Trends And Controversies: Ai, Virtual Worlds, And Massively Multiplayer Online Games,
2011
Singapore Management University
Trends And Controversies: Ai, Virtual Worlds, And Massively Multiplayer Online Games, Hsinchun Chen, Yulei Zhang, W. S. Bainbridge, Kyong Jin Shim, N. Pathak, M. A. Ahmad, C. Delong, Z. Borbora, A. Mahapatra, J. Srivastava
Research Collection School Of Computing and Information Systems
The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and …
Concept-Driven Multi-Modality Fusion For Video Search,
2011
Singapore Management University
Concept-Driven Multi-Modality Fusion For Video Search, Xiao-Yong Wei, Yu-Gang Jiang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
As it is true for human perception that we gather information from different sources in natural and multi-modality forms, learning from multi-modalities has become an effective scheme for various information retrieval problems. In this paper, we propose a novel multi-modality fusion approach for video search, where the search modalities are derived from a diverse set of knowledge sources, such as text transcript from speech recognition, low-level visual features from video frames, and high-level semantic visual concepts from supervised learning. Since the effectiveness of each search modality greatly depends on specific user queries, prompt determination of the importance of a modality …
Mining Event Structures From Web Videos,
2011
Singapore Management University
Mining Event Structures From Web Videos, Xiao Wu, Yi-Jie Lu, Qiang Peng, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
The article is discussing the issues of mining event structures from Web video search results using text analysis, burst detection, and clustering as with the proliferation of social media, the volume of Web videos have grown exponentially.
P300-Based Bci Performance Prediction Through Examination Of Paradigm Manipulations And Principal Components Analysis.,
2010
East Tennessee State University
P300-Based Bci Performance Prediction Through Examination Of Paradigm Manipulations And Principal Components Analysis., Nicholas Edward Schwartz
Electronic Theses and Dissertations
Severe neuromuscular disorders can produce locked-in syndrome (LIS), a loss of nearly all voluntary muscle control. A brain-computer interface (BCI) using the P300 event-related potential provides communication that does not depend on neuromuscular activity and can be useful for those with LIS. Currently, there is no way of determining the effectiveness of P300-based BCIs without testing a person's performance multiple times. Additionally, P300 responses in BCI tasks may not resemble the typical P300 response. I sought to clarify the relationship between the P300 response and BCI task parameters and examine the possibility of a predictive relationship between traditional oddball tasks …
Web-Based Ide To Create Model And Controller Components For Mvc-Based Web Applications On Cakephp,
2010
San Jose State University
Web-Based Ide To Create Model And Controller Components For Mvc-Based Web Applications On Cakephp, Sugiharto Widjaja
Master's Projects
A Web-based IDE that allows users to easily manage Model and Controller components of a CakePHP web application was developed. With this IDE, users are able to manage the model and controller components without having to write very much PHP code. They are able to create new model components without having to worry about creating the database tables for the models as the IDE creates them automatically. The IDE offers a simple interface for users to edit the schema of their models. Users can add or delete data from their models without dealing with the SQL insert/delete statements. The IDE …
Functional Reactive Musical Performers,
2010
California Polytechnic State University, San Luis Obispo
Functional Reactive Musical Performers, Justin M. Phillips
Master's Theses
Computers have been assisting in recording, sound synthesis and other fields of music production for quite some time. The actual performance of music continues to be an area in which human players are chosen over computer performers. Musical performance is an area in which personalization is more important than consistency. Human players play with each other, reacting to phrases and ideas created by the players that they are playing with. Computer performers lack the ability to react to the changes in the performance that humans perceive naturally, giving the human players an advantage over the computer performers.
