Element Detection In Japanese Comic Book Panels,
2014
California Polytechnic State University, San Luis Obispo
Element Detection In Japanese Comic Book Panels, Toshihiro Kuboi
Master's Theses
Comic books are a unique and increasingly popular form of entertainment combining visual and textual elements of communication. This work pertains to making comic books more accessible. Specifically, this paper explains how we detect elements such as speech bubbles present in Japanese comic book panels. Some applications of the work presented in this paper are automatic detection of text and its transformation into audio or into other languages. Automatic detection of elements can also allow reasoning and analysis at a deeper semantic level than what’s possible today. Our approach uses an expert system and a machine learning system. The expert …
Interpretable Machine Learning And Sparse Coding For Computer Vision,
2014
Portland State University
Interpretable Machine Learning And Sparse Coding For Computer Vision, Will Landecker
Dissertations and Theses
Machine learning offers many powerful tools for prediction. One of these tools, the binary classifier, is often considered a black box. Although its predictions may be accurate, we might never know why the classifier made a particular prediction. In the first half of this dissertation, I review the state of the art of interpretable methods (methods for explaining why); after noting where the existing methods fall short, I propose a new method for a particular type of black box called additive networks. I offer a proof of trustworthiness for this new method (meaning a proof that my method does not …
Cenknn: A Scalable And Effective Text Classifier,
2014
Singapore Management University
Cenknn: A Scalable And Effective Text Classifier, Guansong Pang, Huidong Jin, Shengyi Jiang
Research Collection School Of Computing and Information Systems
A big challenge in text classification is to perform classification on a large-scale and high-dimensional text corpus in the presence of imbalanced class distributions and a large number of irrelevant or noisy term features. A number of techniques have been proposed to handle this challenge with varying degrees of success. In this paper, by combining the strengths of two widely used text classification techniques, K-Nearest-Neighbor (KNN) and centroid based (Centroid) classifiers, we propose a scalable and effective flat classifier, called CenKNN, to cope with this challenge. CenKNN projects high-dimensional (often hundreds of thousands) documents into a low-dimensional (normally a few …
Building Algorithm Portfolios For Memetic Algorithms,
2014
Singapore Management University
Building Algorithm Portfolios For Memetic Algorithms, Mustafa Misir, Stephanus Daniel Handoko, Hoong Chuin Lau
Research Collection School Of Computing and Information Systems
The present study introduces an automated mechanism to build algorithm portfolios for memetic algorithms. The objective is to determine an algorithm set involving combinations of crossover, mutation and local search operators based on their past performance. The past performance is used to cluster algorithm combinations. Top performing combinations are then considered as the members of the set. The set is expected to have algorithm combinations complementing each other with respect to their strengths in a portfolio setting. In other words, each algorithm combination should be good at solving a certain type of problem instances such that this set can be …
Reinforcement Learning For Adaptive Operator Selection In Memetic Search Applied To Quadratic Assignment Problem,
2014
Singapore Management University
Reinforcement Learning For Adaptive Operator Selection In Memetic Search Applied To Quadratic Assignment Problem, Stephanus Daniel Handoko, Duc Thien Nguyen, Zhi Yuan, Hoong Chuin Lau
Research Collection School Of Computing and Information Systems
Memetic search is well known as one of the state-of-the-art metaheuristics for finding high-quality solutions to NP-hard problems. Its performance is often attributable to appropriate design, including the choice of its operators. In this paper, we propose a Markov Decision Process model for the selection of crossover operators in the course of the evolutionary search. We solve the proposed model by a Q-learning method. We experimentally verify the efficacy of our proposed approach on the benchmark instances of Quadratic Assignment Problem.
