Hearing The Voices Of The Deserters: Activist Critical Making In Electronic Literature,
2019
University of Central Florida
Hearing The Voices Of The Deserters: Activist Critical Making In Electronic Literature, Laura Okkema
Electronic Theses and Dissertations
Critical making is an approach to scholarship which combines discursive methods with creative practices. The concept has recently gained traction in the digital humanities, where scholars are looking for ways of integrating making into their research in ways that are inclusive and empowering to marginalized populations. This dissertation explores how digital humanists can engage critical making as a form of activism in electronic literature, specifically in the interactive fiction platform Twine. The author analyzes the making process of her own activist Twine game The Deserters and embeds the project within digital humanities discourses on activism and social justice, hypertext, electronic …
Measuring Player Perceptions Of Freedom And Control In Modded And Unmodded Versions Of Bethesda's Skyrim: A Qualitative Play Study,
2019
University of Central Florida
Measuring Player Perceptions Of Freedom And Control In Modded And Unmodded Versions Of Bethesda's Skyrim: A Qualitative Play Study, Mark Kretzschmar
Electronic Theses and Dissertations
This interdisciplinary dissertation explores perceptions of control in modded and unmodded versions of Bethesda's sandbox video game Skyrim. Sandbox games are known for greater choice options that suggest greater perceptions of control for gamers. Sandbox games also generally encourage the use of user-generated creations called modifications (mods) that users can download to personalize their games. While we need philosophy to understand and define control as a concept, we also need psychology to understand how users perceive control in media studies. At present, qualitative academic research that measures gamer perceptions of control is non-existent as is research on how users articulate …
Gamification: Badges And Feedback,
2019
University of Central Florida
Gamification: Badges And Feedback, Brian Macon
Electronic Theses and Dissertations
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field of research. One element of gamification that has experienced a rapid growth in popularity is the use of digital badges. Despite widespread adoption in educational settings, there are still gaps in the understanding of their effects on motivation, engagement, learning, and other factors. Furthermore, feedback delivered through badges can include a symbolic reward for successful completion of a task, providing a credential for gaining a skill, or acknowledging mastery of a particular piece of knowledge. This study implemented digital badges in online courses at a …
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It,
2019
California State University, Monterey Bay
1999 Aaa Jrpg Quality And How A 2019 Indie-Game Developer Can Meet It, Kailynn Haskell-Harbert
Capstone Projects and Master's Theses
This paper is a delve into 1999 JRPG AAA video games and how small developers can make something of similar quality with contemporary technology. This is explored by using Final Fantasy VIII and Lunar: Silver Star Story Complete as a 1999 AAA standard, then comparing that standard to modern indie-games as well as my own experience in indie-game development. The ultimate goal of the paper is to prove that small indie-game studios can create 1999 AAA quality JRPGs with relatively minimal investment.
Spreadsheets-In-Space: A Quantitative Exploration Of Movement, Currency Creation, And Conflict Within Eve Online,
2019
University of Arkansas, Fayetteville
Spreadsheets-In-Space: A Quantitative Exploration Of Movement, Currency Creation, And Conflict Within Eve Online, Christopher Alan Pryor
Graduate Theses and Dissertations
EVE Online is a massively-multiplayer online game with complex interactions between players and their unique, virtual environment. These relationships are the ongoing results of a conflict-driven economy, but they vary both in duration and by location.
This study attempts to quantify the direct effects of movement and indirect effects of conflict upon economic activity in the form of currency creation and delineate how successfully these relationships can be quantified by narrower time-spans and areas. Results of the mediation models used in this exploration indicate the changing relationship between movement (Ship Jumps), conflict (Ship Kills), and currency creation (Faction Kills) is …
Critical Discourse: Thinking About Power, Privilege, And Voice,
2019
Bowling Green State University
Critical Discourse: Thinking About Power, Privilege, And Voice, Stephanie Werth
Honors Projects
We Can Do Better is aimed at creating a space for a dialogue to occur, designed to facilitate conversation around the relationship of resources and identity. As a college student, engaging with difficult or unfamiliar topics is easier when participating in low-pressure, casual settings. Students will have to take chances and make choices, and may change their view of how opportunity affects everyone so they can make informed decisions. We Can Do Better intends for students to expand their knowledge of privileged identities in their community, understand constructed social systems through a dialogue of anecdotal evidence, gain empathy for those …
Simply Mo.,
2019
University of San Francisco
Simply Mo., Marjolijn Jaliene Oskam
Creative Activity and Research Day - CARD
Small portfolio presentation of design work by Marjolijn Oskam, branded under simply mo. The poster includes school work as well as professional work.
