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Effect Of Temporality, Physical Activity, And Cognitive Load On Spatiotemporal Vibrotactile Pattern Recognition, Qin CHEN, Simon T. PERRAULT, Quentin Xavier Louis ROY, Lonce WYSE 2018 Singapore Management University

Effect Of Temporality, Physical Activity, And Cognitive Load On Spatiotemporal Vibrotactile Pattern Recognition, Qin Chen, Simon T. Perrault, Quentin Xavier Louis Roy, Lonce Wyse

Research Collection School Of Computing and Information Systems

Previous research demonstrated the ability for users to accurately recognize Spatiotemporal Vibrotactile Patterns (SVP): sequences of vibrations on different motors occurring either sequentially or simultaneously. However, the experiments were only run in a lab setting and the ability for users to recognize SVP in a real-world environment remains unclear. In this paper, we investigate how several factors may affect recognition: (1) physical activity (running), (2) cognitive task (i.e. primary task, typing), (3) distribution of the vibration motors across body parts and (4) temporality of the patterns. Our results suggest that physical activity has very little impact, specifically compared to cognitive …


Movespace: On-Body Athletic Interaction For Running And Cycling, Velko VECHEV, Alexandru DANCU, Simon T. PERRAULT, Quentin Xavier Louis ROY, Morten FJELD, Shengdong ZHAO 2018 Singapore Management University

Movespace: On-Body Athletic Interaction For Running And Cycling, Velko Vechev, Alexandru Dancu, Simon T. Perrault, Quentin Xavier Louis Roy, Morten Fjeld, Shengdong Zhao

Research Collection School Of Computing and Information Systems

Wearables are increasingly used during training to quantify performance and provide valuable real-time information. However, interacting with these devices in motion may disrupt the movements of the activity. We propose a method of interaction involving tapping specific locations on the body, identify candidate locations for running and cycling, and compare them in a series of controlled experiments with athletes. A purpose-built prototype measures speed of interaction and gives feedback cues for athletes to report the physical effects on the activity itself. Our results suggest that specific locations are faster and have minimal disruption to movement, even under induced fatigue conditions. …


Deep Adversarial Subspace Clustering, Pan ZHOU, Yunqing HOU, Jiashi FENG 2018 Singapore Management University

Deep Adversarial Subspace Clustering, Pan Zhou, Yunqing Hou, Jiashi Feng

Research Collection School Of Computing and Information Systems

Most existing subspace clustering methods hinge on self-expression of handcrafted representations and are unaware of potential clustering errors. Thus they perform unsatisfactorily on real data with complex underlying subspaces. To solve this issue, we propose a novel deep adversarial subspace clustering (DASC) model, which learns more favorable sample representations by deep learning for subspace clustering, and more importantly introduces adversarial learning to supervise sample representation learning and subspace clustering. Specifically, DASC consists of a subspace clustering generator and a quality-verifying discriminator, which learn against each other. The generator produces subspace estimation and sample clustering. The discriminator evaluates current clustering performance …


Dimensionality's Blessing: Clustering Images By Underlying Distribution, Wen-yan LIN, Jian-Huang LAI, Siying LIU, Yasuyuki MATSUSHITA 2018 Singapore Management University

Dimensionality's Blessing: Clustering Images By Underlying Distribution, Wen-Yan Lin, Jian-Huang Lai, Siying Liu, Yasuyuki Matsushita

Research Collection School Of Computing and Information Systems

Many high dimensional vector distances tend to a constant. This is typically considered a negative “contrastloss” phenomenon that hinders clustering and other machine learning techniques. We reinterpret “contrast-loss” as a blessing. Re-deriving “contrast-loss” using the law of large numbers, we show it results in a distribution’s instances concentrating on a thin “hyper-shell”. The hollow center means apparently chaotically overlapping distributions are actually intrinsically separable. We use this to develop distribution-clustering, an elegant algorithm for grouping of data points by their (unknown) underlying distribution. Distribution-clustering, creates notably clean clusters from raw unlabeled data, estimates the number of clusters for itself and …


Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers, Erik Seedhouse, Robert Davidson 2018 Embry-Riddle Aeronautical University

Space Operations In The Suborbital Space Flight Simulator And Mission Control Center: Lessons Learned With Xcor Lynx, Pedro Llanos, Christopher Nguyen, David Williams, Kim O. Chambers, Erik Seedhouse, Robert Davidson

Journal of Aviation/Aerospace Education & Research

This study was conducted to better understand the performance of the XCOR Lynx vehicle. Because the Lynx development was halted, the best knowledge of vehicle dynamics can only be found through simulator flights. X-Plane 10 was chosen for its robust applications and accurate portrayal of dynamics on a vehicle in flight. The Suborbital Space Flight Simulator (SSFS) and Mission Control Center (MCC) were brought to the Applied Aviation Sciences department in fall 2015 at Embry-Riddle Aeronautical University, Daytona Beach campus. This academic and research tool is a department asset capable of providing multiple fields of data about suborbital simulated flights. …


A Critical Analysis Of Mystery In Videogames, Ali Alkhafaji 2018 DePaul University

