Predicting Domain Adaptivity: Redo Or Recycle?,
2012
Singapore Management University
Predicting Domain Adaptivity: Redo Or Recycle?, Ting Yao, Chong-Wah Ngo, Shiai Zhu
Research Collection School Of Computing and Information Systems
Over the years, the academic researchers have contributed various visual concept classifiers. Nevertheless, given a new dataset, most researchers still prefer to develop large number of classifiers from scratch despite expensive labeling efforts and limited computing resources. A valid question is why not multimedia community “embrace the green” and recycle off-the-shelf classifiers for new dataset. The difficulty originates from the domain gap that there are many different factors that govern the development of a classifier and eventually drive its performance to emphasize certain aspects of dataset. Reapplying a classifier to an unseen dataset may end up GIGO (garbage in, garbage …
Community As A Connector: Associating Faces With Celebrity Names In Web Videos,
2012
Singapore Management University
Community As A Connector: Associating Faces With Celebrity Names In Web Videos, Zhineng Chen, Chong-Wah Ngo, Juan Cao, Wei Zhang
Research Collection School Of Computing and Information Systems
Associating celebrity faces appearing in videos with their names is of increasingly importance with the popularity of both celebrity videos and related queries. However, the problem is not yet seriously studied in Web video domain. This paper proposes a Community connected Celebrity Name-Face Association approach (CCNFA), where the community is regarded as an intermediate connector to facilitate the association. Specifically, with the names and faces extracted from Web videos, C-CNFA decomposes the association task into a three-step framework: community discovering, community matching and celebrity face tagging. To achieve the goal of efficient name-face association under this umbrella, algorithms such as …
Vireo@Trecvid 2012: Searching With Topology, Recounting Will Small Concepts, Learning With Free Examples,
2012
Singapore Management University
Vireo@Trecvid 2012: Searching With Topology, Recounting Will Small Concepts, Learning With Free Examples, Wei Zhang, Chun-Chet Tan, Shi-Ai Zhu, Ting Yao, Lei Pang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
The vireo group participated in four tasks: instance search, multimedia event recounting, multimedia event detection, and semantic indexing. In this paper, we will present our approaches and discuss the evaluation results.
3dme: 3d Media Express From Rgb-D Images,
2012
University of Dayton
3dme: 3d Media Express From Rgb-D Images, Tam Nguyen, Lusong Li, Jun Tan, Shuicheng Yan
Computer Science Faculty Publications
Considering the continuously increasing availability and accessibility of 3D media and the depth camera such as Kinect, we demonstrate an innovative 3D media system called 3DME. The objective of this demo is three-fold.
First, the demo exhibits the creation of 3D images from RGB-D images. Second, 3DME allows a user to insert impressive effects to the produced 3D content. Last but not least, our demo is one of the first attempts toward advertising with 3D content.
Hi, Magic Closet, Tell Me What To Wear!,
2012
National University of Singapore
Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan
Computer Science Faculty Publications
In this demo, we present a practical system, "magic closet," for automatic occasion-oriented clothing pairing. Given a user-input occasion, e.g., wedding or shopping, the magic closet intelligently and automatically pairs the user-specified reference clothing (upper body or lower body) with the most suitable one from online shops. Two key criteria are explicitly considered for the magic closet system. One criterion is to dress properly, e.g., compared to suit pants, it is more decent to wear a cocktail dress for a banquet occasion. The other criterion is to dress aesthetically, e.g., a red T-shirt matches better with white pants than with …
Sense Beauty Via Face, Dressing, And/Or Voice,
2012
University of Dayton
Sense Beauty Via Face, Dressing, And/Or Voice, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan
Computer Science Faculty Publications
Discovering the secret of beauty has been the pursuit of artists and philosophers for centuries. Nowadays, the computational model for beauty estimation has been actively explored in computer science community, yet with the focus mainly on facial features. In this work, we perform a comprehensive study of female attractiveness conveyed by single/multiple modalities of cues, i.e., face, dressing, and/or voice, and aim to uncover how different modalities individually and collectively affect the human sense of beauty. To this end, we collect the first Multi-Modality Beauty (M2B) dataset in the world for female attractiveness study, which is thoroughly annotated …
The Shanghai-Hongkong Team At Mediaeval2012: Violent Scene Detection Using Trajectory-Based Features,
2012
Singapore Management University
The Shanghai-Hongkong Team At Mediaeval2012: Violent Scene Detection Using Trajectory-Based Features, Yu-Gang Jiang, Qi Dai, Chun Chet Tan, Xiangyang Xue, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
The Violent Scene Detection task offers a very practical challenge in detecting complex and diverse violent video clips in movies. In this working note paper, we will briefly describe our system and discuss the results, which achieved top performance in mAP@201 and runner-up in mAP@100, among all 35 submissions worldwide. The central component of our system is a set of features derived from the appearance and motion of local patch trajectories [2]. We use these features and SVM classifier as the baseline approach and add in a few other components to further improve the performance. Our findings indicate that the …
A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process,
2012
Technological University Dublin
A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney
Journal Articles
It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …
Eating Alone, Together: New Forms Of Commensality,