Decentralized Multi-Agent Reinforcement Learning In Average-Reward Dynamic Dcops,
2014
Singapore Management University
Decentralized Multi-Agent Reinforcement Learning In Average-Reward Dynamic Dcops, Duc Thien Nguyen, William Yeoh, Hoong Chuin Lau, Shlomo Zilberstein, Chongjie Zhang
Research Collection School Of Computing and Information Systems
Researchers have introduced the Dynamic Distributed Constraint Optimization Problem (Dynamic DCOP) formulation to model dynamically changing multi-agent coordination problems, where a dynamic DCOP is a sequence of (static canonical) DCOPs, each partially different from the DCOP preceding it. Existing work typically assumes that the problem in each time step is decoupled from the problems in other time steps, which might not hold in some applications. Therefore, in this paper, we make the following contributions: (i) We introduce a new model, called Markovian Dynamic DCOPs (MD-DCOPs), where the DCOP in the next time step is a function of the value assignments …
Near-Optimal Nonmyopic Contact Center Planning Using Dual Decomposition,
2014
Singapore Management University
Near-Optimal Nonmyopic Contact Center Planning Using Dual Decomposition, Akshat Kumar, Sudhanshu Singh, Pranav Gupta, Gyana Parija
Research Collection School Of Computing and Information Systems
We address the problem of minimizing staffing cost in a contact center subject to service level requirements over multiple weeks. We handle both the capacity planning and agent schedule generation aspect of this problem. Our work incorporates two unique business requirements. First, we develop techniques that can provide near-optimal staffing for 247 contact centers over long term, upto eight weeks, rather than planning myopically on a week-on-week basis. Second, our approach is usable in an online interactive setting in which staffing managers using our system expect high quality plans within a short time period. Results on large real world and …
Streets: Game-Theoretic Traffic Patrolling With Exploration And Exploitation,
2014
University of Southern California
Streets: Game-Theoretic Traffic Patrolling With Exploration And Exploitation, Matthew Brown, Sandhya Saisubramanian, Pradeep Varakantham, Milind Tambe
Research Collection School Of Computing and Information Systems
To dissuade reckless driving and mitigate accidents, cities deploy resources to patrol roads. In this paper, we present STREETS, an application developed for the city of Singapore, which models the problem of computing randomized traffic patrol strategies as a defenderattacker Stackelberg game. Previous work on Stackelberg security games has focused extensively on counterterrorism settings. STREETS moves beyond counterterrorism and represents the first use of Stackelberg games for traffic patrolling, in the process providing a novel algorithm for solving such games that addresses three major challenges in modeling and scale-up. First, there exists a high degree of unpredictability in travel times …
Decentralized Stochastic Planning With Anonymity In Interactions,
2014
Singapore Management University
Decentralized Stochastic Planning With Anonymity In Interactions, Pradeep Varakantham, Yossiri Adulyasak, Patrick Jaillet
Research Collection School Of Computing and Information Systems
In this paper, we solve cooperative decentralized stochastic planning problems, where the interactions between agents (specified using transition and reward functions) are dependent on the number of agents (and not on the identity of the individual agents) involved in the interaction. A collision of robots in a narrow corridor, defender teams coordinating patrol activities to secure a target, etc. are examples of such anonymous interactions. Formally, we consider problems that are a subset of the well known Decentralized MDP (DEC-MDP) model, where the anonymity in interactions is specified within the joint reward and transition functions. In this paper, not only …
Creating Autonomous Adaptive Agents In A Real-Time First-Person Shooter Computer Game,
2014
Singapore Management University
Creating Autonomous Adaptive Agents In A Real-Time First-Person Shooter Computer Game, Di Wang, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount of research dealing with real-time computer games other than the traditional board games or card games. This paper illustrates how we create agents by employing FALCON, a self-organizing neural network that performs reinforcement learning, to play a well-known first-person shooter computer game called Unreal Tournament. Rewards used for learning are either obtained from the game environment or estimated using the temporal difference learning scheme. In this way, the agents are able to acquire proper strategies and discover the effectiveness of different weapons without …
Narratives As A Fundamental Component Of Consciousness,
2014
Air Force Institute of Technology
Narratives As A Fundamental Component Of Consciousness, Sandra L. Vaughan, Robert F. Mills, Michael R. Grimaila, Gilbert L. Peterson, Steven K. Rogers
Faculty Publications
In this paper, we propose a conceptual architecture that models human (spatially-temporally-modally) cohesive narrative development using a computer representation of quale properties. Qualia are proposed to be the fundamental "cognitive" components humans use to generate cohesive narratives. The engineering approach is based on cognitively inspired technologies and incorporates the novel concept of quale representation for computation of primitive cognitive components of narrative. The ultimate objective of this research is to develop an architecture that emulates the human ability to generate cohesive narratives with incomplete or perturbated information.