This thesis creates …
Mobile Visibility Querying For Lbs,
2010
Technological University Dublin
Mobile Visibility Querying For Lbs, James Carswell, Keith Gardiner, Junjun Jin
Articles
This article describes research carried out in the area of mobile spatial interaction (MSI) and the development of a 3D mobile version of a 2D web-based directional query processor. The TellMe application integrates location (from GPS, GSM, WiFi) and orientation (from magnetometer/accelerometer) sensor technologies into an enhanced spatial query processing module capable of exploiting a mobile device’s position and orientation for querying real-world spatial datasets. This article outlines our technique for combining these technologies and the architecture needed to deploy them on a sensor enabled smartphone (i.e. Nokia Navigator 6210). With all these sensor technologies now available on off-the-shelf devices, …
One Social,
2010
San Jose State University
One Social, Sowmya Sampath
Master's Projects
Facebook streams and Twitter tweets represent user content in two common social media systems. Users often have accounts on both these systems and to keep their content current for both of them they must update each separately. It is thus difficult to manage and maintain both of these social networks together. The goal of this project is to build a social website called One Social, where users can view their Facebook streams and Twitter tweets in one single view and thereby easily organize and maintain their updates. In One Social, users can enter a status message and can share it …
View Component Of Web-Based Ide To Develop Web Applications In Cakephp,
2010
San Jose State University
View Component Of Web-Based Ide To Develop Web Applications In Cakephp, Swathi Vegesna
Master's Projects
The aim of the project is to build a Web-based IDE (Integrated Development Environment) that enables users to create a Web application in PHP on the CakePHP framework. The view component of the IDE allows the users to build the CakePHP view templates, which include the HTML tags which can be properly linked with the controller functions. Users will be able to create the HTML form elements only by performing certain drags, drops and clicks. This project will create dynamic view elements, which is achieved by connecting them to the Controllers components. This IDE helps the users to create dynamic …
Web-Based Ide For Interfacing View Controller,
2010
San Jose State University
Web-Based Ide For Interfacing View Controller, Tejasvi Palvai
Master's Projects
The main idea of this project is to develop a web-based IDE, which helps users to avoid installing or configuring the Desktop IDE. It also enables users to create XHTML pages using the drag and drop mechanism in Struts. Struts extends the Java Servlet API to encourage developers to adopt the MVC (Model-View- Controller) architecture. In this project, a web application for interfacing the view and controller parts of the MVC architecture was developed. This web-based IDE connects the View and Controller components when the user drags and drops HTML elements in the UI of the IDE. With this project, …
Terrain Impostors,
2010
California Polytechnic State University, San Luis Obispo
Terrain Impostors, William Hamilton Hess
Master's Theses
Interactive software applications which need to render large terrain meshes can suffer from slow frame rates if the geometry of the terrain is sufficiently dense. However, the viewing angle to many distant features of the terrain does not change rapidly with respect to time. If the movement of the viewing position is limited to continuous motion and restrained to a known speed, many terrain features may be rendered once in high detail and reused for several frames.
This thesis proposes a method to increase the rendering speed of large complex terrains by splitting the terrain into contiguous chunks. If a …
3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom,
2010
Singapore Management University
3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom, Xiaofeng Chen, Keng Siau, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
3-D virtual worlds are increasing in popularity as a means of pedagogical delivery in higher education. In this research, we assess the relative effectiveness of a 3-D virtual world learning environment, Second Life, and traditional face-to-face learning environment. We also assess the efficacy of instructional strategies in these two learning environments and their effects on interactivity, perceived learning, and satisfaction. Our findings suggest that there is an interaction effect of learning environment and instructional strategy. Pair-wise comparisons indicate that when interactive instructional strategy is used, there is no significant difference for perceived learning and satisfaction between 3-D virtual world and …
Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media,
2010
Singapore Management University
Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media, Fiona Fui-Hoon Nah, David Dewester, Brenda Eschenbrenner
Research Collection School Of Computing and Information Systems
We examine gender differences in 2D versus 3D media perceptions. Using the Hunter-Gatherer Theory of Spatial Gender Differences and Jung’s Theory of Psychological Types, we hypothesize differences in men’s and women’s perceptions of skill, challenge, telepresence, and satisfaction with online experiences in 2D versus 3D media interaction. The findings suggest that even though women perceive lower skill levels and greater challenges in using 2D and 3D media than men, women’s sense of telepresence is higher than men in both 2D and 3D media. Women are also more satisfied with their interaction in 2D and 3D media than men.