A Critical Analysis Of Mystery In Videogames, Ali Alkhafaji

College of Computing and Digital Media Dissertations

Historically, videogame research has focused on how different videogame attributes (like challenge, fantasy, control, goals, etc.) impact the player experience. This type of research is important because it can provide insight into how to design more enjoyable videogames. However, very little exists within the current literature that focuses on mystery and its impact on the player experience. This dissertation is concerned with providing the research community with a better understanding of how mystery manifests in videogames and consequently impacts the player experience, specifically curiosity and motivation. To this end, the research questions are: 1. How do players experience mystery in …


Designing Smart Applications Using Ar (Augmented Reality), Kimberly A. De La Santa 2018 CUNY New York City College of Technology

Designing Smart Applications Using Ar (Augmented Reality), Kimberly A. De La Santa

Publications and Research

Augmented Reality is rapidly developing in popularity because it brings elements of the virtual world, into our real world. Augmented Reality (AR) is a variation of Virtual Reality (VR). VR technologies immerses a user inside an imaginary environment. While immersed, the user cannot see the real world around them. In contrast, AR allows the user to see the real world, with virtual objects and information intertwined. Therefore, AR supplements reality and enhances the things we see, hear, and feel. This research project will implement a Web page that gives the user the opportunity to experiment with AR.


Usability Of Sound-Driven User Interfaces, Zachary T. Roth, Dale R. Thompson 2018 University of Arkansas, Fayetteville

Usability Of Sound-Driven User Interfaces, Zachary T. Roth, Dale R. Thompson

Computer Science and Computer Engineering Undergraduate Honors Theses

The model for interacting with computing devices remains primarily focused on visual design. However, sound has a unique set of advantages. In this work, an experiment was devised where participants were tasked with identifying elements in an audio-only computing environment. The interaction relied on mouse movement and button presses for navigation. Experiment trials consisted of variations in sound duration, volume, and distinctness according to both experiment progress and user behavior. Participant interactions with the system were tracked to examine the usability of the interface. Preliminary results indicated the majority of participants mastered every provided test, but the total time spent …


Dynamic 3d Network Data Visualization, Brok Stafford 2018 University of Arkansas, Fayetteville

Dynamic 3d Network Data Visualization, Brok Stafford

Computer Science and Computer Engineering Undergraduate Honors Theses

Monitoring network traffic has always been an arduous and tedious task because of the complexity and sheer volume of network data that is being consistently generated. In addition, network growth and new technologies are rapidly increasing these levels of complexity and volume. An effective technique in understanding and managing a large dataset, such as network traffic, is data visualization. There are several tools that attempt to turn network traffic into visual stimuli. Many of these do so in 2D space and those that are 3D lack the ability to display network patterns effectively. Existing 3D network visualization tools lack user …


Designing Interactive Virtual Environments With Feedback In Health Applications., Yi Li 2018 University of Louisville

Designing Interactive Virtual Environments With Feedback In Health Applications., Yi Li

Electronic Theses and Dissertations

One of the most important factors to influence user experience in human-computer interaction is the user emotional reaction. Interactive environments including serious games that are responsive to user emotions improve their effectiveness and user satisfactions. Testing and training for user emotional competence is meaningful in healthcare field, which has motivated us to analyze immersive affective games using emotional feedbacks. In this dissertation, a systematic model of designing interactive environment is presented, which consists of three essential modules: affect modeling, affect recognition, and affect control. In order to collect data for analysis and construct these modules, a series of experiments were …


Cslc Tutoring Portal, Brian Hodges 2018 University of Nebraska at Omaha

Cslc Tutoring Portal, Brian Hodges

Theses/Capstones/Creative Projects

A web portal designed for the Computer Science Learning Center to track students requesting help


Improving Swarm Performance By Applying Machine Learning To A New Dynamic Survey, John Taylor Jackson 2018 California Polytechnic State University, San Luis Obispo

Improving Swarm Performance By Applying Machine Learning To A New Dynamic Survey, John Taylor Jackson

Master's Theses

A company, Unanimous AI, has created a software platform that allows individuals to come together as a group or a human swarm to make decisions. These human swarms amplify the decision-making capabilities of both the individuals and the group. One way Unanimous AI increases the swarm’s collective decision-making capabilities is by limiting the swarm to more informed individuals on the given topic. The previous way Unanimous AI selected users to enter the swarm was improved upon by a new methodology that is detailed in this study. This new methodology implements a new type of survey that collects data that is …


Neural Correlates Of States Of User Experience In Gaming Using Eeg And Predictive Analytics, Chandana MALLAPRAGADA, Fiona Fui-Hoon NAH, Keng SIAU, Langtao CHEN, Tejaswini YELAMANCHILI 2018 Singapore Management University

Neural Correlates Of States Of User Experience In Gaming Using Eeg And Predictive Analytics, Chandana Mallapragada, Fiona Fui-Hoon Nah, Keng Siau, Langtao Chen, Tejaswini Yelamanchili

Research Collection School Of Computing and Information Systems

In this research, we will analyze EEG signals to obtain neural correlate classifications of user experience by applying predictive analytics. Boredom, flow, and anxiety are three states experienced by users interacting with a computer-based system. A within-subjects experiment was used to collect EEG data for these three states and a baseline. We will apply predictive analytics including linear regression, support vector machine, and neural networks to analyze and classify the EEG data for these three states of user experience.