3d Procedural Maze & Cave Generation,
2019
University of Lynchburg
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Death Arena Game,
2019
University of Lynchburg
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Student Scholar Showcase
Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.
Child’S Play: A Service Learning Project Conducted At Roroš, Nové Mešto Pod Smrkem,
2019
SIT Study Abroad
Child’S Play: A Service Learning Project Conducted At Roroš, Nové Mešto Pod Smrkem, Sanaya Attari
Independent Study Project (ISP) Collection
For my Independent Study Project, I designed a board game for young children inspired by the service learning activities held at ROROŠ. ROROŠ is a private organization located in the town of Nové Mešto pod Smrkem, offering different activities for children which provide a meaningful use of their leisure time. For a period of three weeks, I lived in Nové Mešto with Yveta Svobodová, one of the head directors of the organization. During my stay, I partook in several activities each week and used my experiences to generate new ideas when designing the final game. The game was completed by …
Iceland's Migratory Birds In Changing Environmental Conditions: An Interactive Synthesis,
2019
SIT Study Abroad
Iceland's Migratory Birds In Changing Environmental Conditions: An Interactive Synthesis, Frances J. Duncan
Independent Study Project (ISP) Collection
Human-driven changes to environmental conditions alter the habitats, behaviors, and migration patterns of migratory species. Changes in temperature, vegetation, and precipitation are just some of the factors contributing to shifts in phenology, demography, and distribution of migratory birds. These changes are driven by anthropogenic climate change and amplified by human land-use change, and are especially intense at high latitudes. This project creatively communicates the effects of environmental changes on three species of migratory birds in Iceland—the northern wheatear, the Greenland white-fronted goose, and the black-tailed godwit—using principles of storytelling and game design. The resulting interactive product is a game that …
Budget Magic: The Gathering For Beginners,
2019
Gettysburg College
Budget Magic: The Gathering For Beginners, Todd W. Neller
Computer Science Faculty Publications
In this talk, Neller overviewed budget-friendly entry points to playing Magic: The Gathering (M:TG) after its first quarter-century of success. Noting the ways in which M:TG players have applied head-designer Mark Rosewater’s “restrictions breed creativity” lesson, he celebrated their creative formats that push back against expensive “pay to win” dynamics.
The Ethics Of Choice In Single-Player Video Games,
2019
Ohio Northern University
The Ethics Of Choice In Single-Player Video Games, Erica L. Neely
Philosophy and Religion Faculty Scholarship
Video games are a specific kind of virtual world which many engage with on a daily basis; as such, we cannot ignore the values they embody. In this paper I argue that it is possible to cause moral harm or benefit within a video game, specifically by drawing attention to the nature of the choices both players and designers make. I discuss ways in which games attempt to represent morality, arguing that while flawed, even games with seemingly superficial devices such as morality meters can attempt to promote moral reflection. Ultimately, I argue that the moral status of the actions …
A Usability Study On Shape Shape Hooray: An Adaptive Educational Game Associating 3d Geometric Shapes To Daily Objects,
2019
Ateneo de Manila University
A Usability Study On Shape Shape Hooray: An Adaptive Educational Game Associating 3d Geometric Shapes To Daily Objects, Winna Mia Victoria D. Buenviaje, Ma. Anniela B. Dela Cruz, Ingrid Marie Therese P. Fadriquela
Goal 4: Quality Education
Situated learning theory argues that learning is embedded within an activity, context, and culture. It posits that students are more likely to learn if they have an exposure to the authentic context of the learning environment. Based loosely on this theory, Shape Shape Hooray is an adaptive educational game that aims to teach basic 3D geometric shapes by allowing basic education students associate 3D shapes to daily objects. As an adaptive game, this paper discusses the paths developed for different kinds of players (no prior/low prior, average, and high prior knowledge). A usability test was conducted to which a generally …
Application Of Retrograde Analysis To Fighting Games,
2019
University of Denver
Application Of Retrograde Analysis To Fighting Games, Kristen Yu
Electronic Theses and Dissertations
