Terrain Impostors,
2010
California Polytechnic State University, San Luis Obispo
Terrain Impostors, William Hamilton Hess
Master's Theses
Interactive software applications which need to render large terrain meshes can suffer from slow frame rates if the geometry of the terrain is sufficiently dense. However, the viewing angle to many distant features of the terrain does not change rapidly with respect to time. If the movement of the viewing position is limited to continuous motion and restrained to a known speed, many terrain features may be rendered once in high detail and reused for several frames.
This thesis proposes a method to increase the rendering speed of large complex terrains by splitting the terrain into contiguous chunks. If a …
Functional Reactive Musical Performers,
2010
California Polytechnic State University, San Luis Obispo
Functional Reactive Musical Performers, Justin M. Phillips
Master's Theses
Computers have been assisting in recording, sound synthesis and other fields of music production for quite some time. The actual performance of music continues to be an area in which human players are chosen over computer performers. Musical performance is an area in which personalization is more important than consistency. Human players play with each other, reacting to phrases and ideas created by the players that they are playing with. Computer performers lack the ability to react to the changes in the performance that humans perceive naturally, giving the human players an advantage over the computer performers.
This thesis creates …
Mobile Visibility Querying For Lbs,
2010
Technological University Dublin
Mobile Visibility Querying For Lbs, James Carswell, Keith Gardiner, Junjun Jin
Articles
This article describes research carried out in the area of mobile spatial interaction (MSI) and the development of a 3D mobile version of a 2D web-based directional query processor. The TellMe application integrates location (from GPS, GSM, WiFi) and orientation (from magnetometer/accelerometer) sensor technologies into an enhanced spatial query processing module capable of exploiting a mobile device’s position and orientation for querying real-world spatial datasets. This article outlines our technique for combining these technologies and the architecture needed to deploy them on a sensor enabled smartphone (i.e. Nokia Navigator 6210). With all these sensor technologies now available on off-the-shelf devices, …
One Social,
2010
San Jose State University
One Social, Sowmya Sampath
Master's Projects
Facebook streams and Twitter tweets represent user content in two common social media systems. Users often have accounts on both these systems and to keep their content current for both of them they must update each separately. It is thus difficult to manage and maintain both of these social networks together. The goal of this project is to build a social website called One Social, where users can view their Facebook streams and Twitter tweets in one single view and thereby easily organize and maintain their updates. In One Social, users can enter a status message and can share it …
Web-Based Ide For Interfacing View Controller,
2010
San Jose State University
Web-Based Ide For Interfacing View Controller, Tejasvi Palvai
Master's Projects
The main idea of this project is to develop a web-based IDE, which helps users to avoid installing or configuring the Desktop IDE. It also enables users to create XHTML pages using the drag and drop mechanism in Struts. Struts extends the Java Servlet API to encourage developers to adopt the MVC (Model-View- Controller) architecture. In this project, a web application for interfacing the view and controller parts of the MVC architecture was developed. This web-based IDE connects the View and Controller components when the user drags and drops HTML elements in the UI of the IDE. With this project, …
Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media,
2010
Singapore Management University
Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media, Fiona Fui-Hoon Nah, David Dewester, Brenda Eschenbrenner
Research Collection School Of Computing and Information Systems
We examine gender differences in 2D versus 3D media perceptions. Using the Hunter-Gatherer Theory of Spatial Gender Differences and Jung’s Theory of Psychological Types, we hypothesize differences in men’s and women’s perceptions of skill, challenge, telepresence, and satisfaction with online experiences in 2D versus 3D media interaction. The findings suggest that even though women perceive lower skill levels and greater challenges in using 2D and 3D media than men, women’s sense of telepresence is higher than men in both 2D and 3D media. Women are also more satisfied with their interaction in 2D and 3D media than men.