Automated Classification Of Argument Stance In Student Essays: A Linguistically Motivated Approach With An Application For Supporting Argument Summarization,
2014
CUNY Graduate Center
Automated Classification Of Argument Stance In Student Essays: A Linguistically Motivated Approach With An Application For Supporting Argument Summarization, Adam Robert Faulkner
Dissertations, Theses, and Capstone Projects
This study describes a set of document- and sentence-level classification models designed to automate the task of determining the argument stance (for or against) of a student argumentative essay and the task of identifying any arguments in the essay that provide reasons in support of that stance. A suggested application utilizing these models is presented which involves the automated extraction of a single-sentence summary of an argumentative essay. This summary sentence indicates the overall argument stance of the essay from which the sentence was extracted and provides a representative argument in support of that stance.
A novel set …
Games People Play: Exploring Depaul's Top-Rated Computer Game Development Program,
2014
DePaul University
Games People Play: Exploring Depaul's Top-Rated Computer Game Development Program
DePaul Magazine
In March 2014, the Princeton Review, in conjunction with PC Gamer magazine, named the top 25 schools to study game design in the United States and Canada. DePaul's undergraduate program ranked 20th, a considerable leap from 2013’s honorable mention. The graduate program came in at 12th. DePaul's strong ranking reflects the game development program's extension of its basic game development, software engineering and programming to include art, design and storytelling, as well as computer graphics technology, networking, artificial intelligence and human-computer interaction. Examples of the award-winning games developed by students and now marketed by such going concerns as Sony PlayStation …
Opportunistic Service Differentiation And Cloud Resource Management In Support Of Enhanced Vehicular Applications,
2014
Western Michigan University
Opportunistic Service Differentiation And Cloud Resource Management In Support Of Enhanced Vehicular Applications, Mohammad Ali Salahuddin
Dissertations
An integral part of Intelligent Transportation Systems (ITS) are Vehicular Ad hoc Networks (VANETs), which consist of vehicles with on-board units (OBUs) and fixed road-side units (RSUs). Wireless Access in Vehicular Environment (WAVE) offers QoS via service differentiation by using application defined priorities. However, WAVE has unbounded delay and is oblivious to network load and severity of vehicles with respect to their environment. Our context severity metric innovatively enhances WAVE to be sensitive to vehicle and environment interactions. Our novel Opportunistic Service Differentiation (OSD) technique, dynamically readjusts the WAVE packet priorities to improve utilization of lower latency queues, prioritizing packets …
Revisiting Risk-Sensitive Mdps: New Algorithms And Results,
2014
New Mexico State University
Revisiting Risk-Sensitive Mdps: New Algorithms And Results, Ping Hou, William Yeoh, Pradeep Reddy Varakantham
Research Collection School Of Computing and Information Systems
While Markov Decision Processes (MDPs) have been shown to be effective models for planning under uncertainty, theobjective to minimize the expected cumulative cost is inappropriate for high-stake planning problems. As such, Yu, Lin, and Yan (1998) introduced the Risk-Sensitive MDP (RSMDP) model, where the objective is to find a policy that maximizes the probability that the cumulative cost is within some user-defined cost threshold. In this paper, we revisit this problem and introduce new algorithms that are based on classical techniques, such as depth-first search and dynamic programming, and a recently introduced technique called Topological Value Iteration (TVI). We demonstrate …
Towards An Automated Weight Lifting Coach: Introducing Lift,
2014
California Polytechnic State University, San Luis Obispo
Towards An Automated Weight Lifting Coach: Introducing Lift, Michael Andrew Lady
Master's Theses