With the advent of the fighting game AI competition, there has been recent interest in two-player fighting games. Monte-Carlo Tree-Search approaches currently dominate the competition, but it is unclear if this is the best approach for all fighting games. In this thesis we study the design of two-player fighting games and the consequences of the game design on the types of AI that should be used for playing the game, as well as formally define the state space that fighting games are based on. Additionally, we also characterize how AI can solve the game given a simultaneous action game model, …
The Resilient City: A Platform For Informed Decision-Making Process,
2019
National Institute for Research and Development in Informatics - ICI Bucharest
The Resilient City: A Platform For Informed Decision-Making Process, Paul Niculescu-Mizil Gheorghe, Jarutpong Vasuthanasub, Adrian Gheorghe
Engineering Management & Systems Engineering Faculty Publications
As over half of the world’s inhabitants lives in metropolises, the rapid growth in urbanization has made cities becoming more and more exposed and vulnerable to a broad spectrum of threats and hazards. In order to respond to such difficulties, a concept of resilience is considered a significant component for the long-term planning and sustainable development of the cities. “Resilient City” is a new paradigm that challenges the idealistic principle of stability and resistance to change implicitly in sustainable development and success. However, building a resilient city requires a holistic approach, as well as the appropriate adoption of knowledge and …
Open World Translation: Localizing Japanese Video Games For A Globalizing World,
2019
University of Central Florida
Open World Translation: Localizing Japanese Video Games For A Globalizing World, Emily Suvannasankha
Honors Undergraduate Theses
This paper investigates the most effective ways of handling cultural differences in the Japanese-to-English game localization process. The thesis advocates for applying the Skopos theory of translation to game localization; analyzes how topics such as social issues, humor, fan translation, transcreation, and censorship have been handled in the past; and explores how international players react to developers' localization choices. It also includes interviews with three Japanese-to-English translators who have worked with major Japanese game companies to gain insight into how the industry operates today. Through the deconstruction of different aspects of Japanese-to-English localization, this analysis aims to help the game …
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty,
2019
Santa Clara University
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty, Pedro Hernandez-Ramos, Christine M. Bachen, Chad Raphael, John Ifcher, Michael Broghammer
Teacher Education
Digital simulations are increasingly used to educate about the causes and effects of poverty, and inspire action to alleviate it. Drawing on research about attributions of poverty, subjective well-being, and relative income, this experimental study assesses the effects of an online poverty simulation (entitled Spent) on participants’ beliefs, attitudes, and actions. Results show that, compared with a control group, Spent players donated marginally more money to a charity serving the poor and expressed higher support for policies benefitting the poor, but were less likely to take immediate political action by signing an online petition to support a higher minimum wage. …
Software Design Considerations For Mathematics In Mobile Games,
2019
Old Dominion University
Software Design Considerations For Mathematics In Mobile Games, Katherine Smith, Yuzhong Shen, Anthony Dean
VMASC Publications
A software system has been designed and developed to allow for the display, symbolic manipulation, and player entry of mathematics expressions in mobile games. Display, manipulation, and entry of mathematical expressions are traditionally difficult tasks. Increased limitations on screen space and user input when developing for mobile devices only exacerbate these difficulties. The developed software system balances considerations for ease of use and user interaction with the desire for players to be able to enter answers in a way that is more flexible and interactive than multiple choice, which is the dominant method of interactions in serious games. The software …
Living Tangent,
2019
West Virginia University
Living Tangent, Cornelius Alexander Hugo
Graduate Theses, Dissertations, and Problem Reports (ETD)
A living tangent is how I am known by many and how I have lived my life for some time. I think in tangents and my life and art seem to evolve through them. Everything I make is connected by multiple thoughts or tangent lines that run from something as simple as the color red, to the idea that I believe communism has invaded my family’s homeland. This then leads to the recollection of childhood games, taught to me by my family in Venezuela and the importance these games played in my psychological development and in my presence as an …
