and contemporary analyses into a single document ripe for revisions. This document lives and breathes; its contents are constantly evolving, and should be continually challenged and evaluated for relevancy and validity. Part memoir, part manifesto, and part artist statement, it establishes where my work sits in the canon of fine art, even as I don’t know yet what that means. My writings, visual artworks and all other creative actions are tethered to this document and vice versa. …
Out Of The Box: Bridging The Long-Distance Gap Between Consumer And Product In Online Experiences By Using Ar To Facilitate A Deeper Connection Through Virtual Try-Ons,
2022
Clemson University
Out Of The Box: Bridging The Long-Distance Gap Between Consumer And Product In Online Experiences By Using Ar To Facilitate A Deeper Connection Through Virtual Try-Ons, Jessica E. Schell
All Theses
As consumers are more and more preferring online experiences to brick-and-mortar shopping, there is a growing need for new and creative marketing strategies that can overcome the physical distance between consumer and product. In this paper, I demonstrate how augmented reality can bridge that gap, allowing consumers to connect with a product in a way that is not possible through traditional online media forms such as images and video. To that end, this paper includes a detailed breakdown of the conception and creation of Out of the Box, an augmented-reality application developed to enable users to virtually interact with …
Data Narratives: Aesthetic Activation Of Urban Space Through Augmented Reality,
2022
Technological University Dublin
Data Narratives: Aesthetic Activation Of Urban Space Through Augmented Reality, Conor Mcgarrigle Dr., John Buckley
Books/Book Chapters
This chapter discusses Data Narratives, a commissioned augmented reality artwork resulting from a period as artist in residence with Dublin City Dashboard. Data Narratives focused on working with city data to create hybrid artistic representations of Dublin’s ongoing housing affordability crisis, acting both as activist artistic engagement with the socio-political-economic space of the city and aesthetic activation of urban space through augmented reality. As data describes and defines so much of our digital every day, the project and residency programme asked how it could be leveraged as a medium for artistic creation and how could art supply new insights …
The Met Costume Institute: Evolution, Metamorphosis, And Cultural Phenomenon,
2022
University of Rhode Island
The Met Costume Institute: Evolution, Metamorphosis, And Cultural Phenomenon, Shelby Kanski
Senior Honors Projects
No abstract provided.
It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic.,
2022
University of Louisville
It's All Fun And—: A Rhetorical Analysis Of Space In The Pandemic., Erica Von Proctor Lewis
Electronic Theses and Dissertations
This exhibition and document explore spatial rhetoric during the pandemic, utilizing materiality and relational aesthetics to reflect on the different ways in which the public and private are made distinct from one another. In doing so, Lewis addresses new cultural navigations of shared spaces, both digital and corporeal, public and private. In addition, the artist also examines the faulty social and institutional systems that the pandemic brought to light, such as socioeconomic dynamics and voter suppression, while utilizing Kenneth Burke’s concept of the terministic screen. Games are a central theme throughout the exhibition, as they are often coded as “home” …
Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings,
2022
Clemson University
Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings, Lauren Toler
All Theses
With the growing popularity of interactive learning, an experiment developing a tangible user interface made of paper was performed. Screen printing was utilized to print conductive traces that would connect to a device that has capacitive touch capabilities. A color mixing program was coded to accompany the tangible interface. It was found that a tangible user interface can be successfully made of paper. Further research with development, construction, and testing of this paper tangible interface was proposed.
Safety Evaluation Of Amusement Rides Using Accumulated Accident Data: Accident Data Framework,
2022
Ryerson University
Safety Evaluation Of Amusement Rides Using Accumulated Accident Data: Accident Data Framework, Kathryn Woodcock
Journal of Themed Experience and Attractions Studies
Amusement rides and devices are a popular form of recreation and important component of the tourism industry. Injury-producing accidents are rare, and the viability of the industry relies on perceived safety of the activity. Some existing metrics use accumulated accident reports. Several metrics tabulate the number of injuries, but none collect enough information about the context of accidents to analyse the accumulated data to deduce patterns. This paper describes an Accident Data Framework for a minimal set of variables from reports of amusement device accident, and the structure for a useful narrative to aid reporters and recorders to avoid introducing …
When The Magic Closes: Examining How Disney Fans Coped With Theme Park And Resort Closures Amid The Covid-19 Pandemic,
2022
The University of Memphis
When The Magic Closes: Examining How Disney Fans Coped With Theme Park And Resort Closures Amid The Covid-19 Pandemic, Cody Havard, Carissa A. Baker, Daniel L. Wann, Rick Grieve
Journal of Themed Experience and Attractions Studies
This essay discusses a qualitative investigation we conducted with fans of the Disney parks and resorts during the summer of 2020 regarding the company’s handling of the COVID-19 pandemic. Specifically, 22 people responded to open-ended questions from an online survey to discuss their views of the closures and planned reopenings of the Disney parks and resorts amid the early days of the pandemic. Using social identity theory (Tajfel, 1978) and the theory of planned behavior (Ajzen, 1991), we discuss how fans react to and cope with the temporary loss of a favorite activity and how companies in the themed entertainment …
Covid-19 And Immersion: Physical, Virtual, And Home Spaces,
2022
Lake Tahoe Community College
Covid-19 And Immersion: Physical, Virtual, And Home Spaces, Scott Lukas
Journal of Themed Experience and Attractions Studies
This article considers the dramatic adaptations that have occurred in themed immersive spaces as they have dealt with the challenging dynamics of COVID-19. As COVID-19 has been a respiratory disease, it has impacted the operations of theme parks, casinos, cruise ships, and other immersive spaces, especially as such spaces have relied, traditionally, on physical forms of entertainment and immersion. The writing begins with a consideration of the COVID-19 challenges noted in the theme park and cruise ship industries. OceanMedallionTM and MyMagic+ technologies are considered for their possible positive role in addressing the operational dynamics during the pandemic. Issues of guest …