The fitness device market is young and rapidly growing. More people than ever before take count of how many steps they walk, how many calories they burn, their heart rate over time, and even their quality of sleep. New, and as of yet, unreleased fitness devices have promised the next evolution of functionality with exercise technique analysis. These next generation of fitness devices have wrist and armband style form factors, which may not be optimal for barbell exercises such as back squat, bench press, and overhead press where a sensor on one arm may not provide the most relevant data …
Predicting Music Genre Preferences Based On Online Comments,
2014
California Polytechnic State University, San Luis Obispo
Predicting Music Genre Preferences Based On Online Comments, Andrew J. Sinclair
Master's Theses
Communication Accommodation Theory (CAT) states that individuals adapt to each other’s communicative behaviors. This adaptation is called “convergence.” In this work we explore the convergence of writing styles of users of the online music distribution plat- form SoundCloud.com. In order to evaluate our system we created a corpus of over 38,000 comments retrieved from SoundCloud in April 2014. The corpus represents comments from 8 distinct musical genres: Classical, Electronic, Hip Hop, Jazz, Country, Metal, Folk, and World. Our corpus contains: short comments, frequent misspellings, little sentence struc- ture, hashtags, emoticons, and URLs. We adapt techniques used by researchers analyzing other …
A Continuous Learning Strategy For Self-Organizing Maps Based On Convergence Windows,
2014
University of Rhode Island
A Continuous Learning Strategy For Self-Organizing Maps Based On Convergence Windows, Gregory T. Breard
Senior Honors Projects
A self-organizing map (SOM) is a type of artificial neural network that has applications in a variety of fields and disciplines. The SOM algorithm uses unsupervised learning to produce a low-dimensional representation of high- dimensional data. This is done by 'fitting' a grid of nodes to a data set over a fixed number of iterations. With each iteration, the nodes of the map are adjusted so that they appear more like the data points. The low-dimensionality of the resulting map means that it can be presented graphically and be more intuitively interpreted by humans. However, it is still essential to …
Mechanisms For Arranging Ride Sharing And Fare Splitting For Last-Mile Travel Demands,
2014
Singapore Management University
Mechanisms For Arranging Ride Sharing And Fare Splitting For Last-Mile Travel Demands, Shih-Fen Cheng, Duc Thien Nguyen, Hoong Chuin Lau
Research Collection School Of Computing and Information Systems
A great challenge of city planners is to provide efficient and effective connection service to travelers using public transportation system. This is commonly known as the last-mile problem and is critical in promoting the utilization of public transportation system. In this paper, we address the last-mile problem by considering a dynamic and demand-responsive mechanism for arranging ride sharing on a non-dedicated commercial fleet (such as taxis or passenger vans). Our approach has the benefits of being dynamic, flexible, and with low setup cost. A critical issue in such ride-sharing service is how riders should be grouped and serviced, and how …
A Quantitative Analysis Of Decision Process In Social Groups Using Human Trajectories,
2014
Singapore Management University
A Quantitative Analysis Of Decision Process In Social Groups Using Human Trajectories, Truc Viet Le, Siyuan Liu, Hoong Chuin Lau, Ramayya Krishnan
Research Collection School Of Computing and Information Systems
A group's collective action is an outcome of the group's decision-making process, which may be reached by either averaging of the individual preferences or following the choices of certain members in the group. Our problem here is to decide which decision process the group has adopted given the data of the collective actions. We propose a generic statistical framework to infer the group's decision process from the spatio-temporal data of group trajectories, where each "trajectory" is a sequence of group actions. This is achieved by systematically comparing each agent type's influence on the group actions based on an array of …