Enhancing Brand Equity Through Flow: Comparison Of 2d Versus 3d Virtual World,
2010
Singapore Management University
Enhancing Brand Equity Through Flow: Comparison Of 2d Versus 3d Virtual World, Fiona Fui-Hoon Nah, Brenda Eschenbrenner, David Dewester
Research Collection School Of Computing and Information Systems
This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect of the 3D virtual world environment occurs through feelings of telepresence and enjoyment, both of which contribute positively to brand equity and, in turn, induces a higher behavioral intention. The negative, direct effect can be explained using distraction-conflict theory, where attentional conflict is faced by users of a highly interactive and rich …
Exploiting Intensity Inhomogeneity To Extract Textured Objects From Natural Scenes,
2010
Singapore Management University
Exploiting Intensity Inhomogeneity To Extract Textured Objects From Natural Scenes, Jundi Ding, Jialie Shen, Hwee Hwa Pang, Songcan Chen, Jingyu Yang
Research Collection School Of Computing and Information Systems
Extracting textured objects from natural scenes is a challenging task in computer vision. The main difficulties arise from the intrinsic randomness of natural textures and the high-semblance between the objects and the background. In this paper, we approach the extraction problem with a seeded region-growing framework that purely exploits the statistical properties of intensity inhomogeneity. The pixels in the interior of potential textured regions are first found as texture seeds in an unsupervised manner. The labels of the texture seeds are then propagated through their respective inhomogeneous neighborhoods, to eventually cover the different texture regions in the image. Extensive experiments …
Vireo At Trecvid 2010: Semantic Indexing, Known-Item Search, And Content-Based Copy Detection,
2010
Singapore Management University
Vireo At Trecvid 2010: Semantic Indexing, Known-Item Search, And Content-Based Copy Detection, Chong-Wah Ngo, Shi-Ai Zhu, Hung-Khoon Tan, Wan-Lei Zhao
Research Collection School Of Computing and Information Systems
This paper presents our approaches and the comparative analysis of our results for the three TRECVID 2010 tasks that we participated in: semantic indexing, known-item search and content-based copy detection.
Efficient Mining Of Multiple Partial Near-Duplicate Alignments By Temporal Network,
2010
Singapore Management University
Efficient Mining Of Multiple Partial Near-Duplicate Alignments By Temporal Network, Hung-Khoon Tan, Chong-Wah Ngo, Tat-Seng Chua
Research Collection School Of Computing and Information Systems
This paper considers the mining and localization of near-duplicate segments at arbitrary positions of partial near-duplicate videos in a corpus. Temporal network is proposed to model the visual-temporal consistency between video sequence by embedding temporal constraints as directed edges in the network. Partial alignment is then achieved through network flow programming. To handle multiple alignments, we consider two properties of network structure: conciseness and divisibility, to ensure that the mining is efficient and effective. Frame-level matching is further integrated in the temporal network for alignment verification. This results in an iterative alignment-verification procedure to fine tune the localization of near-duplicate …
Semi-Autonomous Virtual Valet Parking,
2010
Singapore Management University
Semi-Autonomous Virtual Valet Parking, Arne Suppe, Luis Navarro-Serment, Aaron Steinfeld
Research Collection School Of Computing and Information Systems
Despite regulations specifying parking spots that support wheelchair vans, it is not uncommon for end users to encounter problems with clearance for van ramps. Even if a driver elects to park in the far reaches of a parking lot as a precautionary measure, there is no guarantee that the spot next to their van will be empty when they return. Likewise, the prevalence of older drivers who experience significant difficulty with ingress and egress from vehicles is nontrivial and the ability to fully open a car door is important. This work describes a method and user interaction for low cost, …
Program Transformations For Information Personalization,
2010
University of Dayton
Program Transformations For Information Personalization, Saverio Perugini, Naren Ramakrishnan
Computer Science Faculty Publications
Personalization constitutes the mechanisms necessary to automatically customize information content, structure, and presentation to the end user to reduce information overload. Unlike traditional approaches to personalization, the central theme of our approach is to model a website as a program and conduct website transformation for personalization by program transformation (e.g., partial evaluation, program slicing). The goal of this paper is study personalization through a program transformation lens and develop a formal model, based on program transformations, for personalized interaction with hierarchical hypermedia. The specific research issues addressed involve identifying and developing program representations and transformations suitable for classes of hierarchical …
Cast2face: Character Identification In Movie With Actor-Character Correspondence,
2010
National University of Singapore
Cast2face: Character Identification In Movie With Actor-Character Correspondence, Mengdi Xu, Xiaotong Yuan, Jialie Shen, Shuicheng Yan
Research Collection School Of Computing and Information Systems
We investigate the problem of automatically identifying characters in a movie with the supervision of actor-character name correspondence provided by the movie cast. Our proposed framework, namely Cast2Face, is featured by: (i) we restrict the names to assign within the set of character names in the cast; (ii) for each character, by using the corresponding actor's name as a key word, we retrieve from Google image search a group of face images to form the gallery set; and (iii) the probe face tracks in the movie are then identified as one of the actors by robust multi-task joint sparse representation …