2012
Singapore Management University
Eating Alone, Together: New Forms Of Commensality, Catherine Grevet, Anthony Tang, Elizabeth Mynatt
Research Collection School Of Computing and Information Systems
Eating with others, or commensality, is an enjoyable activity that serves many important social functions; however, many individuals eat meals alone due to life circumstances, meaning that they miss out on these social benefits. We developed and deployed a simple technology probe providing social awareness around mealtimes to explore how social systems might help alleviate the loneliness of solitary dining. Our findings suggest that these systems can convey a sense of connectedness around a meal; further, our analysis revealed three themes relevant to systems of this type: that contextually-located peripheral awareness engenders connectedness; that such tools can foster a feeling …
Understanding Engagement In Educational Computer Games,
2012
Singapore Management University
Understanding Engagement In Educational Computer Games, Fiona Fui-Hoon Nah, Yunjie Zhou, Adeline Boey, Hanji Li
Research Collection School Of Computing and Information Systems
This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context.
Trajectory-Based Modeling Of Human Actions With Motion Reference Points,
2012
Fudan University
Trajectory-Based Modeling Of Human Actions With Motion Reference Points, Yu-Gang Jiang, Qi Dai, Xiangyang Xue, Wei Liu, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Human action recognition in videos is a challenging problem with wide applications. State-of-the-art approaches often adopt the popular bag-of-features representation based on isolated local patches or temporal patch trajectories, where motion patterns like object relationships are mostly discarded. This paper proposes a simple representation specifically aimed at the modeling of such motion relationships. We adopt global and local reference points to characterize motion information, so that the final representation can be robust to camera movement. Our approach operates on top of visual codewords derived from local patch trajectories, and therefore does not require accurate foreground-background separation, which is typically a …
Extending A Mobile Device's Interaction Space Through Body-Centric Interaction,
2012
Singapore Management University
Extending A Mobile Device's Interaction Space Through Body-Centric Interaction, Xiang Chen, Nicolai Marquardt, Anthony Tang, Sebastian Boring, Saul Greenberg
Research Collection School Of Computing and Information Systems
Modern mobile devices rely on the screen as a primary input modality. Yet the small screen real-estate limits interaction possibilities, motivating researchers to explore alternate input techniques. Within this arena, our goal is to develop Body-Centric Interaction with Mobile Devices: a class of input techniques that allow a person to position and orient her mobile device to navigate and manipulate digital content anchored in the space on and around the body. To achieve this goal, we explore such interaction in a bottom-up path of prototypes and implementations. From our experiences, as well as by examining related work, we discuss and …
The Fat Thumb: Using The Thumb's Contact Size For Single-Handed Mobile Interaction,
2012
Singapore Management University
The Fat Thumb: Using The Thumb's Contact Size For Single-Handed Mobile Interaction, Sebastian Boring, David Ledo, Xiang ‘Anthony’ Chen, Anthony Tang, Anthony Tang, Saul Greenberg
Research Collection School Of Computing and Information Systems
Modern mobile devices allow a rich set of multi-finger interactions that combine modes into a single fluid act. Such gestures may require the use of both hands: one holding the device while the other is interacting. While on the go, however, only one hand may be available to both hold the device and interact with it. In this demo, we present the Fat Thumb interaction technique, which uses the thumb's contact size as a form of simulated pressure. We present how this can be used, for example, to integrate panning and zooming into a single interaction. Contact size determines the …
Sampling And Ontologically Pooling Web Images For Visual Concept Learning,
2012
Singapore Management University
Sampling And Ontologically Pooling Web Images For Visual Concept Learning, Shiai Zhu, Chong-Wah Ngo, Yu-Gang Jiang
Research Collection School Of Computing and Information Systems
Sufficient training examples are essential for effective learning of semantic visual concepts. In practice, however, acquiring noise-free training examples has always been expensive. Recently the rapid popularization of social media websites, such as Flickr, has made it possible to collect training exemplars without human assistance. This paper proposes a novel and efficient approach to collect training samples from the noisily tagged Web images for visual concept learning, where we try to maximize two important criteria, relevancy and coverage, of the automatically generated training sets. For the former, a simple method named semantic field is introduced to handle the imprecise and …
Eliciting A Sensemaking Process From Verbal Protocols Of Reverse Engineers,
2012
711th Human Performance Wing
Eliciting A Sensemaking Process From Verbal Protocols Of Reverse Engineers, Adam R. Bryant, Robert F. Mills, Gilbert L. Peterson, Michael R. Grimaila
Faculty Publications
A process of sensemaking in reverse engineering was elicited from verbal protocols of reverse engineers as they investigated the assembly code of executable programs. Four participants were observed during task performance and verbal protocols were collected and analyzed from two of the participants to determine their problem-solving states and characterize likely transitions between those states. From this analysis, a high-level process of sensemaking is described which represents hypothesis generation and information-seeking behaviors in reverse engineering within a framework of goal-directed planning. Future work in validation and application of the process is discussed.