A Continuous Space Generative Model, Erzen Komoni 2018 University of Arkansas, Fayetteville

A Continuous Space Generative Model, Erzen Komoni

Graduate Theses and Dissertations

Generative models are a class of machine learning models capable of producing digital images with plausibly realistic properties. They are useful in such applications as visualizing designs, rendering game scenes, and improving images at higher magnifications. Unfortunately, existing generative models generate only images with a discrete predetermined resolution. This paper presents the Continuous Space Generative Model (CSGM), a novel generative model capable of generating images as a continuous function, rather than as a discrete set of pixel values. Like generative adversarial networks, CSGM trains by alternating between generative and discriminative steps. But unlike generative adversarial networks, CSGM uses only one …


Improving Asynchronous Advantage Actor Critic With A More Intelligent Exploration Strategy, James B. Holliday 2018 University of Arkansas, Fayetteville

Improving Asynchronous Advantage Actor Critic With A More Intelligent Exploration Strategy, James B. Holliday

Graduate Theses and Dissertations

We propose a simple and efficient modification to the Asynchronous Advantage Actor Critic (A3C)

algorithm that improves training. In 2016 Google’s DeepMind set a new standard for state-of-theart

reinforcement learning performance with the introduction of the A3C algorithm. The goal of

this research is to show that A3C can be improved by the use of a new novel exploration strategy we

call “Follow then Forage Exploration” (FFE). FFE forces the agents to follow the best known path

at the beginning of a training episode and then later in the episode the agent is forced to “forage”

and explores randomly. In …


A Proposed Approach To Hybrid Software-Hardware Application Design For Enhanced Application Performance, Alex Shipman 2018 University of Arkansas, Fayetteville

A Proposed Approach To Hybrid Software-Hardware Application Design For Enhanced Application Performance, Alex Shipman

Graduate Theses and Dissertations

One important aspect of many commercial computer systems is their performance; therefore, system designers seek to improve the performance next-generation systems with respect to previous generations. This could mean improved computational performance, reduced power consumption leading to better battery life in mobile devices, smaller form factors, or improvements in many areas. In terms of increased system speed and computation performance, processor manufacturers have been able to increase the clock frequency of processors up to a point, but now it is more common to seek performance gains through increased parallelism (such as a processor having more processor cores on a single …


Improving The Efficacy Of Context-Aware Applications, Jon C. Hammer 2018 University of Arkansas, Fayetteville

Improving The Efficacy Of Context-Aware Applications, Jon C. Hammer

Graduate Theses and Dissertations

In this dissertation, we explore methods for enhancing the context-awareness capabilities of modern computers, including mobile devices, tablets, wearables, and traditional computers. Advancements include proposed methods for fusing information from multiple logical sensors, localizing nearby objects using depth sensors, and building models to better understand the content of 2D images.

First, we propose a system called Unagi, designed to incorporate multiple logical sensors into a single framework that allows context-aware application developers to easily test new ideas and create novel experiences. Unagi is responsible for collecting data, extracting features, and building personalized models for each individual user. We demonstrate the …


A Home Security System Based On Smartphone Sensors, Michael Mahler 2018 University of Arkansas, Fayetteville

A Home Security System Based On Smartphone Sensors, Michael Mahler

Graduate Theses and Dissertations

Several new smartphones are released every year. Many people upgrade to new phones, and their old phones are not put to any further use. In this paper, we explore the feasibility of using such retired smartphones and their on-board sensors to build a home security system. We observe that door-related events such as opening and closing have unique vibration signatures when compared to many types of environmental vibrational noise. These events can be captured by the accelerometer of a smartphone when the phone is mounted on a wall near a door. The rotation of a door can also be captured …


Cross Campus Collaborations, Sarah Asp Olson 2018 Minnesota State University, Mankato

Cross Campus Collaborations, Sarah Asp Olson

Frontiers

As a computer scientist and a champion for accessibility, Dr. Guario Salivia works across campus to come up with tech solutions that work for all.


Creative Graphical Coding Via Pipelined Pixel Manipulation, Dale E. Parson 2018 Kutztown University

Creative Graphical Coding Via Pipelined Pixel Manipulation, Dale E. Parson

Computer Science and Information Technology Faculty

Creative coding is the act of computer programming intended to create aesthetic artifacts in one or more digital media such as graphical images, animated videos, computer games, or musical performances. Visual artists and musicians use computers to compose, to render, and to perform. Algorithms remain as important as they are for any computer program, but their intent is to inspire, or at least to entertain, in contrast to more utilitarian applications of algorithms. This paper outlines the software structures and aesthetic perspectives of two novel algorithms for the creative manipulation of pixels in the Processing language. The first algorithm focuses …


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