View Component Of Web-Based Ide To Develop Web Applications In Cakephp,
2010
San Jose State University
View Component Of Web-Based Ide To Develop Web Applications In Cakephp, Swathi Vegesna
Master's Projects
The aim of the project is to build a Web-based IDE (Integrated Development Environment) that enables users to create a Web application in PHP on the CakePHP framework. The view component of the IDE allows the users to build the CakePHP view templates, which include the HTML tags which can be properly linked with the controller functions. Users will be able to create the HTML form elements only by performing certain drags, drops and clicks. This project will create dynamic view elements, which is achieved by connecting them to the Controllers components. This IDE helps the users to create dynamic …
3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom,
2010
Singapore Management University
3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom, Xiaofeng Chen, Keng Siau, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
3-D virtual worlds are increasing in popularity as a means of pedagogical delivery in higher education. In this research, we assess the relative effectiveness of a 3-D virtual world learning environment, Second Life, and traditional face-to-face learning environment. We also assess the efficacy of instructional strategies in these two learning environments and their effects on interactivity, perceived learning, and satisfaction. Our findings suggest that there is an interaction effect of learning environment and instructional strategy. Pair-wise comparisons indicate that when interactive instructional strategy is used, there is no significant difference for perceived learning and satisfaction between 3-D virtual world and …
Enhancing Brand Equity Through Flow: Comparison Of 2d Versus 3d Virtual World,
2010
Singapore Management University
Enhancing Brand Equity Through Flow: Comparison Of 2d Versus 3d Virtual World, Fiona Fui-Hoon Nah, Brenda Eschenbrenner, David Dewester
Research Collection School Of Computing and Information Systems
This research uses the theory of flow to examine the effect of 2D versus 3D virtual world environments on brand equity and use intention. The results suggest that a 3D virtual world environment has both positive (indirect) and negative (direct) effects on brand equity. The positive, indirect effect of the 3D virtual world environment occurs through feelings of telepresence and enjoyment, both of which contribute positively to brand equity and, in turn, induces a higher behavioral intention. The negative, direct effect can be explained using distraction-conflict theory, where attentional conflict is faced by users of a highly interactive and rich …
Exploiting Intensity Inhomogeneity To Extract Textured Objects From Natural Scenes,
2010
Singapore Management University
Exploiting Intensity Inhomogeneity To Extract Textured Objects From Natural Scenes, Jundi Ding, Jialie Shen, Hwee Hwa Pang, Songcan Chen, Jingyu Yang
Research Collection School Of Computing and Information Systems
Extracting textured objects from natural scenes is a challenging task in computer vision. The main difficulties arise from the intrinsic randomness of natural textures and the high-semblance between the objects and the background. In this paper, we approach the extraction problem with a seeded region-growing framework that purely exploits the statistical properties of intensity inhomogeneity. The pixels in the interior of potential textured regions are first found as texture seeds in an unsupervised manner. The labels of the texture seeds are then propagated through their respective inhomogeneous neighborhoods, to eventually cover the different texture regions in the image. Extensive experiments …
Vireo At Trecvid 2010: Semantic Indexing, Known-Item Search, And Content-Based Copy Detection,
2010
Singapore Management University
Vireo At Trecvid 2010: Semantic Indexing, Known-Item Search, And Content-Based Copy Detection, Chong-Wah Ngo, Shi-Ai Zhu, Hung-Khoon Tan, Wan-Lei Zhao
Research Collection School Of Computing and Information Systems
This paper presents our approaches and the comparative analysis of our results for the three TRECVID 2010 tasks that we participated in: semantic indexing, known-item search and content-based copy detection.
Efficient Mining Of Multiple Partial Near-Duplicate Alignments By Temporal Network,
2010
Singapore Management University
Efficient Mining Of Multiple Partial Near-Duplicate Alignments By Temporal Network, Hung-Khoon Tan, Chong-Wah Ngo, Tat-Seng Chua
Research Collection School Of Computing and Information Systems
This paper considers the mining and localization of near-duplicate segments at arbitrary positions of partial near-duplicate videos in a corpus. Temporal network is proposed to model the visual-temporal consistency between video sequence by embedding temporal constraints as directed edges in the network. Partial alignment is then achieved through network flow programming. To handle multiple alignments, we consider two properties of network structure: conciseness and divisibility, to ensure that the mining is efficient and effective. Frame-level matching is further integrated in the temporal network for alignment verification. This results in an iterative alignment-verification procedure to fine tune the localization of near-duplicate …
Semi-Autonomous Virtual Valet Parking,
2010
Singapore Management University
Semi-Autonomous Virtual Valet Parking, Arne Suppe, Luis Navarro-Serment, Aaron Steinfeld
Research Collection School Of Computing and Information Systems
Despite regulations specifying parking spots that support wheelchair vans, it is not uncommon for end users to encounter problems with clearance for van ramps. Even if a driver elects to park in the far reaches of a parking lot as a precautionary measure, there is no guarantee that the spot next to their van will be empty when they return. Likewise, the prevalence of older drivers who experience significant difficulty with ingress and egress from vehicles is nontrivial and the ability to fully open a car door is important. This work describes a method and user interaction for low cost, …
Program Transformations For Information Personalization,
2010
University of Dayton
Program Transformations For Information Personalization, Saverio Perugini, Naren Ramakrishnan