User Assisted Tree Reconstruction From Point Clouds,
2012
Purdue University
User Assisted Tree Reconstruction From Point Clouds, William P. Leavenworth Ii
Department of Computer Graphics Technology Degree Theses
LIDAR is a useful tool for quickly digitalizing real world objects, but it usually takes some effort to produce a recognizable object from the raw input. When the object is a tree, the challenge is to create a three‐dimensional model that represents its general shape, while avoiding the influence of undersampling and noise. In the method developed for this research, the user creates a sketch overlaying a display of the raw input data. Each node in the sketch creates an estimated slice of the tree skeleton at that point, and the slices are connected according to the connectivity of the …
The Utilization Of Context To Adapt The Interface Of A Computer,
2012
Purdue University
The Utilization Of Context To Adapt The Interface Of A Computer, Ludovic Delaveau
Purdue Polytechnic Masters Theses
This research examines the possibility for a computer to adapt its interface and its settings to the current environment, through the notion of situations and corresponding profiles. These situations are group of context elements and tasks or activities performed in that operating conditions, such as the activities conducted at the workplace or the relaxation time at home. The profiles are set of configuration values for the computer, such as the network services. Adapting the computer serves the user as it takes care of putting his computer in the right mode to be efficient in the activity performed. In order to …
Real Time Stereo Vision Using Dynamic Programming On A Graphics Processing Unit (Gpu),
2012
Department of Computer Engineering, University of Puerto Rico - Mayaguez
Real Time Stereo Vision Using Dynamic Programming On A Graphics Processing Unit (Gpu), Janet Marie Mendoza, Rodrigo Antonio Romero, Olac Fuentes
COURI Symposium Abstracts, Summer 2012
Stereo vision is an important research topic in computer vision. It attempts to emulate the human vision system by using two or more images of the same scene to estimate depth information in three dimensions. The development of this topic is of much importance to many applications that vary from medical to entertainment. Currently, many researchers are searching for a method that will increase the speed of the process and still obtain high-quality results. Dynamic programming, which is a method for solving complex problems by breaking them down into simpler sub problems, has been successfully applied in stereo vision. We …
The Effects Of Diagrams And Relational Complexity On User Performance In Conditional Probability Problems In A Non-Learning Context, Vincent J. Kellen
College of Computing and Digital Media Dissertations
Many disciplines in everyday life depend on improved performance in conditional probability problems. Most adults struggle with conditional probability problems and several prior studies have shown participant accuracy is less than 50%. This study examined user performance when aided with computer-generated Venn and Euler type diagrams in a non-learning context. Despite the prevalence of research into diagrams and extensive research into conditional probability problem solving, this study is one of the only studies to apply theories of working memory to predict user performance in conditional probability problems with diagrams. Following relational complexity theory, this study manipulated problem complexity in computer …
Tacky Golf,
2012
California Polytechnic State University - San Luis Obispo
Tacky Golf, Robert Crosby
Computer Science and Software Engineering
This project implements a simple miniature golf game in 3d for the iPhone. Using a modular approach the game engine was written in several modules to handle its various functions and for cross platform potability. Four major modules are described in detail about their design choices and how they work. Ultimately the game and its engine are intended to be sold on the Apple App store and to be used for future games and applications on the iPhone.