Computer Science Faculty Publications
Personalization constitutes the mechanisms necessary to automatically customize information content, structure, and presentation to the end user to reduce information overload. Unlike traditional approaches to personalization, the central theme of our approach is to model a website as a program and conduct website transformation for personalization by program transformation (e.g., partial evaluation, program slicing). The goal of this paper is study personalization through a program transformation lens and develop a formal model, based on program transformations, for personalized interaction with hierarchical hypermedia. The specific research issues addressed involve identifying and developing program representations and transformations suitable for classes of hierarchical …
Trajectory-Based Visualization Of Web Video Topics,
2010
Singapore Management University
Trajectory-Based Visualization Of Web Video Topics, Juan Cao, Chong-Wah Ngo, Yong-Dong Zhang, Dong-Ming Zhang, Liang Ma
Research Collection School Of Computing and Information Systems
While there have been research efforts in organizing largescale web videos into topics, efficient browsing of web video topics remains a challenging problem not yet addressed. The related issues include how to efficiently browse and track the evolution of topics and eventually locate the videos of interest. In this paper, we introduce a novel interface for visualizing video topics as evolution trajectories. The trajectory visualization is capable of highlighting milestone events and depicting the topical hotness over time. The interface also allows multi-level browsing from topics to events and to videos, resulting in search exploration could be more efficiently conducted …
Cast2face: Character Identification In Movie With Actor-Character Correspondence,
2010
National University of Singapore
Cast2face: Character Identification In Movie With Actor-Character Correspondence, Mengdi Xu, Xiaotong Yuan, Jialie Shen, Shuicheng Yan
Research Collection School Of Computing and Information Systems
We investigate the problem of automatically identifying characters in a movie with the supervision of actor-character name correspondence provided by the movie cast. Our proposed framework, namely Cast2Face, is featured by: (i) we restrict the names to assign within the set of character names in the cast; (ii) for each character, by using the corresponding actor's name as a key word, we retrieve from Google image search a group of face images to form the gallery set; and (iii) the probe face tracks in the movie are then identified as one of the actors by robust multi-task joint sparse representation …
Statistical Image Recovery From Laser Speckle Patterns With Polarization Diversity,
2010
Air Force Institute of Technology
Statistical Image Recovery From Laser Speckle Patterns With Polarization Diversity, Donald B. Dixon
Theses and Dissertations
This research extends the theory and understanding of the laser speckle imaging technique. This non-traditional imaging technique may be employed to improve space situational awareness and image deep space objects from a ground-based sensor system. The use of this technique is motivated by the ability to overcome aperture size limitations and the distortion effects from Earth’s atmosphere. Laser speckle imaging is a lensless, coherent method for forming two-dimensional images from their autocorrelation functions. Phase retrieval from autocorrelation data is an ill-posed problem where multiple solutions exist. This research introduces polarization diversity as a method for obtaining additional information so the …
Accelerating Malware Detection Via A Graphics Processing Unit,
2010
Air Force Institute of Technology
Accelerating Malware Detection Via A Graphics Processing Unit, Nicholas S. Kovach
Theses and Dissertations
Real-time malware analysis requires processing large amounts of data storage to look for suspicious files. This is a time consuming process that (requires a large amount of processing power) often affecting other applications running on a personal computer. This research investigates the viability of using Graphic Processing Units (GPUs), present in many personal computers, to distribute the workload normally processed by the standard Central Processing Unit (CPU). Three experiments are conducted using an industry standard GPU, the NVIDIA GeForce 9500 GT card. The goal of the first experiment is to find the optimal number of threads per block for calculating …
3dq: Threat Dome Visibility Querying On Mobile Devices,
2010
Technological University Dublin
3dq: Threat Dome Visibility Querying On Mobile Devices, James Carswell, Keith Gardiner, Junjun Yin
Articles
3DQ (Three Dimensional Query) is our mobile spatial interaction (MSI) prototype for location and orientation aware mobile devices (i.e. today's sensor enabled smartphones). The prototype tailors a military style threat dome query calculation using MSI with hidden query removal functionality for reducing “information overload” on these off-the-shelf devices. The effect gives a more accurate and expected query result for Location-Based Services (LBS) applications by returning information on only those objects visible within a user’s 3D field-of-view. Our standardised XML based request/response design enables any mobile device, regardless of operating system and/or programming language, to access the 3DQ web-service interfaces.
Visual Occam: High Level Visualization And Design Of Process Networks,
2010
University of Nevada, Las Vegas
Visual Occam: High Level Visualization And Design Of Process Networks, Mikolaj M. Slomka
UNLV Theses, Dissertations, Professional Papers, and Capstones
With networks, multiprocessors, and multi-threaded systems becoming more common in our world it is increasingly evident that concurrent programming is not something to be ignored or marginalized even though many takes on concurrency (mainly by means of monitors or shared resources) have proven to be difficult to deal with on large scales. Thankfully, a good deal of work has already been done to combat this, through CSP, occam, and other such derivatives, to produce a scalable process oriented paradigm. Still, it is cumbersome to attempt to deal with the intricacies of such communicating networks down to every minutia; if, instead, …
